gecko-dev/image/StreamingLexer.h
Emilio Cobos Álvarez fffb25b74f Bug 1465585: Switch from mozilla::Move to std::move. r=froydnj
This was done automatically replacing:

  s/mozilla::Move/std::move/
  s/ Move(/ std::move(/
  s/(Move(/(std::move(/

Removing the 'using mozilla::Move;' lines.

And then with a few manual fixups, see the bug for the split series..

MozReview-Commit-ID: Jxze3adipUh
2018-06-01 10:45:27 +02:00

809 lines
32 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* StreamingLexer is a lexing framework designed to make it simple to write
* image decoders without worrying about the details of how the data is arriving
* from the network.
*/
#ifndef mozilla_image_StreamingLexer_h
#define mozilla_image_StreamingLexer_h
#include <algorithm>
#include <cstdint>
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "mozilla/Move.h"
#include "mozilla/Variant.h"
#include "mozilla/Vector.h"
#include "SourceBuffer.h"
namespace mozilla {
namespace image {
/// Buffering behaviors for StreamingLexer transitions.
enum class BufferingStrategy
{
BUFFERED, // Data will be buffered and processed in one chunk.
UNBUFFERED // Data will be processed as it arrives, in multiple chunks.
};
/// Control flow behaviors for StreamingLexer transitions.
enum class ControlFlowStrategy
{
CONTINUE, // If there's enough data, proceed to the next state immediately.
YIELD // Yield to the caller before proceeding to the next state.
};
/// Possible terminal states for the lexer.
enum class TerminalState
{
SUCCESS,
FAILURE
};
/// Possible yield reasons for the lexer.
enum class Yield
{
NEED_MORE_DATA, // The lexer cannot continue without more data.
OUTPUT_AVAILABLE // There is output available for the caller to consume.
};
/// The result of a call to StreamingLexer::Lex().
typedef Variant<TerminalState, Yield> LexerResult;
/**
* LexerTransition is a type used to give commands to the lexing framework.
* Code that uses StreamingLexer can create LexerTransition values using the
* static methods on Transition, and then return them to the lexing framework
* for execution.
*/
template <typename State>
class LexerTransition
{
public:
// This is implicit so that Terminate{Success,Failure}() can return a
// TerminalState and have it implicitly converted to a
// LexerTransition<State>, which avoids the need for a "<State>"
// qualification to the Terminate{Success,Failure}() callsite.
MOZ_IMPLICIT LexerTransition(TerminalState aFinalState)
: mNextState(aFinalState)
{}
bool NextStateIsTerminal() const
{
return mNextState.template is<TerminalState>();
}
TerminalState NextStateAsTerminal() const
{
return mNextState.template as<TerminalState>();
}
State NextState() const
{
return mNextState.template as<NonTerminalState>().mState;
}
State UnbufferedState() const
{
return *mNextState.template as<NonTerminalState>().mUnbufferedState;
}
size_t Size() const
{
return mNextState.template as<NonTerminalState>().mSize;
}
BufferingStrategy Buffering() const
{
return mNextState.template as<NonTerminalState>().mBufferingStrategy;
}
ControlFlowStrategy ControlFlow() const
{
return mNextState.template as<NonTerminalState>().mControlFlowStrategy;
}
private:
friend struct Transition;
LexerTransition(State aNextState,
const Maybe<State>& aUnbufferedState,
size_t aSize,
BufferingStrategy aBufferingStrategy,
ControlFlowStrategy aControlFlowStrategy)
: mNextState(NonTerminalState(aNextState, aUnbufferedState, aSize,
aBufferingStrategy, aControlFlowStrategy))
{}
struct NonTerminalState
{
State mState;
Maybe<State> mUnbufferedState;
size_t mSize;
BufferingStrategy mBufferingStrategy;
ControlFlowStrategy mControlFlowStrategy;
NonTerminalState(State aState,
const Maybe<State>& aUnbufferedState,
size_t aSize,
BufferingStrategy aBufferingStrategy,
ControlFlowStrategy aControlFlowStrategy)
: mState(aState)
, mUnbufferedState(aUnbufferedState)
, mSize(aSize)
, mBufferingStrategy(aBufferingStrategy)
, mControlFlowStrategy(aControlFlowStrategy)
{
MOZ_ASSERT_IF(mBufferingStrategy == BufferingStrategy::UNBUFFERED,
mUnbufferedState);
MOZ_ASSERT_IF(mUnbufferedState,
mBufferingStrategy == BufferingStrategy::UNBUFFERED);
}
};
Variant<NonTerminalState, TerminalState> mNextState;
};
struct Transition
{
/// Transition to @aNextState, buffering @aSize bytes of data.
template <typename State>
static LexerTransition<State>
To(const State& aNextState, size_t aSize)
{
return LexerTransition<State>(aNextState, Nothing(), aSize,
BufferingStrategy::BUFFERED,
ControlFlowStrategy::CONTINUE);
}
/// Yield to the caller, transitioning to @aNextState when Lex() is next
/// invoked. The same data that was delivered for the current state will be
/// delivered again.
template <typename State>
static LexerTransition<State>
ToAfterYield(const State& aNextState)
{
return LexerTransition<State>(aNextState, Nothing(), 0,
BufferingStrategy::BUFFERED,
ControlFlowStrategy::YIELD);
}
/**
* Transition to @aNextState via @aUnbufferedState, reading @aSize bytes of
* data unbuffered.
*
* The unbuffered data will be delivered in state @aUnbufferedState, which may
* be invoked repeatedly until all @aSize bytes have been delivered. Then,
* @aNextState will be invoked with no data. No state transitions are allowed
* from @aUnbufferedState except for transitions to a terminal state, so
* @aNextState will always be reached unless lexing terminates early.
*/
template <typename State>
static LexerTransition<State>
ToUnbuffered(const State& aNextState,
const State& aUnbufferedState,
size_t aSize)
{
return LexerTransition<State>(aNextState, Some(aUnbufferedState), aSize,
BufferingStrategy::UNBUFFERED,
ControlFlowStrategy::CONTINUE);
}
/**
* Continue receiving unbuffered data. @aUnbufferedState should be the same
* state as the @aUnbufferedState specified in the preceding call to
* ToUnbuffered().
*
* This should be used during an unbuffered read initiated by ToUnbuffered().
*/
template <typename State>
static LexerTransition<State>
ContinueUnbuffered(const State& aUnbufferedState)
{
return LexerTransition<State>(aUnbufferedState, Nothing(), 0,
BufferingStrategy::BUFFERED,
ControlFlowStrategy::CONTINUE);
}
/**
* Continue receiving unbuffered data. @aUnbufferedState should be the same
* state as the @aUnbufferedState specified in the preceding call to
* ToUnbuffered(). @aSize indicates the amount of data that has already been
* consumed; the next state will receive the same data that was delivered to
* the current state, without the first @aSize bytes.
*
* This should be used during an unbuffered read initiated by ToUnbuffered().
*/
template <typename State>
static LexerTransition<State>
ContinueUnbufferedAfterYield(const State& aUnbufferedState, size_t aSize)
{
return LexerTransition<State>(aUnbufferedState, Nothing(), aSize,
BufferingStrategy::BUFFERED,
ControlFlowStrategy::YIELD);
}
/**
* Terminate lexing, ending up in terminal state SUCCESS. (The implicit
* LexerTransition constructor will convert the result to a LexerTransition
* as needed.)
*
* No more data will be delivered after this function is used.
*/
static TerminalState
TerminateSuccess()
{
return TerminalState::SUCCESS;
}
/**
* Terminate lexing, ending up in terminal state FAILURE. (The implicit
* LexerTransition constructor will convert the result to a LexerTransition
* as needed.)
*
* No more data will be delivered after this function is used.
*/
static TerminalState
TerminateFailure()
{
return TerminalState::FAILURE;
}
private:
Transition();
};
/**
* StreamingLexer is a lexing framework designed to make it simple to write
* image decoders without worrying about the details of how the data is arriving
* from the network.
*
* To use StreamingLexer:
*
* - Create a State type. This should be an |enum class| listing all of the
* states that you can be in while lexing the image format you're trying to
* read.
*
* - Add an instance of StreamingLexer<State> to your decoder class. Initialize
* it with a Transition::To() the state that you want to start lexing in, and
* a Transition::To() the state you'd like to use to handle truncated data.
*
* - In your decoder's DoDecode() method, call Lex(), passing in the input
* data and length that are passed to DoDecode(). You also need to pass
* a lambda which dispatches to lexing code for each state based on the State
* value that's passed in. The lambda generally should just continue a
* |switch| statement that calls different methods for each State value. Each
* method should return a LexerTransition<State>, which the lambda should
* return in turn.
*
* - Write the methods that actually implement lexing for your image format.
* These methods should return either Transition::To(), to move on to another
* state, or Transition::Terminate{Success,Failure}(), if lexing has
* terminated in either success or failure. (There are also additional
* transitions for unbuffered reads; see below.)
*
* That's the basics. The StreamingLexer will track your position in the input
* and buffer enough data so that your lexing methods can process everything in
* one pass. Lex() returns Yield::NEED_MORE_DATA if more data is needed, in
* which case you should just return from DoDecode(). If lexing reaches a
* terminal state, Lex() returns TerminalState::SUCCESS or
* TerminalState::FAILURE, and you can check which one to determine if lexing
* succeeded or failed and do any necessary cleanup.
*
* Sometimes, the input data is truncated. StreamingLexer will notify you when
* this happens by invoking the truncated data state you passed to the
* constructor. At this point you can attempt to recover and return
* TerminalState::SUCCESS or TerminalState::FAILURE, depending on whether you
* were successful. Note that you can't return anything other than a terminal
* state in this situation, since there's no more data to read. For the same
* reason, your truncated data state shouldn't require any data. (That is, the
* @aSize argument you pass to Transition::To() must be zero.) Violating these
* requirements will trigger assertions and an immediate transition to
* TerminalState::FAILURE.
*
* Some lexers may want to *avoid* buffering in some cases, and just process the
* data as it comes in. This is useful if, for example, you just want to skip
* over a large section of data; there's no point in buffering data you're just
* going to ignore.
*
* You can begin an unbuffered read with Transition::ToUnbuffered(). This works
* a little differently than Transition::To() in that you specify *two* states.
* The @aUnbufferedState argument specifies a state that will be called
* repeatedly with unbuffered data, as soon as it arrives. The implementation
* for that state should return either a transition to a terminal state, or a
* Transition::ContinueUnbuffered() to the same @aUnbufferedState. (From a
* technical perspective, it's not necessary to specify the state again, but
* it's helpful to human readers.) Once the amount of data requested in the
* original call to Transition::ToUnbuffered() has been delivered, Lex() will
* transition to the @aNextState state specified via Transition::ToUnbuffered().
* That state will be invoked with *no* data; it's just called to signal that
* the unbuffered read is over.
*
* It's sometimes useful for a lexer to provide incremental results, rather
* than simply running to completion and presenting all its output at once. For
* example, when decoding animated images, it may be useful to produce each
* frame incrementally. StreamingLexer supports this by allowing a lexer to
* yield.
*
* To yield back to the caller, a state implementation can simply return
* Transition::ToAfterYield(). ToAfterYield()'s @aNextState argument specifies
* the next state that the lexer should transition to, just like when using
* Transition::To(), but there are two differences. One is that Lex() will
* return to the caller before processing any more data when it encounters a
* yield transition. This provides an opportunity for the caller to interact with the
* lexer's intermediate results. The second difference is that @aNextState
* will be called with *the same data as the state that you returned
* Transition::ToAfterYield() from*. This allows a lexer to partially consume
* the data, return intermediate results, and then finish consuming the data
* when @aNextState is called.
*
* It's also possible to yield during an unbuffered read. Just return a
* Transition::ContinueUnbufferedAfterYield(). Just like with
* Transition::ContinueUnbuffered(), the @aUnbufferedState must be the same as
* the one originally passed to Transition::ToUnbuffered(). The second argument,
* @aSize, specifies the amount of data that the lexer has already consumed.
* When @aUnbufferedState is next invoked, it will get the same data that it
* received previously, except that the first @aSize bytes will be excluded.
* This makes it easy to consume unbuffered data incrementally.
*
* XXX(seth): We should be able to get of the |State| stuff totally once bug
* 1198451 lands, since we can then just return a function representing the next
* state directly.
*/
template <typename State, size_t InlineBufferSize = 16>
class StreamingLexer
{
public:
StreamingLexer(const LexerTransition<State>& aStartState,
const LexerTransition<State>& aTruncatedState)
: mTransition(TerminalState::FAILURE)
, mTruncatedTransition(aTruncatedState)
{
if (!aStartState.NextStateIsTerminal() &&
aStartState.ControlFlow() == ControlFlowStrategy::YIELD) {
// Allowing a StreamingLexer to start in a yield state doesn't make sense
// semantically (since yield states are supposed to deliver the same data
// as previous states, and there's no previous state here), but more
// importantly, it's necessary to advance a SourceBufferIterator at least
// once before you can read from it, and adding the necessary checks to
// Lex() to avoid that issue has the potential to mask real bugs. So
// instead, it's better to forbid starting in a yield state.
MOZ_ASSERT_UNREACHABLE("Starting in a yield state");
return;
}
if (!aTruncatedState.NextStateIsTerminal() &&
(aTruncatedState.ControlFlow() == ControlFlowStrategy::YIELD ||
aTruncatedState.Buffering() == BufferingStrategy::UNBUFFERED ||
aTruncatedState.Size() != 0)) {
// The truncated state can't receive any data because, by definition,
// there is no more data to receive. That means that yielding or an
// unbuffered read would not make sense, and that the state must require
// zero bytes.
MOZ_ASSERT_UNREACHABLE("Truncated state makes no sense");
return;
}
SetTransition(aStartState);
}
/**
* From the given SourceBufferIterator, aIterator, create a new iterator at
* the same position, with the given read limit, aReadLimit. The read limit
* applies after adjusting for the position. If the given iterator has been
* advanced, but required buffering inside StreamingLexer, the position
* of the cloned iterator will be at the beginning of buffered data; this
* should match the perspective of the caller.
*/
Maybe<SourceBufferIterator> Clone(SourceBufferIterator& aIterator,
size_t aReadLimit) const
{
// In order to advance to the current position of the iterator from the
// perspective of the caller, we need to take into account if we are
// buffering data.
size_t pos = aIterator.Position();
if (!mBuffer.empty()) {
pos += aIterator.Length();
MOZ_ASSERT(pos > mBuffer.length());
pos -= mBuffer.length();
}
size_t readLimit = aReadLimit;
if (aReadLimit != SIZE_MAX) {
readLimit += pos;
}
SourceBufferIterator other = aIterator.Owner()->Iterator(readLimit);
// Since the current iterator has already advanced to this point, we
// know that the state can only be READY or COMPLETE. That does not mean
// everything is stored in a single chunk, and may require multiple Advance
// calls to get where we want to be.
SourceBufferIterator::State state;
do {
state = other.Advance(pos);
if (state != SourceBufferIterator::READY) {
// The only way we should fail to advance over data we already seen is
// if we hit an error while inserting data into the buffer. This will
// cause an early exit.
MOZ_ASSERT(NS_FAILED(other.CompletionStatus()));
return Nothing();
}
MOZ_ASSERT(pos >= other.Length());
pos -= other.Length();
} while (pos > 0);
// Force the data pointer to be where we expect it to be.
state = other.Advance(0);
if (state != SourceBufferIterator::READY) {
// The current position could be the end of the buffer, in which case
// there is no point cloning with no more data to read.
MOZ_ASSERT(state == SourceBufferIterator::COMPLETE);
return Nothing();
}
return Some(std::move(other));
}
template <typename Func>
LexerResult Lex(SourceBufferIterator& aIterator,
IResumable* aOnResume,
Func aFunc)
{
if (mTransition.NextStateIsTerminal()) {
// We've already reached a terminal state. We never deliver any more data
// in this case; just return the terminal state again immediately.
return LexerResult(mTransition.NextStateAsTerminal());
}
Maybe<LexerResult> result;
// If the lexer requested a yield last time, we deliver the same data again
// before we read anything else from |aIterator|. Note that although to the
// callers of Lex(), Yield::NEED_MORE_DATA is just another type of yield,
// internally they're different in that we don't redeliver the same data in
// the Yield::NEED_MORE_DATA case, and |mYieldingToState| is not set. This
// means that for Yield::NEED_MORE_DATA, we go directly to the loop below.
if (mYieldingToState) {
result = mTransition.Buffering() == BufferingStrategy::UNBUFFERED
? UnbufferedReadAfterYield(aIterator, aFunc)
: BufferedReadAfterYield(aIterator, aFunc);
}
while (!result) {
MOZ_ASSERT_IF(mTransition.Buffering() == BufferingStrategy::UNBUFFERED,
mUnbufferedState);
// Figure out how much we need to read.
const size_t toRead = mTransition.Buffering() == BufferingStrategy::UNBUFFERED
? mUnbufferedState->mBytesRemaining
: mTransition.Size() - mBuffer.length();
// Attempt to advance the iterator by |toRead| bytes.
switch (aIterator.AdvanceOrScheduleResume(toRead, aOnResume)) {
case SourceBufferIterator::WAITING:
// We can't continue because the rest of the data hasn't arrived from
// the network yet. We don't have to do anything special; the
// SourceBufferIterator will ensure that |aOnResume| gets called when
// more data is available.
result = Some(LexerResult(Yield::NEED_MORE_DATA));
break;
case SourceBufferIterator::COMPLETE:
// The data is truncated; if not, the lexer would've reached a
// terminal state by now. We only get to
// SourceBufferIterator::COMPLETE after every byte of data has been
// delivered to the lexer.
result = Truncated(aIterator, aFunc);
break;
case SourceBufferIterator::READY:
// Process the new data that became available.
MOZ_ASSERT(aIterator.Data());
result = mTransition.Buffering() == BufferingStrategy::UNBUFFERED
? UnbufferedRead(aIterator, aFunc)
: BufferedRead(aIterator, aFunc);
break;
default:
MOZ_ASSERT_UNREACHABLE("Unknown SourceBufferIterator state");
result = SetTransition(Transition::TerminateFailure());
}
};
return *result;
}
private:
template <typename Func>
Maybe<LexerResult> UnbufferedRead(SourceBufferIterator& aIterator, Func aFunc)
{
MOZ_ASSERT(mTransition.Buffering() == BufferingStrategy::UNBUFFERED);
MOZ_ASSERT(mUnbufferedState);
MOZ_ASSERT(!mYieldingToState);
MOZ_ASSERT(mBuffer.empty(),
"Buffered read at the same time as unbuffered read?");
MOZ_ASSERT(aIterator.Length() <= mUnbufferedState->mBytesRemaining,
"Read too much data during unbuffered read?");
MOZ_ASSERT(mUnbufferedState->mBytesConsumedInCurrentChunk == 0,
"Already consumed data in the current chunk, but not yielding?");
if (mUnbufferedState->mBytesRemaining == 0) {
// We're done with the unbuffered read, so transition to the next state.
return SetTransition(aFunc(mTransition.NextState(), nullptr, 0));
}
return ContinueUnbufferedRead(aIterator.Data(), aIterator.Length(),
aIterator.Length(), aFunc);
}
template <typename Func>
Maybe<LexerResult> UnbufferedReadAfterYield(SourceBufferIterator& aIterator, Func aFunc)
{
MOZ_ASSERT(mTransition.Buffering() == BufferingStrategy::UNBUFFERED);
MOZ_ASSERT(mUnbufferedState);
MOZ_ASSERT(mYieldingToState);
MOZ_ASSERT(mBuffer.empty(),
"Buffered read at the same time as unbuffered read?");
MOZ_ASSERT(aIterator.Length() <= mUnbufferedState->mBytesRemaining,
"Read too much data during unbuffered read?");
MOZ_ASSERT(mUnbufferedState->mBytesConsumedInCurrentChunk <= aIterator.Length(),
"Consumed more data than the current chunk holds?");
MOZ_ASSERT(mTransition.UnbufferedState() == *mYieldingToState);
mYieldingToState = Nothing();
if (mUnbufferedState->mBytesRemaining == 0) {
// We're done with the unbuffered read, so transition to the next state.
return SetTransition(aFunc(mTransition.NextState(), nullptr, 0));
}
// Since we've yielded, we may have already consumed some data in this
// chunk. Make the necessary adjustments. (Note that the std::min call is
// just belt-and-suspenders to keep this code memory safe even if there's
// a bug somewhere.)
const size_t toSkip =
std::min(mUnbufferedState->mBytesConsumedInCurrentChunk, aIterator.Length());
const char* data = aIterator.Data() + toSkip;
const size_t length = aIterator.Length() - toSkip;
// If |length| is zero, we've hit the end of the current chunk. This only
// happens if we yield right at the end of a chunk. Rather than call |aFunc|
// with a |length| of zero bytes (which seems potentially surprising to
// decoder authors), we go ahead and read more data.
if (length == 0) {
return FinishCurrentChunkOfUnbufferedRead(aIterator.Length());
}
return ContinueUnbufferedRead(data, length, aIterator.Length(), aFunc);
}
template <typename Func>
Maybe<LexerResult> ContinueUnbufferedRead(const char* aData,
size_t aLength,
size_t aChunkLength,
Func aFunc)
{
// Call aFunc with the unbuffered state to indicate that we're in the
// middle of an unbuffered read. We enforce that any state transition
// passed back to us is either a terminal state or takes us back to the
// unbuffered state.
LexerTransition<State> unbufferedTransition =
aFunc(mTransition.UnbufferedState(), aData, aLength);
// If we reached a terminal state, we're done.
if (unbufferedTransition.NextStateIsTerminal()) {
return SetTransition(unbufferedTransition);
}
MOZ_ASSERT(mTransition.UnbufferedState() ==
unbufferedTransition.NextState());
// Perform bookkeeping.
if (unbufferedTransition.ControlFlow() == ControlFlowStrategy::YIELD) {
mUnbufferedState->mBytesConsumedInCurrentChunk += unbufferedTransition.Size();
return SetTransition(unbufferedTransition);
}
MOZ_ASSERT(unbufferedTransition.Size() == 0);
return FinishCurrentChunkOfUnbufferedRead(aChunkLength);
}
Maybe<LexerResult> FinishCurrentChunkOfUnbufferedRead(size_t aChunkLength)
{
// We've finished an unbuffered read of a chunk of length |aChunkLength|, so
// update |myBytesRemaining| to reflect that we're |aChunkLength| closer to
// the end of the unbuffered read. (The std::min call is just
// belt-and-suspenders to keep this code memory safe even if there's a bug
// somewhere.)
mUnbufferedState->mBytesRemaining -=
std::min(mUnbufferedState->mBytesRemaining, aChunkLength);
// Since we're moving on to a new chunk, we can forget about the count of
// bytes consumed by yielding in the current chunk.
mUnbufferedState->mBytesConsumedInCurrentChunk = 0;
return Nothing(); // Keep processing.
}
template <typename Func>
Maybe<LexerResult> BufferedRead(SourceBufferIterator& aIterator, Func aFunc)
{
MOZ_ASSERT(mTransition.Buffering() == BufferingStrategy::BUFFERED);
MOZ_ASSERT(!mYieldingToState);
MOZ_ASSERT(!mUnbufferedState,
"Buffered read at the same time as unbuffered read?");
MOZ_ASSERT(mBuffer.length() < mTransition.Size() ||
(mBuffer.length() == 0 && mTransition.Size() == 0),
"Buffered more than we needed?");
// If we have all the data, we don't actually need to buffer anything.
if (mBuffer.empty() && aIterator.Length() == mTransition.Size()) {
return SetTransition(aFunc(mTransition.NextState(),
aIterator.Data(),
aIterator.Length()));
}
// We do need to buffer, so make sure the buffer has enough capacity. We
// deliberately wait until we know for sure we need to buffer to call
// reserve() since it could require memory allocation.
if (!mBuffer.reserve(mTransition.Size())) {
return SetTransition(Transition::TerminateFailure());
}
// Append the new data we just got to the buffer.
if (!mBuffer.append(aIterator.Data(), aIterator.Length())) {
return SetTransition(Transition::TerminateFailure());
}
if (mBuffer.length() != mTransition.Size()) {
return Nothing(); // Keep processing.
}
// We've buffered everything, so transition to the next state.
return SetTransition(aFunc(mTransition.NextState(),
mBuffer.begin(),
mBuffer.length()));
}
template <typename Func>
Maybe<LexerResult> BufferedReadAfterYield(SourceBufferIterator& aIterator,
Func aFunc)
{
MOZ_ASSERT(mTransition.Buffering() == BufferingStrategy::BUFFERED);
MOZ_ASSERT(mYieldingToState);
MOZ_ASSERT(!mUnbufferedState,
"Buffered read at the same time as unbuffered read?");
MOZ_ASSERT(mBuffer.length() <= mTransition.Size(),
"Buffered more than we needed?");
State nextState = std::move(*mYieldingToState);
// After a yield, we need to take the same data that we delivered to the
// last state, and deliver it again to the new state. We know that this is
// happening right at a state transition, and that the last state was a
// buffered read, so there are two cases:
// 1. We got the data from the SourceBufferIterator directly.
if (mBuffer.empty() && aIterator.Length() == mTransition.Size()) {
return SetTransition(aFunc(nextState,
aIterator.Data(),
aIterator.Length()));
}
// 2. We got the data from the buffer.
if (mBuffer.length() == mTransition.Size()) {
return SetTransition(aFunc(nextState,
mBuffer.begin(),
mBuffer.length()));
}
// Anything else indicates a bug.
MOZ_ASSERT_UNREACHABLE("Unexpected state encountered during yield");
return SetTransition(Transition::TerminateFailure());
}
template <typename Func>
Maybe<LexerResult> Truncated(SourceBufferIterator& aIterator,
Func aFunc)
{
// The data is truncated. Let the lexer clean up and decide which terminal
// state we should end up in.
LexerTransition<State> transition
= mTruncatedTransition.NextStateIsTerminal()
? mTruncatedTransition
: aFunc(mTruncatedTransition.NextState(), nullptr, 0);
if (!transition.NextStateIsTerminal()) {
MOZ_ASSERT_UNREACHABLE("Truncated state didn't lead to terminal state?");
return SetTransition(Transition::TerminateFailure());
}
// If the SourceBuffer was completed with a failing state, we end in
// TerminalState::FAILURE no matter what. This only happens in exceptional
// situations like SourceBuffer itself encountering a failure due to OOM.
if (NS_FAILED(aIterator.CompletionStatus())) {
return SetTransition(Transition::TerminateFailure());
}
return SetTransition(transition);
}
Maybe<LexerResult> SetTransition(const LexerTransition<State>& aTransition)
{
// There should be no transitions while we're buffering for a buffered read
// unless they're to terminal states. (The terminal state transitions would
// generally be triggered by error handling code.)
MOZ_ASSERT_IF(!mBuffer.empty(),
aTransition.NextStateIsTerminal() ||
mBuffer.length() == mTransition.Size());
// Similarly, the only transitions allowed in the middle of an unbuffered
// read are to a terminal state, or a yield to the same state. Otherwise, we
// should remain in the same state until the unbuffered read completes.
MOZ_ASSERT_IF(mUnbufferedState,
aTransition.NextStateIsTerminal() ||
(aTransition.ControlFlow() == ControlFlowStrategy::YIELD &&
aTransition.NextState() == mTransition.UnbufferedState()) ||
mUnbufferedState->mBytesRemaining == 0);
// If this transition is a yield, save the next state and return. We'll
// handle the rest when Lex() gets called again.
if (!aTransition.NextStateIsTerminal() &&
aTransition.ControlFlow() == ControlFlowStrategy::YIELD) {
mYieldingToState = Some(aTransition.NextState());
return Some(LexerResult(Yield::OUTPUT_AVAILABLE));
}
// Update our transition.
mTransition = aTransition;
// Get rid of anything left over from the previous state.
mBuffer.clear();
mYieldingToState = Nothing();
mUnbufferedState = Nothing();
// If we reached a terminal state, let the caller know.
if (mTransition.NextStateIsTerminal()) {
return Some(LexerResult(mTransition.NextStateAsTerminal()));
}
// If we're entering an unbuffered state, record how long we'll stay in it.
if (mTransition.Buffering() == BufferingStrategy::UNBUFFERED) {
mUnbufferedState.emplace(mTransition.Size());
}
return Nothing(); // Keep processing.
}
// State that tracks our position within an unbuffered read.
struct UnbufferedState
{
explicit UnbufferedState(size_t aBytesRemaining)
: mBytesRemaining(aBytesRemaining)
, mBytesConsumedInCurrentChunk(0)
{ }
size_t mBytesRemaining;
size_t mBytesConsumedInCurrentChunk;
};
Vector<char, InlineBufferSize> mBuffer;
LexerTransition<State> mTransition;
const LexerTransition<State> mTruncatedTransition;
Maybe<State> mYieldingToState;
Maybe<UnbufferedState> mUnbufferedState;
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_StreamingLexer_h