gecko-dev/gfx/2d/JobScheduler_posix.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

144 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WIN32
#ifndef MOZILLA_GFX_TASKSCHEDULER_POSIX_H_
#define MOZILLA_GFX_TASKSCHEDULER_POSIX_H_
#include <string>
#include <vector>
#include <list>
#include <pthread.h>
#include <stdint.h>
#include <stdio.h>
#include "mozilla/RefPtr.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/gfx/CriticalSection.h"
#include "mozilla/RefCounted.h"
namespace mozilla {
namespace gfx {
class Job;
class PosixCondVar;
class WorkerThread;
// posix platforms only!
class PosixCondVar {
public:
PosixCondVar() {
DebugOnly<int> err = pthread_cond_init(&mCond, nullptr);
MOZ_ASSERT(!err);
}
~PosixCondVar() {
DebugOnly<int> err = pthread_cond_destroy(&mCond);
MOZ_ASSERT(!err);
}
void Wait(CriticalSection* aMutex) {
DebugOnly<int> err = pthread_cond_wait(&mCond, &aMutex->mMutex);
MOZ_ASSERT(!err);
}
void Broadcast() {
DebugOnly<int> err = pthread_cond_broadcast(&mCond);
MOZ_ASSERT(!err);
}
protected:
pthread_cond_t mCond;
};
/// A simple and naive multithreaded task queue
///
/// The public interface of this class must remain identical to its equivalent
/// in JobScheduler_win32.h
class MultiThreadedJobQueue {
public:
enum AccessType {
BLOCKING,
NON_BLOCKING
};
// Producer thread
MultiThreadedJobQueue();
// Producer thread
~MultiThreadedJobQueue();
// Worker threads
bool WaitForJob(Job*& aOutJob);
// Any thread
bool PopJob(Job*& aOutJob, AccessType aAccess);
// Any threads
void SubmitJob(Job* aJob);
// Producer thread
void ShutDown();
// Any thread
size_t NumJobs();
// Any thread
bool IsEmpty();
// Producer thread
void RegisterThread();
// Worker threads
void UnregisterThread();
protected:
std::list<Job*> mJobs;
CriticalSection mMutex;
PosixCondVar mAvailableCondvar;
PosixCondVar mShutdownCondvar;
int32_t mThreadsCount;
bool mShuttingDown;
friend class WorkerThread;
};
/// An object that a thread can synchronously wait on.
/// Usually set by a SetEventJob.
class EventObject : public external::AtomicRefCounted<EventObject>
{
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(EventObject)
EventObject();
~EventObject();
/// Synchronously wait until the event is set.
void Wait();
/// Return true if the event is set, without blocking.
bool Peak();
/// Set the event.
void Set();
protected:
CriticalSection mMutex;
PosixCondVar mCond;
bool mIsSet;
};
} // namespace
} // namespace
#include "JobScheduler.h"
#endif
#endif