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--HG-- rename : content/media/AbstractMediaDecoder.h => dom/media/AbstractMediaDecoder.h rename : content/media/AudioBufferUtils.h => dom/media/AudioBufferUtils.h rename : content/media/AudioChannelFormat.cpp => dom/media/AudioChannelFormat.cpp rename : content/media/AudioChannelFormat.h => dom/media/AudioChannelFormat.h rename : content/media/AudioCompactor.cpp => dom/media/AudioCompactor.cpp rename : content/media/AudioCompactor.h => dom/media/AudioCompactor.h rename : content/media/AudioMixer.h => dom/media/AudioMixer.h rename : content/media/AudioSampleFormat.h => dom/media/AudioSampleFormat.h rename : content/media/AudioSegment.cpp => dom/media/AudioSegment.cpp rename : content/media/AudioSegment.h => dom/media/AudioSegment.h rename : content/media/AudioSink.cpp => dom/media/AudioSink.cpp rename : content/media/AudioSink.h => dom/media/AudioSink.h rename : content/media/AudioStream.cpp => dom/media/AudioStream.cpp rename : content/media/AudioStream.h => dom/media/AudioStream.h rename : content/media/AudioStreamTrack.cpp => dom/media/AudioStreamTrack.cpp rename : content/media/AudioStreamTrack.h => dom/media/AudioStreamTrack.h rename : content/media/AudioTrack.cpp => dom/media/AudioTrack.cpp rename : content/media/AudioTrack.h => dom/media/AudioTrack.h rename : content/media/AudioTrackList.cpp => dom/media/AudioTrackList.cpp rename : content/media/AudioTrackList.h => dom/media/AudioTrackList.h rename : content/media/BufferMediaResource.h => dom/media/BufferMediaResource.h rename : content/media/CubebUtils.cpp => dom/media/CubebUtils.cpp rename : content/media/CubebUtils.h => dom/media/CubebUtils.h rename : content/media/DOMMediaStream.cpp => dom/media/DOMMediaStream.cpp rename : content/media/DOMMediaStream.h => dom/media/DOMMediaStream.h rename : content/media/DecoderTraits.cpp => dom/media/DecoderTraits.cpp rename : content/media/DecoderTraits.h => dom/media/DecoderTraits.h rename : content/media/EncodedBufferCache.cpp => dom/media/EncodedBufferCache.cpp rename : content/media/EncodedBufferCache.h => dom/media/EncodedBufferCache.h rename : content/media/FileBlockCache.cpp => dom/media/FileBlockCache.cpp rename : content/media/FileBlockCache.h => dom/media/FileBlockCache.h rename : content/media/GraphDriver.cpp => dom/media/GraphDriver.cpp rename : content/media/GraphDriver.h => dom/media/GraphDriver.h rename : content/media/Latency.cpp => dom/media/Latency.cpp rename : content/media/Latency.h => dom/media/Latency.h rename : content/media/MP3FrameParser.cpp => dom/media/MP3FrameParser.cpp rename : content/media/MP3FrameParser.h => dom/media/MP3FrameParser.h rename : content/media/MediaCache.cpp => dom/media/MediaCache.cpp rename : content/media/MediaCache.h => dom/media/MediaCache.h rename : content/media/MediaData.cpp => dom/media/MediaData.cpp rename : content/media/MediaData.h => dom/media/MediaData.h rename : content/media/MediaDataDecodedListener.h => dom/media/MediaDataDecodedListener.h rename : content/media/MediaDecoder.cpp => 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rename : content/media/MediaTrack.cpp => dom/media/MediaTrack.cpp rename : content/media/MediaTrack.h => dom/media/MediaTrack.h rename : content/media/MediaTrackList.cpp => dom/media/MediaTrackList.cpp rename : content/media/MediaTrackList.h => dom/media/MediaTrackList.h rename : content/media/RtspMediaResource.cpp => dom/media/RtspMediaResource.cpp rename : content/media/RtspMediaResource.h => dom/media/RtspMediaResource.h rename : content/media/SharedBuffer.h => dom/media/SharedBuffer.h rename : content/media/SharedThreadPool.cpp => dom/media/SharedThreadPool.cpp rename : content/media/SharedThreadPool.h => dom/media/SharedThreadPool.h rename : content/media/StreamBuffer.cpp => dom/media/StreamBuffer.cpp rename : content/media/StreamBuffer.h => dom/media/StreamBuffer.h rename : content/media/TextTrack.cpp => dom/media/TextTrack.cpp rename : content/media/TextTrack.h => dom/media/TextTrack.h rename : content/media/TextTrackCue.cpp => dom/media/TextTrackCue.cpp rename : 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dom/media/fmp4/ffmpeg/libav55/include/libavformat/version.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/adler32.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/adler32.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/aes.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/aes.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/attributes.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/attributes.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/audio_fifo.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/audio_fifo.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/audioconvert.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/audioconvert.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/avassert.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/avassert.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/avconfig.h => 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519 lines
24 KiB
C++
519 lines
24 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MediaCache_h_
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#define MediaCache_h_
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#include "nsTArray.h"
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#include "nsCOMPtr.h"
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#include "nsHashKeys.h"
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#include "nsTHashtable.h"
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class nsIPrincipal;
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namespace mozilla {
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// defined in MediaResource.h
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class ChannelMediaResource;
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class MediaByteRange;
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class MediaResource;
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class ReentrantMonitorAutoEnter;
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/**
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* Media applications want fast, "on demand" random access to media data,
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* for pausing, seeking, etc. But we are primarily interested
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* in transporting media data using HTTP over the Internet, which has
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* high latency to open a connection, requires a new connection for every
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* seek, may not even support seeking on some connections (especially
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* live streams), and uses a push model --- data comes from the server
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* and you don't have much control over the rate. Also, transferring data
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* over the Internet can be slow and/or unpredictable, so we want to read
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* ahead to buffer and cache as much data as possible.
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*
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* The job of the media cache is to resolve this impedance mismatch.
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* The media cache reads data from Necko channels into file-backed storage,
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* and offers a random-access file-like API to the stream data
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* (MediaCacheStream). Along the way it solves several problems:
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* -- The cache intelligently reads ahead to prefetch data that may be
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* needed in the future
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* -- The size of the cache is bounded so that we don't fill up
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* storage with read-ahead data
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* -- Cache replacement is managed globally so that the most valuable
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* data (across all streams) is retained
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* -- The cache can suspend Necko channels temporarily when their data is
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* not wanted (yet)
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* -- The cache translates file-like seek requests to HTTP seeks,
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* including optimizations like not triggering a new seek if it would
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* be faster to just keep reading until we reach the seek point. The
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* "seek to EOF" idiom to determine file size is also handled efficiently
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* (seeking to EOF and then seeking back to the previous offset does not
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* trigger any Necko activity)
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* -- The cache also handles the case where the server does not support
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* seeking
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* -- Necko can only send data to the main thread, but MediaCacheStream
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* can distribute data to any thread
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* -- The cache exposes APIs so clients can detect what data is
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* currently held
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*
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* Note that although HTTP is the most important transport and we only
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* support transport-level seeking via HTTP byte-ranges, the media cache
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* works with any kind of Necko channels and provides random access to
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* cached data even for, e.g., FTP streams.
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*
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* The media cache is not persistent. It does not currently allow
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* data from one load to be used by other loads, either within the same
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* browser session or across browser sessions. The media cache file
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* is marked "delete on close" so it will automatically disappear in the
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* event of a browser crash or shutdown.
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*
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* The media cache is block-based. Streams are divided into blocks of a
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* fixed size (currently 4K) and we cache blocks. A single cache contains
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* blocks for all streams.
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*
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* The cache size is controlled by the media.cache_size preference
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* (which is in KB). The default size is 500MB.
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*
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* The replacement policy predicts a "time of next use" for each block
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* in the cache. When we need to free a block, the block with the latest
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* "time of next use" will be evicted. Blocks are divided into
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* different classes, each class having its own predictor:
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* FREE_BLOCK: these blocks are effectively infinitely far in the future;
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* a free block will always be chosen for replacement before other classes
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* of blocks.
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* METADATA_BLOCK: these are blocks that contain data that has been read
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* by the decoder in "metadata mode", e.g. while the decoder is searching
|
|
* the stream during a seek operation. These blocks are managed with an
|
|
* LRU policy; the "time of next use" is predicted to be as far in the
|
|
* future as the last use was in the past.
|
|
* PLAYED_BLOCK: these are blocks that have not been read in "metadata
|
|
* mode", and contain data behind the current decoder read point. (They
|
|
* may not actually have been read by the decoder, if the decoder seeked
|
|
* forward.) These blocks are managed with an LRU policy except that we add
|
|
* REPLAY_DELAY seconds of penalty to their predicted "time of next use",
|
|
* to reflect the uncertainty about whether replay will actually happen
|
|
* or not.
|
|
* READAHEAD_BLOCK: these are blocks that have not been read in
|
|
* "metadata mode" and that are entirely ahead of the current decoder
|
|
* read point. (They may actually have been read by the decoder in the
|
|
* past if the decoder has since seeked backward.) We predict the
|
|
* time of next use for these blocks by assuming steady playback and
|
|
* dividing the number of bytes between the block and the current decoder
|
|
* read point by the decoder's estimate of its playback rate in bytes
|
|
* per second. This ensures that the blocks farthest ahead are considered
|
|
* least valuable.
|
|
* For efficient prediction of the "latest time of next use", we maintain
|
|
* linked lists of blocks in each class, ordering blocks by time of
|
|
* next use. READAHEAD_BLOCKS have one linked list per stream, since their
|
|
* time of next use depends on stream parameters, but the other lists
|
|
* are global.
|
|
*
|
|
* A block containing a current decoder read point can contain data
|
|
* both behind and ahead of the read point. It will be classified as a
|
|
* PLAYED_BLOCK but we will give it special treatment so it is never
|
|
* evicted --- it actually contains the highest-priority readahead data
|
|
* as well as played data.
|
|
*
|
|
* "Time of next use" estimates are also used for flow control. When
|
|
* reading ahead we can predict the time of next use for the data that
|
|
* will be read. If the predicted time of next use is later then the
|
|
* prediction for all currently cached blocks, and the cache is full, then
|
|
* we should suspend reading from the Necko channel.
|
|
*
|
|
* Unfortunately suspending the Necko channel can't immediately stop the
|
|
* flow of data from the server. First our desire to suspend has to be
|
|
* transmitted to the server (in practice, Necko stops reading from the
|
|
* socket, which causes the kernel to shrink its advertised TCP receive
|
|
* window size to zero). Then the server can stop sending the data, but
|
|
* we will receive data roughly corresponding to the product of the link
|
|
* bandwidth multiplied by the round-trip latency. We deal with this by
|
|
* letting the cache overflow temporarily and then trimming it back by
|
|
* moving overflowing blocks back into the body of the cache, replacing
|
|
* less valuable blocks as they become available. We try to avoid simply
|
|
* discarding overflowing readahead data.
|
|
*
|
|
* All changes to the actual contents of the cache happen on the main
|
|
* thread, since that's where Necko's notifications happen.
|
|
*
|
|
* The media cache maintains at most one Necko channel for each stream.
|
|
* (In the future it might be advantageous to relax this, e.g. so that a
|
|
* seek to near the end of the file can happen without disturbing
|
|
* the loading of data from the beginning of the file.) The Necko channel
|
|
* is managed through ChannelMediaResource; MediaCache does not
|
|
* depend on Necko directly.
|
|
*
|
|
* Every time something changes that might affect whether we want to
|
|
* read from a Necko channel, or whether we want to seek on the Necko
|
|
* channel --- such as data arriving or data being consumed by the
|
|
* decoder --- we asynchronously trigger MediaCache::Update on the main
|
|
* thread. That method implements most cache policy. It evaluates for
|
|
* each stream whether we want to suspend or resume the stream and what
|
|
* offset we should seek to, if any. It is also responsible for trimming
|
|
* back the cache size to its desired limit by moving overflowing blocks
|
|
* into the main part of the cache.
|
|
*
|
|
* Streams can be opened in non-seekable mode. In non-seekable mode,
|
|
* the cache will only call ChannelMediaResource::CacheClientSeek with
|
|
* a 0 offset. The cache tries hard not to discard readahead data
|
|
* for non-seekable streams, since that could trigger a potentially
|
|
* disastrous re-read of the entire stream. It's up to cache clients
|
|
* to try to avoid requesting seeks on such streams.
|
|
*
|
|
* MediaCache has a single internal monitor for all synchronization.
|
|
* This is treated as the lowest level monitor in the media code. So,
|
|
* we must not acquire any MediaDecoder locks or MediaResource locks
|
|
* while holding the MediaCache lock. But it's OK to hold those locks
|
|
* and then get the MediaCache lock.
|
|
*
|
|
* MediaCache associates a principal with each stream. CacheClientSeek
|
|
* can trigger new HTTP requests; due to redirects to other domains,
|
|
* each HTTP load can return data with a different principal. This
|
|
* principal must be passed to NotifyDataReceived, and MediaCache
|
|
* will detect when different principals are associated with data in the
|
|
* same stream, and replace them with a null principal.
|
|
*/
|
|
class MediaCache;
|
|
|
|
/**
|
|
* If the cache fails to initialize then Init will fail, so nonstatic
|
|
* methods of this class can assume gMediaCache is non-null.
|
|
*
|
|
* This class can be directly embedded as a value.
|
|
*/
|
|
class MediaCacheStream {
|
|
public:
|
|
enum {
|
|
// This needs to be a power of two
|
|
BLOCK_SIZE = 32768
|
|
};
|
|
enum ReadMode {
|
|
MODE_METADATA,
|
|
MODE_PLAYBACK
|
|
};
|
|
|
|
// aClient provides the underlying transport that cache will use to read
|
|
// data for this stream.
|
|
explicit MediaCacheStream(ChannelMediaResource* aClient);
|
|
~MediaCacheStream();
|
|
|
|
// Set up this stream with the cache. Can fail on OOM. One
|
|
// of InitAsClone or Init must be called before any other method on
|
|
// this class. Does nothing if already initialized.
|
|
nsresult Init();
|
|
|
|
// Set up this stream with the cache, assuming it's for the same data
|
|
// as the aOriginal stream. Can fail on OOM. Exactly one
|
|
// of InitAsClone or Init must be called before any other method on
|
|
// this class. Does nothing if already initialized.
|
|
nsresult InitAsClone(MediaCacheStream* aOriginal);
|
|
|
|
// These are called on the main thread.
|
|
// Tell us whether the stream is seekable or not. Non-seekable streams
|
|
// will always pass 0 for aOffset to CacheClientSeek. This should only
|
|
// be called while the stream is at channel offset 0. Seekability can
|
|
// change during the lifetime of the MediaCacheStream --- every time
|
|
// we do an HTTP load the seekability may be different (and sometimes
|
|
// is, in practice, due to the effects of caching proxies).
|
|
void SetTransportSeekable(bool aIsTransportSeekable);
|
|
// This must be called (and return) before the ChannelMediaResource
|
|
// used to create this MediaCacheStream is deleted.
|
|
void Close();
|
|
// This returns true when the stream has been closed
|
|
bool IsClosed() const { return mClosed; }
|
|
// Returns true when this stream is can be shared by a new resource load
|
|
bool IsAvailableForSharing() const
|
|
{
|
|
return !mClosed &&
|
|
(!mDidNotifyDataEnded || NS_SUCCEEDED(mNotifyDataEndedStatus));
|
|
}
|
|
// Get the principal for this stream. Anything accessing the contents of
|
|
// this stream must have a principal that subsumes this principal.
|
|
nsIPrincipal* GetCurrentPrincipal() { return mPrincipal; }
|
|
// Ensure a global media cache update has run with this stream present.
|
|
// This ensures the cache has had a chance to suspend or unsuspend this stream.
|
|
// Called only on main thread. This can change the state of streams, fire
|
|
// notifications, etc.
|
|
void EnsureCacheUpdate();
|
|
|
|
// These callbacks are called on the main thread by the client
|
|
// when data has been received via the channel.
|
|
// Tells the cache what the server said the data length is going to be.
|
|
// The actual data length may be greater (we receive more data than
|
|
// specified) or smaller (the stream ends before we reach the given
|
|
// length), because servers can lie. The server's reported data length
|
|
// *and* the actual data length can even vary over time because a
|
|
// misbehaving server may feed us a different stream after each seek
|
|
// operation. So this is really just a hint. The cache may however
|
|
// stop reading (suspend the channel) when it thinks we've read all the
|
|
// data available based on an incorrect reported length. Seeks relative
|
|
// EOF also depend on the reported length if we haven't managed to
|
|
// read the whole stream yet.
|
|
void NotifyDataLength(int64_t aLength);
|
|
// Notifies the cache that a load has begun. We pass the offset
|
|
// because in some cases the offset might not be what the cache
|
|
// requested. In particular we might unexpectedly start providing
|
|
// data at offset 0. This need not be called if the offset is the
|
|
// offset that the cache requested in
|
|
// ChannelMediaResource::CacheClientSeek. This can be called at any
|
|
// time by the client, not just after a CacheClientSeek.
|
|
void NotifyDataStarted(int64_t aOffset);
|
|
// Notifies the cache that data has been received. The stream already
|
|
// knows the offset because data is received in sequence and
|
|
// the starting offset is known via NotifyDataStarted or because
|
|
// the cache requested the offset in
|
|
// ChannelMediaResource::CacheClientSeek, or because it defaulted to 0.
|
|
// We pass in the principal that was used to load this data.
|
|
void NotifyDataReceived(int64_t aSize, const char* aData,
|
|
nsIPrincipal* aPrincipal);
|
|
// Notifies the cache that the current bytes should be written to disk.
|
|
// Called on the main thread.
|
|
void FlushPartialBlock();
|
|
// Notifies the cache that the channel has closed with the given status.
|
|
void NotifyDataEnded(nsresult aStatus);
|
|
|
|
// Notifies the stream that the channel is reopened. The stream should
|
|
// reset variables such as |mDidNotifyDataEnded|.
|
|
void NotifyChannelRecreated();
|
|
|
|
// These methods can be called on any thread.
|
|
// Cached blocks associated with this stream will not be evicted
|
|
// while the stream is pinned.
|
|
void Pin();
|
|
void Unpin();
|
|
// See comments above for NotifyDataLength about how the length
|
|
// can vary over time. Returns -1 if no length is known. Returns the
|
|
// reported length if we haven't got any better information. If
|
|
// the stream ended normally we return the length we actually got.
|
|
// If we've successfully read data beyond the originally reported length,
|
|
// we return the end of the data we've read.
|
|
int64_t GetLength();
|
|
// Returns the unique resource ID. Call only on the main thread or while
|
|
// holding the media cache lock.
|
|
int64_t GetResourceID() { return mResourceID; }
|
|
// Returns the end of the bytes starting at the given offset
|
|
// which are in cache.
|
|
int64_t GetCachedDataEnd(int64_t aOffset);
|
|
// Returns the offset of the first byte of cached data at or after aOffset,
|
|
// or -1 if there is no such cached data.
|
|
int64_t GetNextCachedData(int64_t aOffset);
|
|
// Fills aRanges with the ByteRanges representing the data which is currently
|
|
// cached. Locks the media cache while running, to prevent any ranges
|
|
// growing. The stream should be pinned while this runs and while its results
|
|
// are used, to ensure no data is evicted.
|
|
nsresult GetCachedRanges(nsTArray<MediaByteRange>& aRanges);
|
|
|
|
// Reads from buffered data only. Will fail if not all data to be read is
|
|
// in the cache. Will not mark blocks as read. Can be called from the main
|
|
// thread. It's the caller's responsibility to wrap the call in a pin/unpin,
|
|
// and also to check that the range they want is cached before calling this.
|
|
nsresult ReadFromCache(char* aBuffer,
|
|
int64_t aOffset,
|
|
int64_t aCount);
|
|
|
|
// IsDataCachedToEndOfStream returns true if all the data from
|
|
// aOffset to the end of the stream (the server-reported end, if the
|
|
// real end is not known) is in cache. If we know nothing about the
|
|
// end of the stream, this returns false.
|
|
bool IsDataCachedToEndOfStream(int64_t aOffset);
|
|
// The mode is initially MODE_PLAYBACK.
|
|
void SetReadMode(ReadMode aMode);
|
|
// This is the client's estimate of the playback rate assuming
|
|
// the media plays continuously. The cache can't guess this itself
|
|
// because it doesn't know when the decoder was paused, buffering, etc.
|
|
// Do not pass zero.
|
|
void SetPlaybackRate(uint32_t aBytesPerSecond);
|
|
// Returns the last set value of SetTransportSeekable.
|
|
bool IsTransportSeekable();
|
|
|
|
// Returns true when all streams for this resource are suspended or their
|
|
// channel has ended.
|
|
bool AreAllStreamsForResourceSuspended();
|
|
|
|
// These methods must be called on a different thread from the main
|
|
// thread. They should always be called on the same thread for a given
|
|
// stream.
|
|
// This can fail when aWhence is NS_SEEK_END and no stream length
|
|
// is known.
|
|
nsresult Seek(int32_t aWhence, int64_t aOffset);
|
|
int64_t Tell();
|
|
// *aBytes gets the number of bytes that were actually read. This can
|
|
// be less than aCount. If the first byte of data is not in the cache,
|
|
// this will block until the data is available or the stream is
|
|
// closed, otherwise it won't block.
|
|
nsresult Read(char* aBuffer, uint32_t aCount, uint32_t* aBytes);
|
|
// Seeks to aOffset in the stream then performs a Read operation. See
|
|
// 'Read' for argument and return details.
|
|
nsresult ReadAt(int64_t aOffset, char* aBuffer,
|
|
uint32_t aCount, uint32_t* aBytes);
|
|
|
|
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const;
|
|
|
|
private:
|
|
friend class MediaCache;
|
|
|
|
/**
|
|
* A doubly-linked list of blocks. Add/Remove/Get methods are all
|
|
* constant time. We declare this here so that a stream can contain a
|
|
* BlockList of its read-ahead blocks. Blocks are referred to by index
|
|
* into the MediaCache::mIndex array.
|
|
*
|
|
* Blocks can belong to more than one list at the same time, because
|
|
* the next/prev pointers are not stored in the block.
|
|
*/
|
|
class BlockList {
|
|
public:
|
|
BlockList() : mFirstBlock(-1), mCount(0) {}
|
|
~BlockList() {
|
|
NS_ASSERTION(mFirstBlock == -1 && mCount == 0,
|
|
"Destroying non-empty block list");
|
|
}
|
|
void AddFirstBlock(int32_t aBlock);
|
|
void AddAfter(int32_t aBlock, int32_t aBefore);
|
|
void RemoveBlock(int32_t aBlock);
|
|
// Returns the first block in the list, or -1 if empty
|
|
int32_t GetFirstBlock() const { return mFirstBlock; }
|
|
// Returns the last block in the list, or -1 if empty
|
|
int32_t GetLastBlock() const;
|
|
// Returns the next block in the list after aBlock or -1 if
|
|
// aBlock is the last block
|
|
int32_t GetNextBlock(int32_t aBlock) const;
|
|
// Returns the previous block in the list before aBlock or -1 if
|
|
// aBlock is the first block
|
|
int32_t GetPrevBlock(int32_t aBlock) const;
|
|
bool IsEmpty() const { return mFirstBlock < 0; }
|
|
int32_t GetCount() const { return mCount; }
|
|
// The contents of aBlockIndex1 and aBlockIndex2 have been swapped
|
|
void NotifyBlockSwapped(int32_t aBlockIndex1, int32_t aBlockIndex2);
|
|
#ifdef DEBUG
|
|
// Verify linked-list invariants
|
|
void Verify();
|
|
#else
|
|
void Verify() {}
|
|
#endif
|
|
|
|
size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
|
|
|
|
private:
|
|
struct Entry : public nsUint32HashKey {
|
|
explicit Entry(KeyTypePointer aKey) : nsUint32HashKey(aKey) { }
|
|
Entry(const Entry& toCopy) : nsUint32HashKey(&toCopy.GetKey()),
|
|
mNextBlock(toCopy.mNextBlock), mPrevBlock(toCopy.mPrevBlock) {}
|
|
|
|
int32_t mNextBlock;
|
|
int32_t mPrevBlock;
|
|
};
|
|
nsTHashtable<Entry> mEntries;
|
|
|
|
// The index of the first block in the list, or -1 if the list is empty.
|
|
int32_t mFirstBlock;
|
|
// The number of blocks in the list.
|
|
int32_t mCount;
|
|
};
|
|
|
|
// Returns the end of the bytes starting at the given offset
|
|
// which are in cache.
|
|
// This method assumes that the cache monitor is held and can be called on
|
|
// any thread.
|
|
int64_t GetCachedDataEndInternal(int64_t aOffset);
|
|
// Returns the offset of the first byte of cached data at or after aOffset,
|
|
// or -1 if there is no such cached data.
|
|
// This method assumes that the cache monitor is held and can be called on
|
|
// any thread.
|
|
int64_t GetNextCachedDataInternal(int64_t aOffset);
|
|
// Writes |mPartialBlock| to disk.
|
|
// Used by |NotifyDataEnded| and |FlushPartialBlock|.
|
|
// If |aNotifyAll| is true, this function will wake up readers who may be
|
|
// waiting on the media cache monitor. Called on the main thread only.
|
|
void FlushPartialBlockInternal(bool aNotify);
|
|
// A helper function to do the work of closing the stream. Assumes
|
|
// that the cache monitor is held. Main thread only.
|
|
// aReentrantMonitor is the nsAutoReentrantMonitor wrapper holding the cache monitor.
|
|
// This is used to NotifyAll to wake up threads that might be
|
|
// blocked on reading from this stream.
|
|
void CloseInternal(ReentrantMonitorAutoEnter& aReentrantMonitor);
|
|
// Update mPrincipal given that data has been received from aPrincipal
|
|
bool UpdatePrincipal(nsIPrincipal* aPrincipal);
|
|
|
|
// These fields are main-thread-only.
|
|
ChannelMediaResource* mClient;
|
|
nsCOMPtr<nsIPrincipal> mPrincipal;
|
|
// Set to true when Init or InitAsClone has been called
|
|
bool mInitialized;
|
|
// Set to true when MediaCache::Update() has finished while this stream
|
|
// was present.
|
|
bool mHasHadUpdate;
|
|
// Set to true when the stream has been closed either explicitly or
|
|
// due to an internal cache error
|
|
bool mClosed;
|
|
// True if CacheClientNotifyDataEnded has been called for this stream.
|
|
bool mDidNotifyDataEnded;
|
|
|
|
// The following fields must be written holding the cache's monitor and
|
|
// only on the main thread, thus can be read either on the main thread
|
|
// or while holding the cache's monitor.
|
|
|
|
// This is a unique ID representing the resource we're loading.
|
|
// All streams with the same mResourceID are loading the same
|
|
// underlying resource and should share data.
|
|
int64_t mResourceID;
|
|
// The last reported seekability state for the underlying channel
|
|
bool mIsTransportSeekable;
|
|
// True if the cache has suspended our channel because the cache is
|
|
// full and the priority of the data that would be received is lower
|
|
// than the priority of the data already in the cache
|
|
bool mCacheSuspended;
|
|
// True if the channel ended and we haven't seeked it again.
|
|
bool mChannelEnded;
|
|
// The offset where the next data from the channel will arrive
|
|
int64_t mChannelOffset;
|
|
// The reported or discovered length of the data, or -1 if nothing is
|
|
// known
|
|
int64_t mStreamLength;
|
|
|
|
// The following fields are protected by the cache's monitor can can be written
|
|
// by any thread.
|
|
|
|
// The offset where the reader is positioned in the stream
|
|
int64_t mStreamOffset;
|
|
// For each block in the stream data, maps to the cache entry for the
|
|
// block, or -1 if the block is not cached.
|
|
nsTArray<int32_t> mBlocks;
|
|
// The list of read-ahead blocks, ordered by stream offset; the first
|
|
// block is the earliest in the stream (so the last block will be the
|
|
// least valuable).
|
|
BlockList mReadaheadBlocks;
|
|
// The list of metadata blocks; the first block is the most recently used
|
|
BlockList mMetadataBlocks;
|
|
// The list of played-back blocks; the first block is the most recently used
|
|
BlockList mPlayedBlocks;
|
|
// The last reported estimate of the decoder's playback rate
|
|
uint32_t mPlaybackBytesPerSecond;
|
|
// The number of times this stream has been Pinned without a
|
|
// corresponding Unpin
|
|
uint32_t mPinCount;
|
|
// The status used when we did CacheClientNotifyDataEnded. Only valid
|
|
// when mDidNotifyDataEnded is true.
|
|
nsresult mNotifyDataEndedStatus;
|
|
// The last reported read mode
|
|
ReadMode mCurrentMode;
|
|
// True if some data in mPartialBlockBuffer has been read as metadata
|
|
bool mMetadataInPartialBlockBuffer;
|
|
|
|
// The following field is protected by the cache's monitor but are
|
|
// only written on the main thread.
|
|
|
|
// Data received for the block containing mChannelOffset. Data needs
|
|
// to wait here so we can write back a complete block. The first
|
|
// mChannelOffset%BLOCK_SIZE bytes have been filled in with good data,
|
|
// the rest are garbage.
|
|
// Use int64_t so that the data is well-aligned.
|
|
// Heap allocate this buffer since the exact power-of-2 will cause allocation
|
|
// slop when combined with the rest of the object members.
|
|
nsAutoArrayPtr<int64_t> mPartialBlockBuffer;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|