gecko-dev/gfx/2d/DrawTargetCapture.cpp
Ryan Hunt 8091824d19 Bug 1478815 part 10 - Don't submit PaintTask's if the DrawTargetCapture is empty. r=bas
This commit exposes a method on DrawTargetCapture to see if it has
captured any drawing commands. This allows us to not dispatch
paint tasks if they will do nothing.

Ideally these tasks would execute instantly on the PaintThread, and
we would never delay sending the layer transaction or block on the
next paint, but with thread starvation and context switches it's
best to just not send them.

MozReview-Commit-ID: 7ywkEDBw6EX

--HG--
extra : rebase_source : c60c1c25d551e4a7c14c529137f8e0babc888466
extra : source : 7ae4c893867a5f7df81e0757d4b4a6a21cbc6986
2018-07-31 17:47:51 -05:00

440 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DrawTargetCapture.h"
#include "DrawCommand.h"
#include "DrawCommands.h"
#include "gfxPlatform.h"
#include "SourceSurfaceCapture.h"
#include "FilterNodeCapture.h"
namespace mozilla {
namespace gfx {
DrawTargetCaptureImpl::~DrawTargetCaptureImpl()
{
if (mSnapshot && !mSnapshot->hasOneRef()) {
mSnapshot->DrawTargetWillDestroy();
mSnapshot = nullptr;
}
}
DrawTargetCaptureImpl::DrawTargetCaptureImpl(gfx::DrawTarget* aTarget, size_t aFlushBytes)
: mSnapshot(nullptr),
mStride(0),
mSurfaceAllocationSize(0),
mFlushBytes(aFlushBytes)
{
mSize = aTarget->GetSize();
mFormat = aTarget->GetFormat();
SetPermitSubpixelAA(aTarget->GetPermitSubpixelAA());
mRefDT = aTarget;
}
DrawTargetCaptureImpl::DrawTargetCaptureImpl(BackendType aBackend,
const IntSize& aSize,
SurfaceFormat aFormat)
: mSize(aSize),
mSnapshot(nullptr),
mStride(0),
mSurfaceAllocationSize(0),
mFlushBytes(0)
{
RefPtr<DrawTarget> screenRefDT =
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
mFormat = aFormat;
SetPermitSubpixelAA(IsOpaque(mFormat));
if (aBackend == screenRefDT->GetBackendType()) {
mRefDT = screenRefDT;
} else {
// This situation can happen if a blur operation decides to
// use an unaccelerated path even if the system backend is
// Direct2D.
//
// We don't really want to encounter the reverse scenario:
// we shouldn't pick an accelerated backend if the system
// backend is skia.
if (aBackend == BackendType::DIRECT2D1_1) {
gfxWarning() << "Creating a RefDT in DrawTargetCapture.";
}
// Create a 1x1 size ref dt to create assets
// If we have to snapshot, we'll just create the real DT
IntSize size(1, 1);
mRefDT = Factory::CreateDrawTarget(aBackend, size, mFormat);
}
}
bool
DrawTargetCaptureImpl::Init(const IntSize& aSize, DrawTarget* aRefDT)
{
if (!aRefDT) {
return false;
}
mRefDT = aRefDT;
mSize = aSize;
mFormat = aRefDT->GetFormat();
SetPermitSubpixelAA(IsOpaque(mFormat));
return true;
}
void
DrawTargetCaptureImpl::InitForData(int32_t aStride, size_t aSurfaceAllocationSize)
{
MOZ_ASSERT(!mFlushBytes);
mStride = aStride;
mSurfaceAllocationSize = aSurfaceAllocationSize;
}
already_AddRefed<SourceSurface>
DrawTargetCaptureImpl::Snapshot()
{
if (!mSnapshot) {
mSnapshot = new SourceSurfaceCapture(this);
}
RefPtr<SourceSurface> surface = mSnapshot;
return surface.forget();
}
already_AddRefed<SourceSurface>
DrawTargetCaptureImpl::IntoLuminanceSource(LuminanceType aLuminanceType,
float aOpacity)
{
RefPtr<SourceSurface> surface = new SourceSurfaceCapture(this, aLuminanceType, aOpacity);
return surface.forget();
}
already_AddRefed<SourceSurface>
DrawTargetCaptureImpl::OptimizeSourceSurface(SourceSurface *aSurface) const
{
// If the surface is a recording, make sure it gets resolved on the paint thread.
if (aSurface->GetType() == SurfaceType::CAPTURE) {
RefPtr<SourceSurface> surface = aSurface;
return surface.forget();
}
return mRefDT->OptimizeSourceSurface(aSurface);
}
void
DrawTargetCaptureImpl::DetachAllSnapshots()
{
MarkChanged();
}
#define AppendCommand(arg) new (AppendToCommandList<arg>()) arg
#define ReuseOrAppendCommand(arg) new (ReuseOrAppendToCommandList<arg>()) arg
void
DrawTargetCaptureImpl::SetPermitSubpixelAA(bool aPermitSubpixelAA)
{
// Save memory by eliminating state changes with no effect
if (mPermitSubpixelAA == aPermitSubpixelAA) {
return;
}
ReuseOrAppendCommand(SetPermitSubpixelAACommand)(aPermitSubpixelAA);
// Have to update mPermitSubpixelAA for this DT
// because some code paths query the current setting
// to determine subpixel AA eligibility.
DrawTarget::SetPermitSubpixelAA(aPermitSubpixelAA);
}
void
DrawTargetCaptureImpl::DrawSurface(SourceSurface *aSurface,
const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions,
const DrawOptions &aOptions)
{
aSurface->GuaranteePersistance();
AppendCommand(DrawSurfaceCommand)(aSurface, aDest, aSource, aSurfOptions, aOptions);
}
void
DrawTargetCaptureImpl::DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest,
const Color &aColor,
const Point &aOffset,
Float aSigma,
CompositionOp aOperator)
{
aSurface->GuaranteePersistance();
AppendCommand(DrawSurfaceWithShadowCommand)(aSurface, aDest, aColor, aOffset, aSigma, aOperator);
}
void
DrawTargetCaptureImpl::DrawFilter(FilterNode *aNode,
const Rect &aSourceRect,
const Point &aDestPoint,
const DrawOptions &aOptions)
{
// @todo XXX - this won't work properly long term yet due to filternodes not
// being immutable.
AppendCommand(DrawFilterCommand)(aNode, aSourceRect, aDestPoint, aOptions);
}
void
DrawTargetCaptureImpl::ClearRect(const Rect &aRect)
{
AppendCommand(ClearRectCommand)(aRect);
}
void
DrawTargetCaptureImpl::MaskSurface(const Pattern &aSource,
SourceSurface *aMask,
Point aOffset,
const DrawOptions &aOptions)
{
aMask->GuaranteePersistance();
AppendCommand(MaskSurfaceCommand)(aSource, aMask, aOffset, aOptions);
}
void
DrawTargetCaptureImpl::CopySurface(SourceSurface* aSurface,
const IntRect& aSourceRect,
const IntPoint& aDestination)
{
aSurface->GuaranteePersistance();
AppendCommand(CopySurfaceCommand)(aSurface, aSourceRect, aDestination);
}
void
DrawTargetCaptureImpl::CopyRect(const IntRect &aSourceRect,
const IntPoint &aDestination)
{
AppendCommand(CopyRectCommand)(aSourceRect, aDestination);
}
void
DrawTargetCaptureImpl::FillRect(const Rect& aRect,
const Pattern& aPattern,
const DrawOptions& aOptions)
{
AppendCommand(FillRectCommand)(aRect, aPattern, aOptions);
}
void
DrawTargetCaptureImpl::StrokeRect(const Rect& aRect,
const Pattern& aPattern,
const StrokeOptions& aStrokeOptions,
const DrawOptions& aOptions)
{
AppendCommand(StrokeRectCommand)(aRect, aPattern, aStrokeOptions, aOptions);
}
void
DrawTargetCaptureImpl::StrokeLine(const Point& aStart,
const Point& aEnd,
const Pattern& aPattern,
const StrokeOptions& aStrokeOptions,
const DrawOptions& aOptions)
{
AppendCommand(StrokeLineCommand)(aStart, aEnd, aPattern, aStrokeOptions, aOptions);
}
void
DrawTargetCaptureImpl::Stroke(const Path* aPath,
const Pattern& aPattern,
const StrokeOptions& aStrokeOptions,
const DrawOptions& aOptions)
{
AppendCommand(StrokeCommand)(aPath, aPattern, aStrokeOptions, aOptions);
}
void
DrawTargetCaptureImpl::Fill(const Path* aPath,
const Pattern& aPattern,
const DrawOptions& aOptions)
{
AppendCommand(FillCommand)(aPath, aPattern, aOptions);
}
void
DrawTargetCaptureImpl::FillGlyphs(ScaledFont* aFont,
const GlyphBuffer& aBuffer,
const Pattern& aPattern,
const DrawOptions& aOptions)
{
AppendCommand(FillGlyphsCommand)(aFont, aBuffer, aPattern, aOptions);
}
void DrawTargetCaptureImpl::StrokeGlyphs(ScaledFont* aFont,
const GlyphBuffer& aBuffer,
const Pattern& aPattern,
const StrokeOptions& aStrokeOptions,
const DrawOptions& aOptions)
{
AppendCommand(StrokeGlyphsCommand)(aFont, aBuffer, aPattern, aStrokeOptions, aOptions);
}
void
DrawTargetCaptureImpl::Mask(const Pattern &aSource,
const Pattern &aMask,
const DrawOptions &aOptions)
{
AppendCommand(MaskCommand)(aSource, aMask, aOptions);
}
void
DrawTargetCaptureImpl::PushClip(const Path* aPath)
{
AppendCommand(PushClipCommand)(aPath);
}
void
DrawTargetCaptureImpl::PushClipRect(const Rect& aRect)
{
AppendCommand(PushClipRectCommand)(aRect);
}
void
DrawTargetCaptureImpl::PushLayer(bool aOpaque,
Float aOpacity,
SourceSurface* aMask,
const Matrix& aMaskTransform,
const IntRect& aBounds,
bool aCopyBackground)
{
// Have to update mPermitSubpixelAA for this DT
// because some code paths query the current setting
// to determine subpixel AA eligibility.
PushedLayer layer(GetPermitSubpixelAA());
mPushedLayers.push_back(layer);
DrawTarget::SetPermitSubpixelAA(aOpaque);
if (aMask) {
aMask->GuaranteePersistance();
}
AppendCommand(PushLayerCommand)(aOpaque,
aOpacity,
aMask,
aMaskTransform,
aBounds,
aCopyBackground);
}
void
DrawTargetCaptureImpl::PopLayer()
{
MOZ_ASSERT(mPushedLayers.size());
DrawTarget::SetPermitSubpixelAA(mPushedLayers.back().mOldPermitSubpixelAA);
mPushedLayers.pop_back();
AppendCommand(PopLayerCommand)();
}
void
DrawTargetCaptureImpl::PopClip()
{
AppendCommand(PopClipCommand)();
}
void
DrawTargetCaptureImpl::SetTransform(const Matrix& aTransform)
{
// Save memory by eliminating state changes with no effect
if (mTransform.ExactlyEquals(aTransform)) {
return;
}
ReuseOrAppendCommand(SetTransformCommand)(aTransform);
// Have to update the transform for this DT
// because some code paths query the current transform
// to render specific things.
DrawTarget::SetTransform(aTransform);
}
void
DrawTargetCaptureImpl::Blur(const AlphaBoxBlur& aBlur)
{
// gfxAlphaBoxBlur should not use this if it takes the accelerated path.
MOZ_ASSERT(GetBackendType() == BackendType::SKIA);
AppendCommand(BlurCommand)(aBlur);
}
void
DrawTargetCaptureImpl::PadEdges(const IntRegion& aRegion)
{
AppendCommand(PadEdgesCommand)(aRegion);
}
void
DrawTargetCaptureImpl::ReplayToDrawTarget(DrawTarget* aDT, const Matrix& aTransform)
{
for (CaptureCommandList::iterator iter(mCommands); !iter.Done(); iter.Next()) {
DrawingCommand* cmd = iter.Get();
cmd->ExecuteOnDT(aDT, &aTransform);
}
}
void
DrawTargetCaptureImpl::MarkChanged()
{
if (!mSnapshot) {
return;
}
if (mSnapshot->hasOneRef()) {
mSnapshot = nullptr;
return;
}
mSnapshot->DrawTargetWillChange();
mSnapshot = nullptr;
}
already_AddRefed<DrawTarget>
DrawTargetCaptureImpl::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
{
return MakeAndAddRef<DrawTargetCaptureImpl>(GetBackendType(), aSize, aFormat);
}
RefPtr<DrawTarget>
DrawTargetCaptureImpl::CreateSimilarRasterTarget(const IntSize& aSize, SurfaceFormat aFormat) const
{
MOZ_ASSERT(!mRefDT->IsCaptureDT());
return mRefDT->CreateSimilarDrawTarget(aSize, aFormat);
}
already_AddRefed<FilterNode>
DrawTargetCaptureImpl::CreateFilter(FilterType aType)
{
if (mRefDT->GetBackendType() == BackendType::DIRECT2D1_1) {
return MakeRefPtr<FilterNodeCapture>(aType).forget();
} else {
return mRefDT->CreateFilter(aType);
}
}
bool
DrawTargetCaptureImpl::IsEmpty() const
{
return mCommands.IsEmpty();
}
void
DrawTargetCaptureImpl::Dump()
{
TreeLog output;
output << "DrawTargetCapture(" << (void*)(this) << ")\n";
TreeAutoIndent indent(output);
mCommands.Log(output);
output << "\n";
}
} // namespace gfx
} // namespace mozilla