gecko-dev/gfx/layers/basic/BasicCanvasLayer.cpp
Bas Schouten 839048be74 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

339 lines
9.9 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/PLayersParent.h"
#include "BasicCanvasLayer.h"
#include "gfxImageSurface.h"
#include "GLContext.h"
#include "gfxUtils.h"
#include "gfxPlatform.h"
#include "mozilla/Preferences.h"
#include "BasicLayersImpl.h"
#include "SurfaceStream.h"
#include "SharedSurfaceGL.h"
#include "SharedSurfaceEGL.h"
#include "GeckoProfiler.h"
#include "nsXULAppAPI.h"
using namespace mozilla::gfx;
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
void
BasicCanvasLayer::Initialize(const Data& aData)
{
NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");
if (aData.mSurface) {
mSurface = aData.mSurface;
NS_ASSERTION(!aData.mGLContext, "CanvasLayer can't have both surface and GLContext");
mNeedsYFlip = false;
} else if (aData.mGLContext) {
mGLContext = aData.mGLContext;
mIsGLAlphaPremult = aData.mIsGLAlphaPremult;
mNeedsYFlip = true;
MOZ_ASSERT(mGLContext->IsOffscreen(), "canvas gl context isn't offscreen");
// [Basic Layers, non-OMTC] WebGL layer init.
// `GLScreenBuffer::Morph`ing is only needed in BasicShadowableCanvasLayer.
} else if (aData.mDrawTarget) {
mDrawTarget = aData.mDrawTarget;
mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
mNeedsYFlip = false;
} else {
NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?");
}
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
}
void
BasicCanvasLayer::UpdateSurface(gfxASurface* aDestSurface, Layer* aMaskLayer)
{
if (!IsDirty())
return;
Painted();
if (mDrawTarget) {
mDrawTarget->Flush();
if (mDrawTarget->GetType() == BACKEND_COREGRAPHICS_ACCELERATED) {
// We have an accelerated CG context which has changed, unlike a bitmap surface
// where we can alias the bits on initializing the mDrawTarget, we need to readback
// and copy the accelerated surface each frame. We want to support this for quick
// thumbnail but if we're going to be doing this every frame it likely is better
// to use a non accelerated (bitmap) canvas.
mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
}
}
if (!mGLContext && aDestSurface) {
nsRefPtr<gfxContext> tmpCtx = new gfxContext(aDestSurface);
tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
BasicCanvasLayer::PaintWithOpacity(tmpCtx, 1.0f, aMaskLayer);
return;
}
if (mGLContext) {
if (aDestSurface && aDestSurface->GetType() != gfxASurface::SurfaceTypeImage) {
MOZ_ASSERT(false, "Destination surface must be ImageSurface type.");
return;
}
nsRefPtr<gfxImageSurface> readSurf;
nsRefPtr<gfxImageSurface> resultSurf;
SharedSurface* sharedSurf = mGLContext->RequestFrame();
if (!sharedSurf) {
NS_WARNING("Null frame received.");
return;
}
gfxIntSize readSize(sharedSurf->Size());
gfxImageFormat format = (GetContentFlags() & CONTENT_OPAQUE)
? gfxASurface::ImageFormatRGB24
: gfxASurface::ImageFormatARGB32;
if (aDestSurface) {
resultSurf = static_cast<gfxImageSurface*>(aDestSurface);
} else {
resultSurf = GetTempSurface(readSize, format);
}
MOZ_ASSERT(resultSurf);
if (resultSurf->CairoStatus() != 0) {
MOZ_ASSERT(false, "Bad resultSurf->CairoStatus().");
return;
}
MOZ_ASSERT(sharedSurf->APIType() == APITypeT::OpenGL);
SharedSurface_GL* surfGL = SharedSurface_GL::Cast(sharedSurf);
if (surfGL->Type() == SharedSurfaceType::Basic) {
SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(surfGL);
readSurf = sharedSurf_Basic->GetData();
} else {
if (resultSurf->Format() == format &&
resultSurf->GetSize() == readSize)
{
readSurf = resultSurf;
} else {
readSurf = GetTempSurface(readSize, format);
}
// Readback handles Flush/MarkDirty.
mGLContext->Screen()->Readback(surfGL, readSurf);
}
MOZ_ASSERT(readSurf);
bool needsPremult = surfGL->HasAlpha() && !mIsGLAlphaPremult;
if (needsPremult) {
gfxImageSurface* sizedReadSurf = nullptr;
if (readSurf->Format() == resultSurf->Format() &&
readSurf->GetSize() == resultSurf->GetSize())
{
sizedReadSurf = readSurf;
} else {
readSurf->Flush();
nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->SetSource(readSurf);
ctx->Paint();
sizedReadSurf = resultSurf;
}
MOZ_ASSERT(sizedReadSurf);
readSurf->Flush();
resultSurf->Flush();
gfxUtils::PremultiplyImageSurface(readSurf, resultSurf);
resultSurf->MarkDirty();
} else if (resultSurf != readSurf) {
// Didn't need premult, but we do need to blit to resultSurf
readSurf->Flush();
nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->SetSource(readSurf);
ctx->Paint();
}
// stick our surface into mSurface, so that the Paint() path is the same
if (!aDestSurface) {
mSurface = resultSurf;
}
}
}
void
BasicCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
{
if (IsHidden())
return;
FirePreTransactionCallback();
UpdateSurface();
FireDidTransactionCallback();
PaintWithOpacity(aContext, GetEffectiveOpacity(), aMaskLayer);
}
void
BasicCanvasLayer::PaintWithOpacity(gfxContext* aContext,
float aOpacity,
Layer* aMaskLayer)
{
NS_ASSERTION(BasicManager()->InDrawing(),
"Can only draw in drawing phase");
if (!mSurface) {
NS_WARNING("No valid surface to draw!");
return;
}
nsRefPtr<gfxPattern> pat = new gfxPattern(mSurface);
pat->SetFilter(mFilter);
pat->SetExtend(gfxPattern::EXTEND_PAD);
gfxMatrix m;
if (mNeedsYFlip) {
m = aContext->CurrentMatrix();
aContext->Translate(gfxPoint(0.0, mBounds.height));
aContext->Scale(1.0, -1.0);
}
// If content opaque, then save off current operator and set to source.
// This ensures that alpha is not applied even if the source surface
// has an alpha channel
gfxContext::GraphicsOperator savedOp;
if (GetContentFlags() & CONTENT_OPAQUE) {
savedOp = aContext->CurrentOperator();
aContext->SetOperator(gfxContext::OPERATOR_SOURCE);
}
AutoSetOperator setOperator(aContext, GetOperator());
aContext->NewPath();
// No need to snap here; our transform is already set up to snap our rect
aContext->Rectangle(gfxRect(0, 0, mBounds.width, mBounds.height));
aContext->SetPattern(pat);
FillWithMask(aContext, aOpacity, aMaskLayer);
// Restore surface operator
if (GetContentFlags() & CONTENT_OPAQUE) {
aContext->SetOperator(savedOp);
}
if (mNeedsYFlip) {
aContext->SetMatrix(m);
}
}
void
BasicShadowableCanvasLayer::Initialize(const Data& aData)
{
BasicCanvasLayer::Initialize(aData);
if (!HasShadow())
return;
mCanvasClient = nullptr;
if (mGLContext) {
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceStreamType streamType =
SurfaceStream::ChooseGLStreamType(SurfaceStream::OffMainThread,
screen->PreserveBuffer());
SurfaceFactory_GL* factory = nullptr;
if (!mForceReadback) {
if (BasicManager()->GetCompositorBackendType() == mozilla::layers::LAYERS_OPENGL) {
if (mGLContext->GetEGLContext()) {
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
if (!isCrossProcess) {
// [Basic/OGL Layers, OMTC] WebGL layer init.
factory = SurfaceFactory_EGLImage::Create(mGLContext, screen->Caps());
} else {
// [Basic/OGL Layers, OOPC] WebGL layer init. (Out Of Process Compositing)
// Fall back to readback.
}
} else {
// [Basic Layers, OMTC] WebGL layer init.
// Well, this *should* work...
factory = new SurfaceFactory_GLTexture(mGLContext, mGLContext, screen->Caps());
}
}
}
if (factory) {
screen->Morph(factory, streamType);
}
}
}
void
BasicShadowableCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
{
PROFILER_LABEL("BasicShadowableCanvasLayer", "Paint");
if (!HasShadow()) {
BasicCanvasLayer::Paint(aContext, aMaskLayer);
return;
}
if (!IsDirty()) {
return;
}
if (aMaskLayer) {
static_cast<BasicImplData*>(aMaskLayer->ImplData())
->Paint(aContext, nullptr);
}
if (!mCanvasClient) {
TextureFlags flags = 0;
if (mNeedsYFlip) {
flags |= NeedsYFlip;
}
mCanvasClient = BasicManager()->CreateCanvasClientFor(GetCompositableClientType(), this, flags);
if (!mCanvasClient) {
return;
}
if (HasShadow()) {
mCanvasClient->Connect();
BasicManager()->Attach(mCanvasClient, this);
}
}
FirePreTransactionCallback();
mCanvasClient->Update(gfx::IntSize(mBounds.width, mBounds.height), this);
FireDidTransactionCallback();
BasicManager()->Hold(this);
mCanvasClient->Updated();
}
already_AddRefed<CanvasLayer>
BasicLayerManager::CreateCanvasLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<CanvasLayer> layer = new BasicCanvasLayer(this);
return layer.forget();
}
already_AddRefed<CanvasLayer>
BasicShadowLayerManager::CreateCanvasLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<BasicShadowableCanvasLayer> layer =
new BasicShadowableCanvasLayer(this);
MAYBE_CREATE_SHADOW(Canvas);
return layer.forget();
}
}
}