mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-04 02:57:38 +00:00
842 lines
26 KiB
C++
842 lines
26 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLContextProvider.h"
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#include "GLContext.h"
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#include "GLLibraryLoader.h"
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#include "nsDebug.h"
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#include "nsIWidget.h"
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#include "WGLLibrary.h"
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#include "gfxASurface.h"
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#include "gfxImageSurface.h"
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#include "gfxPlatform.h"
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#include "gfxWindowsSurface.h"
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#include "gfxCrashReporterUtils.h"
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#include "prenv.h"
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#include "mozilla/Preferences.h"
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namespace mozilla {
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namespace gl {
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typedef WGLLibrary::LibraryType LibType;
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WGLLibrary sWGLLib[WGLLibrary::LIBS_MAX];
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LibType
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WGLLibrary::SelectLibrary(const GLContext::ContextFlags& aFlags)
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{
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return (aFlags & GLContext::ContextFlagsMesaLLVMPipe)
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? WGLLibrary::MESA_LLVMPIPE_LIB
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: WGLLibrary::OPENGL_LIB;
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}
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HWND
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WGLLibrary::CreateDummyWindow(HDC *aWindowDC)
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{
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WNDCLASSW wc;
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if (!GetClassInfoW(GetModuleHandle(NULL), L"GLContextWGLClass", &wc)) {
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ZeroMemory(&wc, sizeof(WNDCLASSW));
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wc.style = CS_OWNDC;
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wc.hInstance = GetModuleHandle(NULL);
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wc.lpfnWndProc = DefWindowProc;
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wc.lpszClassName = L"GLContextWGLClass";
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if (!RegisterClassW(&wc)) {
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NS_WARNING("Failed to register GLContextWGLClass?!");
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// er. failed to register our class?
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return NULL;
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}
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}
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HWND win = CreateWindowW(L"GLContextWGLClass", L"GLContextWGL", 0,
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0, 0, 16, 16,
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NULL, NULL, GetModuleHandle(NULL), NULL);
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NS_ENSURE_TRUE(win, NULL);
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HDC dc = GetDC(win);
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NS_ENSURE_TRUE(dc, NULL);
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if (mWindowPixelFormat == 0) {
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PIXELFORMATDESCRIPTOR pfd;
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ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
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if (mUseDoubleBufferedWindows)
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pfd.dwFlags |= PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cRedBits = 8;
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pfd.cGreenBits = 8;
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pfd.cBlueBits = 8;
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pfd.cAlphaBits = 8;
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pfd.cDepthBits = 0;
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pfd.iLayerType = PFD_MAIN_PLANE;
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mWindowPixelFormat = ChoosePixelFormat(dc, &pfd);
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}
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if (!mWindowPixelFormat ||
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!SetPixelFormat(dc, mWindowPixelFormat, NULL))
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{
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NS_WARNING("SetPixelFormat failed!");
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DestroyWindow(win);
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return NULL;
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}
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if (aWindowDC) {
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*aWindowDC = dc;
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}
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return win;
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}
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static inline bool
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HasExtension(const char* aExtensions, const char* aRequiredExtension)
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{
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return GLContext::ListHasExtension(
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reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension);
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}
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bool
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WGLLibrary::EnsureInitialized(bool aUseMesaLlvmPipe)
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{
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if (mInitialized)
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return true;
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mozilla::ScopedGfxFeatureReporter reporter("WGL", aUseMesaLlvmPipe);
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const char* libGLFilename = aUseMesaLlvmPipe
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? "mesallvmpipe.dll"
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: "Opengl32.dll";
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if (!mOGLLibrary) {
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mOGLLibrary = PR_LoadLibrary(libGLFilename);
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if (!mOGLLibrary) {
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NS_WARNING("Couldn't load OpenGL library.");
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return false;
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}
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}
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mUseDoubleBufferedWindows = PR_GetEnv("MOZ_WGL_DB") != nullptr;
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GLLibraryLoader::SymLoadStruct earlySymbols[] = {
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{ (PRFuncPtr*) &fCreateContext, { "wglCreateContext", NULL } },
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{ (PRFuncPtr*) &fMakeCurrent, { "wglMakeCurrent", NULL } },
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{ (PRFuncPtr*) &fGetProcAddress, { "wglGetProcAddress", NULL } },
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{ (PRFuncPtr*) &fDeleteContext, { "wglDeleteContext", NULL } },
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{ (PRFuncPtr*) &fGetCurrentContext, { "wglGetCurrentContext", NULL } },
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{ (PRFuncPtr*) &fGetCurrentDC, { "wglGetCurrentDC", NULL } },
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{ (PRFuncPtr*) &fShareLists, { "wglShareLists", NULL } },
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{ NULL, { NULL } }
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};
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if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) {
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NS_WARNING("Couldn't find required entry points in OpenGL DLL (early init)");
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return false;
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}
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// This is ridiculous -- we have to actually create a context to
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// get the OpenGL ICD to load.
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mWindow = CreateDummyWindow(&mWindowDC);
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NS_ENSURE_TRUE(mWindow, false);
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// create rendering context
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mWindowGLContext = fCreateContext(mWindowDC);
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NS_ENSURE_TRUE(mWindowGLContext, false);
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HGLRC curCtx = fGetCurrentContext();
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HDC curDC = fGetCurrentDC();
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if (!fMakeCurrent((HDC)mWindowDC, (HGLRC)mWindowGLContext)) {
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NS_WARNING("wglMakeCurrent failed");
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return false;
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}
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// Now we can grab all the other symbols that we couldn't without having
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// a context current.
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GLLibraryLoader::SymLoadStruct pbufferSymbols[] = {
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{ (PRFuncPtr*) &fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", NULL } },
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{ (PRFuncPtr*) &fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", NULL } },
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{ (PRFuncPtr*) &fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", NULL } },
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{ (PRFuncPtr*) &fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", NULL } },
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{ (PRFuncPtr*) &fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", NULL } },
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{ NULL, { NULL } }
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};
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GLLibraryLoader::SymLoadStruct pixFmtSymbols[] = {
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{ (PRFuncPtr*) &fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", NULL } },
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{ (PRFuncPtr*) &fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", NULL } },
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{ NULL, { NULL } }
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};
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if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &pbufferSymbols[0],
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(GLLibraryLoader::PlatformLookupFunction)fGetProcAddress))
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{
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// this isn't an error, just means that pbuffers aren't supported
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fCreatePbuffer = nullptr;
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}
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if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &pixFmtSymbols[0],
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(GLLibraryLoader::PlatformLookupFunction)fGetProcAddress))
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{
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// this isn't an error, just means that we don't have the pixel format extension
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fChoosePixelFormat = nullptr;
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}
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GLLibraryLoader::SymLoadStruct extensionsSymbols[] = {
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{ (PRFuncPtr *) &fGetExtensionsString, { "wglGetExtensionsStringARB", NULL} },
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{ NULL, { NULL } }
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};
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GLLibraryLoader::SymLoadStruct robustnessSymbols[] = {
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{ (PRFuncPtr *) &fCreateContextAttribs, { "wglCreateContextAttribsARB", NULL} },
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{ NULL, { NULL } }
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};
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if (GLLibraryLoader::LoadSymbols(mOGLLibrary, &extensionsSymbols[0],
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(GLLibraryLoader::PlatformLookupFunction)fGetProcAddress)) {
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const char *wglExts = fGetExtensionsString(mWindowDC);
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if (wglExts && HasExtension(wglExts, "WGL_ARB_create_context")) {
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GLLibraryLoader::LoadSymbols(mOGLLibrary, &robustnessSymbols[0],
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(GLLibraryLoader::PlatformLookupFunction)fGetProcAddress);
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if (HasExtension(wglExts, "WGL_ARB_create_context_robustness")) {
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mHasRobustness = true;
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}
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}
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}
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// reset back to the previous context, just in case
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fMakeCurrent(curDC, curCtx);
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if (mHasRobustness) {
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fDeleteContext(mWindowGLContext);
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int attribs[] = {
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LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
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LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
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NULL
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};
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mWindowGLContext = fCreateContextAttribs(mWindowDC, NULL, attribs);
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if (!mWindowGLContext) {
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mHasRobustness = false;
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mWindowGLContext = fCreateContext(mWindowDC);
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}
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}
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mInitialized = true;
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GLContext::ContextFlags flag = GLContext::ContextFlagsNone;
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if (aUseMesaLlvmPipe) {
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mLibType = WGLLibrary::MESA_LLVMPIPE_LIB;
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flag = GLContext::ContextFlagsMesaLLVMPipe;
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}
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// Call this to create the global GLContext instance,
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// and to check for errors. Note that this must happen /after/
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// setting mInitialized to TRUE, or an infinite loop results.
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if (GLContextProviderWGL::GetGlobalContext(flag) == nullptr) {
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mInitialized = false;
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return false;
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}
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reporter.SetSuccessful();
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return true;
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}
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class GLContextWGL : public GLContext
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{
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public:
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GLContextWGL(const ContextFormat& aFormat,
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GLContext *aSharedContext,
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HDC aDC,
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HGLRC aContext,
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LibType aLibUsed,
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HWND aWindow = nullptr,
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bool aIsOffscreen = false)
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: GLContext(aFormat, aIsOffscreen, aSharedContext),
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mDC(aDC),
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mContext(aContext),
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mWnd(aWindow),
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mPBuffer(NULL),
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mPixelFormat(0),
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mLibType(aLibUsed),
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mIsDoubleBuffered(false)
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{
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}
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GLContextWGL(const ContextFormat& aFormat,
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GLContext *aSharedContext,
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HANDLE aPbuffer,
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HDC aDC,
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HGLRC aContext,
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int aPixelFormat,
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LibType aLibUsed)
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: GLContext(aFormat, true, aSharedContext),
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mDC(aDC),
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mContext(aContext),
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mWnd(NULL),
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mPBuffer(aPbuffer),
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mPixelFormat(aPixelFormat),
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mLibType(aLibUsed),
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mIsDoubleBuffered(false)
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{
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}
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~GLContextWGL()
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{
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MarkDestroyed();
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sWGLLib[mLibType].fDeleteContext(mContext);
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if (mPBuffer)
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sWGLLib[mLibType].fDestroyPbuffer(mPBuffer);
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if (mWnd)
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DestroyWindow(mWnd);
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}
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GLContextType GetContextType() {
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return ContextTypeWGL;
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}
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bool Init()
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{
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if (!mDC || !mContext)
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return false;
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MakeCurrent();
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SetupLookupFunction();
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if (!InitWithPrefix("gl", true))
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return false;
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InitFramebuffers();
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return true;
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}
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bool MakeCurrentImpl(bool aForce = false)
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{
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BOOL succeeded = true;
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// wglGetCurrentContext seems to just pull the HGLRC out
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// of its TLS slot, so no need to do our own tls slot.
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// You would think that wglMakeCurrent would avoid doing
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// work if mContext was already current, but not so much..
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if (aForce || sWGLLib[mLibType].fGetCurrentContext() != mContext) {
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succeeded = sWGLLib[mLibType].fMakeCurrent(mDC, mContext);
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NS_ASSERTION(succeeded, "Failed to make GL context current!");
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}
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return succeeded;
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}
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virtual bool IsCurrent() {
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return sWGLLib[mLibType].fGetCurrentContext() == mContext;
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}
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void SetIsDoubleBuffered(bool aIsDB) {
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mIsDoubleBuffered = aIsDB;
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}
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virtual bool IsDoubleBuffered() {
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return mIsDoubleBuffered;
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}
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bool SupportsRobustness()
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{
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return sWGLLib[mLibType].HasRobustness();
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}
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virtual bool SwapBuffers() {
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if (!mIsDoubleBuffered)
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return false;
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return ::SwapBuffers(mDC);
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}
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bool SetupLookupFunction()
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{
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mLookupFunc = (PlatformLookupFunction)sWGLLib[mLibType].fGetProcAddress;
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return true;
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}
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void *GetNativeData(NativeDataType aType)
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{
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switch (aType) {
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case NativeGLContext:
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return mContext;
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default:
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return nullptr;
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}
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}
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bool BindTex2DOffscreen(GLContext *aOffscreen);
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void UnbindTex2DOffscreen(GLContext *aOffscreen);
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bool ResizeOffscreen(const gfxIntSize& aNewSize);
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HGLRC Context() { return mContext; }
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protected:
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friend class GLContextProviderWGL;
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HDC mDC;
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HGLRC mContext;
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HWND mWnd;
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HANDLE mPBuffer;
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int mPixelFormat;
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LibType mLibType;
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bool mIsDoubleBuffered;
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};
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bool
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GLContextWGL::BindTex2DOffscreen(GLContext *aOffscreen)
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{
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if (aOffscreen->GetContextType() != ContextTypeWGL) {
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NS_WARNING("non-WGL context");
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return false;
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}
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if (!aOffscreen->IsOffscreen()) {
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NS_WARNING("non-offscreen context");
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return false;
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}
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GLContextWGL *offs = static_cast<GLContextWGL*>(aOffscreen);
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if (offs->mPBuffer) {
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BOOL ok = sWGLLib[mLibType].fBindTexImage(offs->mPBuffer,
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LOCAL_WGL_FRONT_LEFT_ARB);
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if (!ok) {
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NS_WARNING("CanvasLayerOGL::Updated wglBindTexImageARB failed");
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return false;
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}
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} else if (offs->mOffscreenTexture) {
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GLContext::ContextFlags flag =
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sWGLLib[mLibType].GetLibraryType() == WGLLibrary::MESA_LLVMPIPE_LIB
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? GLContext::ContextFlagsMesaLLVMPipe
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: GLContext::ContextFlagsNone;
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if (offs->GetSharedContext() != GLContextProviderWGL::GetGlobalContext(flag))
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{
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NS_WARNING("offscreen FBO context can only be bound with context sharing!");
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return false;
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}
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fBindTexture(LOCAL_GL_TEXTURE_2D, offs->mOffscreenTexture);
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} else {
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NS_WARNING("don't know how to bind this!");
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return false;
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}
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return true;
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}
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void
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GLContextWGL::UnbindTex2DOffscreen(GLContext *aOffscreen)
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{
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NS_ASSERTION(aOffscreen->GetContextType() == ContextTypeWGL, "wrong type");
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GLContextWGL *offs = static_cast<GLContextWGL*>(aOffscreen);
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if (offs->mPBuffer) {
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// XXX so, according to the extension, ReleaseTexImage is not required to
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// preserve color buffer contents. This sucks, but everywhere that I've
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// tried it the color buffer is preserved. So let's cross our fingers..
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sWGLLib[mLibType].fReleaseTexImage(offs->mPBuffer, LOCAL_WGL_FRONT_LEFT_ARB);
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}
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}
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static bool
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GetMaxSize(HDC hDC, int format, gfxIntSize& size, LibType aLibToUse)
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{
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int query[] = {LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB, LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB};
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int result[2];
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// (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues)
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if (!sWGLLib[aLibToUse].fGetPixelFormatAttribiv(hDC, format, 0, 2, query, result))
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return false;
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size.width = result[0];
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size.height = result[1];
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return true;
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}
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static bool
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IsValidSizeForFormat(HDC hDC, int format,
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const gfxIntSize& requested,
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LibType aLibUsed)
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{
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gfxIntSize max;
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if (!GetMaxSize(hDC, format, max, aLibUsed))
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return true;
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if (requested.width > max.width)
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return false;
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if (requested.height > max.height)
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return false;
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return true;
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}
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bool
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GLContextWGL::ResizeOffscreen(const gfxIntSize& aNewSize)
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{
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if (mPBuffer) {
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if (!IsValidSizeForFormat(sWGLLib[mLibType].GetWindowDC(), mPixelFormat, aNewSize, mLibType))
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return false;
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int pbattrs[] = {
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LOCAL_WGL_TEXTURE_FORMAT_ARB,
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mCreationFormat.alpha > 0 ? LOCAL_WGL_TEXTURE_RGBA_ARB
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: LOCAL_WGL_TEXTURE_RGB_ARB,
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LOCAL_WGL_TEXTURE_TARGET_ARB, LOCAL_WGL_TEXTURE_2D_ARB,
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0
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};
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HANDLE newbuf = sWGLLib[mLibType].fCreatePbuffer(sWGLLib[mLibType].GetWindowDC(), mPixelFormat,
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aNewSize.width, aNewSize.height,
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pbattrs);
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if (!newbuf)
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return false;
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bool isCurrent = false;
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if (sWGLLib[mLibType].fGetCurrentContext() == mContext) {
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sWGLLib[mLibType].fMakeCurrent(NULL, NULL);
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isCurrent = true;
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}
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sWGLLib[mLibType].fDestroyPbuffer(mPBuffer);
|
|
|
|
mPBuffer = newbuf;
|
|
mDC = sWGLLib[mLibType].fGetPbufferDC(mPBuffer);
|
|
|
|
mOffscreenSize = aNewSize;
|
|
mOffscreenActualSize = aNewSize;
|
|
|
|
MakeCurrent();
|
|
ClearSafely();
|
|
|
|
return ResizeOffscreenFBOs(aNewSize, false);
|
|
}
|
|
|
|
return ResizeOffscreenFBOs(aNewSize, true);
|
|
}
|
|
|
|
static GLContextWGL *
|
|
GetGlobalContextWGL(const GLContext::ContextFlags aFlags = GLContext::ContextFlagsNone)
|
|
{
|
|
return static_cast<GLContextWGL*>(GLContextProviderWGL::GetGlobalContext(aFlags));
|
|
}
|
|
|
|
already_AddRefed<GLContext>
|
|
GLContextProviderWGL::CreateForWindow(nsIWidget *aWidget)
|
|
{
|
|
LibType libToUse = WGLLibrary::OPENGL_LIB;
|
|
|
|
if (!sWGLLib[libToUse].EnsureInitialized(false)) {
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* We need to make sure we call SetPixelFormat -after- calling
|
|
* EnsureInitialized, otherwise it can load/unload the dll and
|
|
* wglCreateContext will fail.
|
|
*/
|
|
|
|
HDC dc = (HDC)aWidget->GetNativeData(NS_NATIVE_GRAPHIC);
|
|
|
|
SetPixelFormat(dc, sWGLLib[libToUse].GetWindowPixelFormat(), NULL);
|
|
HGLRC context;
|
|
|
|
GLContextWGL *shareContext = GetGlobalContextWGL();
|
|
|
|
if (sWGLLib[libToUse].HasRobustness()) {
|
|
int attribs[] = {
|
|
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
|
|
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
|
|
NULL
|
|
};
|
|
|
|
context = sWGLLib[libToUse].fCreateContextAttribs(dc,
|
|
shareContext ? shareContext->Context() : nullptr,
|
|
attribs);
|
|
if (!context && shareContext) {
|
|
context = sWGLLib[libToUse].fCreateContextAttribs(dc, nullptr, attribs);
|
|
if (context) {
|
|
shareContext = nullptr;
|
|
}
|
|
} else {
|
|
context = sWGLLib[libToUse].fCreateContext(dc);
|
|
if (context && shareContext && !sWGLLib[libToUse].fShareLists(shareContext->Context(), context)) {
|
|
shareContext = nullptr;
|
|
}
|
|
}
|
|
} else {
|
|
context = sWGLLib[libToUse].fCreateContext(dc);
|
|
if (context &&
|
|
shareContext &&
|
|
!sWGLLib[libToUse].fShareLists(shareContext->Context(), context))
|
|
{
|
|
shareContext = nullptr;
|
|
}
|
|
}
|
|
|
|
if (!context) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<GLContextWGL> glContext = new GLContextWGL(ContextFormat(ContextFormat::BasicRGB24),
|
|
shareContext, dc, context, libToUse);
|
|
if (!glContext->Init()) {
|
|
return nullptr;
|
|
}
|
|
|
|
glContext->SetIsDoubleBuffered(sWGLLib[libToUse].UseDoubleBufferedWindows());
|
|
|
|
return glContext.forget();
|
|
}
|
|
|
|
static already_AddRefed<GLContextWGL>
|
|
CreatePBufferOffscreenContext(const gfxIntSize& aSize,
|
|
const ContextFormat& aFormat,
|
|
LibType aLibToUse)
|
|
{
|
|
#define A1(_a,_x) do { _a.AppendElement(_x); } while(0)
|
|
#define A2(_a,_x,_y) do { _a.AppendElement(_x); _a.AppendElement(_y); } while(0)
|
|
|
|
nsTArray<int> attrs;
|
|
|
|
A2(attrs, LOCAL_WGL_SUPPORT_OPENGL_ARB, LOCAL_GL_TRUE);
|
|
A2(attrs, LOCAL_WGL_DRAW_TO_PBUFFER_ARB, LOCAL_GL_TRUE);
|
|
A2(attrs, LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE);
|
|
|
|
A2(attrs, LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB);
|
|
|
|
A2(attrs, LOCAL_WGL_COLOR_BITS_ARB, aFormat.colorBits());
|
|
A2(attrs, LOCAL_WGL_RED_BITS_ARB, aFormat.red);
|
|
A2(attrs, LOCAL_WGL_GREEN_BITS_ARB, aFormat.green);
|
|
A2(attrs, LOCAL_WGL_BLUE_BITS_ARB, aFormat.blue);
|
|
A2(attrs, LOCAL_WGL_ALPHA_BITS_ARB, aFormat.alpha);
|
|
|
|
A2(attrs, LOCAL_WGL_DEPTH_BITS_ARB, aFormat.depth);
|
|
A2(attrs, LOCAL_WGL_STENCIL_BITS_ARB, aFormat.stencil);
|
|
|
|
if (aFormat.alpha > 0) {
|
|
A2(attrs, LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB, LOCAL_GL_TRUE);
|
|
} else {
|
|
A2(attrs, LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB, LOCAL_GL_TRUE);
|
|
}
|
|
|
|
A2(attrs, LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE);
|
|
A2(attrs, LOCAL_WGL_STEREO_ARB, LOCAL_GL_FALSE);
|
|
|
|
A1(attrs, 0);
|
|
|
|
nsTArray<int> pbattrs;
|
|
A2(pbattrs, LOCAL_WGL_TEXTURE_TARGET_ARB, LOCAL_WGL_TEXTURE_2D_ARB);
|
|
|
|
if (aFormat.alpha > 0) {
|
|
A2(pbattrs, LOCAL_WGL_TEXTURE_FORMAT_ARB, LOCAL_WGL_TEXTURE_RGBA_ARB);
|
|
} else {
|
|
A2(pbattrs, LOCAL_WGL_TEXTURE_FORMAT_ARB, LOCAL_WGL_TEXTURE_RGB_ARB);
|
|
}
|
|
A1(pbattrs, 0);
|
|
|
|
UINT numFormats = 256;
|
|
int formats[256];
|
|
|
|
if (!sWGLLib[aLibToUse].fChoosePixelFormat(sWGLLib[aLibToUse].GetWindowDC(),
|
|
attrs.Elements(), NULL,
|
|
numFormats, formats, &numFormats)
|
|
|| numFormats == 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
// XXX add back the priority choosing code here
|
|
int chosenFormat = formats[0];
|
|
|
|
if (!IsValidSizeForFormat(sWGLLib[aLibToUse].GetWindowDC(), chosenFormat, aSize, aLibToUse))
|
|
return nullptr;
|
|
|
|
HANDLE pbuffer = sWGLLib[aLibToUse].fCreatePbuffer(sWGLLib[aLibToUse].GetWindowDC(), chosenFormat,
|
|
aSize.width, aSize.height,
|
|
pbattrs.Elements());
|
|
if (!pbuffer) {
|
|
return nullptr;
|
|
}
|
|
|
|
HDC pbdc = sWGLLib[aLibToUse].fGetPbufferDC(pbuffer);
|
|
NS_ASSERTION(pbdc, "expected a dc");
|
|
|
|
HGLRC context;
|
|
if (sWGLLib[aLibToUse].HasRobustness()) {
|
|
int attribs[] = {
|
|
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
|
|
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
|
|
NULL
|
|
};
|
|
|
|
context = sWGLLib[aLibToUse].fCreateContextAttribs(pbdc, nullptr, attribs);
|
|
} else {
|
|
context = sWGLLib[aLibToUse].fCreateContext(pbdc);
|
|
}
|
|
|
|
if (!context) {
|
|
sWGLLib[aLibToUse].fDestroyPbuffer(pbuffer);
|
|
return false;
|
|
}
|
|
|
|
nsRefPtr<GLContextWGL> glContext = new GLContextWGL(aFormat,
|
|
nullptr,
|
|
pbuffer,
|
|
pbdc,
|
|
context,
|
|
chosenFormat,
|
|
aLibToUse);
|
|
|
|
return glContext.forget();
|
|
}
|
|
|
|
static already_AddRefed<GLContextWGL>
|
|
CreateWindowOffscreenContext(const ContextFormat& aFormat,
|
|
const GLContext::ContextFlags aFlags)
|
|
{
|
|
// CreateWindowOffscreenContext must return a global-shared context
|
|
GLContextWGL *shareContext = GetGlobalContextWGL(aFlags);
|
|
if (!shareContext) {
|
|
return nullptr;
|
|
}
|
|
|
|
LibType libToUse = WGLLibrary::SelectLibrary(aFlags);
|
|
HDC dc;
|
|
HWND win = sWGLLib[libToUse].CreateDummyWindow(&dc);
|
|
if (!win) {
|
|
return nullptr;
|
|
}
|
|
|
|
HGLRC context = sWGLLib[libToUse].fCreateContext(dc);
|
|
if (sWGLLib[libToUse].HasRobustness()) {
|
|
int attribs[] = {
|
|
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
|
|
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
|
|
NULL
|
|
};
|
|
|
|
context = sWGLLib[libToUse].fCreateContextAttribs(dc, shareContext->Context(), attribs);
|
|
} else {
|
|
context = sWGLLib[libToUse].fCreateContext(dc);
|
|
if (context && shareContext &&
|
|
!sWGLLib[libToUse].fShareLists(shareContext->Context(), context))
|
|
{
|
|
NS_WARNING("wglShareLists failed!");
|
|
|
|
sWGLLib[libToUse].fDeleteContext(context);
|
|
DestroyWindow(win);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
if (!context) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<GLContextWGL> glContext = new GLContextWGL(aFormat, shareContext,
|
|
dc, context, libToUse,
|
|
win, true);
|
|
|
|
return glContext.forget();
|
|
}
|
|
|
|
already_AddRefed<GLContext>
|
|
GLContextProviderWGL::CreateOffscreen(const gfxIntSize& aSize,
|
|
const ContextFormat& aFormat,
|
|
const ContextFlags aFlags)
|
|
{
|
|
LibType libToUse = WGLLibrary::SelectLibrary(aFlags);
|
|
|
|
if (!sWGLLib[libToUse].EnsureInitialized(libToUse == WGLLibrary::MESA_LLVMPIPE_LIB)) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<GLContextWGL> glContext;
|
|
|
|
// Always try to create a pbuffer context first, because we
|
|
// want the context isolation.
|
|
NS_ENSURE_TRUE(Preferences::GetRootBranch(), nullptr);
|
|
const bool preferFBOs = Preferences::GetBool("wgl.prefer-fbo", false);
|
|
if (!preferFBOs &&
|
|
sWGLLib[libToUse].fCreatePbuffer &&
|
|
sWGLLib[libToUse].fChoosePixelFormat)
|
|
{
|
|
glContext = CreatePBufferOffscreenContext(aSize, aFormat,libToUse);
|
|
}
|
|
|
|
// If it failed, then create a window context and use a FBO.
|
|
if (!glContext) {
|
|
glContext = CreateWindowOffscreenContext(aFormat, aFlags);
|
|
}
|
|
|
|
if (!glContext ||
|
|
!glContext->Init())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
if (!glContext->ResizeOffscreenFBOs(aSize, !glContext->mPBuffer))
|
|
return nullptr;
|
|
|
|
glContext->mOffscreenSize = aSize;
|
|
glContext->mOffscreenActualSize = aSize;
|
|
|
|
return glContext.forget();
|
|
}
|
|
|
|
static nsRefPtr<GLContextWGL> gGlobalContext[WGLLibrary::LIBS_MAX];
|
|
|
|
GLContext *
|
|
GLContextProviderWGL::GetGlobalContext(const ContextFlags aFlags)
|
|
{
|
|
LibType libToUse = WGLLibrary::SelectLibrary(aFlags);
|
|
|
|
if (!sWGLLib[libToUse].EnsureInitialized(libToUse == WGLLibrary::MESA_LLVMPIPE_LIB)) {
|
|
return nullptr;
|
|
}
|
|
|
|
static bool triedToCreateContext[WGLLibrary::LIBS_MAX] = {false, false};
|
|
|
|
if (!triedToCreateContext[libToUse] && !gGlobalContext[libToUse]) {
|
|
triedToCreateContext[libToUse] = true;
|
|
|
|
// conveniently, we already have what we need...
|
|
gGlobalContext[libToUse] = new GLContextWGL(ContextFormat(ContextFormat::BasicRGB24),
|
|
nullptr,
|
|
sWGLLib[libToUse].GetWindowDC(),
|
|
sWGLLib[libToUse].GetWindowGLContext(),
|
|
libToUse);
|
|
if (!gGlobalContext[libToUse]->Init()) {
|
|
NS_WARNING("Global context GLContext initialization failed?");
|
|
gGlobalContext[libToUse] = nullptr;
|
|
return false;
|
|
}
|
|
|
|
gGlobalContext[libToUse]->SetIsGlobalSharedContext(true);
|
|
}
|
|
|
|
return static_cast<GLContext*>(gGlobalContext[libToUse]);
|
|
}
|
|
|
|
void
|
|
GLContextProviderWGL::Shutdown()
|
|
{
|
|
for (int i = 0; i < WGLLibrary::LIBS_MAX; ++i)
|
|
gGlobalContext[i] = nullptr;
|
|
}
|
|
|
|
} /* namespace gl */
|
|
} /* namespace mozilla */
|