gecko-dev/dom/audiochannel/AudioChannelService.h
Ehsan Akhgari 4355437852 Bug 1183925 - Part 2: Clean up the AudioChannelService shutdown; r=baku
Right now this function is called after the XPCOM component manager is
shut down, so it can never remove any observers.  It's better to do this
work in response to xpcom-shutdown while we still have a component
manager to be able to clean up after ourselves properly.
2015-07-15 17:47:28 -04:00

227 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_audiochannelservice_h__
#define mozilla_dom_audiochannelservice_h__
#include "nsIAudioChannelService.h"
#include "nsAutoPtr.h"
#include "nsIObserver.h"
#include "nsTObserverArray.h"
#include "nsTArray.h"
#include "AudioChannelAgent.h"
#include "nsAttrValue.h"
#include "mozilla/dom/AudioChannelBinding.h"
class nsIRunnable;
class nsPIDOMWindow;
namespace mozilla {
namespace dom {
#ifdef MOZ_WIDGET_GONK
class SpeakerManagerService;
#endif
#define NUMBER_OF_AUDIO_CHANNELS (uint32_t)AudioChannel::Publicnotification + 1
class AudioChannelService final : public nsIAudioChannelService
, public nsIObserver
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
NS_DECL_NSIAUDIOCHANNELSERVICE
/**
* Returns the AudioChannelServce singleton.
* If AudioChannelServce is not exist, create and return new one.
* Only to be called from main thread.
*/
static already_AddRefed<AudioChannelService> GetOrCreate();
static bool IsAudioChannelMutedByDefault();
/**
* Any audio channel agent that starts playing should register itself to
* this service, sharing the AudioChannel.
*/
void RegisterAudioChannelAgent(AudioChannelAgent* aAgent, AudioChannel aChannel);
/**
* Any audio channel agent that stops playing should unregister itself to
* this service.
*/
void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent);
/**
* Return the state to indicate this audioChannel for his window should keep
* playing/muted.
*/
void GetState(nsPIDOMWindow* aWindow, uint32_t aChannel,
float* aVolume, bool* aMuted);
/* Methods for the BrowserElementAudioChannel */
float GetAudioChannelVolume(nsPIDOMWindow* aWindow, AudioChannel aChannel);
void SetAudioChannelVolume(nsPIDOMWindow* aWindow, AudioChannel aChannel,
float aVolume);
bool GetAudioChannelMuted(nsPIDOMWindow* aWindow, AudioChannel aChannel);
void SetAudioChannelMuted(nsPIDOMWindow* aWindow, AudioChannel aChannel,
bool aMuted);
bool IsAudioChannelActive(nsPIDOMWindow* aWindow, AudioChannel aChannel);
/**
* Return true if there is a telephony channel active in this process
* or one of its subprocesses.
*/
bool TelephonyChannelIsActive();
/**
* Return true if a normal or content channel is active for the given
* process ID.
*/
bool ProcessContentOrNormalChannelIsActive(uint64_t aChildID);
/***
* AudioChannelManager calls this function to notify the default channel used
* to adjust volume when there is no any active channel. if aChannel is -1,
* the default audio channel will be used. Otherwise aChannel is casted to
* AudioChannel enum.
*/
virtual void SetDefaultVolumeControlChannel(int32_t aChannel,
bool aVisible);
bool AnyAudioChannelIsActive();
void RefreshAgentsVolume(nsPIDOMWindow* aWindow);
#ifdef MOZ_WIDGET_GONK
void RegisterSpeakerManager(SpeakerManagerService* aSpeakerManager)
{
if (!mSpeakerManager.Contains(aSpeakerManager)) {
mSpeakerManager.AppendElement(aSpeakerManager);
}
}
void UnregisterSpeakerManager(SpeakerManagerService* aSpeakerManager)
{
mSpeakerManager.RemoveElement(aSpeakerManager);
}
#endif
static const nsAttrValue::EnumTable* GetAudioChannelTable();
static AudioChannel GetAudioChannel(const nsAString& aString);
static AudioChannel GetDefaultAudioChannel();
static void GetAudioChannelString(AudioChannel aChannel, nsAString& aString);
static void GetDefaultAudioChannelString(nsAString& aString);
void Notify(uint64_t aWindowID);
void ChildStatusReceived(uint64_t aChildID, bool aTelephonyChannel,
bool aContentOrNormalChannel, bool aAnyChannel);
private:
AudioChannelService();
~AudioChannelService();
/**
* Shutdown the singleton.
*/
static void Shutdown();
void MaybeSendStatusUpdate();
bool ContentOrNormalChannelIsActive();
/* Send the default-volume-channel-changed notification */
void SetDefaultVolumeControlChannelInternal(int32_t aChannel,
bool aVisible, uint64_t aChildID);
struct AudioChannelConfig final
{
AudioChannelConfig()
: mVolume(1.0)
, mMuted(IsAudioChannelMutedByDefault())
, mNumberOfAgents(0)
{}
float mVolume;
bool mMuted;
uint32_t mNumberOfAgents;
};
struct AudioChannelWindow final
{
explicit AudioChannelWindow(uint64_t aWindowID)
: mWindowID(aWindowID)
{}
uint64_t mWindowID;
AudioChannelConfig mChannels[NUMBER_OF_AUDIO_CHANNELS];
// Raw pointer because the AudioChannelAgent must unregister itself.
nsTObserverArray<AudioChannelAgent*> mAgents;
};
AudioChannelWindow*
GetOrCreateWindowData(nsPIDOMWindow* aWindow);
AudioChannelWindow*
GetWindowData(uint64_t aWindowID) const;
struct AudioChannelChildStatus final
{
explicit AudioChannelChildStatus(uint64_t aChildID)
: mChildID(aChildID)
, mActiveTelephonyChannel(false)
, mActiveContentOrNormalChannel(false)
{}
uint64_t mChildID;
bool mActiveTelephonyChannel;
bool mActiveContentOrNormalChannel;
};
AudioChannelChildStatus*
GetChildStatus(uint64_t aChildID) const;
void
RemoveChildStatus(uint64_t aChildID);
nsTObserverArray<nsAutoPtr<AudioChannelWindow>> mWindows;
nsTObserverArray<nsAutoPtr<AudioChannelChildStatus>> mPlayingChildren;
#ifdef MOZ_WIDGET_GONK
nsTArray<SpeakerManagerService*> mSpeakerManager;
#endif
nsCOMPtr<nsIRunnable> mRunnable;
uint64_t mDefChannelChildID;
// These boolean are used to know if we have to send an status update to the
// service running in the main process.
bool mTelephonyChannel;
bool mContentOrNormalChannel;
bool mAnyChannel;
// This is needed for IPC comunication between
// AudioChannelServiceChild and this class.
friend class ContentParent;
friend class ContentChild;
};
} // namespace dom
} // namespace mozilla
#endif