mirror of
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839048be74
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions. Authors: gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical gfx/layers/d3d* - D3D9/D3D10 - bas gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas gfx/layers/composite/* - CompositeLayers - nrc,nical gfx/layers/client/* - Client - nrc,nical,bas gfx/layers/*Image* - nical gfx/layers/ipc ipc - IPC - nical gfx/layers/opengl - CompositorOGL - nrc,nical gfx/2d - bas,nrc gfx/gl - GLContext - bjacob dom/* layout/* - DOM - mattwoodrow
394 lines
13 KiB
C++
394 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "BasicThebesLayer.h"
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#include "BasicTiledThebesLayer.h"
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#include "gfxUtils.h"
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#include "nsIWidget.h"
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#include "RenderTrace.h"
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#include "GeckoProfiler.h"
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#include "prprf.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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static nsIntRegion
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IntersectWithClip(const nsIntRegion& aRegion, gfxContext* aContext)
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{
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gfxRect clip = aContext->GetClipExtents();
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clip.RoundOut();
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nsIntRect r(clip.X(), clip.Y(), clip.Width(), clip.Height());
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nsIntRegion result;
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result.And(aRegion, r);
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return result;
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}
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static void
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SetAntialiasingFlags(Layer* aLayer, gfxContext* aTarget)
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{
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if (!aTarget->IsCairo()) {
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RefPtr<DrawTarget> dt = aTarget->GetDrawTarget();
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if (dt->GetFormat() != FORMAT_B8G8R8A8) {
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return;
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}
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const nsIntRect& bounds = aLayer->GetVisibleRegion().GetBounds();
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gfx::Rect transformedBounds = dt->GetTransform().TransformBounds(gfx::Rect(Float(bounds.x), Float(bounds.y),
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Float(bounds.width), Float(bounds.height)));
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transformedBounds.RoundOut();
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IntRect intTransformedBounds;
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transformedBounds.ToIntRect(&intTransformedBounds);
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dt->SetPermitSubpixelAA(!(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) ||
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dt->GetOpaqueRect().Contains(intTransformedBounds));
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} else {
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nsRefPtr<gfxASurface> surface = aTarget->CurrentSurface();
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if (surface->GetContentType() != gfxASurface::CONTENT_COLOR_ALPHA) {
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// Destination doesn't have alpha channel; no need to set any special flags
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return;
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}
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const nsIntRect& bounds = aLayer->GetVisibleRegion().GetBounds();
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surface->SetSubpixelAntialiasingEnabled(
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!(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) ||
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surface->GetOpaqueRect().Contains(
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aTarget->UserToDevice(gfxRect(bounds.x, bounds.y, bounds.width, bounds.height))));
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}
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}
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void
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BasicThebesLayer::PaintThebes(gfxContext* aContext,
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Layer* aMaskLayer,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback)
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{
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PROFILER_LABEL("BasicThebesLayer", "PaintThebes");
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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nsRefPtr<gfxASurface> targetSurface = aContext->CurrentSurface();
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if (!mContentClient) {
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MOZ_ASSERT(!AsShadowableLayer() ||
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!static_cast<BasicShadowableThebesLayer*>(AsShadowableLayer())->HasShadow(),
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"OMTC layers must have a content client by now");
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// we pass a null pointer for the Forwarder argument, which means
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// this will not have a ContentHost on the other side.
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mContentClient = new ContentClientBasic(nullptr, BasicManager());
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}
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nsTArray<ReadbackProcessor::Update> readbackUpdates;
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if (aReadback && UsedForReadback()) {
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aReadback->GetThebesLayerUpdates(this, &readbackUpdates);
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}
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//TODO: This is going to copy back pixels that we might end up
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// drawing over anyway. It would be nice if we could avoid
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// this duplication.
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mContentClient->SyncFrontBufferToBackBuffer();
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bool canUseOpaqueSurface = CanUseOpaqueSurface();
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ContentType contentType =
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canUseOpaqueSurface ? gfxASurface::CONTENT_COLOR :
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gfxASurface::CONTENT_COLOR_ALPHA;
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float opacity = GetEffectiveOpacity();
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if (!BasicManager()->IsRetained()) {
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NS_ASSERTION(readbackUpdates.IsEmpty(), "Can't do readback for non-retained layer");
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mValidRegion.SetEmpty();
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mContentClient->Clear();
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nsIntRegion toDraw = IntersectWithClip(GetEffectiveVisibleRegion(), aContext);
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RenderTraceInvalidateStart(this, "FFFF00", toDraw.GetBounds());
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if (!toDraw.IsEmpty() && !IsHidden()) {
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if (!aCallback) {
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BasicManager()->SetTransactionIncomplete();
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return;
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}
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aContext->Save();
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bool needsClipToVisibleRegion = GetClipToVisibleRegion();
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bool needsGroup =
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opacity != 1.0 || GetOperator() != gfxContext::OPERATOR_OVER || aMaskLayer;
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nsRefPtr<gfxContext> groupContext;
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if (needsGroup) {
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groupContext =
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BasicManager()->PushGroupForLayer(aContext, this, toDraw,
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&needsClipToVisibleRegion);
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if (GetOperator() != gfxContext::OPERATOR_OVER) {
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needsClipToVisibleRegion = true;
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}
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} else {
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groupContext = aContext;
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}
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SetAntialiasingFlags(this, groupContext);
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aCallback(this, groupContext, toDraw, nsIntRegion(), aCallbackData);
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if (needsGroup) {
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BasicManager()->PopGroupToSourceWithCachedSurface(aContext, groupContext);
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if (needsClipToVisibleRegion) {
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gfxUtils::ClipToRegion(aContext, toDraw);
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}
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AutoSetOperator setOperator(aContext, GetOperator());
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PaintWithMask(aContext, opacity, aMaskLayer);
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}
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aContext->Restore();
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}
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RenderTraceInvalidateEnd(this, "FFFF00");
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return;
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}
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{
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uint32_t flags = 0;
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#ifndef MOZ_WIDGET_ANDROID
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if (BasicManager()->CompositorMightResample()) {
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flags |= ThebesLayerBuffer::PAINT_WILL_RESAMPLE;
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}
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if (!(flags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE)) {
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if (MayResample()) {
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flags |= ThebesLayerBuffer::PAINT_WILL_RESAMPLE;
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}
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}
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#endif
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if (mDrawAtomically) {
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flags |= ThebesLayerBuffer::PAINT_NO_ROTATION;
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}
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PaintState state =
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mContentClient->BeginPaintBuffer(this, contentType, flags);
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mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
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if (state.mContext) {
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// The area that became invalid and is visible needs to be repainted
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// (this could be the whole visible area if our buffer switched
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// from RGB to RGBA, because we might need to repaint with
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// subpixel AA)
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state.mRegionToInvalidate.And(state.mRegionToInvalidate,
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GetEffectiveVisibleRegion());
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nsIntRegion extendedDrawRegion = state.mRegionToDraw;
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SetAntialiasingFlags(this, state.mContext);
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RenderTraceInvalidateStart(this, "FFFF00", state.mRegionToDraw.GetBounds());
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PaintBuffer(state.mContext,
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state.mRegionToDraw, extendedDrawRegion, state.mRegionToInvalidate,
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state.mDidSelfCopy,
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aCallback, aCallbackData);
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MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PaintThebes", this));
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Mutated();
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RenderTraceInvalidateEnd(this, "FFFF00");
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} else {
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// It's possible that state.mRegionToInvalidate is nonempty here,
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// if we are shrinking the valid region to nothing. So use mRegionToDraw
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// instead.
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NS_WARN_IF_FALSE(state.mRegionToDraw.IsEmpty(),
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"No context when we have something to draw, resource exhaustion?");
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}
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}
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if (BasicManager()->IsTransactionIncomplete())
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return;
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gfxRect clipExtents;
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clipExtents = aContext->GetClipExtents();
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// Pull out the mask surface and transform here, because the mask
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// is internal to basic layers
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AutoMaskData mask;
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gfxASurface* maskSurface = nullptr;
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const gfxMatrix* maskTransform = nullptr;
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if (GetMaskData(aMaskLayer, &mask)) {
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maskSurface = mask.GetSurface();
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maskTransform = &mask.GetTransform();
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}
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if (!IsHidden() && !clipExtents.IsEmpty()) {
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AutoSetOperator setOperator(aContext, GetOperator());
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mContentClient->DrawTo(this, aContext, opacity, maskSurface, maskTransform);
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}
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for (uint32_t i = 0; i < readbackUpdates.Length(); ++i) {
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ReadbackProcessor::Update& update = readbackUpdates[i];
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nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
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nsRefPtr<gfxContext> ctx =
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update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset,
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update.mSequenceCounter);
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if (ctx) {
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NS_ASSERTION(opacity == 1.0, "Should only read back opaque layers");
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ctx->Translate(gfxPoint(offset.x, offset.y));
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mContentClient->DrawTo(this, ctx, 1.0, maskSurface, maskTransform);
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update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset);
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}
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}
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}
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BasicShadowableThebesLayer::~BasicShadowableThebesLayer()
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{
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MOZ_COUNT_DTOR(BasicShadowableThebesLayer);
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}
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void
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BasicShadowableThebesLayer::PaintThebes(gfxContext* aContext,
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Layer* aMaskLayer,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback)
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{
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if (!HasShadow()) {
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BasicThebesLayer::PaintThebes(aContext, aMaskLayer, aCallback, aCallbackData, aReadback);
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return;
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}
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if (aMaskLayer) {
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static_cast<BasicImplData*>(aMaskLayer->ImplData())
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->Paint(aContext, nullptr);
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}
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if (!mContentClient) {
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mContentClient = BasicManager()->CreateContentClientFor(this);
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if (!mContentClient) {
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return;
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}
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mContentClient->Connect();
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BasicManager()->Attach(mContentClient, this);
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MOZ_ASSERT(mContentClient->GetForwarder());
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}
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mContentClient->BeginPaint();
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BasicThebesLayer::PaintThebes(aContext, nullptr, aCallback, aCallbackData, aReadback);
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mContentClient->EndPaint();
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}
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void
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BasicShadowableThebesLayer::PaintBuffer(gfxContext* aContext,
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const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aExtendedRegionToDraw,
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const nsIntRegion& aRegionToInvalidate,
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bool aDidSelfCopy,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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ContentClientRemote* contentClientRemote = static_cast<ContentClientRemote*>(mContentClient.get());
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if (HasShadow() && !mContentClient->GetIPDLActor()) {
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mContentClient->Connect();
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BasicManager()->Attach(mContentClient, this);
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}
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MOZ_ASSERT(contentClientRemote->GetIPDLActor() || !HasShadow());
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// NB: this just throws away the entire valid region if there are
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// too many rects.
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mValidRegion.SimplifyInward(8);
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Base::PaintBuffer(aContext,
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aRegionToDraw, aExtendedRegionToDraw, aRegionToInvalidate,
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aDidSelfCopy,
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aCallback, aCallbackData);
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if (!HasShadow() || BasicManager()->IsTransactionIncomplete()) {
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return;
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}
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// Hold(this) ensures this layer is kept alive through the current transaction
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// The ContentClient assumes this layer is kept alive (e.g., in CreateBuffer,
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// DestroyThebesBuffer), so deleting this Hold for whatever reason will break things.
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BasicManager()->Hold(this);
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contentClientRemote->Updated(aRegionToDraw,
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mVisibleRegion,
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aDidSelfCopy);
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}
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void
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BasicShadowableThebesLayer::Disconnect()
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{
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mContentClient = nullptr;
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BasicShadowableLayer::Disconnect();
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}
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class ShadowThebesLayerBuffer : public ThebesLayerBuffer
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{
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typedef ThebesLayerBuffer Base;
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public:
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ShadowThebesLayerBuffer()
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: Base(ContainsVisibleBounds)
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{
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MOZ_COUNT_CTOR(ShadowThebesLayerBuffer);
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}
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~ShadowThebesLayerBuffer()
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{
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MOZ_COUNT_DTOR(ShadowThebesLayerBuffer);
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}
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/**
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* Swap in the old "virtual buffer" (see above) attributes in aNew*
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* and return the old ones in aOld*.
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*
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* Swap() must only be called when the buffer is in its "unmapped"
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* state, that is the underlying gfxASurface is not available. It
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* is expected that the owner of this buffer holds an unmapped
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* SurfaceDescriptor as the backing storage for this buffer. That's
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* why no gfxASurface or SurfaceDescriptor parameters appear here.
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*/
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void Swap(const nsIntRect& aNewRect, const nsIntPoint& aNewRotation,
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nsIntRect* aOldRect, nsIntPoint* aOldRotation)
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{
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*aOldRect = BufferRect();
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*aOldRotation = BufferRotation();
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nsRefPtr<gfxASurface> oldBuffer;
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oldBuffer = SetBuffer(nullptr, aNewRect, aNewRotation);
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MOZ_ASSERT(!oldBuffer);
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}
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protected:
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virtual already_AddRefed<gfxASurface>
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CreateBuffer(ContentType, const nsIntRect&, uint32_t)
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{
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NS_RUNTIMEABORT("ShadowThebesLayer can't paint content");
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return nullptr;
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}
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};
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already_AddRefed<ThebesLayer>
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BasicLayerManager::CreateThebesLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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nsRefPtr<ThebesLayer> layer = new BasicThebesLayer(this);
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return layer.forget();
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}
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already_AddRefed<ThebesLayer>
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BasicShadowLayerManager::CreateThebesLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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#ifdef FORCE_BASICTILEDTHEBESLAYER
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if (HasShadowManager() && GetCompositorBackendType() == LAYERS_OPENGL) {
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// BasicTiledThebesLayer doesn't support main
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// thread compositing so only return this layer
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// type if we have a shadow manager.
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nsRefPtr<BasicTiledThebesLayer> layer =
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new BasicTiledThebesLayer(this);
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MAYBE_CREATE_SHADOW(Thebes);
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return layer.forget();
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} else
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#endif
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{
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nsRefPtr<BasicShadowableThebesLayer> layer =
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new BasicShadowableThebesLayer(this);
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MAYBE_CREATE_SHADOW(Thebes);
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return layer.forget();
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}
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}
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}
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}
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