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516 lines
10 KiB
C
516 lines
10 KiB
C
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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/*
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inked list manipulation routines
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this is a very standard linked list structure
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used by many many programmers all over the world
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The lists have been modified to be doubly linked. The
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first element in a list is always the header. The 'next'
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pointer of the header is the first element in the list.
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The 'prev' pointer of the header is the last element in
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the list.
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The 'prev' pointer of the first real element in the list
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is NULL as is the 'next' pointer of the last real element
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in the list
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*/
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#include "xp.h"
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#ifdef PROFILE
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#pragma profile on
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#endif
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/*
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Delete all of the elements in the list.
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This function does *NOT* free the objects in the list, just the
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list structure itself (seems like a bug...)
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*/
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PUBLIC void
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XP_ListDestroy (XP_List *list)
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{
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XP_List *list_ptr;
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while (list)
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{
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list_ptr = list;
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list = list->next;
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XP_FREE(list_ptr);
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}
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}
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/*
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Create a new list
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*/
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PUBLIC XP_List *
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XP_ListNew (void)
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{
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XP_List *new_struct = XP_NEW(XP_List);
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if (!new_struct)
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return(NULL);
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new_struct->object = NULL;
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new_struct->next = NULL;
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new_struct->prev = NULL;
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return new_struct;
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}
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/*
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Add an object to the front of the list (which could also be the end)
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*/
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PUBLIC void
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XP_ListAddObject (XP_List *list, void *object)
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{
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XP_ASSERT (list);
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if (list) {
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XP_List *new_struct = XP_NEW(XP_List);
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if (!new_struct)
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return;
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/* set back pointer of old first element */
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if(list->next) {
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list->next->prev = new_struct;
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}
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/* we might have a next but since we are the first we WONT have a previous */
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new_struct->object = object;
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new_struct->next = list->next;
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new_struct->prev = NULL;
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/* the new element is the first one */
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list->next = new_struct;
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/* if this is the only element it is the end too */
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if(NULL == list->prev)
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list->prev = new_struct;
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}
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}
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/*
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Add an object to the end of the list
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*/
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PUBLIC void
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XP_ListAddObjectToEnd (XP_List *list, void *object)
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{
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XP_List * new_struct;
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if(NULL == list)
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return;
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/* handle the case where the list is empty */
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if(NULL == list->prev) {
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XP_ListAddObject(list, object);
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return;
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}
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XP_ASSERT(list->prev);
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/* check for out of memory */
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new_struct = XP_NEW(XP_List);
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if (!new_struct)
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return;
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/* initialize our pointers */
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new_struct->prev = list->prev;
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new_struct->next = NULL;
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new_struct->object = object;
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/* make old last element point to us */
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list->prev->next = new_struct;
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/* update end of list pointer */
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list->prev = new_struct;
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}
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/*
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Return the 'object' pointer of the last list entry
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*/
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PUBLIC void *
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XP_ListGetEndObject (XP_List *list)
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{
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if (list && list->prev)
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return(list->prev->object);
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else
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return(NULL);
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}
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/*
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Dunno what this is doing since it doesn't need to be rewritten
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*/
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PUBLIC void *
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XP_ListGetObjectNum (XP_List *list, int num)
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{
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if(list == NULL)
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return(NULL);
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if(num < 1)
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return(NULL);
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list = list->next; /* the first list never has data */
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for(; list && num > 1; num--)
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{
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list = list->next;
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}
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if(list)
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return(list->object);
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else
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return(NULL);
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}
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/* move the top object to the bottom of the list
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* this function is useful for reordering the list
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* so that a round robin ordering can occur
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*/
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PUBLIC void
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XP_ListMoveTopToBottom (XP_List *list)
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{
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XP_List *obj1;
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XP_List *prev_end;
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XP_List *next_obj;
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if(!list->next || list->next == list->prev)
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return; /* no action required */
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/* move obj1 to the end */
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obj1 = list->next;
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next_obj = obj1->next;
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prev_end = list->prev;
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list->next = next_obj;
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list->prev = obj1;
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obj1->prev = prev_end;
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obj1->next = NULL;
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prev_end->next = obj1;
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if(next_obj)
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next_obj->prev = list;
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}
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/*
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Comment goes here
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*/
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PUBLIC int
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XP_ListGetNumFromObject (XP_List *list, void * object)
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{
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int count = 0;
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void * obj2;
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while((obj2 = XP_ListNextObject(list)) != NULL)
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{
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count++;
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if(obj2 == object)
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return(count);
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}
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return(0); /* not found */
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}
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/* returns the list node of the specified object if it was
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* in the list
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*/
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PUBLIC XP_List *
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XP_ListFindObject (XP_List *list, void * obj)
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{
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if(!list)
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return(NULL);
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list = list->next; /* the first list item never has data */
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while(list)
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{
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if(list->object == obj)
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return(list);
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list = list->next;
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}
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return(NULL);
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}
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/*
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Count the number of items in the list
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Should we cache this in the header? maybe in header->object
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*/
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PUBLIC int
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XP_ListCount (XP_List *list)
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{
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int count = 0;
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if (list)
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while ((list = list->next) != NULL)
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count++;
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return count;
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}
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/*
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Insert an object somewhere into the list.
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If insert_before is not NULL find the element whose 'object' is equal to
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insert_before and add a new element in front of that element.
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*/
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PUBLIC void
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XP_ListInsertObject (XP_List *list, void *insert_before, void *object)
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{
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XP_List *temp;
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XP_List *new_struct;
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XP_ASSERT(list);
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if (list) {
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if(NULL == insert_before) {
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XP_ListAddObjectToEnd(list, object);
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return;
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}
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/* find the prev pointer so we can add the forward pointer to
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* the new object
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*/
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temp = list;
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/* walk down the list till we find the element we want */
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for(temp = list; temp; temp = temp->next)
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if(temp->object == insert_before)
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break;
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/*
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We got all the way though and didn't find the element we wanted
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so just stick the new element on the end of the list
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*/
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if(!temp) {
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XP_ListAddObjectToEnd(list, object);
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return;
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}
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new_struct = XP_NEW(XP_List);
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if (!new_struct)
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return;
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/* set our values */
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new_struct->object = object;
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new_struct->next = temp;
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new_struct->prev = temp->prev;
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/* there is either a previous element or we are the new first element */
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if(temp->prev)
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temp->prev->next = new_struct;
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else
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list->next = new_struct;
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temp->prev = new_struct;
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}
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}
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/*
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Insert an object somewhere into the list.
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If insert_after is not NULL find the element whose 'object' is equal to
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insert_after and add a new element in back of that element.
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*/
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PUBLIC void
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XP_ListInsertObjectAfter (XP_List *list, void *insert_after, void *object)
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{
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XP_List *tmp;
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XP_List *new_struct;
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if(list) {
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/* if no element to insert after just add to the end of the list */
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if(NULL == insert_after) {
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XP_ListAddObjectToEnd(list, object);
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return;
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}
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/* check that insert_after is a valid list entry */
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for(tmp = list; tmp; tmp = tmp->next)
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if(tmp->object == insert_after)
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break;
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/* the object we were asked to insert after is not actually in the
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list. Add the new item to the end
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*/
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if(!tmp) {
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XP_ListAddObjectToEnd(list, object);
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return;
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}
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/* creat a new list struct and insert it */
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new_struct = XP_NEW(XP_List);
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if (!new_struct)
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return;
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new_struct->object = object;
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new_struct->next = tmp->next;
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new_struct->prev = tmp;
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/* we either have a next element or we are the last one */
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if(tmp->next)
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tmp->next->prev = new_struct;
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else
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list->prev = new_struct;
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tmp->next = new_struct;
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}
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}
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/*
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Remove the element whose 'object' field is equal to remove_me
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Return TRUE if such an element was remove else FALSE
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*/
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PUBLIC Bool
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XP_ListRemoveObject (XP_List *list, void *remove_me)
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{
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XP_List * tmp;
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/* check if list is empty */
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if(NULL == list)
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return(FALSE);
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/* walk down list looking for object we want */
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for(tmp = list; tmp; tmp = tmp->next)
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if(tmp->object == remove_me)
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break;
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/* element was not found */
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if(NULL == tmp)
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return(FALSE);
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/* we either have a prev or we were the first element */
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if(tmp->prev)
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tmp->prev->next = tmp->next;
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else
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list->next = tmp->next;
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/* we either have a next or we were the last element */
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if(tmp->next)
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tmp->next->prev = tmp->prev;
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else
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list->prev = tmp->prev;
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/* OK we have updated all of the pointers now free the element */
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XP_FREE (tmp);
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return TRUE;
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}
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/*
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Remove the last element in the list and return it
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*/
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PUBLIC void *
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XP_ListRemoveEndObject (XP_List *list)
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{
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XP_List * last;
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void * data;
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/* check if bogus list */
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if(NULL == list)
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return(NULL);
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/* check if no last element (bug or empty list) */
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if(NULL == list->prev)
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return(NULL);
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last = list->prev;
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/*
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there is either a previous element or we were the first and
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only element
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*/
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if(last->prev)
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last->prev->next = NULL;
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else
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list->next = NULL;
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/* always a new last element */
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list->prev = last->prev;
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/* remember the data pointer so we can return it */
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data = last->object;
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XP_FREE(last);
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return(data);
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}
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/*
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Remove the first element in the list and return its 'object'
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*/
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PUBLIC void *
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XP_ListRemoveTopObject (XP_List *list)
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{
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XP_List * first;
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void * data;
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/* check if bogus list */
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if(NULL == list)
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return(NULL);
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/* check if no first element (bug or empty list) */
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if(NULL == list->next)
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return(NULL);
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first = list->next;
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/*
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There is either a next element or we were the last element too
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*/
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if(first->next)
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first->next->prev = NULL;
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else
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list->prev = NULL;
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/* new first element */
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list->next = first->next;
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/* remember the data pointer so we can return it */
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data = first->object;
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XP_FREE(first);
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return(data);
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}
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PUBLIC void *
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XP_ListPeekTopObject (XP_List *list)
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{
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if (list && list->next)
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{
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return list->next->object;
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}
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else /* Empty list */
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{
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return NULL;
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}
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}
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#ifdef PROFILE
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#pragma profile off
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#endif
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