mirror of
https://github.com/mozilla/gecko-dev.git
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152 lines
4.5 KiB
C++
152 lines
4.5 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceIO.h"
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#include "GLContextCGL.h"
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#include "gfxImageSurface.h"
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#include "mozilla/gfx/MacIOSurface.h"
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#include "mozilla/DebugOnly.h"
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#include "ScopedGLHelpers.h"
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namespace mozilla {
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namespace gl {
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using namespace gfx;
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/* static */ SharedSurface_IOSurface*
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SharedSurface_IOSurface::Create(MacIOSurface* surface, GLContext *gl, bool hasAlpha)
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{
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MOZ_ASSERT(surface);
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MOZ_ASSERT(gl);
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gfx::IntSize size(surface->GetWidth(), surface->GetHeight());
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return new SharedSurface_IOSurface(surface, gl, size, hasAlpha);
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}
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void
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SharedSurface_IOSurface::Fence()
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{
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mGL->MakeCurrent();
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mGL->fFlush();
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}
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bool
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SharedSurface_IOSurface::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type, GLvoid *pixels)
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{
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// Calling glReadPixels when an IOSurface is bound to the current framebuffer
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// can cause corruption in following glReadPixel calls (even if they aren't
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// reading from an IOSurface).
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// We workaround this by copying to a temporary texture, and doing the readback
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// from that.
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MOZ_ASSERT(mGL->IsCurrent());
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ScopedTexture destTex(mGL);
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{
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ScopedFramebufferForTexture srcFB(mGL, ProdTexture(), ProdTextureTarget());
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ScopedBindFramebuffer bindFB(mGL, srcFB.FB());
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ScopedBindTexture bindTex(mGL, destTex.Texture());
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mGL->fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0,
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HasAlpha() ? LOCAL_GL_RGBA : LOCAL_GL_RGB,
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x, y,
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width, height, 0);
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}
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ScopedFramebufferForTexture destFB(mGL, destTex.Texture());
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ScopedBindFramebuffer bindFB(mGL, destFB.FB());
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mGL->fReadPixels(0, 0, width, height, format, type, pixels);
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return true;
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}
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static void
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BackTextureWithIOSurf(GLContext* gl, GLuint tex, MacIOSurface* ioSurf)
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{
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MOZ_ASSERT(gl->IsCurrent());
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ScopedBindTexture texture(gl, tex, LOCAL_GL_TEXTURE_RECTANGLE_ARB);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_MIN_FILTER,
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LOCAL_GL_LINEAR);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_MAG_FILTER,
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LOCAL_GL_LINEAR);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_WRAP_S,
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LOCAL_GL_CLAMP_TO_EDGE);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_WRAP_T,
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LOCAL_GL_CLAMP_TO_EDGE);
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CGLContextObj cgl = GLContextCGL::Cast(gl)->GetCGLContext();
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MOZ_ASSERT(cgl);
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ioSurf->CGLTexImageIOSurface2D(cgl);
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}
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SharedSurface_IOSurface::SharedSurface_IOSurface(MacIOSurface* surface,
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GLContext* gl,
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const gfx::IntSize& size,
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bool hasAlpha)
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: SharedSurface_GL(SharedSurfaceType::IOSurface, AttachmentType::GLTexture, gl, size, hasAlpha)
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, mSurface(surface)
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, mCurConsGL(nullptr)
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, mConsTex(0)
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{
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gl->MakeCurrent();
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mProdTex = 0;
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gl->fGenTextures(1, &mProdTex);
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BackTextureWithIOSurf(gl, mProdTex, surface);
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}
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GLuint
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SharedSurface_IOSurface::ConsTexture(GLContext* consGL)
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{
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if (!mCurConsGL) {
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mCurConsGL = consGL;
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}
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MOZ_ASSERT(consGL == mCurConsGL);
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if (!mConsTex) {
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consGL->MakeCurrent();
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mConsTex = 0;
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consGL->fGenTextures(1, &mConsTex);
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BackTextureWithIOSurf(consGL, mConsTex, mSurface);
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}
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return mConsTex;
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}
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SharedSurface_IOSurface::~SharedSurface_IOSurface()
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{
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if (mProdTex) {
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DebugOnly<bool> success = mGL->MakeCurrent();
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MOZ_ASSERT(success);
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mGL->fDeleteTextures(1, &mProdTex);
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mGL->fDeleteTextures(1, &mConsTex); // This will work if we're shared.
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}
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}
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SharedSurface*
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SurfaceFactory_IOSurface::CreateShared(const gfx::IntSize& size)
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{
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bool hasAlpha = mReadCaps.alpha;
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RefPtr<MacIOSurface> surf =
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MacIOSurface::CreateIOSurface(size.width, size.height, 1.0, hasAlpha);
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if (!surf) {
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NS_WARNING("Failed to create MacIOSurface.");
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return nullptr;
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}
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return SharedSurface_IOSurface::Create(surf, mGL, hasAlpha);
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}
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}
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}
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