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efa59f1e9f
This should remove the allocation and copy in TextureD3D::ensureRenderTarget() in some situations. Differential Revision: https://phabricator.services.mozilla.com/D62952 --HG-- extra : moz-landing-system : lando
40 lines
855 B
TOML
40 lines
855 B
TOML
[configs]
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skip-check-length = false
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skip-check-licenses = false
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check-alphabetical-order = false
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[ignore]
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# Ignored packages with duplicated versions
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packages = [
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"core-graphics",
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"core-text",
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"gl_generator",
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"lazy_static",
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"percent-encoding",
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"rand",
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"rand_core",
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"winapi",
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"yaml-rust",
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# old versions of cgl depends on an old version of gleam
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"gleam",
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# These are tracked in bug 1587468, see there for pending work.
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"proc-macro2",
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"quote",
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"syn",
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"unicode-xid",
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]
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# Files that are ignored for all tidy and lint checks.
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files = [
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"./wrench/src/egl.rs", # Copied from glutin
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]
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# Many directories are currently ignored while we tidy things up
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# gradually.
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directories = [
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# Generated and upstream code combined with our own. Could use cleanup
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"./target",
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"./webrender/src",
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]
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