gecko-dev/dom/svg/DOMSVGPathSegList.cpp
Daniel Holbert 4ccbf680fa Bug 1516025 part 1: Add "using namespace mozilla::dom" to some SVG C++ files that currently depend on unification to provide that using statement. r=longsonr
These are to support of usages of "SVGElement" in these files, so they
problably only started needing this namespace as of bug 1515187.  In any case,
they're currently relying on picking up this "using" statement from other files
in unified builds, so let's just make the usage explicit by giving them their
own "using" statement.

Also, I'm fixing up the #include for SVGElement.h in these files to use the
full mozilla/dom include path (and to make these files include their own .h
file first).

Differential Revision: https://phabricator.services.mozilla.com/D15231

--HG--
extra : moz-landing-system : lando
2018-12-22 17:04:05 +00:00

561 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DOMSVGPathSegList.h"
#include "DOMSVGPathSeg.h"
#include "nsError.h"
#include "SVGAnimatedPathSegList.h"
#include "nsCOMPtr.h"
#include "nsSVGAttrTearoffTable.h"
#include "SVGPathSegUtils.h"
#include "mozilla/dom/SVGElement.h"
#include "mozilla/dom/SVGPathSegListBinding.h"
using namespace mozilla::dom;
// See the comment in this file's header.
namespace mozilla {
static inline nsSVGAttrTearoffTable<void, DOMSVGPathSegList>&
SVGPathSegListTearoffTable() {
static nsSVGAttrTearoffTable<void, DOMSVGPathSegList>
sSVGPathSegListTearoffTable;
return sSVGPathSegListTearoffTable;
}
NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPathSegList)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPathSegList)
// No unlinking of mElement, we'd need to null out the value pointer (the
// object it points to is held by the element) and null-check it everywhere.
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPathSegList)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mElement)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPathSegList)
NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_TRACE_END
NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPathSegList)
NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPathSegList)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPathSegList)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
//----------------------------------------------------------------------
// Helper class: AutoChangePathSegListNotifier
// Stack-based helper class to pair calls to WillChangePathSegList and
// DidChangePathSegList.
class MOZ_RAII AutoChangePathSegListNotifier {
public:
explicit AutoChangePathSegListNotifier(
DOMSVGPathSegList* aPathSegList MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mPathSegList(aPathSegList) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
MOZ_ASSERT(mPathSegList, "Expecting non-null pathSegList");
mEmptyOrOldValue = mPathSegList->Element()->WillChangePathSegList();
}
~AutoChangePathSegListNotifier() {
mPathSegList->Element()->DidChangePathSegList(mEmptyOrOldValue);
if (mPathSegList->AttrIsAnimating()) {
mPathSegList->Element()->AnimationNeedsResample();
}
}
private:
DOMSVGPathSegList* const mPathSegList;
nsAttrValue mEmptyOrOldValue;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/* static */ already_AddRefed<DOMSVGPathSegList>
DOMSVGPathSegList::GetDOMWrapper(void* aList, SVGElement* aElement,
bool aIsAnimValList) {
RefPtr<DOMSVGPathSegList> wrapper =
SVGPathSegListTearoffTable().GetTearoff(aList);
if (!wrapper) {
wrapper = new DOMSVGPathSegList(aElement, aIsAnimValList);
SVGPathSegListTearoffTable().AddTearoff(aList, wrapper);
}
return wrapper.forget();
}
/* static */ DOMSVGPathSegList* DOMSVGPathSegList::GetDOMWrapperIfExists(
void* aList) {
return SVGPathSegListTearoffTable().GetTearoff(aList);
}
DOMSVGPathSegList::~DOMSVGPathSegList() {
// There are now no longer any references to us held by script or list items.
// Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()!
void* key = mIsAnimValList ? InternalAList().GetAnimValKey()
: InternalAList().GetBaseValKey();
SVGPathSegListTearoffTable().RemoveTearoff(key);
}
JSObject* DOMSVGPathSegList::WrapObject(JSContext* cx,
JS::Handle<JSObject*> aGivenProto) {
return mozilla::dom::SVGPathSegList_Binding::Wrap(cx, this, aGivenProto);
}
void DOMSVGPathSegList::InternalListWillChangeTo(const SVGPathData& aNewValue) {
// When the number of items in our internal counterpart changes, we MUST stay
// in sync. Everything in the scary comment in
// DOMSVGLengthList::InternalBaseValListWillChangeTo applies here just as
// much, but we have the additional issue that failing to stay in sync would
// mean that - assuming we aren't reading bad memory - we would likely end up
// decoding command types from argument floats when looking in our
// SVGPathData's data array! Either way, we'll likely then go down
// MOZ_ASSERT_UNREACHABLE code paths, or end up reading/setting more bad
// memory!!
// The only time that our other DOM list type implementations remove items is
// if those items become surplus items due to an attribute change or SMIL
// animation sample shortening the list. In general though, they try to keep
// their existing DOM items, even when things change. To be consistent, we'd
// really like to do the same thing. However, because different types of path
// segment correspond to different DOMSVGPathSeg subclasses, the type of
// items in our list are generally not the same, which makes this harder for
// us. We have to remove DOM segments if their type is not the same as the
// type of the new internal segment at their index.
//
// We also need to sync up mInternalDataIndex, but since we need to loop over
// all the items in the new list checking types anyway, that's almost
// insignificant in terms of overhead.
//
// Note that this method is called on every single SMIL animation resample
// and we have no way to short circuit the overhead since we don't have a
// way to tell if the call is due to a new animation, or a resample of an
// existing animation (when the number and type of items would be the same).
// (Note that a new animation could start overriding an existing animation at
// any time, so checking IsAnimating() wouldn't work.) Because we get called
// on every sample, it would not be acceptable alternative to throw away all
// our items and let them be recreated lazily, since that would break what
// script sees!
uint32_t length = mItems.Length();
uint32_t index = 0;
uint32_t dataLength = aNewValue.mData.Length();
uint32_t dataIndex = 0; // index into aNewValue's raw data array
uint32_t newSegType;
RefPtr<DOMSVGPathSegList> kungFuDeathGrip;
if (length) {
// RemovingFromList() might clear last reference to |this|.
// Retain a temporary reference to keep from dying before returning.
//
// NOTE: For path-seg lists (unlike other list types), we have to do this
// *whenever our list is nonempty* (even if we're growing in length).
// That's because the path-seg-type of any segment could differ between old
// list vs. new list, which will make us destroy & recreate that segment,
// which could remove the last reference to us.
//
// (We explicitly *don't* want to create a kungFuDeathGrip in the length=0
// case, though, because we do hit this code inside our constructor before
// any other owning references have been added, and at that point, the
// deathgrip-removal would make us die before we exit our constructor.)
kungFuDeathGrip = this;
}
while (index < length && dataIndex < dataLength) {
newSegType = SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]);
if (ItemAt(index) && ItemAt(index)->Type() != newSegType) {
ItemAt(index)->RemovingFromList();
ItemAt(index) = nullptr;
}
// Only after the RemovingFromList() can we touch mInternalDataIndex!
mItems[index].mInternalDataIndex = dataIndex;
++index;
dataIndex += 1 + SVGPathSegUtils::ArgCountForType(newSegType);
}
MOZ_ASSERT((index == length && dataIndex <= dataLength) ||
(index <= length && dataIndex == dataLength),
"very bad - list corruption?");
if (index < length) {
// aNewValue has fewer items than our previous internal counterpart
uint32_t newLength = index;
// Remove excess items from the list:
for (; index < length; ++index) {
if (ItemAt(index)) {
ItemAt(index)->RemovingFromList();
ItemAt(index) = nullptr;
}
}
// Only now may we truncate mItems
mItems.TruncateLength(newLength);
} else if (dataIndex < dataLength) {
// aNewValue has more items than our previous internal counterpart
// Sync mItems:
while (dataIndex < dataLength) {
if (mItems.Length() &&
mItems.Length() - 1 > DOMSVGPathSeg::MaxListIndex()) {
// It's safe to get out of sync with our internal list as long as we
// have FEWER items than it does.
return;
}
if (!mItems.AppendElement(ItemProxy(nullptr, dataIndex), fallible)) {
// OOM
ErrorResult rv;
Clear(rv);
MOZ_ASSERT(!rv.Failed());
return;
}
dataIndex +=
1 + SVGPathSegUtils::ArgCountForType(
SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]));
}
}
MOZ_ASSERT(dataIndex == dataLength, "Serious processing error");
MOZ_ASSERT(index == length, "Serious counting error");
}
bool DOMSVGPathSegList::AttrIsAnimating() const {
return InternalAList().IsAnimating();
}
bool DOMSVGPathSegList::AnimListMirrorsBaseList() const {
return GetDOMWrapperIfExists(InternalAList().GetAnimValKey()) &&
!AttrIsAnimating();
}
SVGPathData& DOMSVGPathSegList::InternalList() const {
SVGAnimatedPathSegList* alist = mElement->GetAnimPathSegList();
return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal
: alist->mBaseVal;
}
SVGAnimatedPathSegList& DOMSVGPathSegList::InternalAList() const {
MOZ_ASSERT(mElement->GetAnimPathSegList(), "Internal error");
return *mElement->GetAnimPathSegList();
}
// ----------------------------------------------------------------------------
// nsIDOMSVGPathSegList implementation:
void DOMSVGPathSegList::Clear(ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return;
}
if (LengthNoFlush() > 0) {
AutoChangePathSegListNotifier notifier(this);
// DOM list items that are to be removed must be removed before we change
// the internal list, otherwise they wouldn't be able to copy their
// internal counterparts' values!
InternalListWillChangeTo(SVGPathData()); // clears mItems
if (!AttrIsAnimating()) {
// The anim val list is in sync with the base val list
DOMSVGPathSegList* animList =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (animList) {
animList->InternalListWillChangeTo(SVGPathData()); // clears its mItems
}
}
InternalList().Clear();
}
}
already_AddRefed<DOMSVGPathSeg> DOMSVGPathSegList::Initialize(
DOMSVGPathSeg& aNewItem, ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
// If aNewItem is already in a list we should insert a clone of aNewItem,
// and for consistency, this should happen even if *this* is the list that
// aNewItem is currently in. Note that in the case of aNewItem being in this
// list, the Clear() call before the InsertItemBefore() call would remove it
// from this list, and so the InsertItemBefore() call would not insert a
// clone of aNewItem, it would actually insert aNewItem. To prevent that
// from happening we have to do the clone here, if necessary.
RefPtr<DOMSVGPathSeg> domItem = &aNewItem;
if (aNewItem.HasOwner()) {
domItem = aNewItem.Clone();
}
Clear(aError);
MOZ_ASSERT(!aError.Failed(), "How could this fail?");
return InsertItemBefore(*domItem, 0, aError);
}
already_AddRefed<DOMSVGPathSeg> DOMSVGPathSegList::GetItem(uint32_t index,
ErrorResult& error) {
bool found;
RefPtr<DOMSVGPathSeg> item = IndexedGetter(index, found, error);
if (!found) {
error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
}
return item.forget();
}
already_AddRefed<DOMSVGPathSeg> DOMSVGPathSegList::IndexedGetter(
uint32_t aIndex, bool& aFound, ErrorResult& aError) {
if (IsAnimValList()) {
Element()->FlushAnimations();
}
aFound = aIndex < LengthNoFlush();
if (aFound) {
return GetItemAt(aIndex);
}
return nullptr;
}
already_AddRefed<DOMSVGPathSeg> DOMSVGPathSegList::InsertItemBefore(
DOMSVGPathSeg& aNewItem, uint32_t aIndex, ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
uint32_t internalIndex;
if (aIndex < LengthNoFlush()) {
internalIndex = mItems[aIndex].mInternalDataIndex;
} else {
aIndex = LengthNoFlush();
internalIndex = InternalList().mData.Length();
}
if (aIndex >= DOMSVGPathSeg::MaxListIndex()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
RefPtr<DOMSVGPathSeg> domItem = &aNewItem;
if (domItem->HasOwner()) {
domItem = domItem->Clone(); // must do this before changing anything!
}
uint32_t argCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
// Ensure we have enough memory so we can avoid complex error handling below:
if (!mItems.SetCapacity(mItems.Length() + 1, fallible) ||
!InternalList().mData.SetCapacity(
InternalList().mData.Length() + 1 + argCount, fallible)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
if (AnimListMirrorsBaseList()) {
DOMSVGPathSegList* animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "animVal should be a valid pointer");
if (!animVal->mItems.SetCapacity(animVal->mItems.Length() + 1, fallible)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
}
AutoChangePathSegListNotifier notifier(this);
// Now that we know we're inserting, keep animVal list in sync as necessary.
MaybeInsertNullInAnimValListAt(aIndex, internalIndex, argCount);
float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
domItem->ToSVGPathSegEncodedData(segAsRaw);
MOZ_ALWAYS_TRUE(InternalList().mData.InsertElementsAt(
internalIndex, segAsRaw, 1 + argCount, fallible));
MOZ_ALWAYS_TRUE(mItems.InsertElementAt(
aIndex, ItemProxy(domItem.get(), internalIndex), fallible));
// This MUST come after the insertion into InternalList(), or else under the
// insertion into InternalList() the values read from domItem would be bad
// data from InternalList() itself!:
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
UpdateListIndicesFromIndex(aIndex + 1, argCount + 1);
return domItem.forget();
}
already_AddRefed<DOMSVGPathSeg> DOMSVGPathSegList::ReplaceItem(
DOMSVGPathSeg& aNewItem, uint32_t aIndex, ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
if (aIndex >= LengthNoFlush()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
RefPtr<DOMSVGPathSeg> domItem = &aNewItem;
if (domItem->HasOwner()) {
domItem = domItem->Clone(); // must do this before changing anything!
}
AutoChangePathSegListNotifier notifier(this);
if (ItemAt(aIndex)) {
// Notify any existing DOM item of removal *before* modifying the lists so
// that the DOM item can copy the *old* value at its index:
ItemAt(aIndex)->RemovingFromList();
}
uint32_t internalIndex = mItems[aIndex].mInternalDataIndex;
// We use InternalList() to get oldArgCount since we may not have a DOM
// wrapper at the index being replaced.
uint32_t oldType =
SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
// NOTE: ArgCountForType returns a (small) unsigned value, but we're
// intentionally putting it in a signed variable, because we're going to
// subtract these values and might produce something negative.
int32_t oldArgCount = SVGPathSegUtils::ArgCountForType(oldType);
int32_t newArgCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
domItem->ToSVGPathSegEncodedData(segAsRaw);
if (!InternalList().mData.ReplaceElementsAt(internalIndex, 1 + oldArgCount,
segAsRaw, 1 + newArgCount,
fallible)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
ItemAt(aIndex) = domItem;
// This MUST come after the ToSVGPathSegEncodedData call, otherwise that call
// would end up reading bad data from InternalList()!
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
int32_t delta = newArgCount - oldArgCount;
if (delta != 0) {
for (uint32_t i = aIndex + 1; i < LengthNoFlush(); ++i) {
mItems[i].mInternalDataIndex += delta;
}
}
return domItem.forget();
}
already_AddRefed<DOMSVGPathSeg> DOMSVGPathSegList::RemoveItem(
uint32_t aIndex, ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
if (aIndex >= LengthNoFlush()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
// We have to return the removed item, so get it, creating it if necessary:
RefPtr<DOMSVGPathSeg> result = GetItemAt(aIndex);
AutoChangePathSegListNotifier notifier(this);
// Notify the DOM item of removal *before* modifying the lists so that the
// DOM item can copy its *old* value:
ItemAt(aIndex)->RemovingFromList();
uint32_t internalIndex = mItems[aIndex].mInternalDataIndex;
uint32_t segType =
SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
// NOTE: ArgCountForType returns a (small) unsigned value, but we're
// intentionally putting it in a signed value, because we're going to
// negate it, and you can't negate an unsigned value.
int32_t argCount = SVGPathSegUtils::ArgCountForType(segType);
// Now that we know we're removing, keep animVal list in sync as necessary.
// Do this *before* touching InternalList() so the removed item can get its
// internal value.
MaybeRemoveItemFromAnimValListAt(aIndex, argCount);
InternalList().mData.RemoveElementsAt(internalIndex, 1 + argCount);
mItems.RemoveElementAt(aIndex);
UpdateListIndicesFromIndex(aIndex, -(argCount + 1));
return result.forget();
}
already_AddRefed<DOMSVGPathSeg> DOMSVGPathSegList::GetItemAt(uint32_t aIndex) {
MOZ_ASSERT(aIndex < mItems.Length());
if (!ItemAt(aIndex)) {
ItemAt(aIndex) = DOMSVGPathSeg::CreateFor(this, aIndex, IsAnimValList());
}
RefPtr<DOMSVGPathSeg> result = ItemAt(aIndex);
return result.forget();
}
void DOMSVGPathSegList::MaybeInsertNullInAnimValListAt(
uint32_t aIndex, uint32_t aInternalIndex, uint32_t aArgCountForItem) {
MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
if (!AnimListMirrorsBaseList()) {
return;
}
// The anim val list is in sync with the base val list
DOMSVGPathSegList* animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(
aIndex, ItemProxy(nullptr, aInternalIndex), fallible));
animVal->UpdateListIndicesFromIndex(aIndex + 1, 1 + aArgCountForItem);
}
void DOMSVGPathSegList::MaybeRemoveItemFromAnimValListAt(
uint32_t aIndex, int32_t aArgCountForItem) {
MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
if (!AnimListMirrorsBaseList()) {
return;
}
// This needs to be a strong reference; otherwise, the RemovingFromList call
// below might drop the last reference to animVal before we're done with it.
RefPtr<DOMSVGPathSegList> animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
if (animVal->ItemAt(aIndex)) {
animVal->ItemAt(aIndex)->RemovingFromList();
}
animVal->mItems.RemoveElementAt(aIndex);
animVal->UpdateListIndicesFromIndex(aIndex, -(1 + aArgCountForItem));
}
void DOMSVGPathSegList::UpdateListIndicesFromIndex(
uint32_t aStartingIndex, int32_t aInternalDataIndexDelta) {
uint32_t length = mItems.Length();
for (uint32_t i = aStartingIndex; i < length; ++i) {
mItems[i].mInternalDataIndex += aInternalDataIndexDelta;
if (ItemAt(i)) {
ItemAt(i)->UpdateListIndex(i);
}
}
}
} // namespace mozilla