gecko-dev/gfx/2d/DrawTargetRecording.h
Kartikaya Gupta 17eea57296 Bug 1466613 - Robustify DrawTargetRecording codepaths that create new drawtargets. r=mstange
Badly-behaved consumers of DrawTargetRecording can trigger recording of
draw calls that will fail to allocate required draw targets when the
recording is replayed. This patch tries to guard against this by
detecting these situations at record-time rather than crashing at
replay-time. When such a situation is detected, it will crash (for
content processes, to catch such scenarios) or gracefully fail (for
other processes).

Differential Revision: https://phabricator.services.mozilla.com/D11527

--HG--
extra : moz-landing-system : lando
2018-11-13 10:39:02 +00:00

381 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_DRAWTARGETRECORDING_H_
#define MOZILLA_GFX_DRAWTARGETRECORDING_H_
#include "2D.h"
#include "DrawEventRecorder.h"
namespace mozilla {
namespace gfx {
class DrawTargetRecording : public DrawTarget
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetRecording, override)
DrawTargetRecording(DrawEventRecorder *aRecorder, DrawTarget *aDT, IntSize aSize, bool aHasData = false);
~DrawTargetRecording();
virtual DrawTargetType GetType() const override { return mFinalDT->GetType(); }
virtual BackendType GetBackendType() const override { return BackendType::RECORDING; }
virtual bool IsRecording() const override { return true; }
virtual already_AddRefed<SourceSurface> Snapshot() override;
virtual already_AddRefed<SourceSurface> IntoLuminanceSource(LuminanceType aLuminanceType, float aOpacity) override;
virtual void DetachAllSnapshots() override;
virtual IntSize GetSize() const override { return mSize; }
/* Ensure that the DrawTarget backend has flushed all drawing operations to
* this draw target. This must be called before using the backing surface of
* this draw target outside of GFX 2D code.
*/
virtual void Flush() override { mFinalDT->Flush(); }
virtual void FlushItem(const IntRect &aBounds) override;
/*
* Draw a surface to the draw target. Possibly doing partial drawing or
* applying scaling. No sampling happens outside the source.
*
* aSurface Source surface to draw
* aDest Destination rectangle that this drawing operation should draw to
* aSource Source rectangle in aSurface coordinates, this area of aSurface
* will be stretched to the size of aDest.
* aOptions General draw options that are applied to the operation
* aSurfOptions DrawSurface options that are applied
*/
virtual void DrawSurface(SourceSurface *aSurface,
const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
virtual void DrawDependentSurface(uint64_t aId,
const Rect &aDest,
const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
virtual void DrawFilter(FilterNode *aNode,
const Rect &aSourceRect,
const Point &aDestPoint,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Blend a surface to the draw target with a shadow. The shadow is drawn as a
* gaussian blur using a specified sigma. The shadow is clipped to the size
* of the input surface, so the input surface should contain a transparent
* border the size of the approximate coverage of the blur (3 * aSigma).
* NOTE: This function works in device space!
*
* aSurface Source surface to draw.
* aDest Destination point that this drawing operation should draw to.
* aColor Color of the drawn shadow
* aOffset Offset of the shadow
* aSigma Sigma used for the guassian filter kernel
* aOperator Composition operator used
*/
virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest,
const Color &aColor,
const Point &aOffset,
Float aSigma,
CompositionOp aOperator) override;
/*
* Clear a rectangle on the draw target to transparent black. This will
* respect the clipping region and transform.
*
* aRect Rectangle to clear
*/
virtual void ClearRect(const Rect &aRect) override;
/*
* This is essentially a 'memcpy' between two surfaces. It moves a pixel
* aligned area from the source surface unscaled directly onto the
* drawtarget. This ignores both transform and clip.
*
* aSurface Surface to copy from
* aSourceRect Source rectangle to be copied
* aDest Destination point to copy the surface to
*/
virtual void CopySurface(SourceSurface *aSurface,
const IntRect &aSourceRect,
const IntPoint &aDestination) override;
/*
* Fill a rectangle on the DrawTarget with a certain source pattern.
*
* aRect Rectangle that forms the mask of this filling operation
* aPattern Pattern that forms the source of this filling operation
* aOptions Options that are applied to this operation
*/
virtual void FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Stroke a rectangle on the DrawTarget with a certain source pattern.
*
* aRect Rectangle that forms the mask of this stroking operation
* aPattern Pattern that forms the source of this stroking operation
* aOptions Options that are applied to this operation
*/
virtual void StrokeRect(const Rect &aRect,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Stroke a line on the DrawTarget with a certain source pattern.
*
* aStart Starting point of the line
* aEnd End point of the line
* aPattern Pattern that forms the source of this stroking operation
* aOptions Options that are applied to this operation
*/
virtual void StrokeLine(const Point &aStart,
const Point &aEnd,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Stroke a path on the draw target with a certain source pattern.
*
* aPath Path that is to be stroked
* aPattern Pattern that should be used for the stroke
* aStrokeOptions Stroke options used for this operation
* aOptions Draw options used for this operation
*/
virtual void Stroke(const Path *aPath,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Fill a path on the draw target with a certain source pattern.
*
* aPath Path that is to be filled
* aPattern Pattern that should be used for the fill
* aOptions Draw options used for this operation
*/
virtual void Fill(const Path *aPath,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Fill a series of clyphs on the draw target with a certain source pattern.
*/
virtual void FillGlyphs(ScaledFont *aFont,
const GlyphBuffer &aBuffer,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* This takes a source pattern and a mask, and composites the source pattern
* onto the destination surface using the alpha channel of the mask pattern
* as a mask for the operation.
*
* aSource Source pattern
* aMask Mask pattern
* aOptions Drawing options
*/
virtual void Mask(const Pattern &aSource,
const Pattern &aMask,
const DrawOptions &aOptions = DrawOptions()) override;
virtual void MaskSurface(const Pattern &aSource,
SourceSurface *aMask,
Point aOffset,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Push a clip to the DrawTarget.
*
* aPath The path to clip to
*/
virtual void PushClip(const Path *aPath) override;
/*
* Push an axis-aligned rectangular clip to the DrawTarget. This rectangle
* is specified in user space.
*
* aRect The rect to clip to
*/
virtual void PushClipRect(const Rect &aRect) override;
/* Pop a clip from the DrawTarget. A pop without a corresponding push will
* be ignored.
*/
virtual void PopClip() override;
/**
* Push a 'layer' to the DrawTarget, a layer is a temporary surface that all
* drawing will be redirected to, this is used for example to support group
* opacity or the masking of groups. Clips must be balanced within a layer,
* i.e. between a matching PushLayer/PopLayer pair there must be as many
* PushClip(Rect) calls as there are PopClip calls.
*
* @param aOpaque Whether the layer will be opaque
* @param aOpacity Opacity of the layer
* @param aMask Mask applied to the layer
* @param aMaskTransform Transform applied to the layer mask
* @param aBounds Optional bounds in device space to which the layer is
* limited in size.
* @param aCopyBackground Whether to copy the background into the layer, this
* is only supported when aOpaque is true.
*/
virtual void PushLayer(bool aOpaque, Float aOpacity,
SourceSurface* aMask,
const Matrix& aMaskTransform,
const IntRect& aBounds = IntRect(),
bool aCopyBackground = false) override;
/**
* Push a 'layer' to the DrawTarget, a layer is a temporary surface that all
* drawing will be redirected to, this is used for example to support group
* opacity or the masking of groups. Clips must be balanced within a layer,
* i.e. between a matching PushLayer/PopLayer pair there must be as many
* PushClip(Rect) calls as there are PopClip calls.
*
* @param aOpaque Whether the layer will be opaque
* @param aOpacity Opacity of the layer
* @param aMask Mask applied to the layer
* @param aMaskTransform Transform applied to the layer mask
* @param aBounds Optional bounds in device space to which the layer is
* limited in size.
* @param aCopyBackground Whether to copy the background into the layer, this
* is only supported when aOpaque is true.a
* @param aCompositionOp The CompositionOp to use when blending the layer into
* the destination
*/
virtual void PushLayerWithBlend(bool aOpaque, Float aOpacity,
SourceSurface* aMask,
const Matrix& aMaskTransform,
const IntRect& aBounds = IntRect(),
bool aCopyBackground = false,
CompositionOp aCompositionOp = CompositionOp::OP_OVER) override;
/**
* This balances a call to PushLayer and proceeds to blend the layer back
* onto the background. This blend will blend the temporary surface back
* onto the target in device space using POINT sampling and operator over.
*/
virtual void PopLayer() override;
/*
* Create a SourceSurface optimized for use with this DrawTarget from
* existing bitmap data in memory.
*
* The SourceSurface does not take ownership of aData, and may be freed at any time.
*/
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat) const override;
/*
* Create a SourceSurface optimized for use with this DrawTarget from
* an arbitrary other SourceSurface. This may return aSourceSurface or some
* other existing surface.
*/
virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const override;
/*
* Create a SourceSurface for a type of NativeSurface. This may fail if the
* draw target does not know how to deal with the type of NativeSurface passed
* in.
*/
virtual already_AddRefed<SourceSurface>
CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const override;
/*
* Create a DrawTarget whose snapshot is optimized for use with this DrawTarget.
*/
virtual already_AddRefed<DrawTarget>
CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const override;
bool CanCreateSimilarDrawTarget(const IntSize& aSize,
SurfaceFormat aFormat) const override;
/**
* Create a similar DrawTarget whose requested size may be clipped based
* on this DrawTarget's rect transformed to the new target's space.
*/
virtual RefPtr<DrawTarget> CreateClippedDrawTarget(const IntSize& aMaxSize,
const Matrix& aTransform,
SurfaceFormat aFormat) const override;
/*
* Create a path builder with the specified fillmode.
*
* We need the fill mode up front because of Direct2D.
* ID2D1SimplifiedGeometrySink requires the fill mode
* to be set before calling BeginFigure().
*/
virtual already_AddRefed<PathBuilder> CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const override;
/*
* Create a GradientStops object that holds information about a set of
* gradient stops, this object is required for linear or radial gradient
* patterns to represent the color stops in the gradient.
*
* aStops An array of gradient stops
* aNumStops Number of stops in the array aStops
* aExtendNone This describes how to extend the stop color outside of the
* gradient area.
*/
virtual already_AddRefed<GradientStops>
CreateGradientStops(GradientStop *aStops,
uint32_t aNumStops,
ExtendMode aExtendMode = ExtendMode::CLAMP) const override;
virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) override;
/*
* Set a transform on the surface, this transform is applied at drawing time
* to both the mask and source of the operation.
*/
virtual void SetTransform(const Matrix &aTransform) override;
/* Tries to get a native surface for a DrawTarget, this may fail if the
* draw target cannot convert to this surface type.
*/
virtual void *GetNativeSurface(NativeSurfaceType aType) override { return mFinalDT->GetNativeSurface(aType); }
virtual bool IsCurrentGroupOpaque() override {
return mFinalDT->IsCurrentGroupOpaque();
}
private:
/**
* Used for creating a DrawTargetRecording for a CreateSimilarDrawTarget call.
*
* @param aDT DrawTargetRecording on which CreateSimilarDrawTarget was called
* @param aSize size of the the similar DrawTarget
* @param aFormat format of the similar DrawTarget
*/
DrawTargetRecording(const DrawTargetRecording *aDT,
IntSize aSize, SurfaceFormat aFormat);
Path *GetPathForPathRecording(const Path *aPath) const;
already_AddRefed<PathRecording> EnsurePathStored(const Path *aPath);
void EnsurePatternDependenciesStored(const Pattern &aPattern);
RefPtr<DrawEventRecorderPrivate> mRecorder;
RefPtr<DrawTarget> mFinalDT;
IntSize mSize;
};
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_GFX_DRAWTARGETRECORDING_H_ */