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63 lines
1.7 KiB
JavaScript
63 lines
1.7 KiB
JavaScript
function px_to_num(str)
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{
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return Number(String(str).match(/^([\d.]+)px$/)[1]);
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}
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function bezier(x1, y1, x2, y2) {
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// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
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function x_for_t(t) {
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var omt = 1-t;
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return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
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}
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function y_for_t(t) {
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var omt = 1-t;
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return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
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}
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function t_for_x(x) {
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// Binary subdivision.
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var mint = 0, maxt = 1;
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for (var i = 0; i < 30; ++i) {
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var guesst = (mint + maxt) / 2;
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var guessx = x_for_t(guesst);
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if (x < guessx)
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maxt = guesst;
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else
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mint = guesst;
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}
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return (mint + maxt) / 2;
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}
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return function bezier_closure(x) {
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if (x == 0) return 0;
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if (x == 1) return 1;
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return y_for_t(t_for_x(x));
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}
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}
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function step_end(nsteps) {
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return function step_end_closure(x) {
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return Math.floor(x * nsteps) / nsteps;
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}
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}
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function step_start(nsteps) {
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var stepend = step_end(nsteps);
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return function step_start_closure(x) {
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return 1.0 - stepend(1.0 - x);
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}
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}
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var gTF = {
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"ease": bezier(0.25, 0.1, 0.25, 1),
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"linear": function(x) { return x; },
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"ease_in": bezier(0.42, 0, 1, 1),
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"ease_out": bezier(0, 0, 0.58, 1),
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"ease_in_out": bezier(0.42, 0, 0.58, 1),
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"step_start": step_start(1),
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"step_end": step_end(1),
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};
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function is_approx(float1, float2, error, desc) {
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ok(Math.abs(float1 - float2) < error,
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desc + ": " + float1 + " and " + float2 + " should be within " + error);
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}
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