2001-10-23 08:38:14 +00:00

77 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 2001 Netscape Communications Corporation.
* All Rights Reserved.
*
* Contributor(s):
* Scott MacGregor <mscott@netscape.com>
*/
#ifndef nsIconDecoder_h__
#define nsIconDecoder_h__
#include "imgIDecoder.h"
#include "nsCOMPtr.h"
#include "imgIContainer.h"
#include "imgIDecoderObserver.h"
#include "gfxIImageFrame.h"
#define NS_ICONDECODER_CID \
{ /* FFC08380-256C-11d5-9905-001083010E9B */ \
0xffc08380, \
0x256c, \
0x11d5, \
{ 0x99, 0x5, 0x0, 0x10, 0x83, 0x1, 0xe, 0x9b } \
}
//////////////////////////////////////////////////////////////////////////////////////////////
// The icon decoder is a decoder specifically tailored for loading icons
// from the OS. We've defined our own little format to represent these icons
// and this decoder takes that format and converts it into 24-bit RGB with alpha channel
// support. It was modeled a bit off the PPM decoder.
//
// Assumptions about the decoder:
// (1) We receive ALL of the data from the icon channel in one OnDataAvailable call. We don't
// support multiple ODA calls yet.
// (2) the format of the incoming data is as follows:
// The first two bytes contain the width and the height of the icon.
// Followed by 3 bytes per pixel for the color bitmap row after row. (for heigh * width * 3 bytes)
// Followed by bit mask data (used for transparency on the alpha channel).
//
//
//////////////////////////////////////////////////////////////////////////////////////////////
class nsIconDecoder : public imgIDecoder
{
public:
NS_DECL_ISUPPORTS
NS_DECL_IMGIDECODER
nsIconDecoder();
virtual ~nsIconDecoder();
private:
nsCOMPtr<imgIContainer> mImage;
nsCOMPtr<gfxIImageFrame> mFrame;
nsCOMPtr<imgIDecoderObserver> mObserver; // this is just qi'd from mRequest for speed
};
#endif // nsIconDecoder_h__