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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLCONTEXTUNCHECKED_H
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#define WEBGLCONTEXTUNCHECKED_H
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#include "GLDefs.h"
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#include "mozilla/RefPtr.h"
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#include "WebGLTypes.h"
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namespace mozilla {
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class WebGLBuffer;
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class WebGLSampler;
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namespace gl {
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class GLContext;
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} // namespace gl
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class WebGLContextUnchecked
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{
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public:
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explicit WebGLContextUnchecked(gl::GLContext* gl);
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// -------------------------------------------------------------------------
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// Buffer Objects
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void BindBuffer(GLenum target, WebGLBuffer* buffer);
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void BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer);
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void BindBufferRange(GLenum taret, GLuint index, WebGLBuffer* buffer, WebGLintptr offset, WebGLsizeiptr size);
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void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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// -------------------------------------------------------------------------
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// Sampler Objects
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void BindSampler(GLuint unit, WebGLSampler* sampler);
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GLint GetSamplerParameteriv(WebGLSampler* sampler, GLenum pname);
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GLfloat GetSamplerParameterfv(WebGLSampler* sampler, GLenum pname);
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void SamplerParameteri(WebGLSampler* sampler, GLenum pname, GLint param);
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void SamplerParameteriv(WebGLSampler* sampler, GLenum pname, const GLint* param);
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void SamplerParameterf(WebGLSampler* sampler, GLenum pname, GLfloat param);
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void SamplerParameterfv(WebGLSampler* sampler, GLenum pname, const GLfloat* param);
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protected: // data
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RefPtr<gl::GLContext> gl;
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};
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} // namespace mozilla
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#endif // !WEBGLCONTEXTUNCHECKED_H
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