gecko-dev/gfx/layers/client/ContentClient.cpp
Bas Schouten 839048be74 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

447 lines
14 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/ContentClient.h"
#include "mozilla/gfx/2D.h"
#include "BasicThebesLayer.h"
#include "nsIWidget.h"
#include "gfxUtils.h"
#include "gfxPlatform.h"
namespace mozilla {
using namespace gfx;
namespace layers {
/* static */ TemporaryRef<ContentClient>
ContentClient::CreateContentClient(LayersBackend aParentBackend,
CompositableForwarder* aForwarder)
{
if (aParentBackend != LAYERS_OPENGL) {
return nullptr;
}
if (ShadowLayerManager::SupportsDirectTexturing() ||
PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) {
return new ContentClientDoubleBuffered(aForwarder);
}
return new ContentClientSingleBuffered(aForwarder);
}
ContentClientBasic::ContentClientBasic(CompositableForwarder* aForwarder,
BasicLayerManager* aManager)
: ContentClient(aForwarder), mManager(aManager)
{}
already_AddRefed<gfxASurface>
ContentClientBasic::CreateBuffer(ContentType aType,
const nsIntRect& aRect,
uint32_t aFlags)
{
nsRefPtr<gfxASurface> referenceSurface = GetBuffer();
if (!referenceSurface) {
gfxContext* defaultTarget = mManager->GetDefaultTarget();
if (defaultTarget) {
referenceSurface = defaultTarget->CurrentSurface();
} else {
nsIWidget* widget = mManager->GetRetainerWidget();
if (!widget || !(referenceSurface = widget->GetThebesSurface())) {
referenceSurface = mManager->GetTarget()->CurrentSurface();
}
}
}
return referenceSurface->CreateSimilarSurface(
aType, gfxIntSize(aRect.width, aRect.height));
}
TemporaryRef<DrawTarget>
ContentClientBasic::CreateDTBuffer(ContentType aType,
const nsIntRect& aRect,
uint32_t aFlags)
{
NS_RUNTIMEABORT("ContentClientBasic does not support Moz2D drawing yet!");
// TODO[Bas] - Implement me!?
return nullptr;
}
void
ContentClientRemote::DestroyBuffers()
{
if (!mTextureClient) {
return;
}
MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_READ_WRITE);
// dont't call m*mTextureClient->Destroyed();
mTextureClient = nullptr;
DestroyFrontBuffer();
mForwarder->DestroyThebesBuffer(this);
}
void
ContentClientRemote::BeginPaint()
{
// XXX: So we might not have a TextureClient yet.. because it will
// only be created by CreateBuffer.. which will deliver a locked surface!.
if (mTextureClient) {
SetTextureClientForBuffer(mTextureClient);
}
}
void
ContentClientRemote::EndPaint()
{
// XXX: We might still not have a texture client if PaintThebes
// decided we didn't need one yet because the region to draw was empty.
SetTextureClientForBuffer(nullptr);
mOldTextures.Clear();
if (mTextureClient) {
mTextureClient->Unlock();
}
}
TemporaryRef<DrawTarget>
ContentClientRemote::CreateDTBuffer(ContentType aType,
const nsIntRect& aRect,
uint32_t aFlags)
{
NS_ABORT_IF_FALSE(!mIsNewBuffer,
"Bad! Did we create a buffer twice without painting?");
mIsNewBuffer = true;
if (mTextureClient) {
mOldTextures.AppendElement(mTextureClient);
DestroyBuffers();
}
mTextureClient = CreateTextureClient(TEXTURE_CONTENT, aFlags | HostRelease);
mContentType = aType;
mSize = gfx::IntSize(aRect.width, aRect.height);
mTextureClient->EnsureAllocated(mSize, mContentType);
// note that LockSurfaceDescriptor doesn't actually lock anything
MOZ_ASSERT(IsSurfaceDescriptorValid(*mTextureClient->LockSurfaceDescriptor()));
CreateFrontBufferAndNotify(aRect, aFlags | HostRelease);
RefPtr<DrawTarget> ret = mTextureClient->LockDrawTarget();
return ret.forget();
}
already_AddRefed<gfxASurface>
ContentClientRemote::CreateBuffer(ContentType aType,
const nsIntRect& aRect,
uint32_t aFlags)
{
NS_ABORT_IF_FALSE(!mIsNewBuffer,
"Bad! Did we create a buffer twice without painting?");
mIsNewBuffer = true;
if (mTextureClient) {
mOldTextures.AppendElement(mTextureClient);
DestroyBuffers();
}
mTextureClient = CreateTextureClient(TEXTURE_CONTENT, aFlags | HostRelease);
mContentType = aType;
mSize = gfx::IntSize(aRect.width, aRect.height);
mTextureClient->EnsureAllocated(mSize, mContentType);
// note that LockSurfaceDescriptor doesn't actually lock anything
MOZ_ASSERT(IsSurfaceDescriptorValid(*mTextureClient->LockSurfaceDescriptor()));
CreateFrontBufferAndNotify(aRect, aFlags | HostRelease);
nsRefPtr<gfxASurface> ret = mTextureClient->LockSurface();
return ret.forget();
}
nsIntRegion
ContentClientRemote::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy)
{
nsIntRegion updatedRegion;
if (mIsNewBuffer || aDidSelfCopy) {
// A buffer reallocation clears both buffers. The front buffer has all the
// content by now, but the back buffer is still clear. Here, in effect, we
// are saying to copy all of the pixels of the front buffer to the back.
// Also when we self-copied in the buffer, the buffer space
// changes and some changed buffer content isn't reflected in the
// draw or invalidate region (on purpose!). When this happens, we
// need to read back the entire buffer too.
updatedRegion = aVisibleRegion;
mIsNewBuffer = false;
} else {
updatedRegion = aRegionToDraw;
}
NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
"Update outside of buffer rect!");
NS_ABORT_IF_FALSE(mTextureClient, "should have a back buffer by now");
return updatedRegion;
}
void
ContentClientRemote::Updated(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy)
{
nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
aVisibleRegion,
aDidSelfCopy);
// don't call m*Client->Updated*()
MOZ_ASSERT(mTextureClient);
mTextureClient->SetAccessMode(TextureClient::ACCESS_NONE);
LockFrontBuffer();
mForwarder->UpdateTextureRegion(this,
ThebesBufferData(BufferRect(),
BufferRotation()),
updatedRegion);
}
void
ContentClientRemote::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
{
MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_NONE);
MOZ_ASSERT(mTextureClient);
mFrontAndBackBufferDiffer = true;
mTextureClient->SetAccessMode(TextureClient::ACCESS_READ_WRITE);
}
void
ContentClientRemote::SetBackingBuffer(gfxASurface* aBuffer,
const nsIntRect& aRect,
const nsIntPoint& aRotation)
{
#ifdef DEBUG
gfxIntSize prevSize = gfxIntSize(BufferRect().width, BufferRect().height);
gfxIntSize newSize = aBuffer->GetSize();
NS_ABORT_IF_FALSE(newSize == prevSize,
"Swapped-in buffer size doesn't match old buffer's!");
#endif
nsRefPtr<gfxASurface> oldBuffer;
oldBuffer = SetBuffer(aBuffer, aRect, aRotation);
}
ContentClientDoubleBuffered::~ContentClientDoubleBuffered()
{
if (mTextureClient) {
MOZ_ASSERT(mFrontClient);
mTextureClient->SetDescriptor(SurfaceDescriptor());
mFrontClient->SetDescriptor(SurfaceDescriptor());
}
}
void
ContentClientDoubleBuffered::CreateFrontBufferAndNotify(const nsIntRect& aBufferRect,
uint32_t aFlags)
{
mFrontClient = CreateTextureClient(TEXTURE_CONTENT, aFlags);
mFrontClient->EnsureAllocated(mSize, mContentType);
mFrontBufferRect = aBufferRect;
mFrontBufferRotation = nsIntPoint();
mForwarder->CreatedDoubleBuffer(this, mFrontClient, mTextureClient);
}
void
ContentClientDoubleBuffered::DestroyFrontBuffer()
{
MOZ_ASSERT(mFrontClient);
MOZ_ASSERT(mFrontClient->GetAccessMode() != TextureClient::ACCESS_NONE);
// dont't call mFrontClient->Destroyed();
mFrontClient = nullptr;
}
void
ContentClientDoubleBuffered::LockFrontBuffer()
{
MOZ_ASSERT(mFrontClient);
mFrontClient->SetAccessMode(TextureClient::ACCESS_NONE);
}
void
ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
{
mFrontUpdatedRegion = aFrontUpdatedRegion;
RefPtr<TextureClient> oldBack = mTextureClient;
mTextureClient = mFrontClient;
mFrontClient = oldBack;
nsIntRect oldBufferRect = mBufferRect;
mBufferRect = mFrontBufferRect;
mFrontBufferRect = oldBufferRect;
nsIntPoint oldBufferRotation = mBufferRotation;
mBufferRotation = mFrontBufferRotation;
mFrontBufferRotation = oldBufferRotation;
MOZ_ASSERT(mFrontClient);
mFrontClient->SetAccessMode(TextureClient::ACCESS_READ_ONLY);
ContentClientRemote::SwapBuffers(aFrontUpdatedRegion);
}
struct AutoTextureClient {
AutoTextureClient()
: mTexture(nullptr)
{}
~AutoTextureClient()
{
if (mTexture) {
mTexture->Unlock();
}
}
gfxASurface* GetSurface(TextureClient* aTexture)
{
MOZ_ASSERT(!mTexture);
mTexture = aTexture;
return mTexture->LockSurface();
}
DrawTarget* GetDrawTarget(TextureClient* aTexture)
{
MOZ_ASSERT(!mTexture);
mTexture = aTexture;
return mTexture->LockDrawTarget();
}
private:
TextureClient* mTexture;
};
void
ContentClientDoubleBuffered::SyncFrontBufferToBackBuffer()
{
if (!mFrontAndBackBufferDiffer) {
return;
}
MOZ_ASSERT(mFrontClient);
MOZ_ASSERT(mFrontClient->GetAccessMode() == TextureClient::ACCESS_READ_ONLY);
MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
this,
mFrontUpdatedRegion.GetBounds().x,
mFrontUpdatedRegion.GetBounds().y,
mFrontUpdatedRegion.GetBounds().width,
mFrontUpdatedRegion.GetBounds().height));
nsIntRegion updateRegion = mFrontUpdatedRegion;
int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x;
int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y;
// Figure out whether the area we want to copy wraps the edges of our buffer.
bool needFullCopy = (xBoundary < updateRegion.GetBounds().XMost() &&
xBoundary > updateRegion.GetBounds().x) ||
(yBoundary < updateRegion.GetBounds().YMost() &&
yBoundary > updateRegion.GetBounds().y);
// This is a tricky trade off, we're going to get stuff out of our
// frontbuffer now, but the next PaintThebes might throw it all (or mostly)
// away if the visible region has changed. This is why in reality we want
// this code integrated with PaintThebes to always do the optimal thing.
if (needFullCopy) {
// We can't easily draw our front buffer into us, since we're going to be
// copying stuff around anyway it's easiest if we just move our situation
// to non-rotated while we're at it. If this situation occurs we'll have
// hit a self-copy path in PaintThebes before as well anyway.
mBufferRect.MoveTo(mFrontBufferRect.TopLeft());
mBufferRotation = nsIntPoint();
updateRegion = mBufferRect;
} else {
mBufferRect = mFrontBufferRect;
mBufferRotation = mFrontBufferRotation;
}
AutoTextureClient autoTextureFront;
if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
RotatedBuffer frontBuffer(autoTextureFront.GetDrawTarget(mFrontClient),
mFrontBufferRect,
mFrontBufferRotation);
UpdateDestinationFrom(frontBuffer, updateRegion);
} else {
RotatedBuffer frontBuffer(autoTextureFront.GetSurface(mFrontClient),
mFrontBufferRect,
mFrontBufferRotation);
UpdateDestinationFrom(frontBuffer, updateRegion);
}
mIsNewBuffer = false;
mFrontAndBackBufferDiffer = false;
}
void
ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource,
const nsIntRegion& aUpdateRegion)
{
nsRefPtr<gfxContext> destCtx =
GetContextForQuadrantUpdate(aUpdateRegion.GetBounds());
destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
if (isClippingCheap) {
gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
}
if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
MOZ_ASSERT(!destCtx->IsCairo());
if (destCtx->GetDrawTarget()->GetFormat() == FORMAT_B8G8R8A8) {
destCtx->GetDrawTarget()->ClearRect(Rect(0, 0, mFrontBufferRect.width, mFrontBufferRect.height));
}
aSource.DrawBufferWithRotation(destCtx->GetDrawTarget());
} else {
aSource.DrawBufferWithRotation(destCtx);
}
}
ContentClientSingleBuffered::~ContentClientSingleBuffered()
{
if (mTextureClient) {
mTextureClient->SetDescriptor(SurfaceDescriptor());
}
}
void
ContentClientSingleBuffered::CreateFrontBufferAndNotify(const nsIntRect& aBufferRect,
uint32_t aFlags)
{
mForwarder->CreatedSingleBuffer(this, mTextureClient);
}
void
ContentClientSingleBuffered::SyncFrontBufferToBackBuffer()
{
if (!mFrontAndBackBufferDiffer) {
return;
}
gfxASurface* backBuffer = GetBuffer();
if (!backBuffer && mTextureClient) {
backBuffer = mTextureClient->LockSurface();
}
nsRefPtr<gfxASurface> oldBuffer;
oldBuffer = SetBuffer(backBuffer,
mBufferRect,
mBufferRotation);
mIsNewBuffer = false;
mFrontAndBackBufferDiffer = false;
}
}
}