gecko-dev/layout/generic/ViewportFrame.cpp
Ryan VanderMeulen 7c56172d60 Backed out 5 changesets (bug 1465616) for causing Fennec scrolling regressions.
Backed out changeset 403ba3d9539a (bug 1465616)
Backed out changeset ea79ddd406f4 (bug 1465616)
Backed out changeset 559c8997eb53 (bug 1465616)
Backed out changeset 3f5ca59998bf (bug 1465616)
Backed out changeset 9e48a27950be (bug 1465616)

--HG--
extra : amend_source : 8cc378d26e9fea0ed6277b69f227191e849001d8
2018-07-20 14:40:51 -04:00

462 lines
17 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* rendering object that is the root of the frame tree, which contains
* the document's scrollbars and contains fixed-positioned elements
*/
#include "mozilla/ViewportFrame.h"
#include "mozilla/ComputedStyleInlines.h"
#include "mozilla/RestyleManager.h"
#include "nsGkAtoms.h"
#include "nsIScrollableFrame.h"
#include "nsSubDocumentFrame.h"
#include "nsCanvasFrame.h"
#include "nsAbsoluteContainingBlock.h"
#include "GeckoProfiler.h"
#include "nsIMozBrowserFrame.h"
#include "nsPlaceholderFrame.h"
using namespace mozilla;
typedef nsAbsoluteContainingBlock::AbsPosReflowFlags AbsPosReflowFlags;
ViewportFrame*
NS_NewViewportFrame(nsIPresShell* aPresShell, ComputedStyle* aStyle)
{
return new (aPresShell) ViewportFrame(aStyle);
}
NS_IMPL_FRAMEARENA_HELPERS(ViewportFrame)
NS_QUERYFRAME_HEAD(ViewportFrame)
NS_QUERYFRAME_ENTRY(ViewportFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
void
ViewportFrame::Init(nsIContent* aContent,
nsContainerFrame* aParent,
nsIFrame* aPrevInFlow)
{
nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
// No need to call CreateView() here - the frame ctor will call SetView()
// with the ViewManager's root view, so we'll assign it in SetViewInternal().
nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(this);
if (parent) {
nsFrameState state = parent->GetStateBits();
AddStateBits(state & (NS_FRAME_IN_POPUP));
}
}
void
ViewportFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists)
{
AUTO_PROFILER_LABEL("ViewportFrame::BuildDisplayList", GRAPHICS);
if (nsIFrame* kid = mFrames.FirstChild()) {
// make the kid's BorderBackground our own. This ensures that the canvas
// frame's background becomes our own background and therefore appears
// below negative z-index elements.
BuildDisplayListForChild(aBuilder, kid, aLists);
}
nsDisplayList topLayerList;
BuildDisplayListForTopLayer(aBuilder, &topLayerList);
if (!topLayerList.IsEmpty()) {
// Wrap the whole top layer in a single item with maximum z-index,
// and append it at the very end, so that it stays at the topmost.
nsDisplayWrapList* wrapList =
MakeDisplayItem<nsDisplayWrapList>(aBuilder, this, &topLayerList);
wrapList->SetOverrideZIndex(
std::numeric_limits<decltype(wrapList->ZIndex())>::max());
aLists.PositionedDescendants()->AppendToTop(wrapList);
}
}
#ifdef DEBUG
/**
* Returns whether we are going to put an element in the top layer for
* fullscreen. This function should matches the CSS rule in ua.css.
*/
static bool
ShouldInTopLayerForFullscreen(Element* aElement)
{
if (!aElement->GetParent()) {
return false;
}
nsCOMPtr<nsIMozBrowserFrame> browserFrame = do_QueryInterface(aElement);
if (browserFrame && browserFrame->GetReallyIsBrowser()) {
return false;
}
return true;
}
#endif // DEBUG
static void
BuildDisplayListForTopLayerFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList)
{
nsRect visible;
nsRect dirty;
DisplayListClipState::AutoClipMultiple clipState(aBuilder);
nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(aBuilder);
nsDisplayListBuilder::OutOfFlowDisplayData*
savedOutOfFlowData = nsDisplayListBuilder::GetOutOfFlowData(aFrame);
if (savedOutOfFlowData) {
visible = savedOutOfFlowData->GetVisibleRectForFrame(aBuilder, aFrame, &dirty);
// This function is called after we've finished building display items for
// the root scroll frame. That means that the content clip from the root
// scroll frame is no longer on aBuilder. However, we need to make sure
// that the display items we build in this function have finite clipped
// bounds with respect to the root ASR, so we restore the *combined clip*
// that we saved earlier. The combined clip will include the clip from the
// root scroll frame.
clipState.SetClipChainForContainingBlockDescendants(
savedOutOfFlowData->mCombinedClipChain);
clipState.ClipContainingBlockDescendantsExtra(
visible + aBuilder->ToReferenceFrame(aFrame), nullptr);
asrSetter.SetCurrentActiveScrolledRoot(
savedOutOfFlowData->mContainingBlockActiveScrolledRoot);
}
nsDisplayListBuilder::AutoBuildingDisplayList
buildingForChild(aBuilder, aFrame, visible, dirty,
aBuilder->IsAtRootOfPseudoStackingContext());
nsDisplayList list;
aFrame->BuildDisplayListForStackingContext(aBuilder, &list);
aList->AppendToTop(&list);
}
void
ViewportFrame::BuildDisplayListForTopLayer(nsDisplayListBuilder* aBuilder,
nsDisplayList* aList)
{
nsIDocument* doc = PresContext()->Document();
nsTArray<Element*> fullscreenStack = doc->GetFullscreenStack();
for (Element* elem : fullscreenStack) {
if (nsIFrame* frame = elem->GetPrimaryFrame()) {
// There are two cases where an element in fullscreen is not in
// the top layer:
// 1. When building display list for purpose other than painting,
// it is possible that there is inconsistency between the style
// info and the content tree.
// 2. This is an element which we are not going to put in the top
// layer for fullscreen. See ShouldInTopLayerForFullscreen().
// In both cases, we want to skip the frame here and paint it in
// the normal path.
if (frame->StyleDisplay()->mTopLayer == NS_STYLE_TOP_LAYER_NONE) {
MOZ_ASSERT(!aBuilder->IsForPainting() ||
!ShouldInTopLayerForFullscreen(elem));
continue;
}
MOZ_ASSERT(ShouldInTopLayerForFullscreen(elem));
// Inner SVG, MathML elements, as well as children of some XUL
// elements are not allowed to be out-of-flow. They should not
// be handled as top layer element here.
if (!(frame->GetStateBits() & NS_FRAME_OUT_OF_FLOW)) {
MOZ_ASSERT(!elem->GetParent()->IsHTMLElement(), "HTML element "
"should always be out-of-flow if in the top layer");
continue;
}
if (nsIFrame* backdropPh =
frame->GetChildList(kBackdropList).FirstChild()) {
MOZ_ASSERT(backdropPh->IsPlaceholderFrame());
MOZ_ASSERT(!backdropPh->GetNextSibling(), "more than one ::backdrop?");
MOZ_ASSERT(backdropPh->HasAnyStateBits(NS_FRAME_FIRST_REFLOW),
"did you intend to reflow ::backdrop placeholders?");
nsIFrame* backdropFrame =
static_cast<nsPlaceholderFrame*>(backdropPh)->GetOutOfFlowFrame();
MOZ_ASSERT(backdropFrame);
BuildDisplayListForTopLayerFrame(aBuilder, backdropFrame, aList);
}
BuildDisplayListForTopLayerFrame(aBuilder, frame, aList);
}
}
nsIPresShell* shell = PresShell();
if (nsCanvasFrame* canvasFrame = shell->GetCanvasFrame()) {
if (Element* container = canvasFrame->GetCustomContentContainer()) {
if (nsIFrame* frame = container->GetPrimaryFrame()) {
MOZ_ASSERT(frame->StyleDisplay()->mTopLayer != NS_STYLE_TOP_LAYER_NONE,
"ua.css should ensure this");
MOZ_ASSERT(frame->GetStateBits() & NS_FRAME_OUT_OF_FLOW);
BuildDisplayListForTopLayerFrame(aBuilder, frame, aList);
}
}
}
}
#ifdef DEBUG
void
ViewportFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList)
{
NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
nsContainerFrame::AppendFrames(aListID, aFrameList);
}
void
ViewportFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
nsContainerFrame::InsertFrames(aListID, aPrevFrame, aFrameList);
}
void
ViewportFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
nsContainerFrame::RemoveFrame(aListID, aOldFrame);
}
#endif
/* virtual */ nscoord
ViewportFrame::GetMinISize(gfxContext *aRenderingContext)
{
nscoord result;
DISPLAY_MIN_WIDTH(this, result);
if (mFrames.IsEmpty())
result = 0;
else
result = mFrames.FirstChild()->GetMinISize(aRenderingContext);
return result;
}
/* virtual */ nscoord
ViewportFrame::GetPrefISize(gfxContext *aRenderingContext)
{
nscoord result;
DISPLAY_PREF_WIDTH(this, result);
if (mFrames.IsEmpty())
result = 0;
else
result = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
return result;
}
nsPoint
ViewportFrame::AdjustReflowInputForScrollbars(ReflowInput* aReflowInput) const
{
// Get our prinicpal child frame and see if we're scrollable
nsIFrame* kidFrame = mFrames.FirstChild();
nsIScrollableFrame* scrollingFrame = do_QueryFrame(kidFrame);
if (scrollingFrame) {
WritingMode wm = aReflowInput->GetWritingMode();
LogicalMargin scrollbars(wm, scrollingFrame->GetActualScrollbarSizes());
aReflowInput->SetComputedISize(aReflowInput->ComputedISize() -
scrollbars.IStartEnd(wm));
aReflowInput->AvailableISize() -= scrollbars.IStartEnd(wm);
aReflowInput->SetComputedBSizeWithoutResettingResizeFlags(
aReflowInput->ComputedBSize() - scrollbars.BStartEnd(wm));
return nsPoint(scrollbars.Left(wm), scrollbars.Top(wm));
}
return nsPoint(0, 0);
}
nsRect
ViewportFrame::AdjustReflowInputAsContainingBlock(ReflowInput* aReflowInput) const
{
#ifdef DEBUG
nsPoint offset =
#endif
AdjustReflowInputForScrollbars(aReflowInput);
NS_ASSERTION(GetAbsoluteContainingBlock()->GetChildList().IsEmpty() ||
(offset.x == 0 && offset.y == 0),
"We don't handle correct positioning of fixed frames with "
"scrollbars in odd positions");
// If a scroll position clamping scroll-port size has been set, layout
// fixed position elements to this size instead of the computed size.
nsRect rect(0, 0, aReflowInput->ComputedWidth(), aReflowInput->ComputedHeight());
nsIPresShell* ps = PresShell();
if (ps->IsScrollPositionClampingScrollPortSizeSet()) {
rect.SizeTo(ps->GetScrollPositionClampingScrollPortSize());
}
return rect;
}
void
ViewportFrame::Reflow(nsPresContext* aPresContext,
ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus)
{
MarkInReflow();
DO_GLOBAL_REFLOW_COUNT("ViewportFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
NS_FRAME_TRACE_REFLOW_IN("ViewportFrame::Reflow");
// Because |Reflow| sets ComputedBSize() on the child to our
// ComputedBSize().
AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);
// Set our size up front, since some parts of reflow depend on it
// being already set. Note that the computed height may be
// unconstrained; that's ok. Consumers should watch out for that.
SetSize(nsSize(aReflowInput.ComputedWidth(), aReflowInput.ComputedHeight()));
// Reflow the main content first so that the placeholders of the
// fixed-position frames will be in the right places on an initial
// reflow.
nscoord kidBSize = 0;
WritingMode wm = aReflowInput.GetWritingMode();
if (mFrames.NotEmpty()) {
// Deal with a non-incremental reflow or an incremental reflow
// targeted at our one-and-only principal child frame.
if (aReflowInput.ShouldReflowAllKids() ||
aReflowInput.IsBResize() ||
NS_SUBTREE_DIRTY(mFrames.FirstChild())) {
// Reflow our one-and-only principal child frame
nsIFrame* kidFrame = mFrames.FirstChild();
ReflowOutput kidDesiredSize(aReflowInput);
WritingMode wm = kidFrame->GetWritingMode();
LogicalSize availableSpace = aReflowInput.AvailableSize(wm);
ReflowInput kidReflowInput(aPresContext, aReflowInput,
kidFrame, availableSpace);
// Reflow the frame
kidReflowInput.SetComputedBSize(aReflowInput.ComputedBSize());
ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowInput,
0, 0, 0, aStatus);
kidBSize = kidDesiredSize.BSize(wm);
FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, nullptr, 0, 0, 0);
} else {
kidBSize = LogicalSize(wm, mFrames.FirstChild()->GetSize()).BSize(wm);
}
}
NS_ASSERTION(aReflowInput.AvailableISize() != NS_UNCONSTRAINEDSIZE,
"shouldn't happen anymore");
// Return the max size as our desired size
LogicalSize maxSize(wm, aReflowInput.AvailableISize(),
// Being flowed initially at an unconstrained block size
// means we should return our child's intrinsic size.
aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE
? aReflowInput.ComputedBSize()
: kidBSize);
aDesiredSize.SetSize(wm, maxSize);
aDesiredSize.SetOverflowAreasToDesiredBounds();
if (HasAbsolutelyPositionedChildren()) {
// Make a copy of the reflow state and change the computed width and height
// to reflect the available space for the fixed items
ReflowInput reflowInput(aReflowInput);
if (reflowInput.AvailableBSize() == NS_UNCONSTRAINEDSIZE) {
// We have an intrinsic-height document with abs-pos/fixed-pos children.
// Set the available height and mComputedHeight to our chosen height.
reflowInput.AvailableBSize() = maxSize.BSize(wm);
// Not having border/padding simplifies things
NS_ASSERTION(reflowInput.ComputedPhysicalBorderPadding() == nsMargin(0,0,0,0),
"Viewports can't have border/padding");
reflowInput.SetComputedBSize(maxSize.BSize(wm));
}
nsRect rect = AdjustReflowInputAsContainingBlock(&reflowInput);
nsOverflowAreas* overflowAreas = &aDesiredSize.mOverflowAreas;
nsIScrollableFrame* rootScrollFrame =
aPresContext->PresShell()->GetRootScrollFrameAsScrollable();
if (rootScrollFrame && !rootScrollFrame->IsIgnoringViewportClipping()) {
overflowAreas = nullptr;
}
AbsPosReflowFlags flags =
AbsPosReflowFlags::eCBWidthAndHeightChanged; // XXX could be optimized
GetAbsoluteContainingBlock()->Reflow(this, aPresContext, reflowInput, aStatus,
rect, flags, overflowAreas);
}
if (mFrames.NotEmpty()) {
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, mFrames.FirstChild());
}
// If we were dirty then do a repaint
if (GetStateBits() & NS_FRAME_IS_DIRTY) {
InvalidateFrame();
}
// Clipping is handled by the document container (e.g., nsSubDocumentFrame),
// so we don't need to change our overflow areas.
bool overflowChanged = FinishAndStoreOverflow(&aDesiredSize);
if (overflowChanged) {
// We may need to alert our container to get it to pick up the
// overflow change.
nsSubDocumentFrame* container = static_cast<nsSubDocumentFrame*>
(nsLayoutUtils::GetCrossDocParentFrame(this));
if (container && !container->ShouldClipSubdocument()) {
container->PresShell()->
FrameNeedsReflow(container, nsIPresShell::eResize, NS_FRAME_IS_DIRTY);
}
}
NS_FRAME_TRACE_REFLOW_OUT("ViewportFrame::Reflow", aStatus);
NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
}
bool
ViewportFrame::ComputeCustomOverflow(nsOverflowAreas& aOverflowAreas)
{
nsIScrollableFrame* rootScrollFrame =
PresShell()->GetRootScrollFrameAsScrollable();
if (rootScrollFrame && !rootScrollFrame->IsIgnoringViewportClipping()) {
return false;
}
return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas);
}
void
ViewportFrame::UpdateStyle(ServoRestyleState& aRestyleState)
{
nsAtom* pseudo = Style()->GetPseudo();
RefPtr<ComputedStyle> newStyle =
aRestyleState.StyleSet().ResolveInheritingAnonymousBoxStyle(pseudo, nullptr);
// We're special because we have a null GetContent(), so don't call things
// like UpdateStyleOfOwnedChildFrame that try to append changes for the
// content to the change list. Nor do we computed a changehint, since we have
// no way to apply it anyway.
newStyle->ResolveSameStructsAs(Style());
MOZ_ASSERT(!GetNextContinuation(), "Viewport has continuations?");
SetComputedStyle(newStyle);
UpdateStyleOfOwnedAnonBoxes(aRestyleState);
}
void
ViewportFrame::AppendDirectlyOwnedAnonBoxes(nsTArray<OwnedAnonBox>& aResult)
{
if (mFrames.NotEmpty()) {
aResult.AppendElement(mFrames.FirstChild());
}
}
#ifdef DEBUG_FRAME_DUMP
nsresult
ViewportFrame::GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("Viewport"), aResult);
}
#endif