gecko-dev/gfx/thebes/gfxContext.h
Jeff Muizelaar 0b68652b49 Bug 1539702. Improve CreateClippedDrawTarget API r=jwatt,rhunt
This changes CreateClippedDrawTarget so that instead of taking
a max size and a transform it just takes a user space rect of
the desired bounds.

This change allows the caller to not worry about the computing
a max size based on the current clip. Instead this responsibility
is lowered into the specific backends.

The main motivation for this work is to allow blob recoordination
to create recordings that don't depend on the current clip.

Some additional benefits are that the API is easier to use and
as can be seen simplifies the SVG masking code because it doesn't
need to track surface offsets manually.

It's also an important step towards removing all the uses of
gfxContext::GetClipExtents which will let us get rid of the separate
clipping stack in gfxContext and help us move off of gfxContext
completely.

Most backend implementations of CreateClippedDrawTarget are relatively
simple. DrawTargetCapture is modified to track the current clip rect
so that it can create a new DrawTargetCapture of the appropriate size
without needing to worry about lazy resolution.

Differential Revision: https://phabricator.services.mozilla.com/D33363

--HG--
extra : moz-landing-system : lando
2019-06-21 09:51:00 +00:00

690 lines
19 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_CONTEXT_H
#define GFX_CONTEXT_H
#include "gfxTypes.h"
#include "gfxASurface.h"
#include "gfxPoint.h"
#include "gfxRect.h"
#include "gfxMatrix.h"
#include "gfxPattern.h"
#include "nsTArray.h"
#include "mozilla/gfx/2D.h"
typedef struct _cairo cairo_t;
class GlyphBufferAzure;
namespace mozilla {
namespace gfx {
struct RectCornerRadii;
} // namespace gfx
namespace layout {
class TextDrawTarget;
} // namespace layout
} // namespace mozilla
class ClipExporter;
/**
* This is the main class for doing actual drawing. It is initialized using
* a surface and can be drawn on. It manages various state information like
* a current transformation matrix (CTM), a current path, current color,
* etc.
*
* All drawing happens by creating a path and then stroking or filling it.
* The functions like Rectangle and Arc do not do any drawing themselves.
* When a path is drawn (stroked or filled), it is filled/stroked with a
* pattern set by SetPattern or SetColor.
*
* Note that the gfxContext takes coordinates in device pixels,
* as opposed to app units.
*/
class gfxContext final {
typedef mozilla::gfx::CapStyle CapStyle;
typedef mozilla::gfx::CompositionOp CompositionOp;
typedef mozilla::gfx::JoinStyle JoinStyle;
typedef mozilla::gfx::FillRule FillRule;
typedef mozilla::gfx::Float Float;
typedef mozilla::gfx::Path Path;
typedef mozilla::gfx::Pattern Pattern;
typedef mozilla::gfx::Rect Rect;
typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
typedef mozilla::gfx::Size Size;
NS_INLINE_DECL_REFCOUNTING(gfxContext)
public:
/**
* Initialize this context from a DrawTarget.
* Strips any transform from aTarget.
* aTarget will be flushed in the gfxContext's destructor.
* If aTarget is null or invalid, nullptr is returned. The caller
* is responsible for handling this scenario as appropriate.
*/
static already_AddRefed<gfxContext> CreateOrNull(
mozilla::gfx::DrawTarget* aTarget,
const mozilla::gfx::Point& aDeviceOffset = mozilla::gfx::Point());
/**
* Create a new gfxContext wrapping aTarget and preserving aTarget's
* transform. Note that the transform is moved from aTarget to the resulting
* gfxContext, aTarget will no longer have its transform.
* If aTarget is null or invalid, nullptr is returned. The caller
* is responsible for handling this scenario as appropriate.
*/
static already_AddRefed<gfxContext> CreatePreservingTransformOrNull(
mozilla::gfx::DrawTarget* aTarget);
mozilla::gfx::DrawTarget* GetDrawTarget() { return mDT; }
/**
* Returns the DrawTarget if it's actually a TextDrawTarget.
*/
mozilla::layout::TextDrawTarget* GetTextDrawer();
/**
** State
**/
// XXX document exactly what bits are saved
void Save();
void Restore();
/**
** Paths & Drawing
**/
/**
* Fill the current path according to the current settings.
*
* Does not consume the current path.
*/
void Fill();
void Fill(const Pattern& aPattern);
/**
* Forgets the current path.
*/
void NewPath();
/**
* Closes the path, i.e. connects the last drawn point to the first one.
*
* Filling a path will implicitly close it.
*/
void ClosePath();
/**
* Returns the current path.
*/
already_AddRefed<Path> GetPath();
/**
* Sets the given path as the current path.
*/
void SetPath(Path* path);
/**
* Moves the pen to a new point without drawing a line.
*/
void MoveTo(const gfxPoint& pt);
/**
* Draws a line from the current point to pt.
*
* @see MoveTo
*/
void LineTo(const gfxPoint& pt);
// path helpers
/**
* Draws a line from start to end.
*/
void Line(const gfxPoint& start,
const gfxPoint& end); // XXX snapToPixels option?
/**
* Draws the rectangle given by rect.
*/
void Rectangle(const gfxRect& rect) { return Rectangle(rect, false); }
void SnappedRectangle(const gfxRect& rect) { return Rectangle(rect, true); }
private:
void Rectangle(const gfxRect& rect, bool snapToPixels);
public:
/**
** Transformation Matrix manipulation
**/
/**
* Post-multiplies 'other' onto the current CTM, i.e. this
* matrix's transformation will take place before the previously set
* transformations.
*/
void Multiply(const gfxMatrix& other);
void Multiply(const mozilla::gfx::Matrix& other);
/**
* Replaces the current transformation matrix with matrix.
*/
void SetMatrix(const mozilla::gfx::Matrix& matrix);
void SetMatrixDouble(const gfxMatrix& matrix);
/**
* Returns the current transformation matrix.
*/
mozilla::gfx::Matrix CurrentMatrix() const;
gfxMatrix CurrentMatrixDouble() const;
/**
* Converts a point from device to user coordinates using the inverse
* transformation matrix.
*/
gfxPoint DeviceToUser(const gfxPoint& point) const;
/**
* Converts a size from device to user coordinates. This does not apply
* translation components of the matrix.
*/
Size DeviceToUser(const Size& size) const;
/**
* Converts a rectangle from device to user coordinates; this has the
* same effect as using DeviceToUser on both the rectangle's point and
* size.
*/
gfxRect DeviceToUser(const gfxRect& rect) const;
/**
* Converts a point from user to device coordinates using the transformation
* matrix.
*/
gfxPoint UserToDevice(const gfxPoint& point) const;
/**
* Converts a size from user to device coordinates. This does not apply
* translation components of the matrix.
*/
Size UserToDevice(const Size& size) const;
/**
* Converts a rectangle from user to device coordinates. The
* resulting rectangle is the minimum device-space rectangle that
* encloses the user-space rectangle given.
*/
gfxRect UserToDevice(const gfxRect& rect) const;
/**
* Takes the given rect and tries to align it to device pixels. If
* this succeeds, the method will return true, and the rect will
* be in device coordinates (already transformed by the CTM). If it
* fails, the method will return false, and the rect will not be
* changed.
*
* If ignoreScale is true, then snapping will take place even if
* the CTM has a scale applied. Snapping never takes place if
* there is a rotation in the CTM.
*/
bool UserToDevicePixelSnapped(gfxRect& rect, bool ignoreScale = false) const;
/**
* Takes the given point and tries to align it to device pixels. If
* this succeeds, the method will return true, and the point will
* be in device coordinates (already transformed by the CTM). If it
* fails, the method will return false, and the point will not be
* changed.
*
* If ignoreScale is true, then snapping will take place even if
* the CTM has a scale applied. Snapping never takes place if
* there is a rotation in the CTM.
*/
bool UserToDevicePixelSnapped(gfxPoint& pt, bool ignoreScale = false) const;
/**
** Painting sources
**/
/**
* Set a solid color to use for drawing. This color is in the device color
* space and is not transformed.
*/
void SetDeviceColor(const mozilla::gfx::Color& aColor);
/**
* Gets the current color. It's returned in the device color space.
* returns false if there is something other than a color
* set as the current source (pattern, surface, etc)
*/
bool GetDeviceColor(mozilla::gfx::Color& aColorOut);
/**
* Returns true if color is neither opaque nor transparent (i.e. alpha is not
* 0 or 1), and false otherwise. If true, aColorOut is set on output.
*/
bool HasNonOpaqueNonTransparentColor(mozilla::gfx::Color& aColorOut) {
return GetDeviceColor(aColorOut) && 0.f < aColorOut.a && aColorOut.a < 1.f;
}
/**
* Set a solid color in the sRGB color space to use for drawing.
* If CMS is not enabled, the color is treated as a device-space color
* and this call is identical to SetDeviceColor().
*/
void SetColor(const mozilla::gfx::Color& aColor);
/**
* Uses a pattern for drawing.
*/
void SetPattern(gfxPattern* pattern);
/**
* Get the source pattern (solid color, normal pattern, surface, etc)
*/
already_AddRefed<gfxPattern> GetPattern();
/**
** Painting
**/
/**
* Paints the current source surface/pattern everywhere in the current
* clip region.
*/
void Paint(Float alpha = 1.0);
/**
** Painting with a Mask
**/
/**
* Like Paint, except that it only draws the source where pattern is
* non-transparent.
*/
void Mask(mozilla::gfx::SourceSurface* aSurface, mozilla::gfx::Float aAlpha,
const mozilla::gfx::Matrix& aTransform);
void Mask(mozilla::gfx::SourceSurface* aSurface,
const mozilla::gfx::Matrix& aTransform) {
Mask(aSurface, 1.0f, aTransform);
}
void Mask(mozilla::gfx::SourceSurface* surface, float alpha = 1.0f,
const mozilla::gfx::Point& offset = mozilla::gfx::Point());
/**
** Line Properties
**/
void SetDash(const Float* dashes, int ndash, Float offset);
// Return true if dashing is set, false if it's not enabled or the
// context is in an error state. |offset| can be nullptr to mean
// "don't care".
bool CurrentDash(FallibleTArray<Float>& dashes, Float* offset) const;
/**
* Sets the line width that's used for line drawing.
*/
void SetLineWidth(Float width);
/**
* Returns the currently set line width.
*
* @see SetLineWidth
*/
Float CurrentLineWidth() const;
/**
* Sets the line caps, i.e. how line endings are drawn.
*/
void SetLineCap(CapStyle cap);
CapStyle CurrentLineCap() const;
/**
* Sets the line join, i.e. how the connection between two lines is
* drawn.
*/
void SetLineJoin(JoinStyle join);
JoinStyle CurrentLineJoin() const;
void SetMiterLimit(Float limit);
Float CurrentMiterLimit() const;
/**
* Sets the operator used for all further drawing. The operator affects
* how drawing something will modify the destination. For example, the
* OVER operator will do alpha blending of source and destination, while
* SOURCE will replace the destination with the source.
*/
void SetOp(CompositionOp op);
CompositionOp CurrentOp() const;
void SetAntialiasMode(mozilla::gfx::AntialiasMode mode);
mozilla::gfx::AntialiasMode CurrentAntialiasMode() const;
/**
** Clipping
**/
/**
* Clips all further drawing to the current path.
* This does not consume the current path.
*/
void Clip();
/**
* Helper functions that will create a rect path and call Clip().
* Any current path will be destroyed by these functions!
*/
void Clip(const Rect& rect);
void Clip(const gfxRect& rect); // will clip to a rect
void SnappedClip(const gfxRect& rect); // snap rect and clip to the result
void Clip(Path* aPath);
void PopClip();
enum ClipExtentsSpace {
eUserSpace = 0,
eDeviceSpace = 1,
};
/**
* According to aSpace, this function will return the current bounds of
* the clip region in user space or device space.
*/
gfxRect GetClipExtents(ClipExtentsSpace aSpace = eUserSpace) const;
/**
* Returns true if the given rectangle is fully contained in the current clip.
* This is conservative; it may return false even when the given rectangle is
* fully contained by the current clip.
*/
bool ClipContainsRect(const gfxRect& aRect);
/**
* Exports the current clip using the provided exporter.
*/
bool ExportClip(ClipExporter& aExporter);
/**
* Groups
*/
void PushGroupForBlendBack(
gfxContentType content, mozilla::gfx::Float aOpacity = 1.0f,
mozilla::gfx::SourceSurface* aMask = nullptr,
const mozilla::gfx::Matrix& aMaskTransform = mozilla::gfx::Matrix());
/**
* Like PushGroupForBlendBack, but if the current surface is
* gfxContentType::COLOR and content is gfxContentType::COLOR_ALPHA, makes the
* pushed surface gfxContentType::COLOR instead and copies the contents of the
* current surface to the pushed surface. This is good for pushing opacity
* groups, since blending the group back to the current surface with some
* alpha applied will give the correct results and using an opaque pushed
* surface gives better quality and performance.
*/
void PushGroupAndCopyBackground(
gfxContentType content = gfxContentType::COLOR,
mozilla::gfx::Float aOpacity = 1.0f,
mozilla::gfx::SourceSurface* aMask = nullptr,
const mozilla::gfx::Matrix& aMaskTransform = mozilla::gfx::Matrix());
void PopGroupAndBlend();
mozilla::gfx::Point GetDeviceOffset() const;
void SetDeviceOffset(const mozilla::gfx::Point& aOffset);
#ifdef MOZ_DUMP_PAINTING
/**
* Debug functions to encode the current surface as a PNG and export it.
*/
/**
* Writes a binary PNG file.
*/
void WriteAsPNG(const char* aFile);
/**
* Write as a PNG encoded Data URL to stdout.
*/
void DumpAsDataURI();
/**
* Copy a PNG encoded Data URL to the clipboard.
*/
void CopyAsDataURI();
#endif
static mozilla::gfx::UserDataKey sDontUseAsSourceKey;
private:
/**
* Initialize this context from a DrawTarget.
* Strips any transform from aTarget.
* aTarget will be flushed in the gfxContext's destructor. Use the static
* ContextForDrawTargetNoTransform() when you want this behavior, as that
* version deals with null DrawTarget better.
*/
explicit gfxContext(
mozilla::gfx::DrawTarget* aTarget,
const mozilla::gfx::Point& aDeviceOffset = mozilla::gfx::Point());
~gfxContext();
friend class PatternFromState;
friend class GlyphBufferAzure;
typedef mozilla::gfx::Matrix Matrix;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::Color Color;
typedef mozilla::gfx::StrokeOptions StrokeOptions;
typedef mozilla::gfx::PathBuilder PathBuilder;
typedef mozilla::gfx::SourceSurface SourceSurface;
struct AzureState {
AzureState()
: op(mozilla::gfx::CompositionOp::OP_OVER),
color(0, 0, 0, 1.0f),
aaMode(mozilla::gfx::AntialiasMode::SUBPIXEL),
patternTransformChanged(false)
#ifdef DEBUG
,
mContentChanged(false)
#endif
{
}
mozilla::gfx::CompositionOp op;
Color color;
RefPtr<gfxPattern> pattern;
Matrix transform;
struct PushedClip {
RefPtr<Path> path;
Rect rect;
Matrix transform;
};
nsTArray<PushedClip> pushedClips;
nsTArray<Float> dashPattern;
StrokeOptions strokeOptions;
RefPtr<DrawTarget> drawTarget;
mozilla::gfx::AntialiasMode aaMode;
bool patternTransformChanged;
Matrix patternTransform;
Color fontSmoothingBackgroundColor;
// This is used solely for using minimal intermediate surface size.
mozilla::gfx::Point deviceOffset;
#ifdef DEBUG
// Whether the content of this AzureState changed after construction.
bool mContentChanged;
#endif
};
// This ensures mPath contains a valid path (in user space!)
void EnsurePath();
// This ensures mPathBuilder contains a valid PathBuilder (in user space!)
void EnsurePathBuilder();
CompositionOp GetOp();
void ChangeTransform(const mozilla::gfx::Matrix& aNewMatrix,
bool aUpdatePatternTransform = true);
Rect GetAzureDeviceSpaceClipBounds() const;
Matrix GetDTTransform() const;
bool mPathIsRect;
bool mTransformChanged;
Matrix mPathTransform;
Rect mRect;
RefPtr<PathBuilder> mPathBuilder;
RefPtr<Path> mPath;
Matrix mTransform;
nsTArray<AzureState> mStateStack;
AzureState& CurrentState() { return mStateStack[mStateStack.Length() - 1]; }
const AzureState& CurrentState() const {
return mStateStack[mStateStack.Length() - 1];
}
RefPtr<DrawTarget> mDT;
};
/**
* Sentry helper class for functions with multiple return points that need to
* call Save() on a gfxContext and have Restore() called automatically on the
* gfxContext before they return.
*/
class gfxContextAutoSaveRestore {
public:
gfxContextAutoSaveRestore() : mContext(nullptr) {}
explicit gfxContextAutoSaveRestore(gfxContext* aContext)
: mContext(aContext) {
mContext->Save();
}
~gfxContextAutoSaveRestore() { Restore(); }
void SetContext(gfxContext* aContext) {
NS_ASSERTION(!mContext, "Not going to call Restore() on some context!!!");
mContext = aContext;
mContext->Save();
}
void EnsureSaved(gfxContext* aContext) {
MOZ_ASSERT(!mContext || mContext == aContext, "wrong context");
if (!mContext) {
mContext = aContext;
mContext->Save();
}
}
void Restore() {
if (mContext) {
mContext->Restore();
mContext = nullptr;
}
}
private:
gfxContext* mContext;
};
/**
* Sentry helper class for functions with multiple return points that need to
* back up the current matrix of a context and have it automatically restored
* before they return.
*/
class gfxContextMatrixAutoSaveRestore {
public:
gfxContextMatrixAutoSaveRestore() : mContext(nullptr) {}
explicit gfxContextMatrixAutoSaveRestore(gfxContext* aContext)
: mContext(aContext), mMatrix(aContext->CurrentMatrix()) {}
~gfxContextMatrixAutoSaveRestore() {
if (mContext) {
mContext->SetMatrix(mMatrix);
}
}
void SetContext(gfxContext* aContext) {
NS_ASSERTION(!mContext, "Not going to restore the matrix on some context!");
mContext = aContext;
mMatrix = aContext->CurrentMatrix();
}
void Restore() {
if (mContext) {
mContext->SetMatrix(mMatrix);
mContext = nullptr;
}
}
const mozilla::gfx::Matrix& Matrix() {
MOZ_ASSERT(mContext, "mMatrix doesn't contain a useful matrix");
return mMatrix;
}
bool HasMatrix() const { return !!mContext; }
private:
gfxContext* mContext;
mozilla::gfx::Matrix mMatrix;
};
class DrawTargetAutoDisableSubpixelAntialiasing {
public:
typedef mozilla::gfx::DrawTarget DrawTarget;
DrawTargetAutoDisableSubpixelAntialiasing(DrawTarget* aDT, bool aDisable)
: mSubpixelAntialiasingEnabled(false) {
if (aDisable) {
mDT = aDT;
mSubpixelAntialiasingEnabled = mDT->GetPermitSubpixelAA();
mDT->SetPermitSubpixelAA(false);
}
}
~DrawTargetAutoDisableSubpixelAntialiasing() {
if (mDT) {
mDT->SetPermitSubpixelAA(mSubpixelAntialiasingEnabled);
}
}
private:
RefPtr<DrawTarget> mDT;
bool mSubpixelAntialiasingEnabled;
};
/* This class lives on the stack and allows gfxContext users to easily, and
* performantly get a gfx::Pattern to use for drawing in their current context.
*/
class PatternFromState {
public:
explicit PatternFromState(gfxContext* aContext)
: mContext(aContext), mPattern(nullptr) {}
~PatternFromState() {
if (mPattern) {
mPattern->~Pattern();
}
}
operator mozilla::gfx::Pattern&();
private:
union {
mozilla::AlignedStorage2<mozilla::gfx::ColorPattern> mColorPattern;
mozilla::AlignedStorage2<mozilla::gfx::SurfacePattern> mSurfacePattern;
};
gfxContext* mContext;
mozilla::gfx::Pattern* mPattern;
};
/* This interface should be implemented to handle exporting the clip from a
* context.
*/
class ClipExporter : public mozilla::gfx::PathSink {
public:
virtual void BeginClip(const mozilla::gfx::Matrix& aMatrix) = 0;
virtual void EndClip() = 0;
};
#endif /* GFX_CONTEXT_H */