gecko-dev/layout/forms/nsLegendFrame.h

87 lines
3.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: NPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Netscape Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the NPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the NPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsLegendFrame_h___
#define nsLegendFrame_h___
#include "nsAreaFrame.h"
#include "nsIPresContext.h"
#include "nsCOMPtr.h"
class nsIContent;
class nsIFrame;
class nsIPresContext;
struct nsHTMLReflowMetrics;
class nsIRenderingContext;
struct nsRect;
#define NS_LEGEND_FRAME_CID \
{ 0x73805d40, 0x5a24, 0x11d2, { 0x80, 0x46, 0x0, 0x60, 0x8, 0x15, 0xa7, 0x91 } }
class nsLegendFrame : public nsAreaFrame {
public:
nsLegendFrame();
virtual ~nsLegendFrame();
NS_IMETHOD QueryInterface(const nsIID& aIID, void** aInstancePtr);
NS_IMETHOD Reflow(nsIPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
NS_IMETHOD Destroy(nsIPresContext *aPresContext);
NS_IMETHOD Paint(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
PRUint32 aFlags = 0);
#ifdef NS_DEBUG
NS_IMETHOD GetFrameName(nsString& aResult) const;
#endif
PRInt32 GetAlign();
nsIPresContext * mPresContext;
};
#endif // guard