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a4bbc0fffb
It is only used in one place. Can just as well be inlined there. Differential Revision: https://phabricator.services.mozilla.com/D22925 --HG-- extra : moz-landing-system : lando
238 lines
8.3 KiB
C++
238 lines
8.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VideoFrameContainer.h"
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#include "mozilla/Telemetry.h"
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#include "MediaDecoderOwner.h"
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using namespace mozilla::layers;
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namespace mozilla {
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static LazyLogModule gVideoFrameContainerLog("VideoFrameContainer");
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#define CONTAINER_LOG(type, msg) MOZ_LOG(gVideoFrameContainerLog, type, msg)
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#define NS_DispatchToMainThread(...) CompileError_UseAbstractMainThreadInstead
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namespace {
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template <Telemetry::HistogramID ID>
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class AutoTimer {
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// Set a threshold to reduce performance overhead
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// for we're measuring hot spots.
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static const uint32_t sThresholdMS = 1000;
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public:
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~AutoTimer() {
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auto end = TimeStamp::Now();
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auto diff = uint32_t((end - mStart).ToMilliseconds());
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if (diff > sThresholdMS) {
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Telemetry::Accumulate(ID, diff);
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}
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}
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private:
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const TimeStamp mStart = TimeStamp::Now();
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};
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} // namespace
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VideoFrameContainer::VideoFrameContainer(
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MediaDecoderOwner* aOwner, already_AddRefed<ImageContainer> aContainer)
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: mOwner(aOwner),
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mImageContainer(aContainer),
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mMutex("nsVideoFrameContainer"),
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mFrameID(0),
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mPendingPrincipalHandle(PRINCIPAL_HANDLE_NONE),
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mFrameIDForPendingPrincipalHandle(0),
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mMainThread(aOwner->AbstractMainThread()) {
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NS_ASSERTION(aOwner, "aOwner must not be null");
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NS_ASSERTION(mImageContainer, "aContainer must not be null");
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}
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VideoFrameContainer::~VideoFrameContainer() {}
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PrincipalHandle VideoFrameContainer::GetLastPrincipalHandle() {
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MutexAutoLock lock(mMutex);
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return GetLastPrincipalHandleLocked();
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}
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PrincipalHandle VideoFrameContainer::GetLastPrincipalHandleLocked() {
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return mLastPrincipalHandle;
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}
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void VideoFrameContainer::UpdatePrincipalHandleForFrameID(
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const PrincipalHandle& aPrincipalHandle,
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const ImageContainer::FrameID& aFrameID) {
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MutexAutoLock lock(mMutex);
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UpdatePrincipalHandleForFrameIDLocked(aPrincipalHandle, aFrameID);
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}
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void VideoFrameContainer::UpdatePrincipalHandleForFrameIDLocked(
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const PrincipalHandle& aPrincipalHandle,
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const ImageContainer::FrameID& aFrameID) {
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if (mPendingPrincipalHandle == aPrincipalHandle) {
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return;
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}
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mPendingPrincipalHandle = aPrincipalHandle;
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mFrameIDForPendingPrincipalHandle = aFrameID;
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}
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void VideoFrameContainer::SetCurrentFrame(const gfx::IntSize& aIntrinsicSize,
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Image* aImage,
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const TimeStamp& aTargetTime) {
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if (aImage) {
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MutexAutoLock lock(mMutex);
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AutoTimer<Telemetry::VFC_SETCURRENTFRAME_LOCK_HOLD_MS> lockHold;
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AutoTArray<ImageContainer::NonOwningImage, 1> imageList;
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imageList.AppendElement(
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ImageContainer::NonOwningImage(aImage, aTargetTime, ++mFrameID));
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SetCurrentFramesLocked(aIntrinsicSize, imageList);
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} else {
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ClearCurrentFrame(aIntrinsicSize);
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}
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}
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void VideoFrameContainer::SetCurrentFrames(
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const gfx::IntSize& aIntrinsicSize,
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const nsTArray<ImageContainer::NonOwningImage>& aImages) {
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MutexAutoLock lock(mMutex);
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AutoTimer<Telemetry::VFC_SETIMAGES_LOCK_HOLD_MS> lockHold;
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SetCurrentFramesLocked(aIntrinsicSize, aImages);
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}
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void VideoFrameContainer::SetCurrentFramesLocked(
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const gfx::IntSize& aIntrinsicSize,
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const nsTArray<ImageContainer::NonOwningImage>& aImages) {
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mMutex.AssertCurrentThreadOwns();
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if (aIntrinsicSize != mIntrinsicSize) {
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mIntrinsicSize = aIntrinsicSize;
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RefPtr<VideoFrameContainer> self = this;
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mMainThread->Dispatch(NS_NewRunnableFunction(
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"IntrinsicSizeChanged", [this, self, aIntrinsicSize]() {
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mMainThreadState.mIntrinsicSize = aIntrinsicSize;
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mMainThreadState.mIntrinsicSizeChanged = true;
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}));
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}
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gfx::IntSize oldFrameSize = mImageContainer->GetCurrentSize();
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// When using the OMX decoder, destruction of the current image can indirectly
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// block on main thread I/O. If we let this happen while holding onto
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// |mImageContainer|'s lock, then when the main thread then tries to
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// composite it can then block on |mImageContainer|'s lock, causing a
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// deadlock. We use this hack to defer the destruction of the current image
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// until it is safe.
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nsTArray<ImageContainer::OwningImage> oldImages;
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mImageContainer->GetCurrentImages(&oldImages);
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PrincipalHandle principalHandle = PRINCIPAL_HANDLE_NONE;
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ImageContainer::FrameID lastFrameIDForOldPrincipalHandle =
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mFrameIDForPendingPrincipalHandle - 1;
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if (mPendingPrincipalHandle != PRINCIPAL_HANDLE_NONE &&
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((!oldImages.IsEmpty() &&
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oldImages.LastElement().mFrameID >= lastFrameIDForOldPrincipalHandle) ||
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(!aImages.IsEmpty() &&
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aImages[0].mFrameID > lastFrameIDForOldPrincipalHandle))) {
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// We are releasing the last FrameID prior to
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// `lastFrameIDForOldPrincipalHandle` OR there are no FrameIDs prior to
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// `lastFrameIDForOldPrincipalHandle` in the new set of images. This means
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// that the old principal handle has been flushed out and we can notify our
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// video element about this change.
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principalHandle = mPendingPrincipalHandle;
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mLastPrincipalHandle = mPendingPrincipalHandle;
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mPendingPrincipalHandle = PRINCIPAL_HANDLE_NONE;
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mFrameIDForPendingPrincipalHandle = 0;
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}
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if (aImages.IsEmpty()) {
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mImageContainer->ClearAllImages();
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} else {
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mImageContainer->SetCurrentImages(aImages);
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}
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gfx::IntSize newFrameSize = mImageContainer->GetCurrentSize();
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bool imageSizeChanged = (oldFrameSize != newFrameSize);
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if (principalHandle != PRINCIPAL_HANDLE_NONE || imageSizeChanged) {
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RefPtr<VideoFrameContainer> self = this;
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mMainThread->Dispatch(NS_NewRunnableFunction(
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"PrincipalHandleOrImageSizeChanged",
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[this, self, principalHandle, imageSizeChanged]() {
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mMainThreadState.mImageSizeChanged = imageSizeChanged;
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if (mOwner && principalHandle != PRINCIPAL_HANDLE_NONE) {
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mOwner->PrincipalHandleChangedForVideoFrameContainer(
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this, principalHandle);
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}
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}));
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}
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}
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void VideoFrameContainer::ClearCurrentFrame() {
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MutexAutoLock lock(mMutex);
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AutoTimer<Telemetry::VFC_CLEARCURRENTFRAME_LOCK_HOLD_MS> lockHold;
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// See comment in SetCurrentFrame for the reasoning behind
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// using a kungFuDeathGrip here.
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nsTArray<ImageContainer::OwningImage> kungFuDeathGrip;
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mImageContainer->GetCurrentImages(&kungFuDeathGrip);
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mImageContainer->ClearAllImages();
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mImageContainer->ClearCachedResources();
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}
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void VideoFrameContainer::ClearFutureFrames() {
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MutexAutoLock lock(mMutex);
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AutoTimer<Telemetry::VFC_CLEARFUTUREFRAMES_LOCK_HOLD_MS> lockHold;
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// See comment in SetCurrentFrame for the reasoning behind
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// using a kungFuDeathGrip here.
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nsTArray<ImageContainer::OwningImage> kungFuDeathGrip;
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mImageContainer->GetCurrentImages(&kungFuDeathGrip);
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if (!kungFuDeathGrip.IsEmpty()) {
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nsTArray<ImageContainer::NonOwningImage> currentFrame;
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const ImageContainer::OwningImage& img = kungFuDeathGrip[0];
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currentFrame.AppendElement(ImageContainer::NonOwningImage(
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img.mImage, img.mTimeStamp, img.mFrameID, img.mProducerID));
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mImageContainer->SetCurrentImages(currentFrame);
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}
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}
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void VideoFrameContainer::ClearCachedResources() {
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mImageContainer->ClearCachedResources();
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}
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ImageContainer* VideoFrameContainer::GetImageContainer() {
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return mImageContainer;
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}
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double VideoFrameContainer::GetFrameDelay() {
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return mImageContainer->GetPaintDelay().ToSeconds();
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}
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void VideoFrameContainer::InvalidateWithFlags(uint32_t aFlags) {
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NS_ASSERTION(NS_IsMainThread(), "Must call on main thread");
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if (!mOwner) {
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// Owner has been destroyed
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return;
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}
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bool imageSizeChanged = mMainThreadState.mImageSizeChanged;
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mMainThreadState.mImageSizeChanged = false;
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Maybe<nsIntSize> intrinsicSize;
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if (mMainThreadState.mIntrinsicSizeChanged) {
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intrinsicSize = Some(mMainThreadState.mIntrinsicSize);
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mMainThreadState.mIntrinsicSizeChanged = false;
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}
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bool forceInvalidate = aFlags & INVALIDATE_FORCE;
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mOwner->Invalidate(imageSizeChanged, intrinsicSize, forceInvalidate);
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}
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} // namespace mozilla
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#undef NS_DispatchToMainThread
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