gecko-dev/gfx/wr
Jamie Nicol 7beb14ca46 Bug 1631778 - Only optimize shaders for expected GL version on each platform r=jrmuizel
The full set of optimized shaders can be quite large, so only optimize
for the GL version we expect to be used on the target platform. That
is GLES on Android and Windows (where we presume ANGLE is being used),
and GL elsewhere.

If a different GL version is used we will simply fall back to the
unoptimized shaders.

Depends on D71905

Differential Revision: https://phabricator.services.mozilla.com/D71945
2020-04-22 17:16:48 +00:00
..
ci-scripts Bug 1632180 - Update docker image and environment used for WebRender CI on Github to include clang. r=jnicol 2020-04-22 14:52:24 +00:00
debugger Bug 1566031 - Update vulnerable lodash version in WebRender Debugger. r=emilio 2019-10-02 19:52:48 +00:00
direct-composition Bug 1630480 - Update gleam GL bindings to 0.11.0 r=lsalzman 2020-04-16 02:13:31 +00:00
example-compositor Bug 1630480 - Update gleam GL bindings to 0.11.0 r=lsalzman 2020-04-16 02:13:31 +00:00
examples Bug 1630212 - Remove non-tiled blob images. r=jrmuizel 2020-04-16 20:13:24 +00:00
glsl-to-cxx Bug 1631156 - make glsl-to-cxx generate proper bit patterns for bools. r=jrmuizel 2020-04-20 15:45:39 +00:00
peek-poke Bug 1612988 - Fix warning in a peek_poke test. r=jrmuizel 2020-02-10 14:10:26 +00:00
swgl Bug 1632025 - fix SWGL shader key parsing. r=jimb 2020-04-22 03:39:21 +00:00
tileview Bug 1605283 - Improve support for invalidation debugging and testing r=gw 2020-03-24 16:51:06 +00:00
webrender Bug 1631778 - Only optimize shaders for expected GL version on each platform r=jrmuizel 2020-04-22 17:16:48 +00:00
webrender_api Bug 1612440 - Wrap the shared font instance map to a type exposed in the api crate. r=gw 2020-04-22 08:49:38 +00:00
webrender_build Bug 1631778 - Ensure webrender's shaders.rs is filled deterministically. r=jrmuizel 2020-04-22 13:51:13 +00:00
wr_malloc_size_of Bug 1567241 - Update to euclid 0.20. r=kvark, emilio. 2019-07-18 22:54:16 +02:00
wrench Bug 1631039 - Remove WebRender's recording infrastructre. r=gw 2020-04-22 08:49:38 +00:00
.gitignore
.taskcluster.yml Bug 1632180 - Update docker image and environment used for WebRender CI on Github to include clang. r=jnicol 2020-04-22 14:52:24 +00:00
appveyor.yml Bug 1619265 - Bump rust versions for github CI. r=jrmuizel 2020-03-02 14:57:16 +00:00
Cargo.lock Bug 1604615 - Optimize webrender shaders at build time. r=gw 2020-04-21 10:32:03 +00:00
Cargo.toml Bug 1605283 - Improve support for invalidation debugging and testing r=gw 2020-01-18 08:22:51 +00:00
LICENSE
README.md Bug 1587650 - Update README.md with more informative intro r=gw 2019-10-18 01:04:50 +00:00
rustfmt.toml
servo-tidy.toml Bug 1628772 - Update core-foundation dependency to 0.7 r=kats 2020-04-11 20:14:41 +00:00

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.