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78afd0ab38
This patch just adds the plumbing to allow for baked in blocklist rules or the downloadable blocklist to prevent certain configurations from getting WebGPU. It does not add any rules. It also changes us from allowing WebGPU only in nightly, including tests, to not release and not beta. This allows try to run the WebGPU tests as expected, since even try builds forked from mozilla-central are not considered nightly builds by CI (or so it seems). Differential Revision: https://phabricator.services.mozilla.com/D141682
287 lines
8.6 KiB
C++
287 lines
8.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxConfig.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/Unused.h"
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#include "mozilla/gfx/GPUParent.h"
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#include "mozilla/gfx/GraphicsMessages.h"
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#include "plstr.h"
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namespace mozilla {
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namespace gfx {
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static UniquePtr<gfxConfig> sConfig;
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/* static */ FeatureState& gfxConfig::GetFeature(Feature aFeature) {
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return sConfig->GetState(aFeature);
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}
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/* static */
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bool gfxConfig::IsEnabled(Feature aFeature) {
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const FeatureState& state = sConfig->GetState(aFeature);
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return state.IsEnabled();
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}
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/* static */
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bool gfxConfig::IsDisabledByDefault(Feature aFeature) {
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const FeatureState& state = sConfig->GetState(aFeature);
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return state.DisabledByDefault();
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}
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/* static */
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bool gfxConfig::IsForcedOnByUser(Feature aFeature) {
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const FeatureState& state = sConfig->GetState(aFeature);
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return state.IsForcedOnByUser();
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}
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/* static */
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FeatureStatus gfxConfig::GetValue(Feature aFeature) {
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const FeatureState& state = sConfig->GetState(aFeature);
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return state.GetValue();
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}
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/* static */
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bool gfxConfig::SetDefault(Feature aFeature, bool aEnable,
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FeatureStatus aDisableStatus,
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const char* aDisableMessage) {
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FeatureState& state = sConfig->GetState(aFeature);
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return state.SetDefault(aEnable, aDisableStatus, aDisableMessage);
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}
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/* static */
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void gfxConfig::DisableByDefault(Feature aFeature, FeatureStatus aDisableStatus,
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const char* aDisableMessage,
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const nsACString& aFailureId) {
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FeatureState& state = sConfig->GetState(aFeature);
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state.DisableByDefault(aDisableStatus, aDisableMessage, aFailureId);
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}
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/* static */
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void gfxConfig::EnableByDefault(Feature aFeature) {
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FeatureState& state = sConfig->GetState(aFeature);
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state.EnableByDefault();
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}
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/* static */
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void gfxConfig::SetDefaultFromPref(Feature aFeature, const char* aPrefName,
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bool aIsEnablePref, bool aDefaultValue) {
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FeatureState& state = sConfig->GetState(aFeature);
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return state.SetDefaultFromPref(aPrefName, aIsEnablePref, aDefaultValue);
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}
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/* static */
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bool gfxConfig::InitOrUpdate(Feature aFeature, bool aEnable,
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FeatureStatus aDisableStatus,
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const char* aDisableMessage) {
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FeatureState& state = sConfig->GetState(aFeature);
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return state.InitOrUpdate(aEnable, aDisableStatus, aDisableMessage);
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}
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/* static */
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void gfxConfig::SetFailed(Feature aFeature, FeatureStatus aStatus,
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const char* aMessage, const nsACString& aFailureId) {
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FeatureState& state = sConfig->GetState(aFeature);
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state.SetFailed(aStatus, aMessage, aFailureId);
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}
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/* static */
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void gfxConfig::Disable(Feature aFeature, FeatureStatus aStatus,
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const char* aMessage, const nsACString& aFailureId) {
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FeatureState& state = sConfig->GetState(aFeature);
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state.Disable(aStatus, aMessage, aFailureId);
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}
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/* static */
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void gfxConfig::UserEnable(Feature aFeature, const char* aMessage) {
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FeatureState& state = sConfig->GetState(aFeature);
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state.UserEnable(aMessage);
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}
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/* static */
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void gfxConfig::UserForceEnable(Feature aFeature, const char* aMessage) {
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FeatureState& state = sConfig->GetState(aFeature);
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state.UserForceEnable(aMessage);
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}
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/* static */
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void gfxConfig::UserDisable(Feature aFeature, const char* aMessage,
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const nsACString& aFailureId) {
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FeatureState& state = sConfig->GetState(aFeature);
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state.UserDisable(aMessage, aFailureId);
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}
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/* static */
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void gfxConfig::Reenable(Feature aFeature, Fallback aFallback) {
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FeatureState& state = sConfig->GetState(aFeature);
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MOZ_ASSERT(IsFeatureStatusFailure(state.GetValue()));
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const char* message = state.GetRuntimeMessage();
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EnableFallback(aFallback, message);
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state.SetRuntime(FeatureStatus::Available, nullptr, nsCString());
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}
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/* static */
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void gfxConfig::Reset(Feature aFeature) {
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FeatureState& state = sConfig->GetState(aFeature);
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state.Reset();
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}
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/* static */
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void gfxConfig::Inherit(Feature aFeature, FeatureStatus aStatus) {
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FeatureState& state = sConfig->GetState(aFeature);
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state.Reset();
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switch (aStatus) {
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case FeatureStatus::Unused:
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break;
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case FeatureStatus::Available:
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gfxConfig::EnableByDefault(aFeature);
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break;
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case FeatureStatus::ForceEnabled:
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gfxConfig::EnableByDefault(aFeature);
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gfxConfig::UserForceEnable(aFeature, "Inherited from parent process");
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break;
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default:
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gfxConfig::SetDefault(aFeature, false, aStatus,
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"Disabled in parent process");
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break;
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}
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}
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/* static */
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void gfxConfig::Inherit(EnumSet<Feature> aFeatures,
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const DevicePrefs& aDevicePrefs) {
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for (Feature feature : aFeatures) {
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FeatureStatus status = FeatureStatus::Unused;
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switch (feature) {
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case Feature::HW_COMPOSITING:
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status = aDevicePrefs.hwCompositing();
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break;
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case Feature::D3D11_COMPOSITING:
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status = aDevicePrefs.d3d11Compositing();
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break;
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case Feature::OPENGL_COMPOSITING:
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status = aDevicePrefs.oglCompositing();
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break;
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case Feature::DIRECT2D:
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status = aDevicePrefs.useD2D1();
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break;
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default:
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break;
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}
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gfxConfig::Inherit(feature, status);
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}
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}
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/* static */
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bool gfxConfig::UseFallback(Fallback aFallback) {
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return sConfig->UseFallbackImpl(aFallback);
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}
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/* static */
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void gfxConfig::EnableFallback(Fallback aFallback, const char* aMessage) {
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if (!NS_IsMainThread()) {
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nsCString message(aMessage);
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NS_DispatchToMainThread(
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NS_NewRunnableFunction("gfxConfig::EnableFallback", [=]() -> void {
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gfxConfig::EnableFallback(aFallback, message.get());
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}));
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return;
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}
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if (XRE_IsGPUProcess()) {
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nsCString message(aMessage);
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Unused << GPUParent::GetSingleton()->SendUsedFallback(aFallback, message);
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return;
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}
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sConfig->EnableFallbackImpl(aFallback, aMessage);
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}
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bool gfxConfig::UseFallbackImpl(Fallback aFallback) const {
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return !!(mFallbackBits & (uint64_t(1) << uint64_t(aFallback)));
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}
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void gfxConfig::EnableFallbackImpl(Fallback aFallback, const char* aMessage) {
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if (!UseFallbackImpl(aFallback)) {
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MOZ_ASSERT(mNumFallbackLogEntries < kNumFallbacks);
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FallbackLogEntry& entry = mFallbackLog[mNumFallbackLogEntries];
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mNumFallbackLogEntries++;
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entry.mFallback = aFallback;
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PL_strncpyz(entry.mMessage, aMessage, sizeof(entry.mMessage));
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}
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mFallbackBits |= (uint64_t(1) << uint64_t(aFallback));
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}
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struct FeatureInfo {
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const char* name;
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const char* description;
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};
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static const FeatureInfo sFeatureInfo[] = {
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#define FOR_EACH_FEATURE(name, type, desc) {#name, desc},
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GFX_FEATURE_MAP(FOR_EACH_FEATURE)
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#undef FOR_EACH_FEATURE
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{nullptr, nullptr}};
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/* static */
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void gfxConfig::ForEachFeature(const FeatureIterCallback& aCallback) {
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for (size_t i = 0; i < kNumFeatures; i++) {
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FeatureState& state = GetFeature(static_cast<Feature>(i));
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if (!state.IsInitialized()) {
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continue;
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}
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aCallback(sFeatureInfo[i].name, sFeatureInfo[i].description, state);
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}
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}
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static const char* sFallbackNames[] = {
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#define FOR_EACH_FALLBACK(name) #name,
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GFX_FALLBACK_MAP(FOR_EACH_FALLBACK)
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#undef FOR_EACH_FALLBACK
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nullptr};
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/* static */
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void gfxConfig::ForEachFallback(const FallbackIterCallback& aCallback) {
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sConfig->ForEachFallbackImpl(aCallback);
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}
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void gfxConfig::ForEachFallbackImpl(const FallbackIterCallback& aCallback) {
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for (size_t i = 0; i < mNumFallbackLogEntries; i++) {
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const FallbackLogEntry& entry = mFallbackLog[i];
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aCallback(sFallbackNames[size_t(entry.mFallback)], entry.mMessage);
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}
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}
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/* static */ const nsCString& gfxConfig::GetFailureId(Feature aFeature) {
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const FeatureState& state = sConfig->GetState(aFeature);
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return state.GetFailureId();
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}
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/* static */
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void gfxConfig::ImportChange(Feature aFeature,
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const Maybe<FeatureFailure>& aChange) {
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if (aChange.isNothing()) {
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return;
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}
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const FeatureFailure& failure = aChange.ref();
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gfxConfig::SetFailed(aFeature, failure.status(), failure.message().get(),
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failure.failureId());
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}
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/* static */
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void gfxConfig::Init() { sConfig = mozilla::MakeUnique<gfxConfig>(); }
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/* static */
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void gfxConfig::Shutdown() { sConfig = nullptr; }
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} // namespace gfx
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} // namespace mozilla
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