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886c2c65a8
Currently, the gamepad code uses a uint32_t as a handle and does some trickery with it by trying to create a unique ID and adding an offset to it for VR code. This can (and has) led to errors where the developer forgets to perform the arithmetic and sends the wrong number to the wrong manager. This change created a strongly-typed handle that remembers which service it belongs to. This should eliminate such accidents. Differential Revision: https://phabricator.services.mozilla.com/D96273
82 lines
2.2 KiB
Python
82 lines
2.2 KiB
Python
# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
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# vim: set filetype=python:
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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with Files("**"):
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BUG_COMPONENT = ("Core", "DOM: Device Interfaces")
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IPDL_SOURCES += [
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"ipc/GamepadEventTypes.ipdlh",
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"ipc/PGamepadEventChannel.ipdl",
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"ipc/PGamepadTestChannel.ipdl",
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]
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EXPORTS.mozilla.dom += [
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"Gamepad.h",
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"GamepadButton.h",
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"GamepadHandle.h",
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"GamepadHapticActuator.h",
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"GamepadLightIndicator.h",
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"GamepadManager.h",
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"GamepadMonitoring.h",
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"GamepadPlatformService.h",
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"GamepadPose.h",
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"GamepadPoseState.h",
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"GamepadRemapping.h",
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"GamepadServiceTest.h",
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"GamepadTouch.h",
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"GamepadTouchState.h",
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"ipc/GamepadEventChannelChild.h",
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"ipc/GamepadEventChannelParent.h",
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"ipc/GamepadMessageUtils.h",
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"ipc/GamepadTestChannelChild.h",
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"ipc/GamepadTestChannelParent.h",
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]
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UNIFIED_SOURCES = [
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"Gamepad.cpp",
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"GamepadButton.cpp",
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"GamepadHandle.cpp",
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"GamepadHapticActuator.cpp",
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"GamepadLightIndicator.cpp",
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"GamepadManager.cpp",
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"GamepadPlatformService.cpp",
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"GamepadPose.cpp",
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"GamepadRemapping.cpp",
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"GamepadServiceTest.cpp",
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"GamepadTouch.cpp",
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"ipc/GamepadEventChannelChild.cpp",
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"ipc/GamepadEventChannelParent.cpp",
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"ipc/GamepadTestChannelChild.cpp",
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"ipc/GamepadTestChannelParent.cpp",
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]
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if CONFIG["MOZ_WIDGET_TOOLKIT"] == "cocoa":
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UNIFIED_SOURCES += ["cocoa/CocoaGamepad.cpp"]
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elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
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UNIFIED_SOURCES += ["windows/WindowsGamepad.cpp"]
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elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
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UNIFIED_SOURCES += ["android/AndroidGamepad.cpp"]
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elif CONFIG["OS_ARCH"] == "Linux":
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UNIFIED_SOURCES += ["linux/LinuxGamepad.cpp"]
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else:
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UNIFIED_SOURCES += ["fallback/FallbackGamepad.cpp"]
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LOCAL_INCLUDES += [
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"ipc",
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]
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include("/ipc/chromium/chromium-config.mozbuild")
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FINAL_LIBRARY = "xul"
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LOCAL_INCLUDES += [
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"/dom/base",
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]
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CFLAGS += CONFIG["GLIB_CFLAGS"]
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CFLAGS += CONFIG["MOZ_DBUS_GLIB_CFLAGS"]
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CXXFLAGS += CONFIG["GLIB_CFLAGS"]
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CXXFLAGS += CONFIG["MOZ_DBUS_GLIB_CFLAGS"]
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