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546 lines
19 KiB
JavaScript
546 lines
19 KiB
JavaScript
// Exercise Unix domain sockets.
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var CC = Components.Constructor;
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const UnixServerSocket = CC("@mozilla.org/network/server-socket;1",
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"nsIServerSocket",
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"initWithFilename");
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const ScriptableInputStream = CC("@mozilla.org/scriptableinputstream;1",
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"nsIScriptableInputStream",
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"init");
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const IOService = Cc["@mozilla.org/network/io-service;1"]
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.getService(Ci.nsIIOService);
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const socketTransportService = Cc["@mozilla.org/network/socket-transport-service;1"]
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.getService(Ci.nsISocketTransportService);
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const threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
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const allPermissions = parseInt("777", 8);
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function run_test()
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{
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// If we're on Windows, simply check for graceful failure.
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if (mozinfo.os == "win") {
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test_not_supported();
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return;
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}
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add_test(test_echo);
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add_test(test_name_too_long);
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add_test(test_no_directory);
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add_test(test_no_such_socket);
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add_test(test_address_in_use);
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add_test(test_file_in_way);
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add_test(test_create_permission);
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add_test(test_connect_permission);
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add_test(test_long_socket_name);
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add_test(test_keep_when_offline);
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run_next_test();
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}
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// Check that creating a Unix domain socket fails gracefully on Windows.
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function test_not_supported()
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{
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let socketName = do_get_tempdir();
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socketName.append('socket');
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do_print("creating socket: " + socketName.path);
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do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
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"NS_ERROR_SOCKET_ADDRESS_NOT_SUPPORTED");
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do_check_throws_nsIException(() => socketTransportService.createUnixDomainTransport(socketName),
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"NS_ERROR_SOCKET_ADDRESS_NOT_SUPPORTED");
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}
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// Actually exchange data with Unix domain sockets.
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function test_echo()
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{
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let log = '';
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let socketName = do_get_tempdir();
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socketName.append('socket');
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// Create a server socket, listening for connections.
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do_print("creating socket: " + socketName.path);
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let server = new UnixServerSocket(socketName, allPermissions, -1);
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server.asyncListen({
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onSocketAccepted: function(aServ, aTransport) {
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do_print("called test_echo's onSocketAccepted");
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log += 'a';
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do_check_eq(aServ, server);
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let connection = aTransport;
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// Check the server socket's self address.
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let connectionSelfAddr = connection.getScriptableSelfAddr();
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do_check_eq(connectionSelfAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
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do_check_eq(connectionSelfAddr.address, socketName.path);
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// The client socket is anonymous, so the server transport should
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// have an empty peer address.
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do_check_eq(connection.host, '');
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do_check_eq(connection.port, 0);
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let connectionPeerAddr = connection.getScriptablePeerAddr();
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do_check_eq(connectionPeerAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
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do_check_eq(connectionPeerAddr.address, '');
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let serverAsyncInput = connection.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
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let serverOutput = connection.openOutputStream(0, 0, 0);
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serverAsyncInput.asyncWait(function (aStream) {
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do_print("called test_echo's server's onInputStreamReady");
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let serverScriptableInput = new ScriptableInputStream(aStream);
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// Receive data from the client, and send back a response.
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do_check_eq(serverScriptableInput.readBytes(17), "Mervyn Murgatroyd");
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do_print("server has read message from client");
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serverOutput.write("Ruthven Murgatroyd", 18);
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do_print("server has written to client");
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}, 0, 0, threadManager.currentThread);
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},
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onStopListening: function(aServ, aStatus) {
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do_print("called test_echo's onStopListening");
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log += 's';
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do_check_eq(aServ, server);
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do_check_eq(log, 'acs');
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run_next_test();
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}
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});
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// Create a client socket, and connect to the server.
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let client = socketTransportService.createUnixDomainTransport(socketName);
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do_check_eq(client.host, socketName.path);
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do_check_eq(client.port, 0);
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let clientAsyncInput = client.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
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let clientInput = new ScriptableInputStream(clientAsyncInput);
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let clientOutput = client.openOutputStream(0, 0, 0);
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clientOutput.write("Mervyn Murgatroyd", 17);
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do_print("client has written to server");
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clientAsyncInput.asyncWait(function (aStream) {
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do_print("called test_echo's client's onInputStreamReady");
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log += 'c';
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do_check_eq(aStream, clientAsyncInput);
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// Now that the connection has been established, we can check the
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// transport's self and peer addresses.
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let clientSelfAddr = client.getScriptableSelfAddr();
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do_check_eq(clientSelfAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
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do_check_eq(clientSelfAddr.address, '');
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do_check_eq(client.host, socketName.path); // re-check, but hey
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let clientPeerAddr = client.getScriptablePeerAddr();
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do_check_eq(clientPeerAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
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do_check_eq(clientPeerAddr.address, socketName.path);
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do_check_eq(clientInput.readBytes(18), "Ruthven Murgatroyd");
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do_print("client has read message from server");
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server.close();
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}, 0, 0, threadManager.currentThread);
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}
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// Create client and server sockets using a path that's too long.
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function test_name_too_long()
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{
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let socketName = do_get_tempdir();
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// The length limits on all the systems NSPR supports are a bit past 100.
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socketName.append(new Array(1000).join('x'));
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// The length must be checked before we ever make any system calls --- we
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// have to create the sockaddr first --- so it's unambiguous which error
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// we should get here.
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do_check_throws_nsIException(() => new UnixServerSocket(socketName, 0, -1),
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"NS_ERROR_FILE_NAME_TOO_LONG");
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// Unlike most other client socket errors, this one gets reported
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// immediately, as we can't even initialize the sockaddr with the given
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// name.
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do_check_throws_nsIException(() => socketTransportService.createUnixDomainTransport(socketName),
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"NS_ERROR_FILE_NAME_TOO_LONG");
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run_next_test();
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}
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// Try creating a socket in a directory that doesn't exist.
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function test_no_directory()
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{
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let socketName = do_get_tempdir();
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socketName.append('directory-that-does-not-exist');
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socketName.append('socket');
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do_check_throws_nsIException(() => new UnixServerSocket(socketName, 0, -1),
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"NS_ERROR_FILE_NOT_FOUND");
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run_next_test();
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}
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// Try connecting to a server socket that isn't there.
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function test_no_such_socket()
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{
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let socketName = do_get_tempdir();
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socketName.append('nonexistent-socket');
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let client = socketTransportService.createUnixDomainTransport(socketName);
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let clientAsyncInput = client.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
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clientAsyncInput.asyncWait(function (aStream) {
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do_print("called test_no_such_socket's onInputStreamReady");
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do_check_eq(aStream, clientAsyncInput);
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// nsISocketTransport puts off actually creating sockets as long as
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// possible, so the error in connecting doesn't actually show up until
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// this point.
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do_check_throws_nsIException(() => clientAsyncInput.available(),
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"NS_ERROR_FILE_NOT_FOUND");
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clientAsyncInput.close();
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client.close(Cr.NS_OK);
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run_next_test();
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}, 0, 0, threadManager.currentThread);
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}
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// Creating a socket with a name that another socket is already using is an
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// error.
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function test_address_in_use()
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{
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let socketName = do_get_tempdir();
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socketName.append('socket-in-use');
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// Create one server socket.
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let server = new UnixServerSocket(socketName, allPermissions, -1);
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// Now try to create another with the same name.
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do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
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"NS_ERROR_SOCKET_ADDRESS_IN_USE");
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run_next_test();
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}
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// Creating a socket with a name that is already a file is an error.
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function test_file_in_way()
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{
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let socketName = do_get_tempdir();
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socketName.append('file_in_way');
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// Create a file with the given name.
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socketName.create(Ci.nsIFile.NORMAL_FILE_TYPE, allPermissions);
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// Try to create a socket with the same name.
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do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
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"NS_ERROR_SOCKET_ADDRESS_IN_USE");
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// Try to create a socket under a name that uses that as a parent directory.
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socketName.append('socket');
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do_check_throws_nsIException(() => new UnixServerSocket(socketName, 0, -1),
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"NS_ERROR_FILE_NOT_DIRECTORY");
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run_next_test();
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}
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// It is not permitted to create a socket in a directory which we are not
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// permitted to execute, or create files in.
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function test_create_permission()
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{
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let dirName = do_get_tempdir();
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dirName.append('unfriendly');
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let socketName = dirName.clone();
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socketName.append('socket');
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// The test harness has difficulty cleaning things up if we don't make
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// everything writable before we're done.
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try {
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// Create a directory which we are not permitted to search.
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dirName.create(Ci.nsIFile.DIRECTORY_TYPE, 0);
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// Try to create a socket in that directory. Because Linux returns EACCES
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// when a 'connect' fails because of a local firewall rule,
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// nsIServerSocket returns NS_ERROR_CONNECTION_REFUSED in this case.
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do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
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"NS_ERROR_CONNECTION_REFUSED");
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// Grant read and execute permission, but not write permission on the directory.
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dirName.permissions = parseInt("0555", 8);
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// This should also fail; we need write permission.
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do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
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"NS_ERROR_CONNECTION_REFUSED");
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} finally {
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// Make the directory writable, so the test harness can clean it up.
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dirName.permissions = allPermissions;
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}
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// This should succeed, since we now have all the permissions on the
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// directory we could want.
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do_check_instanceof(new UnixServerSocket(socketName, allPermissions, -1),
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Ci.nsIServerSocket);
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run_next_test();
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}
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// To connect to a Unix domain socket, we need search permission on the
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// directories containing it, and some kind of permission or other on the
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// socket itself.
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function test_connect_permission()
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{
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// This test involves a lot of callbacks, but they're written out so that
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// the actual control flow proceeds from top to bottom.
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let log = '';
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// Create a directory which we are permitted to search - at first.
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let dirName = do_get_tempdir();
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dirName.append('inhospitable');
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dirName.create(Ci.nsIFile.DIRECTORY_TYPE, allPermissions);
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let socketName = dirName.clone();
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socketName.append('socket');
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// Create a server socket in that directory, listening for connections,
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// and accessible.
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let server = new UnixServerSocket(socketName, allPermissions, -1);
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server.asyncListen({ onSocketAccepted: socketAccepted, onStopListening: stopListening });
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// Make the directory unsearchable.
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dirName.permissions = 0;
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let client3;
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let client1 = socketTransportService.createUnixDomainTransport(socketName);
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let client1AsyncInput = client1.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
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client1AsyncInput.asyncWait(function (aStream) {
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do_print("called test_connect_permission's client1's onInputStreamReady");
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log += '1';
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// nsISocketTransport puts off actually creating sockets as long as
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// possible, so the error doesn't actually show up until this point.
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do_check_throws_nsIException(() => client1AsyncInput.available(),
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"NS_ERROR_CONNECTION_REFUSED");
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client1AsyncInput.close();
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client1.close(Cr.NS_OK);
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// Make the directory searchable, but make the socket inaccessible.
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dirName.permissions = allPermissions;
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socketName.permissions = 0;
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let client2 = socketTransportService.createUnixDomainTransport(socketName);
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let client2AsyncInput = client2.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
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client2AsyncInput.asyncWait(function (aStream) {
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do_print("called test_connect_permission's client2's onInputStreamReady");
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log += '2';
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do_check_throws_nsIException(() => client2AsyncInput.available(),
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"NS_ERROR_CONNECTION_REFUSED");
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client2AsyncInput.close();
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client2.close(Cr.NS_OK);
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// Now make everything accessible, and try one last time.
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socketName.permissions = allPermissions;
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client3 = socketTransportService.createUnixDomainTransport(socketName);
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let client3Output = client3.openOutputStream(0, 0, 0);
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client3Output.write("Hanratty", 8);
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let client3AsyncInput = client3.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
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client3AsyncInput.asyncWait(client3InputStreamReady, 0, 0, threadManager.currentThread);
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}, 0, 0, threadManager.currentThread);
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}, 0, 0, threadManager.currentThread);
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function socketAccepted(aServ, aTransport) {
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do_print("called test_connect_permission's onSocketAccepted");
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log += 'a';
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let serverInput = aTransport.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
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let serverOutput = aTransport.openOutputStream(0, 0, 0);
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serverInput.asyncWait(function (aStream) {
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do_print("called test_connect_permission's socketAccepted's onInputStreamReady");
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log += 'i';
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// Receive data from the client, and send back a response.
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let serverScriptableInput = new ScriptableInputStream(serverInput);
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do_check_eq(serverScriptableInput.readBytes(8), "Hanratty");
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serverOutput.write("Ferlingatti", 11);
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}, 0, 0, threadManager.currentThread);
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}
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function client3InputStreamReady(aStream) {
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do_print("called client3's onInputStreamReady");
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log += '3';
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let client3Input = new ScriptableInputStream(aStream);
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do_check_eq(client3Input.readBytes(11), "Ferlingatti");
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client3.close(Cr.NS_OK);
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server.close();
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}
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function stopListening(aServ, aStatus) {
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do_print("called test_connect_permission's server's stopListening");
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log += 's';
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do_check_eq(log, '12ai3s');
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run_next_test();
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}
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}
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// Creating a socket with a long filename doesn't crash.
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function test_long_socket_name()
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{
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let socketName = do_get_tempdir();
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socketName.append(new Array(10000).join('long'));
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// Try to create a server socket with the long name.
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do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
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"NS_ERROR_FILE_NAME_TOO_LONG");
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// Try to connect to a socket with the long name.
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do_check_throws_nsIException(() => socketTransportService.createUnixDomainTransport(socketName),
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"NS_ERROR_FILE_NAME_TOO_LONG");
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run_next_test();
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}
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// Going offline should not shut down Unix domain sockets.
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function test_keep_when_offline()
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{
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let log = '';
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let socketName = do_get_tempdir();
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socketName.append('keep-when-offline');
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// Create a listening socket.
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let listener = new UnixServerSocket(socketName, allPermissions, -1);
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listener.asyncListen({ onSocketAccepted: onAccepted, onStopListening: onStopListening });
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// Connect a client socket to the listening socket.
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let client = socketTransportService.createUnixDomainTransport(socketName);
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let clientOutput = client.openOutputStream(0, 0, 0);
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let clientInput = client.openInputStream(0, 0, 0);
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clientInput.asyncWait(clientReady, 0, 0, threadManager.currentThread);
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let clientScriptableInput = new ScriptableInputStream(clientInput);
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let server, serverInput, serverScriptableInput, serverOutput;
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// How many times has the server invited the client to go first?
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let count = 0;
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// The server accepted connection callback.
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function onAccepted(aListener, aServer) {
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do_print("test_keep_when_offline: onAccepted called");
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log += 'a';
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do_check_eq(aListener, listener);
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server = aServer;
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// Prepare to receive messages from the client.
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serverInput = server.openInputStream(0, 0, 0);
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serverInput.asyncWait(serverReady, 0, 0, threadManager.currentThread);
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serverScriptableInput = new ScriptableInputStream(serverInput);
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// Start a conversation with the client.
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serverOutput = server.openOutputStream(0, 0, 0);
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serverOutput.write("After you, Alphonse!", 20);
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count++;
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}
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// The client has seen its end of the socket close.
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function clientReady(aStream) {
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log += 'c';
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do_print("test_keep_when_offline: clientReady called: " + log);
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do_check_eq(aStream, clientInput);
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// If the connection has been closed, end the conversation and stop listening.
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let available;
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try {
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available = clientInput.available();
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} catch (ex) {
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do_check_instanceof(ex, Ci.nsIException);
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do_check_eq(ex.result, Cr.NS_BASE_STREAM_CLOSED);
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do_print("client received end-of-stream; closing client output stream");
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log += ')';
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client.close(Cr.NS_OK);
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// Now both output streams have been closed, and both input streams
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// have received the close notification. Stop listening for
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// connections.
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listener.close();
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}
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if (available) {
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// Check the message from the server.
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do_check_eq(clientScriptableInput.readBytes(20), "After you, Alphonse!");
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// Write our response to the server.
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clientOutput.write("No, after you, Gaston!", 22);
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// Ask to be called again, when more input arrives.
|
|
clientInput.asyncWait(clientReady, 0, 0, threadManager.currentThread);
|
|
}
|
|
}
|
|
|
|
function serverReady(aStream) {
|
|
log += 's';
|
|
do_print("test_keep_when_offline: serverReady called: " + log);
|
|
do_check_eq(aStream, serverInput);
|
|
|
|
// Check the message from the client.
|
|
do_check_eq(serverScriptableInput.readBytes(22), "No, after you, Gaston!");
|
|
|
|
// This should not shut things down: Unix domain sockets should
|
|
// remain open in offline mode.
|
|
if (count == 5) {
|
|
IOService.offline = true;
|
|
log += 'o';
|
|
}
|
|
|
|
if (count < 10) {
|
|
// Insist.
|
|
serverOutput.write("After you, Alphonse!", 20);
|
|
count++;
|
|
|
|
// As long as the input stream is open, always ask to be called again
|
|
// when more input arrives.
|
|
serverInput.asyncWait(serverReady, 0, 0, threadManager.currentThread);
|
|
} else if (count == 10) {
|
|
// After sending ten times and receiving ten replies, we're not
|
|
// going to send any more. Close the server's output stream; the
|
|
// client's input stream should see this.
|
|
do_print("closing server transport");
|
|
server.close(Cr.NS_OK);
|
|
log += '(';
|
|
}
|
|
}
|
|
|
|
// We have stopped listening.
|
|
function onStopListening(aServ, aStatus) {
|
|
do_print("test_keep_when_offline: onStopListening called");
|
|
log += 'L';
|
|
do_check_eq(log, 'acscscscscsocscscscscs(c)L');
|
|
|
|
do_check_eq(aServ, listener);
|
|
do_check_eq(aStatus, Cr.NS_BINDING_ABORTED);
|
|
|
|
run_next_test();
|
|
}
|
|
}
|