gecko-dev/dom/canvas/WebGLVertexArrayObject.cpp
eyim b0ca07b635 Bug 1277027 - fix MOZ_CRASH to have GFX prefix in webGL code r=BenWa,milan
MozReview-Commit-ID: FjLA9xNH3zD

--HG--
extra : rebase_source : 5809a1f8126360b3fa8ee069b3a463747cb31e6f
2016-06-06 11:17:23 -04:00

38 lines
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLVertexArrayObject.h"
#include "GLContext.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "WebGLContext.h"
namespace mozilla {
namespace dom {
WebGLVertexArray*
WebGLVertexArrayObject::Create(WebGLContext* webgl)
{
// WebGL 2: This is core in GL ES 3. If support is missing something
// is very wrong.
bool vaoSupport = webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object);
MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported.");
if (vaoSupport)
return new WebGLVertexArrayObject(webgl);
return nullptr;
}
JSObject*
WebGLVertexArrayObject::WrapObject(JSContext* cx,
JS::Handle<JSObject*> givenProto)
{
return dom::WebGLVertexArrayObjectBinding::Wrap(cx, this, givenProto);
}
} // namespace dom
} // namespace mozilla