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277 lines
7.0 KiB
Plaintext
277 lines
7.0 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DocAccessible.h"
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#include "nsObjCExceptions.h"
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#include "Accessible-inl.h"
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#include "nsAccUtils.h"
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#include "Role.h"
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#import "mozAccessible.h"
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#import "mozActionElements.h"
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#import "mozHTMLAccessible.h"
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#import "mozTextAccessible.h"
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using namespace mozilla::a11y;
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AccessibleWrap::
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AccessibleWrap(nsIContent* aContent, DocAccessible* aDoc) :
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Accessible(aContent, aDoc), mNativeObject(nil),
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mNativeInited(false)
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{
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}
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AccessibleWrap::~AccessibleWrap()
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{
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}
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mozAccessible*
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AccessibleWrap::GetNativeObject()
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL;
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if (!mNativeInited && !mNativeObject && !IsDefunct() && !AncestorIsFlat())
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mNativeObject = [[GetNativeType() alloc] initWithAccessible:this];
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mNativeInited = true;
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return mNativeObject;
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NS_OBJC_END_TRY_ABORT_BLOCK_NIL;
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}
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void
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AccessibleWrap::GetNativeInterface(void** aOutInterface)
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{
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*aOutInterface = static_cast<void*>(GetNativeObject());
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}
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// overridden in subclasses to create the right kind of object. by default we create a generic
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// 'mozAccessible' node.
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Class
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AccessibleWrap::GetNativeType ()
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL;
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if (IsXULTabpanels())
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return [mozPaneAccessible class];
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roles::Role role = Role();
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switch (role) {
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case roles::PUSHBUTTON:
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case roles::SPLITBUTTON:
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case roles::TOGGLE_BUTTON:
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{
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// if this button may show a popup, let's make it of the popupbutton type.
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return HasPopup() ? [mozPopupButtonAccessible class] :
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[mozButtonAccessible class];
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}
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case roles::PAGETAB:
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return [mozButtonAccessible class];
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case roles::CHECKBUTTON:
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return [mozCheckboxAccessible class];
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case roles::HEADING:
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return [mozHeadingAccessible class];
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case roles::PAGETABLIST:
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return [mozTabsAccessible class];
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case roles::ENTRY:
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case roles::STATICTEXT:
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case roles::CAPTION:
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case roles::ACCEL_LABEL:
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case roles::PASSWORD_TEXT:
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// normal textfield (static or editable)
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return [mozTextAccessible class];
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case roles::TEXT_LEAF:
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return [mozTextLeafAccessible class];
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case roles::LINK:
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return [mozLinkAccessible class];
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case roles::COMBOBOX:
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return [mozPopupButtonAccessible class];
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default:
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return [mozAccessible class];
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}
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return nil;
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NS_OBJC_END_TRY_ABORT_BLOCK_NIL;
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}
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// this method is very important. it is fired when an accessible object "dies". after this point
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// the object might still be around (because some 3rd party still has a ref to it), but it is
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// in fact 'dead'.
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void
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AccessibleWrap::Shutdown ()
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{
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// this ensure we will not try to re-create the native object.
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mNativeInited = true;
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// we really intend to access the member directly.
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if (mNativeObject) {
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[mNativeObject expire];
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[mNativeObject release];
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mNativeObject = nil;
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}
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Accessible::Shutdown();
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}
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nsresult
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AccessibleWrap::HandleAccEvent(AccEvent* aEvent)
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT;
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nsresult rv = Accessible::HandleAccEvent(aEvent);
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NS_ENSURE_SUCCESS(rv, rv);
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uint32_t eventType = aEvent->GetEventType();
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// ignore everything but focus-changed, value-changed, caret and selection
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// events for now.
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if (eventType != nsIAccessibleEvent::EVENT_FOCUS &&
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eventType != nsIAccessibleEvent::EVENT_VALUE_CHANGE &&
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eventType != nsIAccessibleEvent::EVENT_TEXT_CARET_MOVED &&
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eventType != nsIAccessibleEvent::EVENT_TEXT_SELECTION_CHANGED)
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return NS_OK;
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Accessible* accessible = aEvent->GetAccessible();
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NS_ENSURE_STATE(accessible);
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mozAccessible *nativeAcc = nil;
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accessible->GetNativeInterface((void**)&nativeAcc);
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if (!nativeAcc)
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return NS_ERROR_FAILURE;
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switch (eventType) {
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case nsIAccessibleEvent::EVENT_FOCUS:
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[nativeAcc didReceiveFocus];
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break;
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case nsIAccessibleEvent::EVENT_VALUE_CHANGE:
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[nativeAcc valueDidChange];
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break;
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case nsIAccessibleEvent::EVENT_TEXT_CARET_MOVED:
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case nsIAccessibleEvent::EVENT_TEXT_SELECTION_CHANGED:
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[nativeAcc selectedTextDidChange];
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break;
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}
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return NS_OK;
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NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT;
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}
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void
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AccessibleWrap::InvalidateChildren()
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
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[GetNativeObject() invalidateChildren];
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Accessible::InvalidateChildren();
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NS_OBJC_END_TRY_ABORT_BLOCK;
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}
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bool
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AccessibleWrap::InsertChildAt(uint32_t aIdx, Accessible* aAccessible)
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{
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bool inserted = Accessible::InsertChildAt(aIdx, aAccessible);
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if (inserted && mNativeObject)
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[mNativeObject appendChild:aAccessible];
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return inserted;
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}
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bool
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AccessibleWrap::RemoveChild(Accessible* aAccessible)
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{
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bool removed = Accessible::RemoveChild(aAccessible);
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if (removed && mNativeObject)
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[mNativeObject invalidateChildren];
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return removed;
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}
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// if we for some reason have no native accessible, we should be skipped over (and traversed)
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// when fetching all unignored children, etc. when counting unignored children, we will not be counted.
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bool
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AccessibleWrap::IsIgnored()
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK_RETURN;
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mozAccessible* nativeObject = GetNativeObject();
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return (!nativeObject) || [nativeObject accessibilityIsIgnored];
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NS_OBJC_END_TRY_ABORT_BLOCK_RETURN(false);
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}
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void
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AccessibleWrap::GetUnignoredChildren(nsTArray<Accessible*>* aChildrenArray)
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{
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// we're flat; there are no children.
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if (nsAccUtils::MustPrune(this))
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return;
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uint32_t childCount = ChildCount();
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for (uint32_t childIdx = 0; childIdx < childCount; childIdx++) {
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AccessibleWrap* childAcc =
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static_cast<AccessibleWrap*>(GetChildAt(childIdx));
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// If element is ignored, then add its children as substitutes.
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if (childAcc->IsIgnored()) {
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childAcc->GetUnignoredChildren(aChildrenArray);
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continue;
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}
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aChildrenArray->AppendElement(childAcc);
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}
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}
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Accessible*
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AccessibleWrap::GetUnignoredParent() const
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{
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// Go up the chain to find a parent that is not ignored.
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AccessibleWrap* parentWrap = static_cast<AccessibleWrap*>(Parent());
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while (parentWrap && parentWrap->IsIgnored())
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parentWrap = static_cast<AccessibleWrap*>(parentWrap->Parent());
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return parentWrap;
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}
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////////////////////////////////////////////////////////////////////////////////
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// AccessibleWrap protected
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bool
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AccessibleWrap::AncestorIsFlat()
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{
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// We don't create a native object if we're child of a "flat" accessible;
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// for example, on OS X buttons shouldn't have any children, because that
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// makes the OS confused.
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//
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// To maintain a scripting environment where the XPCOM accessible hierarchy
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// look the same on all platforms, we still let the C++ objects be created
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// though.
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Accessible* parent = Parent();
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while (parent) {
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if (nsAccUtils::MustPrune(parent))
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return true;
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parent = parent->Parent();
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}
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// no parent was flat
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return false;
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}
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