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250 lines
8.5 KiB
C++
250 lines
8.5 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is nsRefreshDriver.
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*
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* The Initial Developer of the Original Code is the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* L. David Baron <dbaron@dbaron.org>, Mozilla Corporation (original author)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/*
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* Code to notify things that animate before a refresh, at an appropriate
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* refresh rate. (Perhaps temporary, until replaced by compositor.)
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*/
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#ifndef nsRefreshDriver_h_
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#define nsRefreshDriver_h_
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#include "mozilla/TimeStamp.h"
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#include "mozFlushType.h"
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#include "nsITimer.h"
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#include "nsCOMPtr.h"
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#include "nsTObserverArray.h"
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#include "nsTArray.h"
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#include "nsAutoPtr.h"
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class nsPresContext;
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class nsIPresShell;
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class nsIDocument;
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/**
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* An abstract base class to be implemented by callers wanting to be
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* notified at refresh times. When nothing needs to be painted, callers
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* may not be notified.
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*/
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class nsARefreshObserver {
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public:
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// AddRef and Release signatures that match nsISupports. Implementors
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// must implement reference counting, and those that do implement
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// nsISupports will already have methods with the correct signature.
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//
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// The refresh driver does NOT hold references to refresh observers
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// except while it is notifying them.
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NS_IMETHOD_(nsrefcnt) AddRef(void) = 0;
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NS_IMETHOD_(nsrefcnt) Release(void) = 0;
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virtual void WillRefresh(mozilla::TimeStamp aTime) = 0;
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};
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class nsRefreshDriver : public nsITimerCallback {
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public:
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nsRefreshDriver(nsPresContext *aPresContext);
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~nsRefreshDriver();
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// nsISupports implementation
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NS_DECL_ISUPPORTS
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// nsITimerCallback implementation
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NS_DECL_NSITIMERCALLBACK
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/**
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* Return the time of the most recent refresh. This is intended to be
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* used by callers who want to start an animation now and want to know
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* what time to consider the start of the animation. (This helps
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* ensure that multiple animations started during the same event off
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* the main event loop have the same start time.)
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*/
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mozilla::TimeStamp MostRecentRefresh() const;
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/**
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* Same thing, but in microseconds since the epoch.
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*/
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PRInt64 MostRecentRefreshEpochTime() const;
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/**
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* Add / remove refresh observers. Returns whether the operation
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* succeeded.
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*
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* The flush type affects:
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* + the order in which the observers are notified (lowest flush
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* type to highest, in order registered)
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* + (in the future) which observers are suppressed when the display
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* doesn't require current position data or isn't currently
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* painting, and, correspondingly, which get notified when there
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* is a flush during such suppression
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* and it must be either Flush_Style, Flush_Layout, or Flush_Display.
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*
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* The refresh driver does NOT own a reference to these observers;
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* they must remove themselves before they are destroyed.
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*/
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PRBool AddRefreshObserver(nsARefreshObserver *aObserver,
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mozFlushType aFlushType);
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PRBool RemoveRefreshObserver(nsARefreshObserver *aObserver,
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mozFlushType aFlushType);
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/**
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* Add / remove presshells that we should flush style and layout on
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*/
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PRBool AddStyleFlushObserver(nsIPresShell* aShell) {
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NS_ASSERTION(!mStyleFlushObservers.Contains(aShell),
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"Double-adding style flush observer");
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PRBool appended = mStyleFlushObservers.AppendElement(aShell) != nsnull;
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EnsureTimerStarted();
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return appended;
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}
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void RemoveStyleFlushObserver(nsIPresShell* aShell) {
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mStyleFlushObservers.RemoveElement(aShell);
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}
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PRBool AddLayoutFlushObserver(nsIPresShell* aShell) {
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NS_ASSERTION(!IsLayoutFlushObserver(aShell),
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"Double-adding layout flush observer");
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PRBool appended = mLayoutFlushObservers.AppendElement(aShell) != nsnull;
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EnsureTimerStarted();
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return appended;
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}
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void RemoveLayoutFlushObserver(nsIPresShell* aShell) {
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mLayoutFlushObservers.RemoveElement(aShell);
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}
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PRBool IsLayoutFlushObserver(nsIPresShell* aShell) {
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return mLayoutFlushObservers.Contains(aShell);
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}
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/**
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* Add a document for which we should fire a MozBeforePaint event.
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*/
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PRBool ScheduleBeforePaintEvent(nsIDocument* aDocument);
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/**
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* Add a document for which we have nsIAnimationFrameListeners
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*/
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void ScheduleAnimationFrameListeners(nsIDocument* aDocument);
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/**
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* Remove a document for which we should fire a MozBeforePaint event.
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*/
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void RevokeBeforePaintEvent(nsIDocument* aDocument);
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/**
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* Remove a document for which we have nsIAnimationFrameListeners
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*/
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void RevokeAnimationFrameListeners(nsIDocument* aDocument);
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/**
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* Tell the refresh driver that it is done driving refreshes and
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* should stop its timer and forget about its pres context. This may
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* be called from within a refresh.
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*/
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void Disconnect() {
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StopTimer();
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mPresContext = nsnull;
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}
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/**
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* Freeze the refresh driver. It should stop delivering future
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* refreshes until thawed.
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*/
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void Freeze();
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/**
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* Thaw the refresh driver. If needed, it should start delivering
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* refreshes again.
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*/
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void Thaw();
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/**
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* Throttle or unthrottle the refresh driver. This is done if the
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* corresponding presshell is hidden or shown.
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*/
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void SetThrottled(bool aThrottled);
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/**
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* Return the prescontext we were initialized with
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*/
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nsPresContext* PresContext() const { return mPresContext; }
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#ifdef DEBUG
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/**
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* Check whether the given observer is an observer for the given flush type
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*/
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PRBool IsRefreshObserver(nsARefreshObserver *aObserver,
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mozFlushType aFlushType);
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#endif
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private:
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typedef nsTObserverArray<nsARefreshObserver*> ObserverArray;
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void EnsureTimerStarted();
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void StopTimer();
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PRUint32 ObserverCount() const;
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void UpdateMostRecentRefresh();
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ObserverArray& ArrayFor(mozFlushType aFlushType);
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// Trigger a refresh immediately, if haven't been disconnected or frozen.
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void DoRefresh();
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PRInt32 GetRefreshTimerInterval() const;
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PRInt32 GetRefreshTimerType() const;
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nsCOMPtr<nsITimer> mTimer;
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mozilla::TimeStamp mMostRecentRefresh; // only valid when mTimer non-null
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PRInt64 mMostRecentRefreshEpochTime; // same thing as mMostRecentRefresh,
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// but in microseconds since the epoch.
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nsPresContext *mPresContext; // weak; pres context passed in constructor
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// and unset in Disconnect
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bool mFrozen;
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bool mThrottled;
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// separate arrays for each flush type we support
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ObserverArray mObservers[3];
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nsAutoTArray<nsIPresShell*, 16> mStyleFlushObservers;
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nsAutoTArray<nsIPresShell*, 16> mLayoutFlushObservers;
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// nsTArray on purpose, because we want to be able to swap.
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nsTArray<nsIDocument*> mBeforePaintTargets;
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// nsTArray on purpose, because we want to be able to swap.
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nsTArray<nsIDocument*> mAnimationFrameListenerDocs;
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// This is the last interval we used for our timer. May be 0 if we
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// haven't computed a timer interval yet.
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mutable PRInt32 mLastTimerInterval;
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};
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#endif /* !defined(nsRefreshDriver_h_) */
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