gecko-dev/dom/canvas/WebGLContextVertexArray.cpp
Nathan Froyd 01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00

106 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "GLContext.h"
#include "WebGLBuffer.h"
#include "WebGLVertexArray.h"
#include "WebGLVertexAttribData.h"
namespace mozilla {
void
WebGLContext::BindVertexArray(WebGLVertexArray* array)
{
if (IsContextLost())
return;
if (!ValidateObjectAllowDeletedOrNull("bindVertexArrayObject", array))
return;
if (array && array->IsDeleted()) {
/* http://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt
* BindVertexArrayOES fails and an INVALID_OPERATION error is
* generated if array is not a name returned from a previous call to
* GenVertexArraysOES, or if such a name has since been deleted with
* DeleteVertexArraysOES
*/
ErrorInvalidOperation("bindVertexArray: can't bind a deleted array!");
return;
}
InvalidateBufferFetching();
MakeContextCurrent();
if (array == nullptr) {
array = mDefaultVertexArray;
}
array->BindVertexArray();
MOZ_ASSERT(mBoundVertexArray == array);
}
already_AddRefed<WebGLVertexArray>
WebGLContext::CreateVertexArray()
{
if (IsContextLost())
return nullptr;
RefPtr<WebGLVertexArray> globj = CreateVertexArrayImpl();
MakeContextCurrent();
globj->GenVertexArray();
return globj.forget();
}
WebGLVertexArray*
WebGLContext::CreateVertexArrayImpl()
{
return WebGLVertexArray::Create(this);
}
void
WebGLContext::DeleteVertexArray(WebGLVertexArray* array)
{
if (IsContextLost())
return;
if (array == nullptr)
return;
if (array->IsDeleted())
return;
if (mBoundVertexArray == array)
BindVertexArray(static_cast<WebGLVertexArray*>(nullptr));
array->RequestDelete();
}
bool
WebGLContext::IsVertexArray(WebGLVertexArray* array)
{
if (IsContextLost())
return false;
if (!array)
return false;
if (!ValidateObjectAllowDeleted("isVertexArray", array))
return false;
if (array->IsDeleted())
return false;
MakeContextCurrent();
return array->IsVertexArray();
}
} // namespace mozilla