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63eead4dae
When available, we should use the [`EGL_KHR_no_config_context` extension] inside of
`GLContextEGL::CreateEGLPBufferOffscreenContext`. The usage of this extension will be necessary to
accommodate incoming upstream changes in ANGLE, which have [migrated away][incoming-breakage] from
[our usage of `EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE` in
`gfx/webrender_bindings/RenderCompositorANGLE.cpp`][what-will-be-broken] in favor of this standard
extension. Luckily it's forwards-compatible to start consuming it now!
This revision changes a few things that are linked:
- Separate assignment and usage of a surface context from that of a context.
- Rename `GLContextEGL::mConfig` to `mSurfaceConfig` to better reflect its usage; it's only ever
used to create surfaces, not contexts.
Split out from @jgilbert's D164308 and D164309.
[`EGL_KHR_no_config_context` extension]: https://registry.khronos.org/EGL/extensions/KHR/EGL_KHR_no_config_context.txt
[incoming-breakage]: ad8e4d99a9
[what-will-be-broken]: https://searchfox.org/mozilla-central/rev/b19830c6b22f73758862d34d2c64f57735890e90/gfx/webrender_bindings/RenderCompositorANGLE.cpp#668
Differential Revision: https://phabricator.services.mozilla.com/D166708
198 lines
5.9 KiB
C++
198 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AndroidSurfaceTexture.h"
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#include "GLContextEGL.h"
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#include "GLBlitHelper.h"
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#include "GLImages.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/layers/LayersSurfaces.h"
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#ifdef MOZ_WIDGET_ANDROID
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# include "mozilla/java/GeckoSurfaceTextureNatives.h"
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# include "AndroidNativeWindow.h"
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#endif // MOZ_WIDGET_ANDROID
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namespace mozilla {
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namespace gl {
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class AndroidSharedBlitGL final {
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public:
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explicit AndroidSharedBlitGL(const EGLNativeWindowType window) {
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StaticMutexAutoLock lock(sMutex);
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if (!sContext) {
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MOZ_ASSERT(sInstanceCount == 0);
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sContext = CreateContext();
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if (!sContext) {
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return;
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}
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}
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const auto& egl = *(sContext->mEgl);
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mTargetSurface =
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egl.fCreateWindowSurface(sContext->mSurfaceConfig, window, nullptr);
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++sInstanceCount;
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}
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~AndroidSharedBlitGL() {
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StaticMutexAutoLock lock(sMutex);
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if (mTargetSurface != EGL_NO_SURFACE) {
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const auto& egl = *(sContext->mEgl);
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egl.fDestroySurface(mTargetSurface);
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}
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// Destroy shared GL context when no one uses it.
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if (--sInstanceCount == 0) {
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sContext = nullptr;
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}
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}
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#ifdef MOZ_WIDGET_ANDROID
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void Blit(const java::GeckoSurfaceTexture::Ref& surfaceTexture,
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const gfx::IntSize& imageSize) {
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StaticMutexAutoLock lock(sMutex);
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MOZ_ASSERT(sContext);
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// Setting overide also makes conext and surface current.
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sContext->SetEGLSurfaceOverride(mTargetSurface);
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DebugOnly<bool> rv = sContext->BlitHelper()->Blit(surfaceTexture, imageSize,
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OriginPos::TopLeft);
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MOZ_ASSERT(rv);
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sContext->SwapBuffers();
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// This method is called through binder IPC and could run on any thread in
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// the pool. Release the context and surface from this thread after use so
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// they can be bound to another thread later.
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UnmakeCurrent(sContext);
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}
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#endif
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private:
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static already_AddRefed<GLContextEGL> CreateContextImpl(bool aUseGles) {
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sMutex.AssertCurrentThreadOwns();
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MOZ_ASSERT(!sContext);
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nsCString ignored;
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const auto egl = gl::DefaultEglDisplay(&ignored);
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EGLConfig eglConfig;
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CreateConfig(*egl, &eglConfig, /* bpp */ 24, /* depth buffer? */ false,
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aUseGles);
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auto gl = GLContextEGL::CreateGLContext(egl, {}, eglConfig, EGL_NO_SURFACE,
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true, eglConfig, &ignored);
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if (!gl) {
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NS_WARNING("Fail to create GL context for native blitter.");
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return nullptr;
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}
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gl->mOwningThreadId = Nothing();
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// Yield the current state made in constructor.
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UnmakeCurrent(gl);
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return gl.forget();
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}
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static already_AddRefed<GLContextEGL> CreateContext() {
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RefPtr<GLContextEGL> gl;
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#if !defined(MOZ_WIDGET_ANDROID)
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gl = CreateContextImpl(/* aUseGles */ false);
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#endif // !defined(MOZ_WIDGET_ANDROID)
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if (!gl) {
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gl = CreateContextImpl(/* aUseGles */ true);
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}
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return gl.forget();
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}
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static bool UnmakeCurrent(GLContextEGL* const gl) {
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sMutex.AssertCurrentThreadOwns();
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MOZ_ASSERT(gl);
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if (!gl->IsCurrent()) {
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return true;
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}
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const auto& egl = *(gl->mEgl);
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return egl.fMakeCurrent(EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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static StaticMutex sMutex MOZ_UNANNOTATED;
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static StaticRefPtr<GLContextEGL> sContext;
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static size_t sInstanceCount;
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EGLSurface mTargetSurface;
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};
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StaticMutex AndroidSharedBlitGL::sMutex;
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StaticRefPtr<GLContextEGL> AndroidSharedBlitGL::sContext;
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size_t AndroidSharedBlitGL::sInstanceCount = 0;
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// -
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#ifdef MOZ_WIDGET_ANDROID
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void AndroidSurfaceTexture::GetTransformMatrix(
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java::sdk::SurfaceTexture::Param surfaceTexture,
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gfx::Matrix4x4* outMatrix) {
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JNIEnv* const env = jni::GetEnvForThread();
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auto jarray = jni::FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16));
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surfaceTexture->GetTransformMatrix(jarray);
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jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr);
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memcpy(&(outMatrix->_11), array, sizeof(float) * 16);
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env->ReleaseFloatArrayElements(jarray.Get(), array, 0);
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}
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class GLBlitterSupport final
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: public java::GeckoSurfaceTexture::NativeGLBlitHelper::Natives<
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GLBlitterSupport> {
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public:
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using Base =
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java::GeckoSurfaceTexture::NativeGLBlitHelper::Natives<GLBlitterSupport>;
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using Base::AttachNative;
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using Base::DisposeNative;
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using Base::GetNative;
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static java::GeckoSurfaceTexture::NativeGLBlitHelper::LocalRef NativeCreate(
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jlong sourceTextureHandle, jni::Object::Param targetSurface, jint width,
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jint height) {
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AndroidNativeWindow win(java::GeckoSurface::Ref::From(targetSurface));
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auto helper = java::GeckoSurfaceTexture::NativeGLBlitHelper::New();
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const auto& eglWindow = win.NativeWindow();
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GLBlitterSupport::AttachNative(
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helper,
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MakeUnique<GLBlitterSupport>(MakeUnique<AndroidSharedBlitGL>(eglWindow),
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sourceTextureHandle, width, height));
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return helper;
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}
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GLBlitterSupport(UniquePtr<AndroidSharedBlitGL>&& gl,
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jlong sourceTextureHandle, jint width, jint height)
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: mGl(std::move(gl)),
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mSourceTextureHandle(sourceTextureHandle),
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mSize(width, height) {}
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void Blit() {
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auto surfaceTexture =
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java::GeckoSurfaceTexture::Lookup(mSourceTextureHandle);
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mGl->Blit(surfaceTexture, mSize);
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}
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private:
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const UniquePtr<AndroidSharedBlitGL> mGl;
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const AndroidSurfaceTextureHandle mSourceTextureHandle;
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const gfx::IntSize mSize;
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};
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void AndroidSurfaceTexture::Init() { GLBlitterSupport::Init(); }
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#endif // MOZ_WIDGET_ANDROID
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} // namespace gl
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} // namespace mozilla
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