mirror of
https://github.com/mozilla/gecko-dev.git
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1936 lines
68 KiB
C++
1936 lines
68 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLTexture.h"
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#include <algorithm>
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#include "CanvasUtils.h"
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#include "GLBlitHelper.h"
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#include "GLContext.h"
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#include "mozilla/dom/HTMLVideoElement.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/gfx/SourceSurfaceRawData.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Scoped.h"
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#include "mozilla/unused.h"
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#include "ScopedGLHelpers.h"
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#include "TexUnpackBlob.h"
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#include "WebGLContext.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLTexelConversions.h"
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namespace mozilla {
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/* This file handles:
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* TexStorage2D(texTarget, levels, internalFormat, width, height)
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* TexStorage3D(texTarget, levels, intenralFormat, width, height, depth)
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*
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* TexImage2D(texImageTarget, level, internalFormat, width, height, border, unpackFormat,
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* unpackType, data)
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* TexImage3D(texImageTarget, level, internalFormat, width, height, depth, border,
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* unpackFormat, unpackType, data)
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* TexSubImage2D(texImageTarget, level, xOffset, yOffset, width, height, unpackFormat,
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* unpackType, data)
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* TexSubImage3D(texImageTarget, level, xOffset, yOffset, zOffset, width, height, depth,
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* unpackFormat, unpackType, data)
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*
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* CompressedTexImage2D(texImageTarget, level, internalFormat, width, height, border,
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* imageSize, data)
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* CompressedTexImage3D(texImageTarget, level, internalFormat, width, height, depth,
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* border, imageSize, data)
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* CompressedTexSubImage2D(texImageTarget, level, xOffset, yOffset, width, height,
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* sizedUnpackFormat, imageSize, data)
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* CompressedTexSubImage3D(texImageTarget, level, xOffset, yOffset, zOffset, width,
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* height, depth, sizedUnpackFormat, imageSize, data)
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*
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* CopyTexImage2D(texImageTarget, level, internalFormat, x, y, width, height, border)
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* CopyTexImage3D - "Because the framebuffer is inhererntly two-dimensional, there is no
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* CopyTexImage3D command."
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* CopyTexSubImage2D(texImageTarget, level, xOffset, yOffset, x, y, width, height)
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* CopyTexSubImage3D(texImageTarget, level, xOffset, yOffset, zOffset, x, y, width,
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* height)
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*/
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////////////////////////////////////////
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// ArrayBufferView?
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static inline bool
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DoesJSTypeMatchUnpackType(GLenum unpackType, js::Scalar::Type jsType)
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{
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switch (unpackType) {
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case LOCAL_GL_BYTE:
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return jsType == js::Scalar::Type::Int8;
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case LOCAL_GL_UNSIGNED_BYTE:
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return jsType == js::Scalar::Type::Uint8 ||
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jsType == js::Scalar::Type::Uint8Clamped;
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case LOCAL_GL_SHORT:
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return jsType == js::Scalar::Type::Int16;
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case LOCAL_GL_UNSIGNED_SHORT:
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case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
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case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
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case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
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case LOCAL_GL_HALF_FLOAT:
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case LOCAL_GL_HALF_FLOAT_OES:
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return jsType == js::Scalar::Type::Uint16;
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case LOCAL_GL_INT:
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return jsType == js::Scalar::Type::Int32;
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case LOCAL_GL_UNSIGNED_INT:
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case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
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case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
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case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV:
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case LOCAL_GL_UNSIGNED_INT_24_8:
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return jsType == js::Scalar::Type::Uint32;
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case LOCAL_GL_FLOAT:
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return jsType == js::Scalar::Type::Float32;
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default:
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return false;
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}
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}
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static bool
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ValidateUnpackArrayType(WebGLContext* webgl, const char* funcName, GLenum unpackType,
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js::Scalar::Type jsType)
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{
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if (DoesJSTypeMatchUnpackType(unpackType, jsType))
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return true;
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const auto& fua = webgl->mFormatUsage;
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const GLenum fakeUnpackFormat = LOCAL_GL_RGBA;
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if (!fua->AreUnpackEnumsValid(fakeUnpackFormat, unpackType)) {
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webgl->ErrorInvalidEnum("%s: Invalid unpack type: 0x%04x", funcName, unpackType);
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return false;
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}
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webgl->ErrorInvalidOperation("%s: `pixels` be compatible with unpack `type`.",
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funcName);
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return false;
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}
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static UniquePtr<webgl::TexUnpackBlob>
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UnpackBlobFromMaybeView(WebGLContext* webgl, const char* funcName, GLsizei width,
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GLsizei height, GLsizei depth, GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferView>& maybeView)
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{
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size_t dataSize;
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const void* data;
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if (maybeView.IsNull()) {
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dataSize = 0;
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data = nullptr;
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} else {
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const auto& view = maybeView.Value();
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view.ComputeLengthAndData();
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data = view.DataAllowShared();
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dataSize = view.LengthAllowShared();
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js::Scalar::Type jsType = JS_GetArrayBufferViewType(view.Obj());
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if (!ValidateUnpackArrayType(webgl, funcName, unpackType, jsType))
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return nullptr;
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}
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UniquePtr<webgl::TexUnpackBlob> ret;
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// Warning: Possibly shared memory. See bug 1225033.
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ret.reset(new webgl::TexUnpackBytes(width, height, depth, dataSize, data));
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return Move(ret);
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}
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void
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WebGLTexture::TexOrSubImage(bool isSubImage, const char* funcName, TexImageTarget target,
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GLint level, GLenum internalFormat, GLint xOffset,
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GLint yOffset, GLint zOffset, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLenum unpackFormat,
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GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferView>& maybeView)
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{
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UniquePtr<webgl::TexUnpackBlob> blob;
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blob = UnpackBlobFromMaybeView(mContext, funcName, width, height, depth, unpackType,
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maybeView);
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if (!blob)
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return;
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TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset, yOffset,
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zOffset, border, unpackFormat, unpackType, blob.get());
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}
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////////////////////////////////////////
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// ImageData
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static UniquePtr<webgl::TexUnpackBlob>
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UnpackBlobFromImageData(WebGLContext* webgl, const char* funcName, GLenum unpackType,
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dom::ImageData* imageData, dom::Uint8ClampedArray* scopedArr)
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{
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if (!imageData) {
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// Spec says to generate an INVALID_VALUE error
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webgl->ErrorInvalidValue("%s: null ImageData", funcName);
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return nullptr;
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}
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DebugOnly<bool> inited = scopedArr->Init(imageData->GetDataObject());
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MOZ_ASSERT(inited);
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scopedArr->ComputeLengthAndData();
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const DebugOnly<size_t> dataSize = scopedArr->Length();
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const void* const data = scopedArr->Data();
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const gfx::IntSize size(imageData->Width(), imageData->Height());
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const size_t stride = size.width * 4;
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const gfx::SurfaceFormat surfFormat = gfx::SurfaceFormat::R8G8B8A8;
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const bool ownsData = false;
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MOZ_ASSERT(dataSize == stride * size.height);
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const RefPtr<gfx::SourceSurfaceRawData> surf = new gfx::SourceSurfaceRawData;
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uint8_t* wrappableData = (uint8_t*)data;
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surf->InitWrappingData(wrappableData, size, stride, surfFormat, ownsData);
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// WhatWG "HTML Living Standard" (30 October 2015):
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// "The getImageData(sx, sy, sw, sh) method [...] Pixels must be returned as
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// non-premultiplied alpha values."
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const bool surfIsAlphaPremult = false;
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UniquePtr<webgl::TexUnpackBlob> ret;
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ret.reset(new webgl::TexUnpackSurface(surf, surfIsAlphaPremult));
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return Move(ret);
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}
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void
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WebGLTexture::TexOrSubImage(bool isSubImage, const char* funcName, TexImageTarget target,
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GLint level, GLenum internalFormat, GLint xOffset,
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GLint yOffset, GLint zOffset, GLenum unpackFormat,
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GLenum unpackType, dom::ImageData* imageData)
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{
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dom::Uint8ClampedArray scopedArr;
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UniquePtr<webgl::TexUnpackBlob> blob;
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blob = UnpackBlobFromImageData(mContext, funcName, unpackType, imageData, &scopedArr);
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if (!blob)
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return;
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const GLint border = 0;
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TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset, yOffset,
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zOffset, border, unpackFormat, unpackType, blob.get());
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}
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////////////////////////////////////////
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// dom::Element
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void
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WebGLTexture::TexOrSubImage(bool isSubImage, const char* funcName, TexImageTarget target,
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GLint level, GLenum internalFormat, GLint xOffset,
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GLint yOffset, GLint zOffset, GLenum unpackFormat,
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GLenum unpackType, dom::Element* elem,
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ErrorResult* const out_error)
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{
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auto sfer = mContext->SurfaceFromElement(elem);
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// While it's counter-intuitive, the shape of the SFEResult API means that we should
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// try to pull out a surface first, and then, if we do pull out a surface, check
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// CORS/write-only/etc..
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UniquePtr<webgl::TexUnpackBlob> blob;
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const bool isAlphaPremult = sfer.mIsPremultiplied;
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const auto& layersImage = sfer.mLayersImage;
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if (layersImage && !gfxPrefs::WebGLDisableDOMBlitUploads()) {
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blob.reset(new webgl::TexUnpackImage(layersImage, isAlphaPremult));
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} else if (sfer.GetSourceSurface()) {
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blob.reset(new webgl::TexUnpackSurface(sfer.GetSourceSurface(), isAlphaPremult));
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}
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if (blob) {
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if (!sfer.mCORSUsed) {
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auto& srcPrincipal = sfer.mPrincipal;
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nsIPrincipal* dstPrincipal = mContext->GetCanvas()->NodePrincipal();
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if (!dstPrincipal->Subsumes(srcPrincipal)) {
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mContext->GenerateWarning("%s: Cross-origin elements require CORS.",
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funcName);
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out_error->Throw(NS_ERROR_DOM_SECURITY_ERR);
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return;
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}
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}
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if (sfer.mIsWriteOnly) {
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// mIsWriteOnly defaults to true, and so will be true even if SFE merely
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// failed. Thus we must test mIsWriteOnly after successfully retrieving an
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// Image or SourceSurface.
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mContext->GenerateWarning("%s: Element is write-only, thus cannot be"
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" uploaded.",
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funcName);
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out_error->Throw(NS_ERROR_DOM_SECURITY_ERR);
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return;
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}
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} else {
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mContext->GenerateWarning("%s: Failed to get data from DOM element. Implicit"
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" width and height for this upload will be zero.",
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funcName);
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const uint32_t width = 0;
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const uint32_t height = 0;
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const uint32_t depth = 1; // Implicit depth for DOM uploads is always 1.
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const size_t byteCount = 0;
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blob.reset(new webgl::TexUnpackBytes(width, height, depth, byteCount, nullptr));
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}
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MOZ_ASSERT(blob);
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const GLint border = 0;
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TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset, yOffset,
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zOffset, border, unpackFormat, unpackType, blob.get());
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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void
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WebGLTexture::TexOrSubImage(bool isSubImage, const char* funcName, TexImageTarget target,
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GLint level, GLenum internalFormat, GLint xOffset,
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GLint yOffset, GLint zOffset, GLint border,
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GLenum unpackFormat, GLenum unpackType,
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webgl::TexUnpackBlob* blob)
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{
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if (isSubImage) {
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TexSubImage(funcName, target, level, xOffset, yOffset, zOffset, unpackFormat,
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unpackType, blob);
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} else {
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TexImage(funcName, target, level, internalFormat, border, unpackFormat,
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unpackType, blob);
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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static bool
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ValidateTexImage(WebGLContext* webgl, WebGLTexture* texture, const char* funcName,
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TexImageTarget target, GLint level,
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WebGLTexture::ImageInfo** const out_imageInfo)
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{
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// Check level
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if (level < 0) {
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webgl->ErrorInvalidValue("%s: `level` must be >= 0.", funcName);
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return false;
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}
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if (level >= WebGLTexture::kMaxLevelCount) {
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webgl->ErrorInvalidValue("%s: `level` is too large.", funcName);
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return false;
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}
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WebGLTexture::ImageInfo& imageInfo = texture->ImageInfoAt(target, level);
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*out_imageInfo = &imageInfo;
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return true;
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}
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// For *TexImage*
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bool
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WebGLTexture::ValidateTexImageSpecification(const char* funcName, TexImageTarget target,
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GLint level, GLsizei width, GLsizei height,
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GLsizei depth, GLint border,
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WebGLTexture::ImageInfo** const out_imageInfo)
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{
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if (mImmutable) {
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mContext->ErrorInvalidOperation("%s: Specified texture is immutable.", funcName);
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return false;
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}
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// Do this early to validate `level`.
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WebGLTexture::ImageInfo* imageInfo;
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if (!ValidateTexImage(mContext, this, funcName, target, level, &imageInfo))
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return false;
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// Check border
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if (border != 0) {
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mContext->ErrorInvalidValue("%s: `border` must be 0.", funcName);
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return false;
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}
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if (width < 0 || height < 0 || depth < 0) {
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/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
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* "If wt and ht are the specified image width and height,
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* and if either wt or ht are less than zero, then the error
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* INVALID_VALUE is generated."
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*/
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mContext->ErrorInvalidValue("%s: `width`/`height`/`depth` must be >= 0.",
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funcName);
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return false;
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}
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if (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP &&
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width != height)
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{
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mContext->ErrorInvalidValue("%s: Cube map images must be square.", funcName);
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return false;
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}
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/* GLES 3.0.4, p133-134:
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* GL_MAX_TEXTURE_SIZE is *not* the max allowed texture size. Rather, it is the
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* max (width/height) size guaranteed not to generate an INVALID_VALUE for too-large
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* dimensions. Sizes larger than GL_MAX_TEXTURE_SIZE *may or may not* result in an
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* INVALID_VALUE, or possibly GL_OOM.
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*
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* However, we have needed to set our maximums lower in the past to prevent resource
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* corruption. Therefore we have mImplMaxTextureSize, which is neither necessarily
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* lower nor higher than MAX_TEXTURE_SIZE.
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*
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* Note that mImplMaxTextureSize must be >= than the advertized MAX_TEXTURE_SIZE.
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* For simplicity, we advertize MAX_TEXTURE_SIZE as mImplMaxTextureSize.
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*/
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uint32_t maxWidthHeight = 0;
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uint32_t maxDepth = 0;
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MOZ_ASSERT(level <= 31);
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switch (target.get()) {
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case LOCAL_GL_TEXTURE_2D:
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maxWidthHeight = mContext->mImplMaxTextureSize >> level;
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maxDepth = 1;
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break;
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case LOCAL_GL_TEXTURE_3D:
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maxWidthHeight = mContext->mImplMax3DTextureSize >> level;
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maxDepth = maxWidthHeight;
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break;
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case LOCAL_GL_TEXTURE_2D_ARRAY:
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maxWidthHeight = mContext->mImplMaxTextureSize >> level;
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// "The maximum number of layers for two-dimensional array textures (depth)
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// must be at least MAX_ARRAY_TEXTURE_LAYERS for all levels."
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maxDepth = mContext->mImplMaxArrayTextureLayers;
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break;
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default: // cube maps
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MOZ_ASSERT(IsCubeMap());
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maxWidthHeight = mContext->mImplMaxCubeMapTextureSize >> level;
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maxDepth = 1;
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break;
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}
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if (uint32_t(width) > maxWidthHeight ||
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uint32_t(height) > maxWidthHeight ||
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uint32_t(depth) > maxDepth)
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{
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mContext->ErrorInvalidValue("%s: Requested size at this level is unsupported.",
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funcName);
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return false;
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}
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{
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/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
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* "If level is greater than zero, and either width or
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* height is not a power-of-two, the error INVALID_VALUE is
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* generated."
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*
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* This restriction does not apply to GL ES Version 3.0+.
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*/
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bool requirePOT = (!mContext->IsWebGL2() && level != 0);
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if (requirePOT) {
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if (!IsPowerOfTwo(uint32_t(width)) || !IsPowerOfTwo(uint32_t(height))) {
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mContext->ErrorInvalidValue("%s: For level > 0, width and height must be"
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" powers of two.",
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funcName);
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return false;
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}
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}
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}
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*out_imageInfo = imageInfo;
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return true;
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}
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// For *TexSubImage*
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bool
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WebGLTexture::ValidateTexImageSelection(const char* funcName, TexImageTarget target,
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GLint level, GLint xOffset, GLint yOffset,
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GLint zOffset, GLsizei width, GLsizei height,
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GLsizei depth,
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WebGLTexture::ImageInfo** const out_imageInfo)
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{
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// The conformance test wants bad arg checks before imageInfo checks.
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if (xOffset < 0 || yOffset < 0 || zOffset < 0 ||
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width < 0 || height < 0 || depth < 0)
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{
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mContext->ErrorInvalidValue("%s: Offsets and dimensions must be >=0.", funcName);
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return false;
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}
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WebGLTexture::ImageInfo* imageInfo;
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if (!ValidateTexImage(mContext, this, funcName, target, level, &imageInfo))
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return false;
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if (!imageInfo->IsDefined()) {
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mContext->ErrorInvalidOperation("%s: The specified TexImage has not yet been"
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" specified.",
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funcName);
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return false;
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}
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const auto totalX = CheckedUint32(xOffset) + width;
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const auto totalY = CheckedUint32(yOffset) + height;
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const auto totalZ = CheckedUint32(zOffset) + depth;
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|
|
|
if (!totalX.isValid() || totalX.value() > imageInfo->mWidth ||
|
|
!totalY.isValid() || totalY.value() > imageInfo->mHeight ||
|
|
!totalZ.isValid() || totalZ.value() > imageInfo->mDepth)
|
|
{
|
|
mContext->ErrorInvalidValue("%s: Offset+size must be <= the size of the existing"
|
|
" specified image.",
|
|
funcName);
|
|
return false;
|
|
}
|
|
|
|
*out_imageInfo = imageInfo;
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
ValidateCompressedTexUnpack(WebGLContext* webgl, const char* funcName, GLsizei width,
|
|
GLsizei height, GLsizei depth,
|
|
const webgl::FormatInfo* format, size_t dataSize)
|
|
{
|
|
auto compression = format->compression;
|
|
|
|
auto bytesPerBlock = compression->bytesPerBlock;
|
|
auto blockWidth = compression->blockWidth;
|
|
auto blockHeight = compression->blockHeight;
|
|
|
|
auto widthInBlocks = CheckedUint32(width) / blockWidth;
|
|
auto heightInBlocks = CheckedUint32(height) / blockHeight;
|
|
if (width % blockWidth) widthInBlocks += 1;
|
|
if (height % blockHeight) heightInBlocks += 1;
|
|
|
|
const CheckedUint32 blocksPerImage = widthInBlocks * heightInBlocks;
|
|
const CheckedUint32 bytesPerImage = bytesPerBlock * blocksPerImage;
|
|
const CheckedUint32 bytesNeeded = bytesPerImage * depth;
|
|
|
|
if (!bytesNeeded.isValid()) {
|
|
webgl->ErrorOutOfMemory("%s: Overflow while computing the needed buffer size.",
|
|
funcName);
|
|
return false;
|
|
}
|
|
|
|
if (dataSize != bytesNeeded.value()) {
|
|
webgl->ErrorInvalidValue("%s: Provided buffer's size must match expected size."
|
|
" (needs %u, has %u)",
|
|
funcName, bytesNeeded.value(), dataSize);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
DoChannelsMatchForCopyTexImage(const webgl::FormatInfo* srcFormat,
|
|
const webgl::FormatInfo* dstFormat)
|
|
{
|
|
// GLES 3.0.4 p140 Table 3.16 "Valid CopyTexImage source framebuffer/destination
|
|
// texture base internal format combinations."
|
|
|
|
switch (srcFormat->unsizedFormat) {
|
|
case webgl::UnsizedFormat::RGBA:
|
|
switch (dstFormat->unsizedFormat) {
|
|
case webgl::UnsizedFormat::A:
|
|
case webgl::UnsizedFormat::L:
|
|
case webgl::UnsizedFormat::LA:
|
|
case webgl::UnsizedFormat::R:
|
|
case webgl::UnsizedFormat::RG:
|
|
case webgl::UnsizedFormat::RGB:
|
|
case webgl::UnsizedFormat::RGBA:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
case webgl::UnsizedFormat::RGB:
|
|
switch (dstFormat->unsizedFormat) {
|
|
case webgl::UnsizedFormat::L:
|
|
case webgl::UnsizedFormat::R:
|
|
case webgl::UnsizedFormat::RG:
|
|
case webgl::UnsizedFormat::RGB:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
case webgl::UnsizedFormat::RG:
|
|
switch (dstFormat->unsizedFormat) {
|
|
case webgl::UnsizedFormat::L:
|
|
case webgl::UnsizedFormat::R:
|
|
case webgl::UnsizedFormat::RG:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
case webgl::UnsizedFormat::R:
|
|
switch (dstFormat->unsizedFormat) {
|
|
case webgl::UnsizedFormat::L:
|
|
case webgl::UnsizedFormat::R:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
EnsureImageDataInitializedForUpload(WebGLTexture* tex, const char* funcName,
|
|
TexImageTarget target, GLint level, GLint xOffset,
|
|
GLint yOffset, GLint zOffset, uint32_t width,
|
|
uint32_t height, uint32_t depth,
|
|
WebGLTexture::ImageInfo* imageInfo,
|
|
bool* const out_uploadWillInitialize)
|
|
{
|
|
*out_uploadWillInitialize = false;
|
|
|
|
if (!imageInfo->IsDataInitialized()) {
|
|
const bool isFullUpload = (!xOffset && !yOffset && !zOffset &&
|
|
width == imageInfo->mWidth &&
|
|
height == imageInfo->mHeight &&
|
|
depth == imageInfo->mDepth);
|
|
if (isFullUpload) {
|
|
*out_uploadWillInitialize = true;
|
|
} else {
|
|
WebGLContext* webgl = tex->mContext;
|
|
webgl->GenerateWarning("%s: Texture has not been initialized prior to a"
|
|
" partial upload, forcing the browser to clear it."
|
|
" This may be slow.",
|
|
funcName);
|
|
if (!tex->InitializeImageData(funcName, target, level)) {
|
|
MOZ_ASSERT(false, "Unexpected failure to init image data.");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Actual calls
|
|
|
|
static inline GLenum
|
|
DoTexStorage(gl::GLContext* gl, TexTarget target, GLsizei levels, GLenum sizedFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth)
|
|
{
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
switch (target.get()) {
|
|
case LOCAL_GL_TEXTURE_2D:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP:
|
|
MOZ_ASSERT(depth == 1);
|
|
gl->fTexStorage2D(target.get(), levels, sizedFormat, width, height);
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_3D:
|
|
case LOCAL_GL_TEXTURE_2D_ARRAY:
|
|
gl->fTexStorage3D(target.get(), levels, sizedFormat, width, height, depth);
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("bad target");
|
|
}
|
|
|
|
return errorScope.GetError();
|
|
}
|
|
|
|
static bool
|
|
Is3D(TexImageTarget target)
|
|
{
|
|
switch (target.get()) {
|
|
case LOCAL_GL_TEXTURE_2D:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
return false;
|
|
|
|
case LOCAL_GL_TEXTURE_3D:
|
|
case LOCAL_GL_TEXTURE_2D_ARRAY:
|
|
return true;
|
|
|
|
default:
|
|
MOZ_CRASH("bad target");
|
|
}
|
|
}
|
|
|
|
GLenum
|
|
DoTexImage(gl::GLContext* gl, TexImageTarget target, GLint level,
|
|
const webgl::DriverUnpackInfo* dui, GLsizei width, GLsizei height,
|
|
GLsizei depth, const void* data)
|
|
{
|
|
const GLint border = 0;
|
|
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
if (Is3D(target)) {
|
|
gl->fTexImage3D(target.get(), level, dui->internalFormat, width, height, depth,
|
|
border, dui->unpackFormat, dui->unpackType, data);
|
|
} else {
|
|
MOZ_ASSERT(depth == 1);
|
|
gl->fTexImage2D(target.get(), level, dui->internalFormat, width, height, border,
|
|
dui->unpackFormat, dui->unpackType, data);
|
|
}
|
|
|
|
return errorScope.GetError();
|
|
}
|
|
|
|
GLenum
|
|
DoTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level, GLint xOffset,
|
|
GLint yOffset, GLint zOffset, GLsizei width, GLsizei height, GLsizei depth,
|
|
const webgl::PackingInfo& pi, const void* data)
|
|
{
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
if (Is3D(target)) {
|
|
gl->fTexSubImage3D(target.get(), level, xOffset, yOffset, zOffset, width, height,
|
|
depth, pi.format, pi.type, data);
|
|
} else {
|
|
MOZ_ASSERT(zOffset == 0);
|
|
MOZ_ASSERT(depth == 1);
|
|
gl->fTexSubImage2D(target.get(), level, xOffset, yOffset, width, height,
|
|
pi.format, pi.type, data);
|
|
}
|
|
|
|
return errorScope.GetError();
|
|
}
|
|
|
|
static inline GLenum
|
|
DoCompressedTexImage(gl::GLContext* gl, TexImageTarget target, GLint level,
|
|
GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLsizei dataSize, const void* data)
|
|
{
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
if (Is3D(target)) {
|
|
gl->fCompressedTexImage3D(target.get(), level, internalFormat, width, height,
|
|
depth, border, dataSize, data);
|
|
} else {
|
|
MOZ_ASSERT(depth == 1);
|
|
gl->fCompressedTexImage2D(target.get(), level, internalFormat, width, height,
|
|
border, dataSize, data);
|
|
}
|
|
|
|
return errorScope.GetError();
|
|
}
|
|
|
|
GLenum
|
|
DoCompressedTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level,
|
|
GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum sizedUnpackFormat,
|
|
GLsizei dataSize, const void* data)
|
|
{
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
if (Is3D(target)) {
|
|
gl->fCompressedTexSubImage3D(target.get(), level, xOffset, yOffset, zOffset,
|
|
width, height, depth, sizedUnpackFormat, dataSize,
|
|
data);
|
|
} else {
|
|
MOZ_ASSERT(zOffset == 0);
|
|
MOZ_ASSERT(depth == 1);
|
|
gl->fCompressedTexSubImage2D(target.get(), level, xOffset, yOffset, width,
|
|
height, sizedUnpackFormat, dataSize, data);
|
|
}
|
|
|
|
return errorScope.GetError();
|
|
}
|
|
|
|
static inline GLenum
|
|
DoCopyTexImage2D(gl::GLContext* gl, TexImageTarget target, GLint level,
|
|
GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border)
|
|
{
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
MOZ_ASSERT(!Is3D(target));
|
|
gl->fCopyTexImage2D(target.get(), level, internalFormat, x, y, width, height,
|
|
border);
|
|
|
|
return errorScope.GetError();
|
|
}
|
|
|
|
static inline GLenum
|
|
DoCopyTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level, GLint xOffset,
|
|
GLint yOffset, GLint zOffset, GLint x, GLint y, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
if (Is3D(target)) {
|
|
gl->fCopyTexSubImage3D(target.get(), level, xOffset, yOffset, zOffset, x, y,
|
|
width, height);
|
|
} else {
|
|
MOZ_ASSERT(zOffset == 0);
|
|
gl->fCopyTexSubImage2D(target.get(), level, xOffset, yOffset, x, y, width,
|
|
height);
|
|
}
|
|
|
|
return errorScope.GetError();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Actual (mostly generic) function implementations
|
|
|
|
static bool
|
|
ValidateCompressedTexImageRestrictions(const char* funcName, WebGLContext* webgl,
|
|
TexImageTarget target, uint32_t level,
|
|
const webgl::FormatInfo* format, uint32_t width,
|
|
uint32_t height, uint32_t depth)
|
|
{
|
|
const auto fnIsDimValid_S3TC = [level](uint32_t size, uint32_t blockSize) {
|
|
if (size % blockSize == 0)
|
|
return true;
|
|
|
|
if (level == 0)
|
|
return false;
|
|
|
|
return (size == 0 || size == 1 || size == 2);
|
|
};
|
|
|
|
switch (format->compression->family) {
|
|
case webgl::CompressionFamily::PVRTC:
|
|
if (!IsPowerOfTwo(width) || !IsPowerOfTwo(height)) {
|
|
webgl->ErrorInvalidValue("%s: %s requires power-of-two width and height.",
|
|
funcName, format->name);
|
|
return false;
|
|
}
|
|
|
|
break;
|
|
|
|
case webgl::CompressionFamily::S3TC:
|
|
if (!fnIsDimValid_S3TC(width, format->compression->blockWidth) ||
|
|
!fnIsDimValid_S3TC(height, format->compression->blockHeight))
|
|
{
|
|
webgl->ErrorInvalidOperation("%s: %s requires that width and height are"
|
|
" block-aligned, or, if level>0, equal to 0, 1,"
|
|
" or 2.",
|
|
funcName, format->name);
|
|
return false;
|
|
}
|
|
|
|
break;
|
|
|
|
// Default: There are no restrictions on CompressedTexImage.
|
|
default: // ATC, ETC1, ES3
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
ValidateTargetForFormat(const char* funcName, WebGLContext* webgl, TexImageTarget target,
|
|
const webgl::FormatInfo* format)
|
|
{
|
|
// GLES 3.0.4 p127:
|
|
// "Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL are
|
|
// supported by texture image specification commands only if `target` is TEXTURE_2D,
|
|
// TEXTURE_2D_ARRAY, or TEXTURE_CUBE_MAP. Using these formats in conjunction with any
|
|
// other `target` will result in an INVALID_OPERATION error."
|
|
|
|
switch (format->effectiveFormat) {
|
|
// TEXTURE_2D_ARRAY but not TEXTURE_3D:
|
|
// D and DS formats
|
|
case webgl::EffectiveFormat::DEPTH_COMPONENT16:
|
|
case webgl::EffectiveFormat::DEPTH_COMPONENT24:
|
|
case webgl::EffectiveFormat::DEPTH_COMPONENT32F:
|
|
case webgl::EffectiveFormat::DEPTH24_STENCIL8:
|
|
case webgl::EffectiveFormat::DEPTH32F_STENCIL8:
|
|
// CompressionFamily::ES3
|
|
case webgl::EffectiveFormat::COMPRESSED_R11_EAC:
|
|
case webgl::EffectiveFormat::COMPRESSED_SIGNED_R11_EAC:
|
|
case webgl::EffectiveFormat::COMPRESSED_RG11_EAC:
|
|
case webgl::EffectiveFormat::COMPRESSED_SIGNED_RG11_EAC:
|
|
case webgl::EffectiveFormat::COMPRESSED_RGB8_ETC2:
|
|
case webgl::EffectiveFormat::COMPRESSED_SRGB8_ETC2:
|
|
case webgl::EffectiveFormat::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
|
|
case webgl::EffectiveFormat::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
|
|
case webgl::EffectiveFormat::COMPRESSED_RGBA8_ETC2_EAC:
|
|
case webgl::EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
|
|
// CompressionFamily::S3TC
|
|
case webgl::EffectiveFormat::COMPRESSED_RGB_S3TC_DXT1_EXT:
|
|
case webgl::EffectiveFormat::COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
|
case webgl::EffectiveFormat::COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
|
case webgl::EffectiveFormat::COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
|
if (target == LOCAL_GL_TEXTURE_3D) {
|
|
webgl->ErrorInvalidOperation("%s: Format %s cannot be used with TEXTURE_3D.",
|
|
funcName, format->name);
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
// No 3D targets:
|
|
// CompressionFamily::ATC
|
|
case webgl::EffectiveFormat::ATC_RGB_AMD:
|
|
case webgl::EffectiveFormat::ATC_RGBA_EXPLICIT_ALPHA_AMD:
|
|
case webgl::EffectiveFormat::ATC_RGBA_INTERPOLATED_ALPHA_AMD:
|
|
// CompressionFamily::PVRTC
|
|
case webgl::EffectiveFormat::COMPRESSED_RGB_PVRTC_4BPPV1:
|
|
case webgl::EffectiveFormat::COMPRESSED_RGBA_PVRTC_4BPPV1:
|
|
case webgl::EffectiveFormat::COMPRESSED_RGB_PVRTC_2BPPV1:
|
|
case webgl::EffectiveFormat::COMPRESSED_RGBA_PVRTC_2BPPV1:
|
|
// CompressionFamily::ETC1
|
|
case webgl::EffectiveFormat::ETC1_RGB8_OES:
|
|
if (target == LOCAL_GL_TEXTURE_3D ||
|
|
target == LOCAL_GL_TEXTURE_2D_ARRAY)
|
|
{
|
|
webgl->ErrorInvalidOperation("%s: Format %s cannot be used with TEXTURE_3D or"
|
|
" TEXTURE_2D_ARRAY.",
|
|
funcName, format->name);
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
WebGLTexture::TexStorage(const char* funcName, TexTarget target, GLsizei levels,
|
|
GLenum sizedFormat, GLsizei width, GLsizei height, GLsizei depth)
|
|
{
|
|
// Check levels
|
|
if (levels < 1) {
|
|
mContext->ErrorInvalidValue("%s: `levels` must be >= 1.", funcName);
|
|
return;
|
|
}
|
|
|
|
if (!width || !height || !depth) {
|
|
mContext->ErrorInvalidValue("%s: Dimensions must be non-zero.", funcName);
|
|
return;
|
|
}
|
|
|
|
const TexImageTarget testTarget = IsCubeMap() ? LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
|
: target.get();
|
|
const GLint testLevel = 0;
|
|
const GLint border = 0;
|
|
|
|
WebGLTexture::ImageInfo* testImageInfo;
|
|
if (!ValidateTexImageSpecification(funcName, testTarget, testLevel, width, height,
|
|
depth, border, &testImageInfo))
|
|
{
|
|
return;
|
|
}
|
|
MOZ_ASSERT(testImageInfo);
|
|
mozilla::Unused << testImageInfo;
|
|
|
|
auto dstUsage = mContext->mFormatUsage->GetSizedTexUsage(sizedFormat);
|
|
if (!dstUsage) {
|
|
mContext->ErrorInvalidEnum("%s: Invalid internalformat: 0x%04x", funcName,
|
|
sizedFormat);
|
|
return;
|
|
}
|
|
auto dstFormat = dstUsage->format;
|
|
|
|
if (!ValidateTargetForFormat(funcName, mContext, testTarget, dstFormat))
|
|
return;
|
|
|
|
if (dstFormat->compression) {
|
|
if (!ValidateCompressedTexImageRestrictions(funcName, mContext, testTarget,
|
|
testLevel, dstFormat, width, height,
|
|
depth))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////
|
|
|
|
const auto lastLevel = levels - 1;
|
|
MOZ_ASSERT(lastLevel <= 31, "Right-shift is only defined for bits-1.");
|
|
|
|
const uint32_t lastLevelWidth = uint32_t(width) >> lastLevel;
|
|
const uint32_t lastLevelHeight = uint32_t(height) >> lastLevel;
|
|
const uint32_t lastLevelDepth = uint32_t(depth) >> lastLevel;
|
|
|
|
// If these are all zero, then some earlier level was the final 1x1x1 level.
|
|
if (!lastLevelWidth && !lastLevelHeight && !lastLevelDepth) {
|
|
mContext->ErrorInvalidOperation("%s: Too many levels requested for the given"
|
|
" dimensions. (levels: %u, width: %u, height: %u,"
|
|
" depth: %u)",
|
|
funcName, levels, width, height, depth);
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Do the thing!
|
|
|
|
mContext->gl->MakeCurrent();
|
|
|
|
GLenum error = DoTexStorage(mContext->gl, target.get(), levels, sizedFormat, width,
|
|
height, depth);
|
|
|
|
if (error == LOCAL_GL_OUT_OF_MEMORY) {
|
|
mContext->ErrorOutOfMemory("%s: Ran out of memory during texture allocation.",
|
|
funcName);
|
|
return;
|
|
}
|
|
if (error) {
|
|
MOZ_RELEASE_ASSERT(false, "We should have caught all other errors.");
|
|
mContext->ErrorInvalidOperation("%s: Unexpected error during texture allocation.",
|
|
funcName);
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Update our specification data.
|
|
|
|
const bool isDataInitialized = false;
|
|
const WebGLTexture::ImageInfo newInfo(dstUsage, width, height, depth,
|
|
isDataInitialized);
|
|
SetImageInfosAtLevel(0, newInfo);
|
|
|
|
PopulateMipChain(0, levels-1);
|
|
|
|
mImmutable = true;
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// Tex(Sub)Image
|
|
|
|
void
|
|
WebGLTexture::TexImage(const char* funcName, TexImageTarget target, GLint level,
|
|
GLenum internalFormat, GLint border, GLenum unpackFormat,
|
|
GLenum unpackType, webgl::TexUnpackBlob* blob)
|
|
{
|
|
////////////////////////////////////
|
|
// Get dest info
|
|
|
|
WebGLTexture::ImageInfo* imageInfo;
|
|
if (!ValidateTexImageSpecification(funcName, target, level, blob->mWidth,
|
|
blob->mHeight, blob->mDepth, border, &imageInfo))
|
|
{
|
|
return;
|
|
}
|
|
MOZ_ASSERT(imageInfo);
|
|
|
|
const webgl::PackingInfo srcPacking = { unpackFormat, unpackType };
|
|
|
|
const auto& fua = mContext->mFormatUsage;
|
|
auto dstUsage = fua->GetSizedTexUsage(internalFormat);
|
|
if (!dstUsage) {
|
|
if (internalFormat != unpackFormat) {
|
|
if (!fua->AreUnpackEnumsValid(unpackFormat, unpackType)) {
|
|
mContext->ErrorInvalidEnum("%s: Invalid unpack format/type:"
|
|
" 0x%04x/0x%04x",
|
|
funcName, unpackFormat, unpackType);
|
|
return;
|
|
}
|
|
|
|
if (!fua->IsInternalFormatEnumValid(internalFormat)) {
|
|
mContext->ErrorInvalidValue("%s: Invalid internalformat: 0x%04x",
|
|
funcName, internalFormat);
|
|
return;
|
|
}
|
|
|
|
/* GL ES Version 3.0.4 - 3.8.3 Texture Image Specification
|
|
* "Specifying a combination of values for format, type, and
|
|
* internalformat that is not listed as a valid combination
|
|
* in tables 3.2 or 3.3 generates the error INVALID_OPERATION."
|
|
*/
|
|
mContext->ErrorInvalidOperation("%s: Unsized internalFormat must match"
|
|
" unpack format.",
|
|
funcName);
|
|
return;
|
|
}
|
|
|
|
dstUsage = fua->GetUnsizedTexUsage(srcPacking);
|
|
}
|
|
|
|
if (!dstUsage) {
|
|
if (!fua->IsInternalFormatEnumValid(internalFormat)) {
|
|
mContext->ErrorInvalidValue("%s: Invalid internalformat: 0x%04x",
|
|
funcName, internalFormat);
|
|
return;
|
|
}
|
|
|
|
if (!fua->AreUnpackEnumsValid(unpackFormat, unpackType)) {
|
|
mContext->ErrorInvalidEnum("%s: Invalid unpack format/type:"
|
|
" 0x%04x/0x%04x",
|
|
funcName, unpackFormat, unpackType);
|
|
return;
|
|
}
|
|
|
|
mContext->ErrorInvalidOperation("%s: Invalid internalformat/format/type:"
|
|
" 0x%04x/0x%04x/0x%04x",
|
|
funcName, internalFormat, unpackFormat,
|
|
unpackType);
|
|
return;
|
|
}
|
|
|
|
const webgl::DriverUnpackInfo* driverUnpackInfo;
|
|
if (!dstUsage->IsUnpackValid(srcPacking, &driverUnpackInfo)) {
|
|
mContext->ErrorInvalidOperation("%s: Mismatched internalFormat and format/type:"
|
|
" 0x%04x and 0x%04x/0x%04x",
|
|
funcName, internalFormat, unpackFormat,
|
|
unpackType);
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Get source info
|
|
const bool isFunc3D = Is3D(target);
|
|
if (!blob->ValidateUnpack(mContext, funcName, isFunc3D, srcPacking))
|
|
return;
|
|
|
|
////////////////////////////////////
|
|
// Check that source and dest info are compatible
|
|
auto dstFormat = dstUsage->format;
|
|
|
|
if (!ValidateTargetForFormat(funcName, mContext, target, dstFormat))
|
|
return;
|
|
|
|
if (!mContext->IsWebGL2() && dstFormat->hasDepth) {
|
|
if (target != LOCAL_GL_TEXTURE_2D ||
|
|
blob->mHasData ||
|
|
level != 0)
|
|
{
|
|
mContext->ErrorInvalidOperation("%s: With format %s, this function may only"
|
|
" be called with target=TEXTURE_2D,"
|
|
" data=null, and level=0.",
|
|
funcName, dstFormat->name);
|
|
return;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Do the thing!
|
|
|
|
MOZ_ALWAYS_TRUE( mContext->gl->MakeCurrent() );
|
|
MOZ_ASSERT(mContext->gl->IsCurrent());
|
|
|
|
// It's tempting to do allocation first, and TexSubImage second, but this is generally
|
|
// slower.
|
|
|
|
const ImageInfo newImageInfo(dstUsage, blob->mWidth, blob->mHeight, blob->mDepth,
|
|
blob->mHasData);
|
|
|
|
const bool isSubImage = false;
|
|
const bool needsRespec = (imageInfo->mWidth != newImageInfo.mWidth ||
|
|
imageInfo->mHeight != newImageInfo.mHeight ||
|
|
imageInfo->mDepth != newImageInfo.mDepth ||
|
|
imageInfo->mFormat != newImageInfo.mFormat);
|
|
const GLint xOffset = 0;
|
|
const GLint yOffset = 0;
|
|
const GLint zOffset = 0;
|
|
|
|
GLenum glError;
|
|
blob->TexOrSubImage(isSubImage, needsRespec, funcName, this, target, level,
|
|
driverUnpackInfo, xOffset, yOffset, zOffset, &glError);
|
|
|
|
if (glError == LOCAL_GL_OUT_OF_MEMORY) {
|
|
mContext->ErrorOutOfMemory("%s: Driver ran out of memory during upload.",
|
|
funcName);
|
|
return;
|
|
}
|
|
|
|
if (glError) {
|
|
mContext->ErrorInvalidOperation("%s: Unexpected error during upload: 0x%04x",
|
|
funcName, glError);
|
|
printf_stderr("%s: dui: %x/%x/%x\n", funcName, driverUnpackInfo->internalFormat,
|
|
driverUnpackInfo->unpackFormat, driverUnpackInfo->unpackType);
|
|
MOZ_ASSERT(false, "Unexpected GL error.");
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Update our specification data.
|
|
|
|
SetImageInfo(imageInfo, newImageInfo);
|
|
}
|
|
|
|
void
|
|
WebGLTexture::TexSubImage(const char* funcName, TexImageTarget target, GLint level,
|
|
GLint xOffset, GLint yOffset, GLint zOffset,
|
|
GLenum unpackFormat, GLenum unpackType,
|
|
webgl::TexUnpackBlob* blob)
|
|
{
|
|
////////////////////////////////////
|
|
// Get dest info
|
|
|
|
WebGLTexture::ImageInfo* imageInfo;
|
|
if (!ValidateTexImageSelection(funcName, target, level, xOffset, yOffset, zOffset,
|
|
blob->mWidth, blob->mHeight, blob->mDepth, &imageInfo))
|
|
{
|
|
return;
|
|
}
|
|
MOZ_ASSERT(imageInfo);
|
|
|
|
auto dstUsage = imageInfo->mFormat;
|
|
auto dstFormat = dstUsage->format;
|
|
|
|
if (dstFormat->compression) {
|
|
mContext->ErrorInvalidEnum("%s: Specified TexImage must not be compressed.",
|
|
funcName);
|
|
return;
|
|
}
|
|
|
|
if (!mContext->IsWebGL2() && dstFormat->hasDepth) {
|
|
mContext->ErrorInvalidOperation("%s: Function may not be called on a texture of"
|
|
" format %s.",
|
|
funcName, dstFormat->name);
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Get source info
|
|
|
|
const webgl::PackingInfo srcPacking = { unpackFormat, unpackType };
|
|
const webgl::DriverUnpackInfo* driverUnpackInfo;
|
|
if (!dstUsage->IsUnpackValid(srcPacking, &driverUnpackInfo)) {
|
|
const auto& fua = mContext->mFormatUsage;
|
|
if (!fua->AreUnpackEnumsValid(unpackFormat, unpackType)) {
|
|
mContext->ErrorInvalidEnum("%s: Invalid unpack format/type:"
|
|
" 0x%04x/0x%04x",
|
|
funcName, unpackFormat, unpackType);
|
|
return;
|
|
}
|
|
|
|
mContext->ErrorInvalidOperation("%s: Mismatched internalFormat and format/type:"
|
|
" %s and 0x%04x/0x%04x",
|
|
funcName, dstFormat->name, unpackFormat,
|
|
unpackType);
|
|
return;
|
|
}
|
|
|
|
const bool isFunc3D = Is3D(target);
|
|
if (!blob->ValidateUnpack(mContext, funcName, isFunc3D, srcPacking))
|
|
return;
|
|
|
|
////////////////////////////////////
|
|
// Do the thing!
|
|
|
|
mContext->gl->MakeCurrent();
|
|
|
|
bool uploadWillInitialize;
|
|
if (!EnsureImageDataInitializedForUpload(this, funcName, target, level, xOffset,
|
|
yOffset, zOffset, blob->mWidth,
|
|
blob->mHeight, blob->mDepth, imageInfo,
|
|
&uploadWillInitialize))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool isSubImage = true;
|
|
const bool needsRespec = false;
|
|
|
|
GLenum glError;
|
|
blob->TexOrSubImage(isSubImage, needsRespec, funcName, this, target, level,
|
|
driverUnpackInfo, xOffset, yOffset, zOffset, &glError);
|
|
|
|
if (glError == LOCAL_GL_OUT_OF_MEMORY) {
|
|
mContext->ErrorOutOfMemory("%s: Driver ran out of memory during upload.",
|
|
funcName);
|
|
return;
|
|
}
|
|
|
|
if (glError) {
|
|
mContext->ErrorInvalidOperation("%s: Unexpected error during upload: 0x04x",
|
|
funcName, glError);
|
|
MOZ_ASSERT(false, "Unexpected GL error.");
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Update our specification data?
|
|
|
|
if (uploadWillInitialize) {
|
|
imageInfo->SetIsDataInitialized(true, this);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// CompressedTex(Sub)Image
|
|
|
|
void
|
|
WebGLTexture::CompressedTexImage(const char* funcName, TexImageTarget target, GLint level,
|
|
GLenum internalFormat, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border,
|
|
const dom::ArrayBufferView& view)
|
|
{
|
|
////////////////////////////////////
|
|
// Get dest info
|
|
|
|
WebGLTexture::ImageInfo* imageInfo;
|
|
if (!ValidateTexImageSpecification(funcName, target, level, width, height, depth,
|
|
border, &imageInfo))
|
|
{
|
|
return;
|
|
}
|
|
MOZ_ASSERT(imageInfo);
|
|
|
|
auto usage = mContext->mFormatUsage->GetSizedTexUsage(internalFormat);
|
|
if (!usage) {
|
|
mContext->ErrorInvalidEnum("%s: Invalid internalFormat: 0x%04x", funcName,
|
|
internalFormat);
|
|
return;
|
|
}
|
|
|
|
auto format = usage->format;
|
|
if (!format->compression) {
|
|
mContext->ErrorInvalidEnum("%s: Specified internalFormat must be compressed.",
|
|
funcName);
|
|
return;
|
|
}
|
|
|
|
if (!ValidateTargetForFormat(funcName, mContext, target, format))
|
|
return;
|
|
|
|
////////////////////////////////////
|
|
// Get source info
|
|
|
|
view.ComputeLengthAndData();
|
|
const void* data = view.DataAllowShared();
|
|
size_t dataSize = view.LengthAllowShared();
|
|
|
|
if (!ValidateCompressedTexUnpack(mContext, funcName, width, height, depth, format,
|
|
dataSize))
|
|
{
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Check that source is compatible with dest
|
|
|
|
if (!ValidateCompressedTexImageRestrictions(funcName, mContext, target, level, format,
|
|
width, height, depth))
|
|
{
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Do the thing!
|
|
|
|
mContext->gl->MakeCurrent();
|
|
|
|
// Warning: Possibly shared memory. See bug 1225033.
|
|
GLenum error = DoCompressedTexImage(mContext->gl, target, level, internalFormat,
|
|
width, height, depth, border, dataSize, data);
|
|
if (error == LOCAL_GL_OUT_OF_MEMORY) {
|
|
mContext->ErrorOutOfMemory("%s: Ran out of memory during upload.", funcName);
|
|
return;
|
|
}
|
|
if (error) {
|
|
MOZ_RELEASE_ASSERT(false, "We should have caught all other errors.");
|
|
mContext->GenerateWarning("%s: Unexpected error during texture upload. Context"
|
|
" lost.",
|
|
funcName);
|
|
mContext->ForceLoseContext();
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Update our specification data.
|
|
|
|
const bool isDataInitialized = true;
|
|
const ImageInfo newImageInfo(usage, width, height, depth, isDataInitialized);
|
|
SetImageInfo(imageInfo, newImageInfo);
|
|
}
|
|
|
|
static inline bool
|
|
IsSubImageBlockAligned(const webgl::CompressedFormatInfo* compression,
|
|
const WebGLTexture::ImageInfo* imageInfo, GLint xOffset,
|
|
GLint yOffset, uint32_t width, uint32_t height)
|
|
{
|
|
if (xOffset % compression->blockWidth != 0 ||
|
|
yOffset % compression->blockHeight != 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (width % compression->blockWidth != 0 && xOffset + width != imageInfo->mWidth)
|
|
return false;
|
|
|
|
if (height % compression->blockHeight != 0 && yOffset + height != imageInfo->mHeight)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
WebGLTexture::CompressedTexSubImage(const char* funcName, TexImageTarget target,
|
|
GLint level, GLint xOffset, GLint yOffset,
|
|
GLint zOffset, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLenum sizedUnpackFormat,
|
|
const dom::ArrayBufferView& view)
|
|
{
|
|
////////////////////////////////////
|
|
// Get dest info
|
|
|
|
WebGLTexture::ImageInfo* imageInfo;
|
|
if (!ValidateTexImageSelection(funcName, target, level, xOffset, yOffset, zOffset,
|
|
width, height, depth, &imageInfo))
|
|
{
|
|
return;
|
|
}
|
|
MOZ_ASSERT(imageInfo);
|
|
|
|
auto dstUsage = imageInfo->mFormat;
|
|
auto dstFormat = dstUsage->format;
|
|
|
|
////////////////////////////////////
|
|
// Get source info
|
|
|
|
view.ComputeLengthAndData();
|
|
size_t dataSize = view.LengthAllowShared();
|
|
const void* data = view.DataAllowShared();
|
|
|
|
auto srcUsage = mContext->mFormatUsage->GetSizedTexUsage(sizedUnpackFormat);
|
|
if (!srcUsage->format->compression) {
|
|
mContext->ErrorInvalidEnum("%s: Specified format must be compressed.", funcName);
|
|
return;
|
|
}
|
|
|
|
if (srcUsage != dstUsage) {
|
|
mContext->ErrorInvalidOperation("%s: `format` must match the format of the"
|
|
" existing texture image.",
|
|
funcName);
|
|
return;
|
|
}
|
|
|
|
auto format = srcUsage->format;
|
|
MOZ_ASSERT(format == dstFormat);
|
|
if (!ValidateCompressedTexUnpack(mContext, funcName, width, height, depth, format,
|
|
dataSize))
|
|
{
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Check that source is compatible with dest
|
|
|
|
switch (format->compression->family) {
|
|
// Forbidden:
|
|
case webgl::CompressionFamily::ETC1:
|
|
case webgl::CompressionFamily::ATC:
|
|
mContext->ErrorInvalidOperation("%s: Format does not allow sub-image"
|
|
" updates.", funcName);
|
|
return;
|
|
|
|
// Block-aligned:
|
|
case webgl::CompressionFamily::ES3: // Yes, the ES3 formats don't match the ES3
|
|
case webgl::CompressionFamily::S3TC: // default behavior.
|
|
if (!IsSubImageBlockAligned(dstFormat->compression, imageInfo, xOffset, yOffset,
|
|
width, height))
|
|
{
|
|
mContext->ErrorInvalidOperation("%s: Format requires block-aligned sub-image"
|
|
" updates.",
|
|
funcName);
|
|
return;
|
|
}
|
|
break;
|
|
|
|
// Full-only: (The ES3 default)
|
|
default: // PVRTC
|
|
if (xOffset || yOffset ||
|
|
uint32_t(width) != imageInfo->mWidth ||
|
|
uint32_t(height) != imageInfo->mHeight)
|
|
{
|
|
mContext->ErrorInvalidOperation("%s: Format does not allow partial sub-image"
|
|
" updates.",
|
|
funcName);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Do the thing!
|
|
|
|
mContext->gl->MakeCurrent();
|
|
|
|
bool uploadWillInitialize;
|
|
if (!EnsureImageDataInitializedForUpload(this, funcName, target, level, xOffset,
|
|
yOffset, zOffset, width, height, depth,
|
|
imageInfo, &uploadWillInitialize))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Warning: Possibly shared memory. See bug 1225033.
|
|
GLenum error = DoCompressedTexSubImage(mContext->gl, target, level, xOffset, yOffset,
|
|
zOffset, width, height, depth,
|
|
sizedUnpackFormat, dataSize, data);
|
|
if (error == LOCAL_GL_OUT_OF_MEMORY) {
|
|
mContext->ErrorOutOfMemory("%s: Ran out of memory during upload.", funcName);
|
|
return;
|
|
}
|
|
if (error) {
|
|
MOZ_RELEASE_ASSERT(false, "We should have caught all other errors.");
|
|
mContext->GenerateWarning("%s: Unexpected error during texture upload. Context"
|
|
" lost.",
|
|
funcName);
|
|
mContext->ForceLoseContext();
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Update our specification data?
|
|
|
|
if (uploadWillInitialize) {
|
|
imageInfo->SetIsDataInitialized(true, this);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// CopyTex(Sub)Image
|
|
|
|
static bool
|
|
ValidateCopyTexImageFormats(WebGLContext* webgl, const char* funcName,
|
|
const webgl::FormatInfo* srcFormat,
|
|
const webgl::FormatInfo* dstFormat)
|
|
{
|
|
MOZ_ASSERT(!srcFormat->compression);
|
|
if (dstFormat->compression) {
|
|
webgl->ErrorInvalidEnum("%s: Specified destination must not have a compressed"
|
|
" format.",
|
|
funcName);
|
|
return false;
|
|
}
|
|
|
|
if (dstFormat->effectiveFormat == webgl::EffectiveFormat::RGB9_E5) {
|
|
webgl->ErrorInvalidOperation("%s: RGB9_E5 is an invalid destination for"
|
|
" CopyTex(Sub)Image. (GLES 3.0.4 p145)",
|
|
funcName);
|
|
return false;
|
|
}
|
|
|
|
if (!DoChannelsMatchForCopyTexImage(srcFormat, dstFormat)) {
|
|
webgl->ErrorInvalidOperation("%s: Destination channels must be compatible with"
|
|
" source channels. (GLES 3.0.4 p140 Table 3.16)",
|
|
funcName);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
class ScopedCopyTexImageSource
|
|
{
|
|
WebGLContext* const mWebGL;
|
|
GLuint mRB;
|
|
GLuint mFB;
|
|
|
|
public:
|
|
ScopedCopyTexImageSource(WebGLContext* webgl, const char* funcName, uint32_t srcWidth,
|
|
uint32_t srcHeight, const webgl::FormatInfo* srcFormat,
|
|
const webgl::FormatUsageInfo* dstUsage);
|
|
~ScopedCopyTexImageSource();
|
|
};
|
|
|
|
ScopedCopyTexImageSource::ScopedCopyTexImageSource(WebGLContext* webgl,
|
|
const char* funcName,
|
|
uint32_t srcWidth, uint32_t srcHeight,
|
|
const webgl::FormatInfo* srcFormat,
|
|
const webgl::FormatUsageInfo* dstUsage)
|
|
: mWebGL(webgl)
|
|
, mRB(0)
|
|
, mFB(0)
|
|
{
|
|
switch (dstUsage->format->unsizedFormat) {
|
|
case webgl::UnsizedFormat::L:
|
|
case webgl::UnsizedFormat::A:
|
|
case webgl::UnsizedFormat::LA:
|
|
webgl->GenerateWarning("%s: Copying to a LUMINANCE, ALPHA, or LUMINANCE_ALPHA"
|
|
" is deprecated, and has severely reduced performance"
|
|
" on some platforms.",
|
|
funcName);
|
|
break;
|
|
|
|
default:
|
|
MOZ_ASSERT(!dstUsage->textureSwizzleRGBA);
|
|
return;
|
|
}
|
|
|
|
if (!dstUsage->textureSwizzleRGBA)
|
|
return;
|
|
|
|
gl::GLContext* gl = webgl->gl;
|
|
|
|
GLenum sizedFormat;
|
|
|
|
switch (srcFormat->componentType) {
|
|
case webgl::ComponentType::NormUInt:
|
|
sizedFormat = LOCAL_GL_RGBA8;
|
|
break;
|
|
|
|
case webgl::ComponentType::Float:
|
|
if (webgl->IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float)) {
|
|
sizedFormat = LOCAL_GL_RGBA32F;
|
|
break;
|
|
}
|
|
|
|
if (webgl->IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float)) {
|
|
sizedFormat = LOCAL_GL_RGBA16F;
|
|
break;
|
|
}
|
|
MOZ_CRASH("Should be able to request CopyTexImage from Float.");
|
|
|
|
default:
|
|
MOZ_CRASH("Should be able to request CopyTexImage from this type.");
|
|
}
|
|
|
|
gl::ScopedTexture scopedTex(gl);
|
|
gl::ScopedBindTexture scopedBindTex(gl, scopedTex.Texture(), LOCAL_GL_TEXTURE_2D);
|
|
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST);
|
|
|
|
GLint blitSwizzle[4] = {LOCAL_GL_ZERO};
|
|
switch (dstUsage->format->unsizedFormat) {
|
|
case webgl::UnsizedFormat::L:
|
|
blitSwizzle[0] = LOCAL_GL_RED;
|
|
break;
|
|
|
|
case webgl::UnsizedFormat::A:
|
|
blitSwizzle[0] = LOCAL_GL_ALPHA;
|
|
break;
|
|
|
|
case webgl::UnsizedFormat::LA:
|
|
blitSwizzle[0] = LOCAL_GL_RED;
|
|
blitSwizzle[1] = LOCAL_GL_ALPHA;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("Unhandled unsizedFormat.");
|
|
}
|
|
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_R, blitSwizzle[0]);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_G, blitSwizzle[1]);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_B, blitSwizzle[2]);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_A, blitSwizzle[3]);
|
|
|
|
gl->fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, sizedFormat, 0, 0, srcWidth,
|
|
srcHeight, 0);
|
|
|
|
// Now create the swizzled FB we'll be exposing.
|
|
|
|
GLuint rgbaRB = 0;
|
|
gl->fGenRenderbuffers(1, &rgbaRB);
|
|
gl::ScopedBindRenderbuffer scopedRB(gl, rgbaRB);
|
|
gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, sizedFormat, srcWidth, srcHeight);
|
|
|
|
GLuint rgbaFB = 0;
|
|
gl->fGenFramebuffers(1, &rgbaFB);
|
|
gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, rgbaFB);
|
|
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
|
|
LOCAL_GL_RENDERBUFFER, rgbaRB);
|
|
|
|
const GLenum status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
|
|
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
|
|
MOZ_CRASH("Temp framebuffer is not complete.");
|
|
}
|
|
|
|
// Restore RB binding.
|
|
scopedRB.Unwrap(); // This function should really have a better name.
|
|
|
|
// Draw-blit rgbaTex into rgbaFB.
|
|
const gfx::IntSize srcSize(srcWidth, srcHeight);
|
|
gl->BlitHelper()->DrawBlitTextureToFramebuffer(scopedTex.Texture(), rgbaFB,
|
|
srcSize, srcSize);
|
|
|
|
// Restore Tex2D binding and destroy the temp tex.
|
|
scopedBindTex.Unwrap();
|
|
scopedTex.Unwrap();
|
|
|
|
// Leave RB and FB alive, and FB bound.
|
|
mRB = rgbaRB;
|
|
mFB = rgbaFB;
|
|
}
|
|
|
|
template<typename T>
|
|
static inline GLenum
|
|
ToGLHandle(const T& obj)
|
|
{
|
|
return (obj ? obj->mGLName : 0);
|
|
}
|
|
|
|
ScopedCopyTexImageSource::~ScopedCopyTexImageSource()
|
|
{
|
|
if (!mFB) {
|
|
MOZ_ASSERT(!mRB);
|
|
return;
|
|
}
|
|
MOZ_ASSERT(mRB);
|
|
|
|
gl::GLContext* gl = mWebGL->gl;
|
|
|
|
// If we're swizzling, it's because we're on a GL core (3.2+) profile, which has
|
|
// split framebuffer support.
|
|
gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
|
|
ToGLHandle(mWebGL->mBoundDrawFramebuffer));
|
|
gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER,
|
|
ToGLHandle(mWebGL->mBoundReadFramebuffer));
|
|
|
|
gl->fDeleteFramebuffers(1, &mFB);
|
|
gl->fDeleteRenderbuffers(1, &mRB);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// There is no CopyTexImage3D.
|
|
void
|
|
WebGLTexture::CopyTexImage2D(TexImageTarget target, GLint level, GLenum internalFormat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border)
|
|
{
|
|
const char funcName[] = "CopyTexImage2D";
|
|
|
|
const uint8_t depth = 1;
|
|
|
|
////////////////////////////////////
|
|
// Get dest info
|
|
|
|
WebGLTexture::ImageInfo* imageInfo;
|
|
if (!ValidateTexImageSpecification(funcName, target, level, width, height, depth,
|
|
border, &imageInfo))
|
|
{
|
|
return;
|
|
}
|
|
MOZ_ASSERT(imageInfo);
|
|
|
|
////////////////////////////////////
|
|
// Get source info
|
|
|
|
const webgl::FormatUsageInfo* srcUsage;
|
|
uint32_t srcWidth;
|
|
uint32_t srcHeight;
|
|
if (!mContext->ValidateCurFBForRead(funcName, &srcUsage, &srcWidth, &srcHeight))
|
|
return;
|
|
auto srcFormat = srcUsage->format;
|
|
|
|
////////////////////////////////////
|
|
// Check that source and dest info are compatible
|
|
|
|
const auto& fua = mContext->mFormatUsage;
|
|
|
|
auto dstUsage = fua->GetSizedTexUsage(internalFormat);
|
|
if (!dstUsage) {
|
|
// It must be an unsized format then...
|
|
webgl::PackingInfo pi = {internalFormat, 0};
|
|
|
|
switch (srcFormat->componentType) {
|
|
case webgl::ComponentType::NormUInt:
|
|
pi.type = LOCAL_GL_UNSIGNED_BYTE;
|
|
break;
|
|
|
|
case webgl::ComponentType::Float:
|
|
pi.type = LOCAL_GL_FLOAT;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
dstUsage = fua->GetUnsizedTexUsage(pi);
|
|
}
|
|
|
|
if (!dstUsage) {
|
|
mContext->ErrorInvalidEnum("%s: Invalid internalFormat 0x%04x for FB format %s.",
|
|
funcName, internalFormat, srcFormat->name);
|
|
return;
|
|
}
|
|
auto dstFormat = dstUsage->format;
|
|
|
|
if (!ValidateTargetForFormat(funcName, mContext, target, dstFormat))
|
|
return;
|
|
|
|
if (!mContext->IsWebGL2() && dstFormat->hasDepth) {
|
|
mContext->ErrorInvalidOperation("%s: Function may not be called with format %s.",
|
|
funcName, dstFormat->name);
|
|
return;
|
|
}
|
|
|
|
if (!ValidateCopyTexImageFormats(mContext, funcName, srcFormat, dstFormat))
|
|
return;
|
|
|
|
////////////////////////////////////
|
|
// Do the thing!
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
gl->MakeCurrent();
|
|
|
|
ScopedCopyTexImageSource maybeSwizzle(mContext, funcName, srcWidth, srcHeight,
|
|
srcFormat, dstUsage);
|
|
|
|
uint32_t readX, readY;
|
|
uint32_t writeX, writeY;
|
|
uint32_t rwWidth, rwHeight;
|
|
Intersect(srcWidth, x, width, &readX, &writeX, &rwWidth);
|
|
Intersect(srcHeight, y, height, &readY, &writeY, &rwHeight);
|
|
|
|
GLenum error;
|
|
if (rwWidth == uint32_t(width) && rwHeight == uint32_t(height)) {
|
|
MOZ_ASSERT(dstUsage->idealUnpack);
|
|
error = DoCopyTexImage2D(gl, target, level, dstUsage->idealUnpack->internalFormat, x, y, width, height,
|
|
border);
|
|
} else {
|
|
// 1. Zero the texture data.
|
|
// 2. CopyTexSubImage the subrect.
|
|
|
|
const bool respecifyTexture = true;
|
|
const uint8_t zOffset = 0;
|
|
if (!ZeroTextureData(mContext, funcName, respecifyTexture, mGLName, target, level,
|
|
dstUsage, 0, 0, zOffset, width, height, depth))
|
|
{
|
|
mContext->ErrorOutOfMemory("%s: Failed to zero texture data.", funcName);
|
|
MOZ_ASSERT(false, "Failed to zero texture data.");
|
|
return;
|
|
}
|
|
|
|
if (!rwWidth || !rwHeight) {
|
|
// There aren't any, so we're 'done'.
|
|
mContext->DummyReadFramebufferOperation(funcName);
|
|
return;
|
|
}
|
|
|
|
error = DoCopyTexSubImage(gl, target, level, writeX, writeY, zOffset, readX,
|
|
readY, rwWidth, rwHeight);
|
|
}
|
|
|
|
if (error == LOCAL_GL_OUT_OF_MEMORY) {
|
|
mContext->ErrorOutOfMemory("%s: Ran out of memory during texture copy.",
|
|
funcName);
|
|
return;
|
|
}
|
|
if (error) {
|
|
MOZ_RELEASE_ASSERT(false, "We should have caught all other errors.");
|
|
mContext->GenerateWarning("%s: Unexpected error during texture copy. Context"
|
|
" lost.",
|
|
funcName);
|
|
mContext->ForceLoseContext();
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Update our specification data.
|
|
|
|
const bool isDataInitialized = true;
|
|
const ImageInfo newImageInfo(dstUsage, width, height, depth, isDataInitialized);
|
|
SetImageInfo(imageInfo, newImageInfo);
|
|
}
|
|
|
|
void
|
|
WebGLTexture::CopyTexSubImage(const char* funcName, TexImageTarget target, GLint level,
|
|
GLint xOffset, GLint yOffset, GLint zOffset, GLint x,
|
|
GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
const GLsizei depth = 1;
|
|
|
|
////////////////////////////////////
|
|
// Get dest info
|
|
|
|
WebGLTexture::ImageInfo* imageInfo;
|
|
if (!ValidateTexImageSelection(funcName, target, level, xOffset, yOffset, zOffset,
|
|
width, height, depth, &imageInfo))
|
|
{
|
|
return;
|
|
}
|
|
MOZ_ASSERT(imageInfo);
|
|
|
|
auto dstUsage = imageInfo->mFormat;
|
|
MOZ_ASSERT(dstUsage);
|
|
auto dstFormat = dstUsage->format;
|
|
|
|
if (!mContext->IsWebGL2() && dstFormat->hasDepth) {
|
|
mContext->ErrorInvalidOperation("%s: Function may not be called on a texture of"
|
|
" format %s.",
|
|
funcName, dstFormat->name);
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Get source info
|
|
|
|
const webgl::FormatUsageInfo* srcUsage;
|
|
uint32_t srcWidth;
|
|
uint32_t srcHeight;
|
|
if (!mContext->ValidateCurFBForRead(funcName, &srcUsage, &srcWidth, &srcHeight))
|
|
return;
|
|
auto srcFormat = srcUsage->format;
|
|
|
|
////////////////////////////////////
|
|
// Check that source and dest info are compatible
|
|
|
|
if (!ValidateCopyTexImageFormats(mContext, funcName, srcFormat, dstFormat))
|
|
return;
|
|
|
|
////////////////////////////////////
|
|
// Do the thing!
|
|
|
|
mContext->gl->MakeCurrent();
|
|
|
|
ScopedCopyTexImageSource maybeSwizzle(mContext, funcName, srcWidth, srcHeight,
|
|
srcFormat, dstUsage);
|
|
|
|
uint32_t readX, readY;
|
|
uint32_t writeX, writeY;
|
|
uint32_t rwWidth, rwHeight;
|
|
Intersect(srcWidth, x, width, &readX, &writeX, &rwWidth);
|
|
Intersect(srcHeight, y, height, &readY, &writeY, &rwHeight);
|
|
|
|
if (!rwWidth || !rwHeight) {
|
|
// There aren't any, so we're 'done'.
|
|
mContext->DummyReadFramebufferOperation(funcName);
|
|
return;
|
|
}
|
|
|
|
bool uploadWillInitialize;
|
|
if (!EnsureImageDataInitializedForUpload(this, funcName, target, level, xOffset,
|
|
yOffset, zOffset, width, height, depth,
|
|
imageInfo, &uploadWillInitialize))
|
|
{
|
|
return;
|
|
}
|
|
|
|
GLenum error = DoCopyTexSubImage(mContext->gl, target, level, xOffset + writeX,
|
|
yOffset + writeY, zOffset, readX, readY, rwWidth,
|
|
rwHeight);
|
|
|
|
if (error == LOCAL_GL_OUT_OF_MEMORY) {
|
|
mContext->ErrorOutOfMemory("%s: Ran out of memory during texture copy.",
|
|
funcName);
|
|
return;
|
|
}
|
|
if (error) {
|
|
MOZ_RELEASE_ASSERT(false, "We should have caught all other errors.");
|
|
mContext->GenerateWarning("%s: Unexpected error during texture copy. Context"
|
|
" lost.",
|
|
funcName);
|
|
mContext->ForceLoseContext();
|
|
return;
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Update our specification data?
|
|
|
|
if (uploadWillInitialize) {
|
|
imageInfo->SetIsDataInitialized(true, this);
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|