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fffb25b74f
This was done automatically replacing: s/mozilla::Move/std::move/ s/ Move(/ std::move(/ s/(Move(/(std::move(/ Removing the 'using mozilla::Move;' lines. And then with a few manual fixups, see the bug for the split series.. MozReview-Commit-ID: Jxze3adipUh
526 lines
18 KiB
C++
526 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* SourceBuffer is a single producer, multiple consumer data structure used for
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* storing image source (compressed) data.
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*/
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#ifndef mozilla_image_sourcebuffer_h
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#define mozilla_image_sourcebuffer_h
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#include <algorithm>
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#include "mozilla/Maybe.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/Move.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/RefCounted.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/RefPtr.h"
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#include "nsTArray.h"
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class nsIInputStream;
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namespace mozilla {
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namespace image {
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class SourceBuffer;
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/**
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* IResumable is an interface for classes that can schedule themselves to resume
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* their work later. An implementation of IResumable generally should post a
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* runnable to some event target which continues the work of the task.
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*/
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struct IResumable
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{
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MOZ_DECLARE_REFCOUNTED_TYPENAME(IResumable)
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// Subclasses may or may not be XPCOM classes, so we just require that they
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// implement AddRef and Release.
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NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
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virtual void Resume() = 0;
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protected:
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virtual ~IResumable() { }
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};
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/**
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* SourceBufferIterator is a class that allows consumers of image source data to
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* read the contents of a SourceBuffer sequentially.
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*
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* Consumers can advance through the SourceBuffer by calling
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* AdvanceOrScheduleResume() repeatedly. After every advance, they should call
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* check the return value, which will tell them the iterator's new state.
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*
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* If WAITING is returned, AdvanceOrScheduleResume() has arranged
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* to call the consumer's Resume() method later, so the consumer should save its
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* state if needed and stop running.
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*
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* If the iterator's new state is READY, then the consumer can call Data() and
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* Length() to read new data from the SourceBuffer.
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*
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* Finally, in the COMPLETE state the consumer can call CompletionStatus() to
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* get the status passed to SourceBuffer::Complete().
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*/
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class SourceBufferIterator final
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{
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public:
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enum State {
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START, // The iterator is at the beginning of the buffer.
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READY, // The iterator is pointing to new data.
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WAITING, // The iterator is blocked and the caller must yield.
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COMPLETE // The iterator is pointing to the end of the buffer.
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};
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explicit SourceBufferIterator(SourceBuffer* aOwner, size_t aReadLimit)
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: mOwner(aOwner)
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, mState(START)
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, mChunkCount(0)
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, mByteCount(0)
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, mRemainderToRead(aReadLimit)
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{
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MOZ_ASSERT(aOwner);
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mData.mIterating.mChunk = 0;
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mData.mIterating.mData = nullptr;
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mData.mIterating.mOffset = 0;
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mData.mIterating.mAvailableLength = 0;
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mData.mIterating.mNextReadLength = 0;
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}
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SourceBufferIterator(SourceBufferIterator&& aOther)
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: mOwner(std::move(aOther.mOwner))
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, mState(aOther.mState)
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, mData(aOther.mData)
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, mChunkCount(aOther.mChunkCount)
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, mByteCount(aOther.mByteCount)
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, mRemainderToRead(aOther.mRemainderToRead)
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{ }
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~SourceBufferIterator();
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SourceBufferIterator& operator=(SourceBufferIterator&& aOther);
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/**
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* Returns true if there are no more than @aBytes remaining in the
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* SourceBuffer. If the SourceBuffer is not yet complete, returns false.
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*/
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bool RemainingBytesIsNoMoreThan(size_t aBytes) const;
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/**
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* Advances the iterator through the SourceBuffer if possible. Advances no
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* more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as
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* possible.)
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*
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* This is a wrapper around AdvanceOrScheduleResume() that makes it clearer at
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* the callsite when the no resuming is intended.
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*
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* @return State::READY if the iterator was successfully advanced.
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* State::WAITING if the iterator could not be advanced because it's
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* at the end of the underlying SourceBuffer, but the SourceBuffer
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* may still receive additional data.
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* State::COMPLETE if the iterator could not be advanced because it's
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* at the end of the underlying SourceBuffer and the SourceBuffer is
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* marked complete (i.e., it will never receive any additional
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* data).
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*/
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State Advance(size_t aRequestedBytes)
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{
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return AdvanceOrScheduleResume(aRequestedBytes, nullptr);
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}
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/**
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* Advances the iterator through the SourceBuffer if possible. Advances no
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* more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as
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* possible.) If advancing is not possible and @aConsumer is not null,
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* arranges to call the @aConsumer's Resume() method when more data is
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* available.
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*
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* @return State::READY if the iterator was successfully advanced.
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* State::WAITING if the iterator could not be advanced because it's
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* at the end of the underlying SourceBuffer, but the SourceBuffer
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* may still receive additional data. @aConsumer's Resume() method
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* will be called when additional data is available.
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* State::COMPLETE if the iterator could not be advanced because it's
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* at the end of the underlying SourceBuffer and the SourceBuffer is
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* marked complete (i.e., it will never receive any additional
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* data).
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*/
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State AdvanceOrScheduleResume(size_t aRequestedBytes, IResumable* aConsumer);
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/// If at the end, returns the status passed to SourceBuffer::Complete().
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nsresult CompletionStatus() const
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{
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MOZ_ASSERT(mState == COMPLETE,
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"Calling CompletionStatus() in the wrong state");
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return mState == COMPLETE ? mData.mAtEnd.mStatus : NS_OK;
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}
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/// If we're ready to read, returns a pointer to the new data.
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const char* Data() const
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{
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MOZ_ASSERT(mState == READY, "Calling Data() in the wrong state");
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return mState == READY ? mData.mIterating.mData + mData.mIterating.mOffset
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: nullptr;
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}
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/// If we're ready to read, returns the length of the new data.
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size_t Length() const
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{
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MOZ_ASSERT(mState == READY, "Calling Length() in the wrong state");
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return mState == READY ? mData.mIterating.mNextReadLength : 0;
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}
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/// @return a count of the chunks we've advanced through.
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uint32_t ChunkCount() const { return mChunkCount; }
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/// @return a count of the bytes in all chunks we've advanced through.
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size_t ByteCount() const { return mByteCount; }
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/// @return the source buffer which owns the iterator.
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SourceBuffer* Owner() const
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{
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MOZ_ASSERT(mOwner);
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return mOwner;
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}
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/// @return the current offset from the beginning of the buffer.
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size_t Position() const
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{
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return mByteCount - mData.mIterating.mAvailableLength;
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}
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private:
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friend class SourceBuffer;
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SourceBufferIterator(const SourceBufferIterator&) = delete;
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SourceBufferIterator& operator=(const SourceBufferIterator&) = delete;
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bool HasMore() const { return mState != COMPLETE; }
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State AdvanceFromLocalBuffer(size_t aRequestedBytes)
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{
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MOZ_ASSERT(mState == READY, "Advancing in the wrong state");
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MOZ_ASSERT(mData.mIterating.mAvailableLength > 0,
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"The local buffer shouldn't be empty");
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MOZ_ASSERT(mData.mIterating.mNextReadLength == 0,
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"Advancing without consuming previous data");
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mData.mIterating.mNextReadLength =
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std::min(mData.mIterating.mAvailableLength, aRequestedBytes);
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return READY;
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}
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State SetReady(uint32_t aChunk, const char* aData,
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size_t aOffset, size_t aAvailableLength,
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size_t aRequestedBytes)
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{
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MOZ_ASSERT(mState != COMPLETE);
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mState = READY;
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// Prevent the iterator from reporting more data than it is allowed to read.
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if (aAvailableLength > mRemainderToRead) {
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aAvailableLength = mRemainderToRead;
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}
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// Update state.
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mData.mIterating.mChunk = aChunk;
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mData.mIterating.mData = aData;
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mData.mIterating.mOffset = aOffset;
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mData.mIterating.mAvailableLength = aAvailableLength;
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// Update metrics.
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mChunkCount++;
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mByteCount += aAvailableLength;
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// Attempt to advance by the requested number of bytes.
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return AdvanceFromLocalBuffer(aRequestedBytes);
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}
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State SetWaiting(bool aHasConsumer)
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{
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MOZ_ASSERT(mState != COMPLETE);
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// Without a consumer, we won't know when to wake up precisely. Caller
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// convention should mean that we don't try to advance unless we have
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// written new data, but that doesn't mean we got enough.
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MOZ_ASSERT(mState != WAITING || !aHasConsumer,
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"Did we get a spurious wakeup somehow?");
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return mState = WAITING;
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}
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State SetComplete(nsresult aStatus)
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{
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mData.mAtEnd.mStatus = aStatus;
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return mState = COMPLETE;
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}
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RefPtr<SourceBuffer> mOwner;
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State mState;
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/**
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* This union contains our iteration state if we're still iterating (for
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* states START, READY, and WAITING) and the status the SourceBuffer was
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* completed with if we're in state COMPLETE.
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*/
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union {
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struct {
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uint32_t mChunk; // Index of the chunk in SourceBuffer.
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const char* mData; // Pointer to the start of the chunk.
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size_t mOffset; // Current read position of the iterator relative to
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// mData.
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size_t mAvailableLength; // How many bytes remain unread in the chunk,
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// relative to mOffset.
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size_t mNextReadLength; // How many bytes the last iterator advance
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// requested to be read, so that we know much
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// to increase mOffset and reduce mAvailableLength
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// by when the next advance is requested.
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} mIterating; // Cached info of the chunk currently iterating over.
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struct {
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nsresult mStatus; // Status code indicating if we read all the data.
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} mAtEnd; // State info after iterator is complete.
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} mData;
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uint32_t mChunkCount; // Count of chunks observed, including current chunk.
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size_t mByteCount; // Count of readable bytes observed, including unread
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// bytes from the current chunk.
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size_t mRemainderToRead; // Count of bytes left to read if there is a maximum
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// imposed by the caller. SIZE_MAX if unlimited.
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};
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/**
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* SourceBuffer is a parallel data structure used for storing image source
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* (compressed) data.
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*
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* SourceBuffer is a single producer, multiple consumer data structure. The
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* single producer calls Append() to append data to the buffer. In parallel,
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* multiple consumers can call Iterator(), which returns a SourceBufferIterator
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* that they can use to iterate through the buffer. The SourceBufferIterator
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* returns a series of pointers which remain stable for lifetime of the
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* SourceBuffer, and the data they point to is immutable, ensuring that the
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* producer never interferes with the consumers.
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*
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* In order to avoid blocking, SourceBuffer works with SourceBufferIterator to
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* keep a list of consumers which are waiting for new data, and to resume them
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* when the producer appends more. All consumers must implement the IResumable
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* interface to make this possible.
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*/
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class SourceBuffer final
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{
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(image::SourceBuffer)
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(image::SourceBuffer)
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SourceBuffer();
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//////////////////////////////////////////////////////////////////////////////
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// Producer methods.
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//////////////////////////////////////////////////////////////////////////////
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/**
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* If the producer knows how long the source data will be, it should call
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* ExpectLength, which enables SourceBuffer to preallocate its buffer.
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*/
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nsresult ExpectLength(size_t aExpectedLength);
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/// Append the provided data to the buffer.
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nsresult Append(const char* aData, size_t aLength);
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/// Append the data available on the provided nsIInputStream to the buffer.
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nsresult AppendFromInputStream(nsIInputStream* aInputStream, uint32_t aCount);
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/**
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* Mark the buffer complete, with a status that will be available to
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* consumers. Further calls to Append() are forbidden after Complete().
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*/
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void Complete(nsresult aStatus);
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/// Returns true if the buffer is complete.
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bool IsComplete();
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/// Memory reporting.
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size_t SizeOfIncludingThisWithComputedFallback(MallocSizeOf) const;
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//////////////////////////////////////////////////////////////////////////////
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// Consumer methods.
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Returns an iterator to this SourceBuffer, which cannot read more than the
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* given length.
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*/
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SourceBufferIterator Iterator(size_t aReadLength = SIZE_MAX);
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//////////////////////////////////////////////////////////////////////////////
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// Consumer methods.
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//////////////////////////////////////////////////////////////////////////////
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/**
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* The minimum chunk capacity we'll allocate, if we don't know the correct
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* capacity (which would happen because ExpectLength() wasn't called or gave
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* us the wrong value). This is only exposed for use by tests; if normal code
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* is using this, it's doing something wrong.
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*/
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static const size_t MIN_CHUNK_CAPACITY = 4096;
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/**
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* The maximum chunk capacity we'll allocate. This was historically the
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* maximum we would preallocate based on the network size. We may adjust it
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* in the future based on the IMAGE_DECODE_CHUNKS telemetry to ensure most
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* images remain in a single chunk.
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*/
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static const size_t MAX_CHUNK_CAPACITY = 20*1024*1024;
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private:
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friend class SourceBufferIterator;
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~SourceBuffer();
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//////////////////////////////////////////////////////////////////////////////
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// Chunk type and chunk-related methods.
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//////////////////////////////////////////////////////////////////////////////
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class Chunk final
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{
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public:
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explicit Chunk(size_t aCapacity)
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: mCapacity(aCapacity)
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, mLength(0)
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{
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MOZ_ASSERT(aCapacity > 0, "Creating zero-capacity chunk");
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mData = static_cast<char*>(malloc(mCapacity));
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}
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~Chunk()
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{
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free(mData);
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}
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Chunk(Chunk&& aOther)
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: mCapacity(aOther.mCapacity)
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, mLength(aOther.mLength)
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, mData(aOther.mData)
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{
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aOther.mCapacity = aOther.mLength = 0;
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aOther.mData = nullptr;
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}
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Chunk& operator=(Chunk&& aOther)
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{
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free(mData);
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mCapacity = aOther.mCapacity;
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mLength = aOther.mLength;
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mData = aOther.mData;
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aOther.mCapacity = aOther.mLength = 0;
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aOther.mData = nullptr;
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return *this;
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}
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bool AllocationFailed() const { return !mData; }
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size_t Capacity() const { return mCapacity; }
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size_t Length() const { return mLength; }
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char* Data() const
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{
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MOZ_ASSERT(mData, "Allocation failed but nobody checked for it");
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return mData;
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}
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void AddLength(size_t aAdditionalLength)
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{
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MOZ_ASSERT(mLength + aAdditionalLength <= mCapacity);
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mLength += aAdditionalLength;
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}
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bool SetCapacity(size_t aCapacity)
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{
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MOZ_ASSERT(mData, "Allocation failed but nobody checked for it");
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char* data = static_cast<char*>(realloc(mData, aCapacity));
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if (!data) {
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return false;
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}
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mData = data;
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mCapacity = aCapacity;
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return true;
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}
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private:
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Chunk(const Chunk&) = delete;
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Chunk& operator=(const Chunk&) = delete;
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size_t mCapacity;
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size_t mLength;
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char* mData;
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};
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nsresult AppendChunk(Maybe<Chunk>&& aChunk);
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Maybe<Chunk> CreateChunk(size_t aCapacity,
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size_t aExistingCapacity = 0,
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bool aRoundUp = true);
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nsresult Compact();
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static size_t RoundedUpCapacity(size_t aCapacity);
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size_t FibonacciCapacityWithMinimum(size_t aMinCapacity);
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//////////////////////////////////////////////////////////////////////////////
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// Iterator / consumer methods.
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//////////////////////////////////////////////////////////////////////////////
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void AddWaitingConsumer(IResumable* aConsumer);
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void ResumeWaitingConsumers();
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typedef SourceBufferIterator::State State;
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State AdvanceIteratorOrScheduleResume(SourceBufferIterator& aIterator,
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size_t aRequestedBytes,
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IResumable* aConsumer);
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bool RemainingBytesIsNoMoreThan(const SourceBufferIterator& aIterator,
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size_t aBytes) const;
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void OnIteratorRelease();
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//////////////////////////////////////////////////////////////////////////////
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// Helper methods.
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//////////////////////////////////////////////////////////////////////////////
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nsresult HandleError(nsresult aError);
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bool IsEmpty();
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bool IsLastChunk(uint32_t aChunk);
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//////////////////////////////////////////////////////////////////////////////
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// Member variables.
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//////////////////////////////////////////////////////////////////////////////
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/// All private members are protected by mMutex.
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mutable Mutex mMutex;
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/// The data in this SourceBuffer, stored as a series of Chunks.
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AutoTArray<Chunk, 1> mChunks;
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/// Consumers which are waiting to be notified when new data is available.
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nsTArray<RefPtr<IResumable>> mWaitingConsumers;
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/// If present, marks this SourceBuffer complete with the given final status.
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Maybe<nsresult> mStatus;
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/// Count of active consumers.
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uint32_t mConsumerCount;
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/// True if compacting has been performed.
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bool mCompacted;
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};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_sourcebuffer_h
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