mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-08 20:47:44 +00:00
153 lines
5.4 KiB
C++
153 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_BLUR_H
|
|
#define GFX_BLUR_H
|
|
|
|
#include "gfxTypes.h"
|
|
#include "nsSize.h"
|
|
#include "nsAutoPtr.h"
|
|
#include "gfxPoint.h"
|
|
#include "mozilla/RefPtr.h"
|
|
|
|
class gfxContext;
|
|
class gfxImageSurface;
|
|
struct gfxRect;
|
|
struct gfxRGBA;
|
|
class gfxCornerSizes;
|
|
class gfxMatrix;
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
class AlphaBoxBlur;
|
|
class SourceSurface;
|
|
class DrawTarget;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Implementation of a triple box blur approximation of a Gaussian blur.
|
|
*
|
|
* A Gaussian blur is good for blurring because, when done independently
|
|
* in the horizontal and vertical directions, it matches the result that
|
|
* would be obtained using a different (rotated) set of axes. A triple
|
|
* box blur is a very close approximation of a Gaussian.
|
|
*
|
|
* Creates an 8-bit alpha channel context for callers to draw in,
|
|
* spreads the contents of that context, blurs the contents, and applies
|
|
* it as an alpha mask on a different existing context.
|
|
*
|
|
* A spread N makes each output pixel the maximum value of all source
|
|
* pixels within a square of side length 2N+1 centered on the output pixel.
|
|
*
|
|
* A temporary surface is created in the Init function. The caller then draws
|
|
* any desired content onto the context acquired through GetContext, and lastly
|
|
* calls Paint to apply the blurred content as an alpha mask.
|
|
*/
|
|
class gfxAlphaBoxBlur
|
|
{
|
|
public:
|
|
gfxAlphaBoxBlur();
|
|
|
|
~gfxAlphaBoxBlur();
|
|
|
|
/**
|
|
* Constructs a box blur and initializes the temporary surface.
|
|
* @param aRect The coordinates of the surface to create in device units.
|
|
*
|
|
* @param aBlurRadius The blur radius in pixels. This is the radius of
|
|
* the entire (triple) kernel function. Each individual box blur has
|
|
* radius approximately 1/3 this value, or diameter approximately 2/3
|
|
* this value. This parameter should nearly always be computed using
|
|
* CalculateBlurRadius, below.
|
|
*
|
|
* @param aDirtyRect A pointer to a dirty rect, measured in device units,
|
|
* if available. This will be used for optimizing the blur operation. It
|
|
* is safe to pass nullptr here.
|
|
*
|
|
* @param aSkipRect A pointer to a rect, measured in device units, that
|
|
* represents an area where blurring is unnecessary and shouldn't be done
|
|
* for speed reasons. It is safe to pass nullptr here.
|
|
*/
|
|
gfxContext* Init(const gfxRect& aRect,
|
|
const gfxIntSize& aSpreadRadius,
|
|
const gfxIntSize& aBlurRadius,
|
|
const gfxRect* aDirtyRect,
|
|
const gfxRect* aSkipRect);
|
|
|
|
/**
|
|
* Returns the context that should be drawn to supply the alpha mask to be
|
|
* blurred. If the returned surface is null, then there was an error in
|
|
* its creation.
|
|
*/
|
|
gfxContext* GetContext()
|
|
{
|
|
return mContext;
|
|
}
|
|
|
|
/**
|
|
* Does the actual blurring/spreading and mask applying. Users of this
|
|
* object must have drawn whatever they want to be blurred onto the internal
|
|
* gfxContext returned by GetContext before calling this.
|
|
*
|
|
* @param aDestinationCtx The graphics context on which to apply the
|
|
* blurred mask.
|
|
*/
|
|
void Paint(gfxContext* aDestinationCtx);
|
|
|
|
/**
|
|
* Calculates a blur radius that, when used with box blur, approximates
|
|
* a Gaussian blur with the given standard deviation. The result of
|
|
* this function should be used as the aBlurRadius parameter to Init,
|
|
* above.
|
|
*/
|
|
static gfxIntSize CalculateBlurRadius(const gfxPoint& aStandardDeviation);
|
|
|
|
/**
|
|
* Blurs a coloured rectangle onto aDestinationCtx. This is equivalent
|
|
* to calling Init(), drawing a rectangle onto the returned surface
|
|
* and then calling Paint, but may let us optimize better in the
|
|
* backend.
|
|
*
|
|
* @param aDestinationCtx The destination to blur to.
|
|
* @param aRect The rectangle to blur in device pixels.
|
|
* @param aCornerRadii Corner radii for aRect, if it is a rounded
|
|
* rectangle.
|
|
* @param aBlurRadius The standard deviation of the blur.
|
|
* @param aShadowColor The color to draw the blurred shadow.
|
|
* @param aDirtyRect An area in device pixels that is dirty and needs
|
|
* to be redrawn.
|
|
* @param aSkipRect An area in device pixels to avoid blurring over,
|
|
* to prevent unnecessary work.
|
|
*/
|
|
static void BlurRectangle(gfxContext *aDestinationCtx,
|
|
const gfxRect& aRect,
|
|
gfxCornerSizes* aCornerRadii,
|
|
const gfxPoint& aBlurStdDev,
|
|
const gfxRGBA& aShadowColor,
|
|
const gfxRect& aDirtyRect,
|
|
const gfxRect& aSkipRect);
|
|
|
|
|
|
|
|
protected:
|
|
/**
|
|
* The context of the temporary alpha surface.
|
|
*/
|
|
nsRefPtr<gfxContext> mContext;
|
|
|
|
/**
|
|
* The temporary alpha surface.
|
|
*/
|
|
nsAutoArrayPtr<unsigned char> mData;
|
|
|
|
/**
|
|
* The object that actually does the blurring for us.
|
|
*/
|
|
mozilla::gfx::AlphaBoxBlur *mBlur;
|
|
};
|
|
|
|
#endif /* GFX_BLUR_H */
|