mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-25 22:01:30 +00:00
c2306345d5
This patch removes checking of all the callback calls in memory reporter CollectReport() functions, because it's not useful. The patch also does some associated clean-up. - Replaces some uses of nsIMemoryReporterCallback with the preferred nsIHandleReportCallback typedef. - Replaces aCallback/aCb/aClosure with aHandleRepor/aData for CollectReports() parameter names, for consistency. - Adds MOZ_MUST_USE/[must_use] in a few places in nsIMemoryReporter.idl. - Uses the MOZ_COLLECT_REPORT macro in all suitable places. Overall the patch reduces code size by ~300 lines and reduces the size of libxul by about 37 KiB on my Linux64 builds. --HG-- extra : rebase_source : e94323614bd10463a0c5134a7276238a7ca1cf23
262 lines
7.6 KiB
C++
262 lines
7.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLMemoryTracker.h"
|
|
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLContext.h"
|
|
#include "WebGLVertexAttribData.h"
|
|
#include "WebGLProgram.h"
|
|
#include "WebGLRenderbuffer.h"
|
|
#include "WebGLShader.h"
|
|
#include "WebGLTexture.h"
|
|
#include "WebGLUniformLocation.h"
|
|
|
|
namespace mozilla {
|
|
|
|
NS_IMETHODIMP
|
|
WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* aHandleReport,
|
|
nsISupports* aData, bool)
|
|
{
|
|
MOZ_COLLECT_REPORT(
|
|
"webgl-texture-memory", KIND_OTHER, UNITS_BYTES, GetTextureMemoryUsed(),
|
|
"Memory used by WebGL textures. The OpenGL implementation is free to "
|
|
"store these textures in either video memory or main memory. This "
|
|
"measurement is only a lower bound, actual memory usage may be higher "
|
|
"for example if the storage is strided.");
|
|
|
|
MOZ_COLLECT_REPORT(
|
|
"webgl-texture-count", KIND_OTHER, UNITS_COUNT, GetTextureCount(),
|
|
"Number of WebGL textures.");
|
|
|
|
MOZ_COLLECT_REPORT(
|
|
"webgl-buffer-memory", KIND_OTHER, UNITS_BYTES, GetBufferMemoryUsed(),
|
|
"Memory used by WebGL buffers. The OpenGL implementation is free to "
|
|
"store these buffers in either video memory or main memory. This "
|
|
"measurement is only a lower bound, actual memory usage may be higher "
|
|
"for example if the storage is strided.");
|
|
|
|
MOZ_COLLECT_REPORT(
|
|
"explicit/webgl/buffer-cache-memory", KIND_HEAP, UNITS_BYTES,
|
|
GetBufferCacheMemoryUsed(),
|
|
"Memory used by WebGL buffer caches. The WebGL implementation caches "
|
|
"the contents of element array buffers only. This adds up with the "
|
|
"'webgl-buffer-memory' value, but contrary to it, this one represents "
|
|
"bytes on the heap, not managed by OpenGL.");
|
|
|
|
MOZ_COLLECT_REPORT(
|
|
"webgl-buffer-count", KIND_OTHER, UNITS_COUNT, GetBufferCount(),
|
|
"Number of WebGL buffers.");
|
|
|
|
MOZ_COLLECT_REPORT(
|
|
"webgl-renderbuffer-memory", KIND_OTHER, UNITS_BYTES,
|
|
GetRenderbufferMemoryUsed(),
|
|
"Memory used by WebGL renderbuffers. The OpenGL implementation is free "
|
|
"to store these renderbuffers in either video memory or main memory. "
|
|
"This measurement is only a lower bound, actual memory usage may be "
|
|
"higher, for example if the storage is strided.");
|
|
|
|
MOZ_COLLECT_REPORT(
|
|
"webgl-renderbuffer-count", KIND_OTHER, UNITS_COUNT,
|
|
GetRenderbufferCount(),
|
|
"Number of WebGL renderbuffers.");
|
|
|
|
MOZ_COLLECT_REPORT(
|
|
"explicit/webgl/shader", KIND_HEAP, UNITS_BYTES, GetShaderSize(),
|
|
"Combined size of WebGL shader ASCII sources and translation logs "
|
|
"cached on the heap.");
|
|
|
|
MOZ_COLLECT_REPORT(
|
|
"webgl-shader-count", KIND_OTHER, UNITS_COUNT, GetShaderCount(),
|
|
"Number of WebGL shaders.");
|
|
|
|
MOZ_COLLECT_REPORT(
|
|
"webgl-context-count", KIND_OTHER, UNITS_COUNT, GetContextCount(),
|
|
"Number of WebGL contexts.");
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMPL_ISUPPORTS(WebGLMemoryTracker, nsIMemoryReporter)
|
|
|
|
StaticRefPtr<WebGLMemoryTracker> WebGLMemoryTracker::sUniqueInstance;
|
|
|
|
WebGLMemoryTracker*
|
|
WebGLMemoryTracker::UniqueInstance()
|
|
{
|
|
if (!sUniqueInstance) {
|
|
sUniqueInstance = new WebGLMemoryTracker;
|
|
sUniqueInstance->InitMemoryReporter();
|
|
}
|
|
return sUniqueInstance;
|
|
}
|
|
|
|
WebGLMemoryTracker::WebGLMemoryTracker()
|
|
{
|
|
}
|
|
|
|
void
|
|
WebGLMemoryTracker::InitMemoryReporter()
|
|
{
|
|
RegisterWeakMemoryReporter(this);
|
|
}
|
|
|
|
WebGLMemoryTracker::~WebGLMemoryTracker()
|
|
{
|
|
UnregisterWeakMemoryReporter(this);
|
|
}
|
|
|
|
MOZ_DEFINE_MALLOC_SIZE_OF(WebGLBufferMallocSizeOf)
|
|
|
|
int64_t
|
|
WebGLMemoryTracker::GetBufferCacheMemoryUsed()
|
|
{
|
|
const ContextsArrayType& contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
|
|
buffer;
|
|
buffer = buffer->getNext())
|
|
{
|
|
if (buffer->Content() == WebGLBuffer::Kind::ElementArray) {
|
|
result += buffer->SizeOfIncludingThis(WebGLBufferMallocSizeOf);
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
MOZ_DEFINE_MALLOC_SIZE_OF(WebGLShaderMallocSizeOf)
|
|
|
|
int64_t
|
|
WebGLMemoryTracker::GetShaderSize()
|
|
{
|
|
const ContextsArrayType& contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLShader* shader = contexts[i]->mShaders.getFirst();
|
|
shader;
|
|
shader = shader->getNext())
|
|
{
|
|
result += shader->SizeOfIncludingThis(WebGLShaderMallocSizeOf);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetTextureMemoryUsed()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
|
|
texture;
|
|
texture = texture->getNext())
|
|
{
|
|
result += texture->MemoryUsage();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetTextureCount()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
|
|
texture;
|
|
texture = texture->getNext())
|
|
{
|
|
result++;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetBufferMemoryUsed()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
|
|
buffer;
|
|
buffer = buffer->getNext())
|
|
{
|
|
result += buffer->ByteLength();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetBufferCount()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
|
|
buffer;
|
|
buffer = buffer->getNext())
|
|
{
|
|
result++;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetRenderbufferMemoryUsed()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
|
|
rb;
|
|
rb = rb->getNext())
|
|
{
|
|
result += rb->MemoryUsage();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetRenderbufferCount()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
|
|
rb;
|
|
rb = rb->getNext())
|
|
{
|
|
result++;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetShaderCount()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLShader* shader = contexts[i]->mShaders.getFirst();
|
|
shader;
|
|
shader = shader->getNext())
|
|
{
|
|
result++;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
} // namespace mozilla
|