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6003c8a0da
MozReview-Commit-ID: J41qf2hobbU --HG-- extra : rebase_source : 565da7941d05f66e5e0b8f9a604f929265ec0287
167 lines
8.0 KiB
Properties
167 lines
8.0 KiB
Properties
# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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# LOCALIZATION NOTE These strings are used inside the Animation inspector
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# which is available as a sidebar panel in the Inspector.
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# The correct localization of this file might be to keep it in
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# English, or another language commonly spoken among web developers.
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# You want to make that choice consistent across the developer tools.
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# A good criteria is the language in which you'd find the best
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# documentation on web development on the web.
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# LOCALIZATION NOTE (panel.invalidElementSelected):
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# This is the label shown in the panel when an invalid node is currently
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# selected in the inspector (i.e. a non-element node or a node that is not
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# animated).
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panel.invalidElementSelected=No animations were found for the current element.
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# LOCALIZATION NOTE (panel.selectElement): This is the label shown in the panel
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# when an invalid node is currently selected in the inspector, to invite the
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# user to select a new node by clicking on the element-picker icon.
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panel.selectElement=Pick another element from the page.
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# LOCALIZATION NOTE (panel.allAnimations): This is the label shown at the bottom of
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# the panel, in a toolbar, to let the user know the toolbar applies to all
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# animations, not just the ones applying to the current element.
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panel.allAnimations=All animations
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# LOCALIZATION NOTE (player.animationNameLabel):
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# This string is displayed in each animation player widget. It is the label
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# displayed before the animation name.
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player.animationNameLabel=Animation:
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# LOCALIZATION NOTE (player.transitionNameLabel):
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# This string is displayed in each animation player widget. It is the label
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# displayed in the header, when the element is animated by mean of a css
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# transition
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player.transitionNameLabel=Transition
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# LOCALIZATION NOTE (player.animationDurationLabel):
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# This string is displayed in each animation player widget. It is the label
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# displayed before the animation duration.
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player.animationDurationLabel=Duration:
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# LOCALIZATION NOTE (player.animationDelayLabel):
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# This string is displayed in each animation player widget. It is the label
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# displayed before the animation delay.
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player.animationDelayLabel=Delay:
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# LOCALIZATION NOTE (player.animationEndDelayLabel):
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# This string is displayed in each animation player widget. It is the label
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# displayed before the animation endDelay.
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player.animationEndDelayLabel=End delay:
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# LOCALIZATION NOTE (player.animationRateLabel):
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# This string is displayed in each animation player widget. It is the label
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# displayed before the animation playback rate.
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player.animationRateLabel=Playback rate:
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# LOCALIZATION NOTE (player.animationIterationCountLabel):
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# This string is displayed in each animation player widget. It is the label
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# displayed before the number of times the animation is set to repeat.
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player.animationIterationCountLabel=Repeats:
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# LOCALIZATION NOTE (player.infiniteIterationCount):
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# In case the animation repeats infinitely, this string is displayed next to the
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# player.animationIterationCountLabel string, instead of a number.
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player.infiniteIterationCount=∞
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# LOCALIZATION NOTE (player.infiniteIterationCountText):
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# See player.infiniteIterationCount for a description of what this is.
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# Unlike player.infiniteIterationCount, this string isn't used in HTML, but in
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# a tooltip.
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player.infiniteIterationCountText=∞
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# LOCALIZATION NOTE (player.animationIterationStartLabel):
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# This string is displayed in a tooltip that appears when hovering over
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# animations in the timeline. It is the label displayed before the animation
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# iterationStart value.
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# %1$S will be replaced by the original iteration start value
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# %2$S will be replaced by the actual time of iteration start
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player.animationIterationStartLabel=Iteration start: %1$S (%2$Ss)
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# LOCALIZATION NOTE (player.timeLabel):
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# This string is displayed in each animation player widget, to indicate either
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# how long (in seconds) the animation lasts, or what is the animation's current
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# time (in seconds too);
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player.timeLabel=%Ss
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# LOCALIZATION NOTE (player.playbackRateLabel):
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# This string is displayed in each animation player widget, as the label of
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# drop-down list items that can be used to change the rate at which the
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# animation runs (1× being the default, 2× being twice as fast).
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player.playbackRateLabel=%S×
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# LOCALIZATION NOTE (player.runningOnCompositorTooltip):
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# This string is displayed as a tooltip for the icon that indicates that the
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# animation is running on the compositor thread.
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player.runningOnCompositorTooltip=This animation is running on compositor thread
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# LOCALIZATION NOTE (player.allPropertiesOnCompositorTooltip):
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# This string is displayed as a tooltip for the icon that indicates that
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# all of animation is running on the compositor thread.
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player.allPropertiesOnCompositorTooltip=All animation properties are optimized
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# LOCALIZATION NOTE (player.somePropertiesOnCompositorTooltip):
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# This string is displayed as a tooltip for the icon that indicates that
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# all of animation is not running on the compositor thread.
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player.somePropertiesOnCompositorTooltip=Some animation properties are optimized
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# LOCALIZATION NOTE (timeline.rateSelectorTooltip):
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# This string is displayed in the timeline toolbar, as the tooltip of the
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# drop-down list that can be used to change the rate at which the animations
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# run.
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timeline.rateSelectorTooltip=Set the animations playback rates
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# LOCALIZATION NOTE (timeline.pauseResumeButtonTooltip):
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# This string is displayed in the timeline toolbar, as the tooltip of the
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# pause/resume button that can be used to pause or resume the animations
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timeline.pausedButtonTooltip=Resume the animations
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# LOCALIZATION NOTE (timeline.pauseResumeButtonTooltip):
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# This string is displayed in the timeline toolbar, as the tooltip of the
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# pause/resume button that can be used to pause or resume the animations
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timeline.resumedButtonTooltip=Pause the animations
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# LOCALIZATION NOTE (timeline.rewindButtonTooltip):
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# This string is displayed in the timeline toolbar, as the tooltip of the
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# rewind button that can be used to rewind the animations
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timeline.rewindButtonTooltip=Rewind the animations
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# LOCALIZATION NOTE (timeline.timeGraduationLabel):
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# This string is displayed at the top of the animation panel, next to each time
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# graduation, to indicate what duration (in milliseconds) this graduation
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# corresponds to.
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timeline.timeGraduationLabel=%Sms
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# LOCALIZATION NOTE (timeline.cssanimation.nameLabel):
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# This string is displayed in a tooltip of the animation panel that is shown
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# when hovering over the name of a CSS Animation in the timeline UI.
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# %S will be replaced by the name of the animation at run-time.
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timeline.cssanimation.nameLabel=%S - CSS Animation
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# LOCALIZATION NOTE (timeline.csstransition.nameLabel):
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# This string is displayed in a tooltip of the animation panel that is shown
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# when hovering over the name of a CSS Transition in the timeline UI.
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# %S will be replaced by the name of the transition at run-time.
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timeline.csstransition.nameLabel=%S - CSS Transition
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# LOCALIZATION NOTE (timeline.scriptanimation.nameLabel):
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# This string is displayed in a tooltip of the animation panel that is shown
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# when hovering over the name of a script-generated animation in the timeline UI.
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# %S will be replaced by the name of the animation at run-time.
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timeline.scriptanimation.nameLabel=%S - Script Animation
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# LOCALIZATION NOTE (timeline.scriptanimation.unnamedLabel):
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# This string is displayed in a tooltip of the animation panel that is shown
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# when hovering over an unnamed script-generated animation in the timeline UI.
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timeline.scriptanimation.unnamedLabel=Script Animation
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# LOCALIZATION NOTE (timeline.unknown.nameLabel):
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# This string is displayed in a tooltip of the animation panel that is shown
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# when hovering over the name of an unknown animation type in the timeline UI.
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# This can happen if devtools couldn't figure out the type of the animation.
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# %S will be replaced by the name of the transition at run-time.
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timeline.unknown.nameLabel=%S
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