gecko-dev/layout/style/AnimationCommon.h
Brian Birtles 9fdafb68a4 Bug 927349 part 5 - Cancel players that are no longer used; r=jwatt
This patch adds a means of terminating an animation so that is has no effect.
The procedure is defined by Web Animations:

  http://w3c.github.io/web-animations/#cancelling-a-player-section

We don't implement all of this, however, since we don't currently support the
finished promise or custom effects.

In a later bug we will expose this as the cancel() method on AnimationPlayer.

We call this method for terminated animations in nsAnimationManager and
nsTransitionManager to ensure they get removed from the pending player tracker
and so that, for example, the ready promise of CSS Animation player objects is
rejected when the corresponding item is removed from animation-name.
2014-12-18 08:42:41 +09:00

394 lines
13 KiB
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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_css_AnimationCommon_h
#define mozilla_css_AnimationCommon_h
#include "nsIStyleRuleProcessor.h"
#include "nsIStyleRule.h"
#include "nsRefreshDriver.h"
#include "prclist.h"
#include "nsChangeHint.h"
#include "nsCSSProperty.h"
#include "nsDisplayList.h" // For nsDisplayItem::Type
#include "mozilla/MemoryReporting.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/dom/AnimationPlayer.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/Nullable.h"
#include "nsStyleStruct.h"
#include "mozilla/Attributes.h"
#include "mozilla/Assertions.h"
#include "mozilla/FloatingPoint.h"
#include "nsCSSPseudoElements.h"
#include "nsCycleCollectionParticipant.h"
class nsIFrame;
class nsPresContext;
class nsStyleChangeList;
namespace mozilla {
class RestyleTracker;
struct AnimationPlayerCollection;
namespace css {
bool IsGeometricProperty(nsCSSProperty aProperty);
class CommonAnimationManager : public nsIStyleRuleProcessor,
public nsARefreshObserver {
public:
explicit CommonAnimationManager(nsPresContext *aPresContext);
// nsISupports
NS_DECL_ISUPPORTS
// nsIStyleRuleProcessor (parts)
virtual nsRestyleHint HasStateDependentStyle(StateRuleProcessorData* aData) MOZ_OVERRIDE;
virtual nsRestyleHint HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData) MOZ_OVERRIDE;
virtual bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) MOZ_OVERRIDE;
virtual nsRestyleHint
HasAttributeDependentStyle(AttributeRuleProcessorData* aData) MOZ_OVERRIDE;
virtual bool MediumFeaturesChanged(nsPresContext* aPresContext) MOZ_OVERRIDE;
virtual void RulesMatching(ElementRuleProcessorData* aData) MOZ_OVERRIDE;
virtual void RulesMatching(PseudoElementRuleProcessorData* aData) MOZ_OVERRIDE;
virtual void RulesMatching(AnonBoxRuleProcessorData* aData) MOZ_OVERRIDE;
#ifdef MOZ_XUL
virtual void RulesMatching(XULTreeRuleProcessorData* aData) MOZ_OVERRIDE;
#endif
virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
/**
* Notify the manager that the pres context is going away.
*/
void Disconnect();
// Tell the restyle tracker about all the styles that we're currently
// animating, so that it can update the animation rule for these
// elements.
void AddStyleUpdatesTo(mozilla::RestyleTracker& aTracker);
AnimationPlayerCollection*
GetAnimationPlayers(dom::Element *aElement,
nsCSSPseudoElements::Type aPseudoType,
bool aCreateIfNeeded);
// Returns true if aContent or any of its ancestors has an animation
// or transition.
static bool ContentOrAncestorHasAnimation(nsIContent* aContent) {
do {
if (aContent->GetProperty(nsGkAtoms::animationsProperty) ||
aContent->GetProperty(nsGkAtoms::transitionsProperty)) {
return true;
}
} while ((aContent = aContent->GetParent()));
return false;
}
// Notify this manager that one of its collections of animation players,
// has been updated.
void NotifyCollectionUpdated(AnimationPlayerCollection& aCollection);
enum FlushFlags {
Can_Throttle,
Cannot_Throttle
};
nsIStyleRule* GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType);
static bool ExtractComputedValueForTransition(
nsCSSProperty aProperty,
nsStyleContext* aStyleContext,
mozilla::StyleAnimationValue& aComputedValue);
// For CSS properties that may be animated on a separate layer, represents
// a record of the corresponding layer type and change hint.
struct LayerAnimationRecord {
nsCSSProperty mProperty;
nsDisplayItem::Type mLayerType;
nsChangeHint mChangeHint;
};
protected:
static const size_t kLayerRecords = 2;
public:
static const LayerAnimationRecord sLayerAnimationInfo[kLayerRecords];
protected:
virtual ~CommonAnimationManager();
// For ElementCollectionRemoved
friend struct mozilla::AnimationPlayerCollection;
void AddElementCollection(AnimationPlayerCollection* aCollection);
void ElementCollectionRemoved() { CheckNeedsRefresh(); }
void RemoveAllElementCollections();
// Check to see if we should stop or start observing the refresh driver
void CheckNeedsRefresh();
virtual nsIAtom* GetAnimationsAtom() = 0;
virtual nsIAtom* GetAnimationsBeforeAtom() = 0;
virtual nsIAtom* GetAnimationsAfterAtom() = 0;
virtual bool IsAnimationManager() {
return false;
}
// When this returns a value other than nullptr, it also,
// as a side-effect, notifies the ActiveLayerTracker.
static AnimationPlayerCollection*
GetAnimationsForCompositor(nsIContent* aContent,
nsIAtom* aElementProperty,
nsCSSProperty aProperty);
PRCList mElementCollections;
nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect)
bool mIsObservingRefreshDriver;
};
/**
* A style rule that maps property-StyleAnimationValue pairs.
*/
class AnimValuesStyleRule MOZ_FINAL : public nsIStyleRule
{
public:
// nsISupports implementation
NS_DECL_ISUPPORTS
// nsIStyleRule implementation
virtual void MapRuleInfoInto(nsRuleData* aRuleData) MOZ_OVERRIDE;
#ifdef DEBUG
virtual void List(FILE* out = stdout, int32_t aIndent = 0) const MOZ_OVERRIDE;
#endif
void AddValue(nsCSSProperty aProperty,
mozilla::StyleAnimationValue &aStartValue)
{
PropertyValuePair v = { aProperty, aStartValue };
mPropertyValuePairs.AppendElement(v);
}
// Caller must fill in returned value.
mozilla::StyleAnimationValue* AddEmptyValue(nsCSSProperty aProperty)
{
PropertyValuePair *p = mPropertyValuePairs.AppendElement();
p->mProperty = aProperty;
return &p->mValue;
}
struct PropertyValuePair {
nsCSSProperty mProperty;
mozilla::StyleAnimationValue mValue;
};
private:
~AnimValuesStyleRule() {}
InfallibleTArray<PropertyValuePair> mPropertyValuePairs;
};
} /* end css sub-namespace */
typedef InfallibleTArray<nsRefPtr<dom::AnimationPlayer> >
AnimationPlayerPtrArray;
enum EnsureStyleRuleFlags {
EnsureStyleRule_IsThrottled,
EnsureStyleRule_IsNotThrottled
};
struct AnimationPlayerCollection : public PRCList
{
AnimationPlayerCollection(dom::Element *aElement, nsIAtom *aElementProperty,
mozilla::css::CommonAnimationManager *aManager)
: mElement(aElement)
, mElementProperty(aElementProperty)
, mManager(aManager)
, mAnimationGeneration(0)
, mNeedsRefreshes(true)
#ifdef DEBUG
, mCalledPropertyDtor(false)
#endif
{
MOZ_COUNT_CTOR(AnimationPlayerCollection);
PR_INIT_CLIST(this);
}
~AnimationPlayerCollection()
{
NS_ABORT_IF_FALSE(mCalledPropertyDtor,
"must call destructor through element property dtor");
MOZ_COUNT_DTOR(AnimationPlayerCollection);
PR_REMOVE_LINK(this);
mManager->ElementCollectionRemoved();
}
void Destroy()
{
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
mPlayers[playerIdx]->Cancel();
}
// This will call our destructor.
mElement->DeleteProperty(mElementProperty);
}
static void PropertyDtor(void *aObject, nsIAtom *aPropertyName,
void *aPropertyValue, void *aData);
void Tick();
void EnsureStyleRuleFor(TimeStamp aRefreshTime, EnsureStyleRuleFlags aFlags);
bool CanThrottleTransformChanges(mozilla::TimeStamp aTime);
bool CanThrottleAnimation(mozilla::TimeStamp aTime);
enum CanAnimateFlags {
// Testing for width, height, top, right, bottom, or left.
CanAnimate_HasGeometricProperty = 1,
// Allow the case where OMTA is allowed in general, but not for the
// specified property.
CanAnimate_AllowPartial = 2
};
static bool
CanAnimatePropertyOnCompositor(const dom::Element *aElement,
nsCSSProperty aProperty,
CanAnimateFlags aFlags);
static bool IsCompositorAnimationDisabledForFrame(nsIFrame* aFrame);
// True if this animation can be performed on the compositor thread.
//
// If aFlags contains CanAnimate_AllowPartial, returns whether the
// state of this element's animations at the current refresh driver
// time contains animation data that can be done on the compositor
// thread. (This is useful for determining whether a layer should be
// active, or whether to send data to the layer.)
//
// If aFlags does not contain CanAnimate_AllowPartial, returns whether
// the state of this element's animations at the current refresh driver
// time can be fully represented by data sent to the compositor.
// (This is useful for determining whether throttle the animation
// (suppress main-thread style updates).)
bool CanPerformOnCompositorThread(CanAnimateFlags aFlags) const;
bool HasAnimationOfProperty(nsCSSProperty aProperty) const;
bool IsForElement() const { // rather than for a pseudo-element
return mElementProperty == nsGkAtoms::animationsProperty ||
mElementProperty == nsGkAtoms::transitionsProperty;
}
bool IsForBeforePseudo() const {
return mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
mElementProperty == nsGkAtoms::transitionsOfBeforeProperty;
}
bool IsForAfterPseudo() const {
return mElementProperty == nsGkAtoms::animationsOfAfterProperty ||
mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
}
bool IsForTransitions() const {
return mElementProperty == nsGkAtoms::transitionsProperty ||
mElementProperty == nsGkAtoms::transitionsOfBeforeProperty ||
mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
}
bool IsForAnimations() const {
return mElementProperty == nsGkAtoms::animationsProperty ||
mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
mElementProperty == nsGkAtoms::animationsOfAfterProperty;
}
nsString PseudoElement() const
{
if (IsForElement()) {
return EmptyString();
}
if (IsForBeforePseudo()) {
return NS_LITERAL_STRING("::before");
}
MOZ_ASSERT(IsForAfterPseudo(),
"::before & ::after should be the only pseudo-elements here");
return NS_LITERAL_STRING("::after");
}
mozilla::dom::Element* GetElementToRestyle() const;
void PostRestyleForAnimation(nsPresContext *aPresContext) {
mozilla::dom::Element* element = GetElementToRestyle();
if (element) {
nsRestyleHint hint = IsForTransitions() ? eRestyle_CSSTransitions
: eRestyle_CSSAnimations;
hint |= eRestyle_ChangeAnimationPhase;
aPresContext->PresShell()->RestyleForAnimation(element, hint);
}
}
void NotifyPlayerUpdated();
static void LogAsyncAnimationFailure(nsCString& aMessage,
const nsIContent* aContent = nullptr);
dom::Element *mElement;
// the atom we use in mElement's prop table (must be a static atom,
// i.e., in an atom list)
nsIAtom *mElementProperty;
mozilla::css::CommonAnimationManager *mManager;
mozilla::AnimationPlayerPtrArray mPlayers;
// This style rule contains the style data for currently animating
// values. It only matches when styling with animation. When we
// style without animation, we need to not use it so that we can
// detect any new changes; if necessary we restyle immediately
// afterwards with animation.
// NOTE: If we don't need to apply any styles, mStyleRule will be
// null, but mStyleRuleRefreshTime will still be valid.
nsRefPtr<mozilla::css::AnimValuesStyleRule> mStyleRule;
// RestyleManager keeps track of the number of animation
// 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()).
// mAnimationGeneration is the sequence number of the last flush where a
// transition/animation changed. We keep a similar count on the
// corresponding layer so we can check that the layer is up to date with
// the animation manager.
uint64_t mAnimationGeneration;
// Update mAnimationGeneration to nsCSSFrameConstructor's count
void UpdateAnimationGeneration(nsPresContext* aPresContext);
// Returns true if there is an animation that has yet to finish.
bool HasCurrentAnimations() const;
// Returns true if there is an animation of the specified property that
// has yet to finish.
bool HasCurrentAnimationsForProperty(nsCSSProperty aProperty) const;
// The refresh time associated with mStyleRule.
TimeStamp mStyleRuleRefreshTime;
// False when we know that our current style rule is valid
// indefinitely into the future (because all of our animations are
// either completed or paused). May be invalidated by a style change.
bool mNeedsRefreshes;
#ifdef DEBUG
bool mCalledPropertyDtor;
#endif
};
}
#endif /* !defined(mozilla_css_AnimationCommon_h) */