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glTexImage2D will keep a copy of this data around so we don't have to. |
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CanvasLayerOGL.cpp | ||
CanvasLayerOGL.h | ||
ColorLayerOGL.cpp | ||
ColorLayerOGL.h | ||
ContainerLayerOGL.cpp | ||
ContainerLayerOGL.h | ||
genshaders.py | ||
ImageLayerOGL.cpp | ||
ImageLayerOGL.h | ||
LayerManagerOGL.cpp | ||
LayerManagerOGL.h | ||
LayerManagerOGLProgram.h | ||
LayerManagerOGLShaders.txt | ||
MacIOSurfaceImageOGL.h | ||
MacIOSurfaceImageOGL.mm | ||
ThebesLayerOGL.cpp | ||
ThebesLayerOGL.h |