mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-02 15:15:23 +00:00
839048be74
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions. Authors: gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical gfx/layers/d3d* - D3D9/D3D10 - bas gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas gfx/layers/composite/* - CompositeLayers - nrc,nical gfx/layers/client/* - Client - nrc,nical,bas gfx/layers/*Image* - nical gfx/layers/ipc ipc - IPC - nical gfx/layers/opengl - CompositorOGL - nrc,nical gfx/2d - bas,nrc gfx/gl - GLContext - bjacob dom/* layout/* - DOM - mattwoodrow
177 lines
4.8 KiB
C++
177 lines
4.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_BASICLAYERSIMPL_H
|
|
#define GFX_BASICLAYERSIMPL_H
|
|
|
|
#include "ipc/AutoOpenSurface.h"
|
|
#include "ipc/ShadowLayerChild.h"
|
|
#include "BasicLayers.h"
|
|
#include "BasicImplData.h"
|
|
#include "ReadbackLayer.h"
|
|
#include "ReadbackProcessor.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
class BasicContainerLayer;
|
|
class ShadowableLayer;
|
|
|
|
class AutoSetOperator {
|
|
public:
|
|
AutoSetOperator(gfxContext* aContext, gfxContext::GraphicsOperator aOperator) {
|
|
if (aOperator != gfxContext::OPERATOR_OVER) {
|
|
aContext->SetOperator(aOperator);
|
|
mContext = aContext;
|
|
}
|
|
}
|
|
~AutoSetOperator() {
|
|
if (mContext) {
|
|
mContext->SetOperator(gfxContext::OPERATOR_OVER);
|
|
}
|
|
}
|
|
private:
|
|
nsRefPtr<gfxContext> mContext;
|
|
};
|
|
|
|
class BasicReadbackLayer : public ReadbackLayer,
|
|
public BasicImplData
|
|
{
|
|
public:
|
|
BasicReadbackLayer(BasicLayerManager* aLayerManager) :
|
|
ReadbackLayer(aLayerManager, static_cast<BasicImplData*>(this))
|
|
{
|
|
MOZ_COUNT_CTOR(BasicReadbackLayer);
|
|
}
|
|
virtual ~BasicReadbackLayer()
|
|
{
|
|
MOZ_COUNT_DTOR(BasicReadbackLayer);
|
|
}
|
|
|
|
virtual void SetVisibleRegion(const nsIntRegion& aRegion)
|
|
{
|
|
NS_ASSERTION(BasicManager()->InConstruction(),
|
|
"Can only set properties in construction phase");
|
|
ReadbackLayer::SetVisibleRegion(aRegion);
|
|
}
|
|
|
|
protected:
|
|
BasicLayerManager* BasicManager()
|
|
{
|
|
return static_cast<BasicLayerManager*>(mManager);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Drawing with a mask requires a mask surface and a transform.
|
|
* Sometimes the mask surface is a direct gfxASurface, but other times
|
|
* it's a SurfaceDescriptor. For SurfaceDescriptor, we need to use a
|
|
* scoped AutoOpenSurface to get a gfxASurface for the
|
|
* SurfaceDescriptor.
|
|
*
|
|
* This helper class manages the gfxASurface-or-SurfaceDescriptor
|
|
* logic.
|
|
*/
|
|
class NS_STACK_CLASS AutoMaskData {
|
|
public:
|
|
AutoMaskData() { }
|
|
~AutoMaskData() { }
|
|
|
|
/**
|
|
* Construct this out of either a gfxASurface or a
|
|
* SurfaceDescriptor. Construct() must only be called once.
|
|
* GetSurface() and GetTransform() must not be called until this has
|
|
* been constructed.
|
|
*/
|
|
|
|
void Construct(const gfxMatrix& aTransform,
|
|
gfxASurface* aSurface);
|
|
|
|
void Construct(const gfxMatrix& aTransform,
|
|
const SurfaceDescriptor& aSurface);
|
|
|
|
/** The returned surface can't escape the scope of |this|. */
|
|
gfxASurface* GetSurface();
|
|
const gfxMatrix& GetTransform();
|
|
|
|
private:
|
|
bool IsConstructed();
|
|
|
|
gfxMatrix mTransform;
|
|
nsRefPtr<gfxASurface> mSurface;
|
|
Maybe<AutoOpenSurface> mSurfaceOpener;
|
|
|
|
AutoMaskData(const AutoMaskData&) MOZ_DELETE;
|
|
AutoMaskData& operator=(const AutoMaskData&) MOZ_DELETE;
|
|
};
|
|
|
|
/*
|
|
* Extract a mask surface for a mask layer
|
|
* Returns true and through outparams a surface for the mask layer if
|
|
* a mask layer is present and has a valid surface and transform;
|
|
* false otherwise.
|
|
* The transform for the layer will be put in aMaskData
|
|
*/
|
|
bool
|
|
GetMaskData(Layer* aMaskLayer, AutoMaskData* aMaskData);
|
|
|
|
// Paint the current source to a context using a mask, if present
|
|
void
|
|
PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer);
|
|
|
|
// Fill the current path with the current source, using a
|
|
// mask and opacity, if present
|
|
void
|
|
FillWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer);
|
|
|
|
BasicImplData*
|
|
ToData(Layer* aLayer);
|
|
|
|
ShadowableLayer*
|
|
ToShadowable(Layer* aLayer);
|
|
|
|
// Some layers, like ReadbackLayers, can't be shadowed and shadowing
|
|
// them doesn't make sense anyway
|
|
bool
|
|
ShouldShadow(Layer* aLayer);
|
|
|
|
|
|
template<class OpT> BasicShadowableLayer*
|
|
GetBasicShadowable(const OpT& op)
|
|
{
|
|
return static_cast<BasicShadowableLayer*>(
|
|
static_cast<const ShadowLayerChild*>(op.textureChild()->Manager())->layer());
|
|
}
|
|
|
|
// Create a shadow layer (PLayerChild) for aLayer, if we're forwarding
|
|
// our layer tree to a parent process. Record the new layer creation
|
|
// in the current open transaction as a side effect.
|
|
template<typename CreatedMethod> void
|
|
MaybeCreateShadowFor(BasicShadowableLayer* aLayer,
|
|
BasicShadowLayerManager* aMgr,
|
|
CreatedMethod aMethod)
|
|
{
|
|
if (!aMgr->HasShadowManager()) {
|
|
return;
|
|
}
|
|
|
|
PLayerChild* shadow = aMgr->ConstructShadowFor(aLayer);
|
|
// XXX error handling
|
|
NS_ABORT_IF_FALSE(shadow, "failed to create shadow");
|
|
|
|
aLayer->SetShadow(shadow);
|
|
(aMgr->*aMethod)(aLayer);
|
|
aMgr->Hold(aLayer->AsLayer());
|
|
}
|
|
|
|
#define MAYBE_CREATE_SHADOW(_type) \
|
|
MaybeCreateShadowFor(layer, this, \
|
|
&ShadowLayerForwarder::Created ## _type ## Layer)
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|