mirror of
https://github.com/mozilla/gecko-dev.git
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839048be74
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions. Authors: gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical gfx/layers/d3d* - D3D9/D3D10 - bas gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas gfx/layers/composite/* - CompositeLayers - nrc,nical gfx/layers/client/* - Client - nrc,nical,bas gfx/layers/*Image* - nical gfx/layers/ipc ipc - IPC - nical gfx/layers/opengl - CompositorOGL - nrc,nical gfx/2d - bas,nrc gfx/gl - GLContext - bjacob dom/* layout/* - DOM - mattwoodrow
339 lines
9.9 KiB
C++
339 lines
9.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/PLayersParent.h"
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#include "BasicCanvasLayer.h"
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#include "gfxImageSurface.h"
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#include "GLContext.h"
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#include "gfxUtils.h"
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#include "gfxPlatform.h"
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#include "mozilla/Preferences.h"
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#include "BasicLayersImpl.h"
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#include "SurfaceStream.h"
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#include "SharedSurfaceGL.h"
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#include "SharedSurfaceEGL.h"
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#include "GeckoProfiler.h"
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#include "nsXULAppAPI.h"
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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void
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BasicCanvasLayer::Initialize(const Data& aData)
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{
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NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");
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if (aData.mSurface) {
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mSurface = aData.mSurface;
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NS_ASSERTION(!aData.mGLContext, "CanvasLayer can't have both surface and GLContext");
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mNeedsYFlip = false;
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} else if (aData.mGLContext) {
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mGLContext = aData.mGLContext;
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mIsGLAlphaPremult = aData.mIsGLAlphaPremult;
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mNeedsYFlip = true;
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MOZ_ASSERT(mGLContext->IsOffscreen(), "canvas gl context isn't offscreen");
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// [Basic Layers, non-OMTC] WebGL layer init.
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// `GLScreenBuffer::Morph`ing is only needed in BasicShadowableCanvasLayer.
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} else if (aData.mDrawTarget) {
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mDrawTarget = aData.mDrawTarget;
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mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
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mNeedsYFlip = false;
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} else {
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NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?");
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}
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mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
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}
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void
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BasicCanvasLayer::UpdateSurface(gfxASurface* aDestSurface, Layer* aMaskLayer)
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{
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if (!IsDirty())
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return;
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Painted();
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if (mDrawTarget) {
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mDrawTarget->Flush();
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if (mDrawTarget->GetType() == BACKEND_COREGRAPHICS_ACCELERATED) {
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// We have an accelerated CG context which has changed, unlike a bitmap surface
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// where we can alias the bits on initializing the mDrawTarget, we need to readback
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// and copy the accelerated surface each frame. We want to support this for quick
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// thumbnail but if we're going to be doing this every frame it likely is better
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// to use a non accelerated (bitmap) canvas.
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mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
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}
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}
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if (!mGLContext && aDestSurface) {
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nsRefPtr<gfxContext> tmpCtx = new gfxContext(aDestSurface);
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tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
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BasicCanvasLayer::PaintWithOpacity(tmpCtx, 1.0f, aMaskLayer);
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return;
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}
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if (mGLContext) {
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if (aDestSurface && aDestSurface->GetType() != gfxASurface::SurfaceTypeImage) {
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MOZ_ASSERT(false, "Destination surface must be ImageSurface type.");
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return;
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}
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nsRefPtr<gfxImageSurface> readSurf;
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nsRefPtr<gfxImageSurface> resultSurf;
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SharedSurface* sharedSurf = mGLContext->RequestFrame();
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if (!sharedSurf) {
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NS_WARNING("Null frame received.");
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return;
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}
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gfxIntSize readSize(sharedSurf->Size());
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gfxImageFormat format = (GetContentFlags() & CONTENT_OPAQUE)
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? gfxASurface::ImageFormatRGB24
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: gfxASurface::ImageFormatARGB32;
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if (aDestSurface) {
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resultSurf = static_cast<gfxImageSurface*>(aDestSurface);
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} else {
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resultSurf = GetTempSurface(readSize, format);
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}
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MOZ_ASSERT(resultSurf);
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if (resultSurf->CairoStatus() != 0) {
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MOZ_ASSERT(false, "Bad resultSurf->CairoStatus().");
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return;
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}
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MOZ_ASSERT(sharedSurf->APIType() == APITypeT::OpenGL);
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SharedSurface_GL* surfGL = SharedSurface_GL::Cast(sharedSurf);
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if (surfGL->Type() == SharedSurfaceType::Basic) {
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SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(surfGL);
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readSurf = sharedSurf_Basic->GetData();
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} else {
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if (resultSurf->Format() == format &&
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resultSurf->GetSize() == readSize)
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{
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readSurf = resultSurf;
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} else {
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readSurf = GetTempSurface(readSize, format);
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}
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// Readback handles Flush/MarkDirty.
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mGLContext->Screen()->Readback(surfGL, readSurf);
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}
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MOZ_ASSERT(readSurf);
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bool needsPremult = surfGL->HasAlpha() && !mIsGLAlphaPremult;
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if (needsPremult) {
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gfxImageSurface* sizedReadSurf = nullptr;
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if (readSurf->Format() == resultSurf->Format() &&
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readSurf->GetSize() == resultSurf->GetSize())
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{
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sizedReadSurf = readSurf;
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} else {
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readSurf->Flush();
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nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
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ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
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ctx->SetSource(readSurf);
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ctx->Paint();
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sizedReadSurf = resultSurf;
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}
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MOZ_ASSERT(sizedReadSurf);
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readSurf->Flush();
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resultSurf->Flush();
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gfxUtils::PremultiplyImageSurface(readSurf, resultSurf);
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resultSurf->MarkDirty();
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} else if (resultSurf != readSurf) {
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// Didn't need premult, but we do need to blit to resultSurf
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readSurf->Flush();
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nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
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ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
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ctx->SetSource(readSurf);
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ctx->Paint();
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}
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// stick our surface into mSurface, so that the Paint() path is the same
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if (!aDestSurface) {
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mSurface = resultSurf;
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}
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}
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}
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void
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BasicCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
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{
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if (IsHidden())
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return;
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FirePreTransactionCallback();
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UpdateSurface();
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FireDidTransactionCallback();
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PaintWithOpacity(aContext, GetEffectiveOpacity(), aMaskLayer);
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}
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void
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BasicCanvasLayer::PaintWithOpacity(gfxContext* aContext,
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float aOpacity,
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Layer* aMaskLayer)
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{
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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if (!mSurface) {
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NS_WARNING("No valid surface to draw!");
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return;
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}
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nsRefPtr<gfxPattern> pat = new gfxPattern(mSurface);
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pat->SetFilter(mFilter);
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pat->SetExtend(gfxPattern::EXTEND_PAD);
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gfxMatrix m;
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if (mNeedsYFlip) {
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m = aContext->CurrentMatrix();
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aContext->Translate(gfxPoint(0.0, mBounds.height));
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aContext->Scale(1.0, -1.0);
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}
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// If content opaque, then save off current operator and set to source.
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// This ensures that alpha is not applied even if the source surface
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// has an alpha channel
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gfxContext::GraphicsOperator savedOp;
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if (GetContentFlags() & CONTENT_OPAQUE) {
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savedOp = aContext->CurrentOperator();
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aContext->SetOperator(gfxContext::OPERATOR_SOURCE);
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}
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AutoSetOperator setOperator(aContext, GetOperator());
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aContext->NewPath();
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// No need to snap here; our transform is already set up to snap our rect
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aContext->Rectangle(gfxRect(0, 0, mBounds.width, mBounds.height));
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aContext->SetPattern(pat);
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FillWithMask(aContext, aOpacity, aMaskLayer);
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// Restore surface operator
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if (GetContentFlags() & CONTENT_OPAQUE) {
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aContext->SetOperator(savedOp);
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}
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if (mNeedsYFlip) {
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aContext->SetMatrix(m);
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}
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}
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void
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BasicShadowableCanvasLayer::Initialize(const Data& aData)
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{
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BasicCanvasLayer::Initialize(aData);
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if (!HasShadow())
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return;
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mCanvasClient = nullptr;
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if (mGLContext) {
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GLScreenBuffer* screen = mGLContext->Screen();
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SurfaceStreamType streamType =
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SurfaceStream::ChooseGLStreamType(SurfaceStream::OffMainThread,
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screen->PreserveBuffer());
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SurfaceFactory_GL* factory = nullptr;
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if (!mForceReadback) {
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if (BasicManager()->GetCompositorBackendType() == mozilla::layers::LAYERS_OPENGL) {
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if (mGLContext->GetEGLContext()) {
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bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
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if (!isCrossProcess) {
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// [Basic/OGL Layers, OMTC] WebGL layer init.
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factory = SurfaceFactory_EGLImage::Create(mGLContext, screen->Caps());
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} else {
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// [Basic/OGL Layers, OOPC] WebGL layer init. (Out Of Process Compositing)
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// Fall back to readback.
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}
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} else {
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// [Basic Layers, OMTC] WebGL layer init.
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// Well, this *should* work...
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factory = new SurfaceFactory_GLTexture(mGLContext, mGLContext, screen->Caps());
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}
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}
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}
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if (factory) {
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screen->Morph(factory, streamType);
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}
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}
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}
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void
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BasicShadowableCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
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{
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PROFILER_LABEL("BasicShadowableCanvasLayer", "Paint");
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if (!HasShadow()) {
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BasicCanvasLayer::Paint(aContext, aMaskLayer);
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return;
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}
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if (!IsDirty()) {
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return;
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}
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if (aMaskLayer) {
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static_cast<BasicImplData*>(aMaskLayer->ImplData())
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->Paint(aContext, nullptr);
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}
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if (!mCanvasClient) {
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TextureFlags flags = 0;
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if (mNeedsYFlip) {
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flags |= NeedsYFlip;
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}
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mCanvasClient = BasicManager()->CreateCanvasClientFor(GetCompositableClientType(), this, flags);
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if (!mCanvasClient) {
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return;
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}
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if (HasShadow()) {
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mCanvasClient->Connect();
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BasicManager()->Attach(mCanvasClient, this);
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}
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}
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FirePreTransactionCallback();
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mCanvasClient->Update(gfx::IntSize(mBounds.width, mBounds.height), this);
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FireDidTransactionCallback();
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BasicManager()->Hold(this);
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mCanvasClient->Updated();
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}
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already_AddRefed<CanvasLayer>
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BasicLayerManager::CreateCanvasLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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nsRefPtr<CanvasLayer> layer = new BasicCanvasLayer(this);
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return layer.forget();
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}
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already_AddRefed<CanvasLayer>
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BasicShadowLayerManager::CreateCanvasLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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nsRefPtr<BasicShadowableCanvasLayer> layer =
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new BasicShadowableCanvasLayer(this);
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MAYBE_CREATE_SHADOW(Canvas);
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return layer.forget();
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}
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}
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}
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