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https://github.com/mozilla/gecko-dev.git
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169 lines
4.9 KiB
C++
169 lines
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_ASYNCCANVASRENDERER_H_
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#define MOZILLA_LAYERS_ASYNCCANVASRENDERER_H_
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#include "LayersTypes.h"
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/Mutex.h"
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#include "nsCOMPtr.h" // for nsCOMPtr
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class nsICanvasRenderingContextInternal;
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class nsIInputStream;
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class nsIThread;
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namespace mozilla {
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namespace gfx {
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class DataSourceSurface;
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}
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namespace gl {
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class GLContext;
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}
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namespace dom {
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class HTMLCanvasElement;
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}
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namespace layers {
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class CanvasClient;
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class TextureClient;
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/**
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* Since HTMLCanvasElement and OffscreenCanvas are not thread-safe, we create
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* AsyncCanvasRenderer which is thread-safe wrapper object for communicating
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* among main, worker and ImageBridgeChild threads.
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*
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* Each HTMLCanvasElement object is responsible for creating
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* AsyncCanvasRenderer object. Once Canvas is transfered to worker,
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* OffscreenCanvas will keep reference pointer of this object.
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*
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* Sometimes main thread needs AsyncCanvasRenderer's result, such as layers
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* fallback to BasicLayerManager or calling toDataURL in Javascript. Simply call
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* GetSurface() in main thread will readback the result to mSurface.
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*
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* If layers backend is LAYERS_CLIENT, this object will pass to ImageBridgeChild
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* for submitting frames to Compositor.
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*/
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class AsyncCanvasRenderer final
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{
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AsyncCanvasRenderer)
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public:
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AsyncCanvasRenderer();
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void NotifyElementAboutAttributesChanged();
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void NotifyElementAboutInvalidation();
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void SetCanvasClient(CanvasClient* aClient);
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void SetWidth(uint32_t aWidth)
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{
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mWidth = aWidth;
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}
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void SetHeight(uint32_t aHeight)
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{
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mHeight = aHeight;
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}
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void SetIsAlphaPremultiplied(bool aIsAlphaPremultiplied)
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{
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mIsAlphaPremultiplied = aIsAlphaPremultiplied;
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}
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// Active thread means the thread which spawns GLContext.
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void SetActiveThread();
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void ResetActiveThread();
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// This will readback surface and return the surface
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// in the DataSourceSurface.
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// Can be called in main thread only.
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already_AddRefed<gfx::DataSourceSurface> GetSurface();
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// For SharedSurface_Basic case, before the frame sending to the compositor,
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// we readback it to a texture client because SharedSurface_Basic cannot shared.
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// We don't want to readback it again here, so just copy the content of that
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// texture client here to avoid readback again.
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void CopyFromTextureClient(TextureClient *aClient);
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// Readback current WebGL's content and convert it to InputStream. This
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// function called GetSurface implicitly and GetSurface handles only get
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// called in the main thread. So this function can be called in main thread.
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nsresult
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GetInputStream(const char *aMimeType,
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const char16_t *aEncoderOptions,
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nsIInputStream **aStream);
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gfx::IntSize GetSize() const
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{
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return gfx::IntSize(mWidth, mHeight);
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}
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uint64_t GetCanvasClientAsyncID() const
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{
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return mCanvasClientAsyncID;
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}
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CanvasClient* GetCanvasClient() const
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{
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return mCanvasClient;
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}
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already_AddRefed<nsIThread> GetActiveThread();
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// The lifetime is controllered by HTMLCanvasElement.
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// Only accessed in main thread.
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dom::HTMLCanvasElement* mHTMLCanvasElement;
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// Only accessed in active thread.
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nsICanvasRenderingContextInternal* mContext;
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// We need to keep a reference to the context around here, otherwise the
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// canvas' surface texture destructor will deref and destroy it too early
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// Only accessed in active thread.
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RefPtr<gl::GLContext> mGLContext;
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private:
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virtual ~AsyncCanvasRenderer();
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// Readback current WebGL's content and return it as DataSourceSurface.
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already_AddRefed<gfx::DataSourceSurface> UpdateTarget();
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bool mIsAlphaPremultiplied;
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uint32_t mWidth;
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uint32_t mHeight;
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uint64_t mCanvasClientAsyncID;
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// The lifetime of this pointer is controlled by OffscreenCanvas
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// Can be accessed in active thread and ImageBridge thread.
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// But we never accessed it at the same time on both thread. So no
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// need to protect this member.
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CanvasClient* mCanvasClient;
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// When backend is LAYER_BASIC and SharedSurface type is Basic.
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// CanvasClient will readback the GLContext to a TextureClient
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// in order to send frame to compositor. To avoid readback again,
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// we copy from this TextureClient to this mSurfaceForBasic directly
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// by calling CopyFromTextureClient().
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RefPtr<gfx::DataSourceSurface> mSurfaceForBasic;
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// Protect non thread-safe objects.
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Mutex mMutex;
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// Can be accessed in any thread, need protect by mutex.
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nsCOMPtr<nsIThread> mActiveThread;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // MOZILLA_LAYERS_ASYNCCANVASRENDERER_H_
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