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https://github.com/mozilla/gecko-dev.git
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23bde0778f
Get the latest gl.xml, egl.xml, wgl.xml and glx.xml. Then, execute the |GLParseRegistryXML.py|. Please check the details in |GLParseRegistryXML.py|. The ANGLE_stream_producer_d3d_texture_nv12 and ANGLE_keyed_mutex extension are not exist in egl.xml, so add the "LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE" and "LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE" manually in GLDefs.h. egl:2e6e7ff7bf
gl, glx and wgl:23a3a95673
74 lines
3.1 KiB
C
74 lines
3.1 KiB
C
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(LOCALGL_H_)
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#define LOCALGL_H_
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#include "GLTypes.h"
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#include "GLConsts.h"
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// TODO: use official constant names instead of followed ones.
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// IMG_texture_compression_pvrtc
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#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 0x8C00
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#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 0x8C01
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#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1 0x8C02
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#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 0x8C03
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// OES_EGL_image_external
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#define LOCAL_GL_TEXTURE_EXTERNAL 0x8D65
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#define LOCAL_GL_TEXTURE_BINDING_EXTERNAL 0x8D67
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// AMD_compressed_ATC_texture
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#define LOCAL_GL_ATC_RGB 0x8C92
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#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA 0x8C93
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#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA 0x87EE
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// EGL_ANDROID_image_crop
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#define LOCAL_EGL_IMAGE_CROP_LEFT_ANDROID 0x3148
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#define LOCAL_EGL_IMAGE_CROP_TOP_ANDROID 0x3149
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#define LOCAL_EGL_IMAGE_CROP_RIGHT_ANDROID 0x314A
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#define LOCAL_EGL_IMAGE_CROP_BOTTOM_ANDROID 0x314B
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// EGL_ANGLE_platform_angle
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#define LOCAL_EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
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#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
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#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
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// EGL_ANGLE_keyed_mutex
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#define LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
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// EGL_ANGLE_stream_producer_d3d_texture_nv12
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#define LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
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// EGL_ANGLE_platform_angle_d3d
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#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
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#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
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#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
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#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C
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#define LOCAL_EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
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// EGL_ANGLE_direct3d_display
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#define LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
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#define LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
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// WGL_NV_DX_interop
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#define LOCAL_WGL_ACCESS_READ_ONLY 0x0000
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#define LOCAL_WGL_ACCESS_READ_WRITE 0x0001
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#define LOCAL_WGL_ACCESS_WRITE_DISCARD 0x0002
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// Others
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#define LOCAL_EGL_PRESERVED_RESOURCES 0x3030
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#define LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
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#define LOCAL_GL_CONTEXT_FLAGS_ARB 0x2094
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#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
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#endif
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