gecko-dev/dom/smil/nsSMILCompositor.cpp
Mantaroh Yoshinaga cbf08f5f05 Bug 1322970 - Use primary frame for checking throttle instead of using style context. r=dholbert,hiro
This changeset will skip finding the first SMIL animation function to affect the sandwich from multiple functions if element hasn't primary frame when composing attributes.
This mean that target element's animation don't need to animate in the following cases.
- ancestor elements has display:none attribute.
- target element have display:none attribute.
- ancestor element's tag produces a non-rendering subtree, by definition (like <desc>).

MozReview-Commit-ID: 253qTpBLc8L

--HG--
extra : rebase_source : c6f0eff440fa5448fc28e5283be68b6e33335b9e
2017-02-02 15:23:22 +09:00

205 lines
6.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsSMILCompositor.h"
#include "nsCSSProps.h"
#include "nsHashKeys.h"
#include "nsSMILCSSProperty.h"
// PLDHashEntryHdr methods
bool
nsSMILCompositor::KeyEquals(KeyTypePointer aKey) const
{
return aKey && aKey->Equals(mKey);
}
/*static*/ PLDHashNumber
nsSMILCompositor::HashKey(KeyTypePointer aKey)
{
// Combine the 3 values into one numeric value, which will be hashed.
// NOTE: We right-shift one of the pointers by 2 to get some randomness in
// its 2 lowest-order bits. (Those shifted-off bits will always be 0 since
// our pointers will be word-aligned.)
return (NS_PTR_TO_UINT32(aKey->mElement.get()) >> 2) +
NS_PTR_TO_UINT32(aKey->mAttributeName.get()) +
(aKey->mIsCSS ? 1 : 0);
}
// Cycle-collection support
void
nsSMILCompositor::Traverse(nsCycleCollectionTraversalCallback* aCallback)
{
if (!mKey.mElement)
return;
NS_CYCLE_COLLECTION_NOTE_EDGE_NAME(*aCallback, "Compositor mKey.mElement");
aCallback->NoteXPCOMChild(mKey.mElement);
}
// Other methods
void
nsSMILCompositor::AddAnimationFunction(nsSMILAnimationFunction* aFunc)
{
if (aFunc) {
mAnimationFunctions.AppendElement(aFunc);
}
}
void
nsSMILCompositor::ComposeAttribute(bool& aMightHavePendingStyleUpdates)
{
if (!mKey.mElement)
return;
// FIRST: Get the nsISMILAttr (to grab base value from, and to eventually
// give animated value to)
nsAutoPtr<nsISMILAttr> smilAttr(CreateSMILAttr());
if (!smilAttr) {
// Target attribute not found (or, out of memory)
return;
}
if (mAnimationFunctions.IsEmpty()) {
// No active animation functions. (We can still have a nsSMILCompositor in
// that case if an animation function has *just* become inactive)
smilAttr->ClearAnimValue();
// Removing the animation effect may require a style update.
aMightHavePendingStyleUpdates = true;
return;
}
// SECOND: Sort the animationFunctions, to prepare for compositing.
nsSMILAnimationFunction::Comparator comparator;
mAnimationFunctions.Sort(comparator);
// THIRD: Step backwards through animation functions to find out
// which ones we actually care about.
uint32_t firstFuncToCompose = GetFirstFuncToAffectSandwich();
// FOURTH: Get & cache base value
nsSMILValue sandwichResultValue;
if (!mAnimationFunctions[firstFuncToCompose]->WillReplace()) {
sandwichResultValue = smilAttr->GetBaseValue();
}
UpdateCachedBaseValue(sandwichResultValue);
if (!mForceCompositing) {
return;
}
// FIFTH: Compose animation functions
aMightHavePendingStyleUpdates = true;
uint32_t length = mAnimationFunctions.Length();
for (uint32_t i = firstFuncToCompose; i < length; ++i) {
mAnimationFunctions[i]->ComposeResult(*smilAttr, sandwichResultValue);
}
if (sandwichResultValue.IsNull()) {
smilAttr->ClearAnimValue();
return;
}
// SIXTH: Set the animated value to the final composited result.
nsresult rv = smilAttr->SetAnimValue(sandwichResultValue);
if (NS_FAILED(rv)) {
NS_WARNING("nsISMILAttr::SetAnimValue failed");
}
}
void
nsSMILCompositor::ClearAnimationEffects()
{
if (!mKey.mElement || !mKey.mAttributeName)
return;
nsAutoPtr<nsISMILAttr> smilAttr(CreateSMILAttr());
if (!smilAttr) {
// Target attribute not found (or, out of memory)
return;
}
smilAttr->ClearAnimValue();
}
// Protected Helper Functions
// --------------------------
nsISMILAttr*
nsSMILCompositor::CreateSMILAttr()
{
if (mKey.mIsCSS) {
nsCSSPropertyID propId =
nsCSSProps::LookupProperty(nsDependentAtomString(mKey.mAttributeName),
CSSEnabledState::eForAllContent);
if (nsSMILCSSProperty::IsPropertyAnimatable(propId)) {
return new nsSMILCSSProperty(propId, mKey.mElement.get());
}
} else {
return mKey.mElement->GetAnimatedAttr(mKey.mAttributeNamespaceID,
mKey.mAttributeName);
}
return nullptr;
}
uint32_t
nsSMILCompositor::GetFirstFuncToAffectSandwich()
{
// For performance reasons, we throttle most animations on elements in
// display:none subtrees. (We can't throttle animations that target the
// "display" property itself, though -- if we did, display:none elements
// could never be dynamically displayed via animations.)
// To determine whether we're in a display:none subtree, we will check the
// element's primary frame since element in display:none subtree doesn't have
// a primary frame. Before this process, we will construct frame when we
// append an element to subtree. So we will not need to worry about pending
// frame construction in this step.
bool canThrottle = mKey.mAttributeName != nsGkAtoms::display &&
!mKey.mElement->GetPrimaryFrame();
uint32_t i;
for (i = mAnimationFunctions.Length(); i > 0; --i) {
nsSMILAnimationFunction* curAnimFunc = mAnimationFunctions[i-1];
// In the following, the lack of short-circuit behavior of |= means that we
// will ALWAYS run UpdateCachedTarget (even if mForceCompositing is true)
// but only call HasChanged and WasSkippedInPrevSample if necessary. This
// is important since we need UpdateCachedTarget to run in order to detect
// changes to the target in subsequent samples.
mForceCompositing |=
curAnimFunc->UpdateCachedTarget(mKey) ||
(curAnimFunc->HasChanged() && !canThrottle) ||
curAnimFunc->WasSkippedInPrevSample();
if (curAnimFunc->WillReplace()) {
--i;
break;
}
}
// Mark remaining animation functions as having been skipped so if we later
// use them we'll know to force compositing.
// Note that we only really need to do this if something has changed
// (otherwise we would have set the flag on a previous sample) and if
// something has changed mForceCompositing will be true.
if (mForceCompositing) {
for (uint32_t j = i; j > 0; --j) {
mAnimationFunctions[j-1]->SetWasSkipped();
}
}
return i;
}
void
nsSMILCompositor::UpdateCachedBaseValue(const nsSMILValue& aBaseValue)
{
if (!mCachedBaseValue) {
// We don't have last sample's base value cached. Assume it's changed.
mCachedBaseValue = new nsSMILValue(aBaseValue);
NS_WARNING_ASSERTION(mCachedBaseValue, "failed to cache base value (OOM?)");
mForceCompositing = true;
} else if (*mCachedBaseValue != aBaseValue) {
// Base value has changed since last sample.
*mCachedBaseValue = aBaseValue;
mForceCompositing = true;
}
}