mirror of
https://github.com/mozilla/gecko-dev.git
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477 lines
14 KiB
C++
477 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef NETWERK_SCTP_DATACHANNEL_DATACHANNEL_H_
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#define NETWERK_SCTP_DATACHANNEL_DATACHANNEL_H_
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#ifdef MOZ_WEBRTC_SIGNALING
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#define SCTP_DTLS_SUPPORTED 1
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#endif
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#include <string>
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#include <errno.h>
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#include "nsISupports.h"
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#include "nsCOMPtr.h"
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#include "nsString.h"
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#include "nsThreadUtils.h"
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#include "nsTArray.h"
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#include "nsDeque.h"
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#include "nsIInputStream.h"
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#include "nsITimer.h"
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#include "mozilla/Mutex.h"
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#include "DataChannelProtocol.h"
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#ifdef SCTP_DTLS_SUPPORTED
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#include "mtransport/sigslot.h"
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#include "mtransport/transportflow.h"
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#include "mtransport/transportlayer.h"
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#include "mtransport/transportlayerprsock.h"
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#endif
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#ifndef EALREADY
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#define EALREADY WSAEALREADY
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#endif
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extern "C" {
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struct socket;
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struct sctp_rcvinfo;
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}
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namespace mozilla {
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class DTLSConnection;
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class DataChannelConnection;
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class DataChannel;
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class DataChannelOnMessageAvailable;
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class BufferedMsg
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{
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public:
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BufferedMsg(struct sctp_sendv_spa &spa,const char *data,
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uint32_t length);
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~BufferedMsg();
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struct sctp_sendv_spa *mSpa;
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const char *mData;
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uint32_t mLength;
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};
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// Implemented by consumers of a Channel to receive messages.
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// Can't nest it in DataChannelConnection because C++ doesn't allow forward
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// refs to embedded classes
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class DataChannelListener {
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public:
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virtual ~DataChannelListener() {}
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// Called when a DOMString message is received.
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virtual nsresult OnMessageAvailable(nsISupports *aContext,
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const nsACString& message) = 0;
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// Called when a binary message is received.
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virtual nsresult OnBinaryMessageAvailable(nsISupports *aContext,
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const nsACString& message) = 0;
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// Called when the channel is connected
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virtual nsresult OnChannelConnected(nsISupports *aContext) = 0;
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// Called when the channel is closed
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virtual nsresult OnChannelClosed(nsISupports *aContext) = 0;
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};
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// One per PeerConnection
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class DataChannelConnection: public nsITimerCallback
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#ifdef SCTP_DTLS_SUPPORTED
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, public sigslot::has_slots<>
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#endif
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSITIMERCALLBACK
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class DataConnectionListener {
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public:
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virtual ~DataConnectionListener() {}
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// Called when a the connection is open
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virtual void NotifyConnection() = 0;
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// Called when a the connection is lost/closed
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virtual void NotifyClosedConnection() = 0;
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// Called when a new DataChannel has been opened by the other side.
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virtual void NotifyDataChannel(DataChannel *channel) = 0;
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};
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DataChannelConnection(DataConnectionListener *listener);
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virtual ~DataChannelConnection();
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bool Init(unsigned short aPort, uint16_t aNumStreams, bool aUsingDtls);
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// These block; they require something to decide on listener/connector
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// (though you can do simultaneous Connect()). Do not call these from
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// the main thread!
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bool Listen(unsigned short port);
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bool Connect(const char *addr, unsigned short port);
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#ifdef SCTP_DTLS_SUPPORTED
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// Connect using a TransportFlow (DTLS) channel
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bool ConnectDTLS(TransportFlow *aFlow, uint16_t localport, uint16_t remoteport);
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#endif
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typedef enum {
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RELIABLE=0,
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PARTIAL_RELIABLE_REXMIT = 1,
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PARTIAL_RELIABLE_TIMED = 2
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} Type;
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DataChannel *Open(const nsACString& label,
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Type type, bool inOrder,
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uint32_t prValue, DataChannelListener *aListener,
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nsISupports *aContext);
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void Close(uint16_t stream);
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void CloseAll();
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int32_t SendMsg(uint16_t stream, const nsACString &aMsg)
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{
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return SendMsgCommon(stream, aMsg, false);
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}
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int32_t SendBinaryMsg(uint16_t stream, const nsACString &aMsg)
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{
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return SendMsgCommon(stream, aMsg, true);
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}
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int32_t SendBlob(uint16_t stream, nsIInputStream *aBlob);
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// Called on data reception from the SCTP library
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// must(?) be public so my c->c++ tramploine can call it
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int ReceiveCallback(struct socket* sock, void *data, size_t datalen,
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struct sctp_rcvinfo rcv, int32_t flags);
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// Find out state
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enum {
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CONNECTING = 0U,
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OPEN = 1U,
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CLOSING = 2U,
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CLOSED = 3U
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};
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uint16_t GetReadyState() { return mState; }
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friend class DataChannel;
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Mutex mLock;
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protected:
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friend class DataChannelOnMessageAvailable;
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DataConnectionListener *mListener;
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private:
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#ifdef SCTP_DTLS_SUPPORTED
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static void DTLSConnectThread(void *data);
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int SendPacket(const unsigned char* data, size_t len);
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void PacketReceived(TransportFlow *flow, const unsigned char *data, size_t len);
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static int SctpDtlsOutput(void *addr, void *buffer, size_t length, uint8_t tos, uint8_t set_df);
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#endif
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DataChannel* FindChannelByStreamIn(uint16_t streamIn);
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DataChannel* FindChannelByStreamOut(uint16_t streamOut);
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uint16_t FindFreeStreamOut();
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bool RequestMoreStreamsOut(int32_t aNeeded = 16);
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int32_t SendControlMessage(void *msg, uint32_t len, uint16_t streamOut);
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int32_t SendOpenRequestMessage(const nsACString& label,uint16_t streamOut,
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bool unordered, uint16_t prPolicy, uint32_t prValue);
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int32_t SendOpenResponseMessage(uint16_t streamOut, uint16_t streamIn);
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int32_t SendOpenAckMessage(uint16_t streamOut);
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int32_t SendMsgInternal(DataChannel *channel, const char *data,
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uint32_t length, uint32_t ppid);
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int32_t SendBinary(DataChannel *channel, const char *data,
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uint32_t len);
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int32_t SendMsgCommon(uint16_t stream, const nsACString &aMsg, bool isBinary);
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DataChannel *OpenFinish(DataChannel *channel);
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void SendOrQueue(DataChannel *aChannel, DataChannelOnMessageAvailable *aMessage);
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void StartDefer();
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bool SendDeferredMessages();
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void SendOutgoingStreamReset();
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void ResetOutgoingStream(uint16_t streamOut);
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void HandleOpenRequestMessage(const struct rtcweb_datachannel_open_request *req,
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size_t length,
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uint16_t streamIn);
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void OpenResponseFinish(DataChannel *channel);
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void HandleOpenResponseMessage(const struct rtcweb_datachannel_open_response *rsp,
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size_t length, uint16_t streamIn);
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void HandleOpenAckMessage(const struct rtcweb_datachannel_ack *ack,
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size_t length, uint16_t streamIn);
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void HandleUnknownMessage(uint32_t ppid, size_t length, uint16_t streamIn);
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void HandleDataMessage(uint32_t ppid, const void *buffer, size_t length, uint16_t streamIn);
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void HandleMessage(const void *buffer, size_t length, uint32_t ppid, uint16_t streamIn);
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void HandleAssociationChangeEvent(const struct sctp_assoc_change *sac);
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void HandlePeerAddressChangeEvent(const struct sctp_paddr_change *spc);
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void HandleRemoteErrorEvent(const struct sctp_remote_error *sre);
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void HandleShutdownEvent(const struct sctp_shutdown_event *sse);
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void HandleAdaptationIndication(const struct sctp_adaptation_event *sai);
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void HandleSendFailedEvent(const struct sctp_send_failed_event *ssfe);
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void HandleStreamResetEvent(const struct sctp_stream_reset_event *strrst);
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void HandleStreamChangeEvent(const struct sctp_stream_change_event *strchg);
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void HandleNotification(const union sctp_notification *notif, size_t n);
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#ifdef SCTP_DTLS_SUPPORTED
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bool IsSTSThread() {
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bool on = false;
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if (mSTS) {
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mSTS->IsOnCurrentThread(&on);
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}
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return on;
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}
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#endif
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// NOTE: while these arrays will auto-expand, increases in the number of
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// channels available from the stack must be negotiated!
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nsAutoTArray<DataChannel*,16> mStreamsOut;
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nsAutoTArray<DataChannel*,16> mStreamsIn;
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nsDeque mPending; // Holds DataChannels
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// Streams pending reset
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nsAutoTArray<uint16_t,4> mStreamsResetting;
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struct socket *mMasterSocket;
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struct socket *mSocket;
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uint16_t mState;
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#ifdef SCTP_DTLS_SUPPORTED
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nsRefPtr<TransportFlow> mTransportFlow;
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nsCOMPtr<nsIEventTarget> mSTS;
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#endif
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uint16_t mLocalPort;
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uint16_t mRemotePort;
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// Timer to control when we try to resend blocked messages
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nsCOMPtr<nsITimer> mDeferredTimer;
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uint32_t mDeferTimeout; // in ms
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bool mTimerRunning;
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};
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class DataChannel {
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public:
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enum {
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CONNECTING = 0U,
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OPEN = 1U,
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CLOSING = 2U,
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CLOSED = 3U,
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WAITING_TO_OPEN = 4U
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};
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DataChannel(DataChannelConnection *connection,
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uint16_t streamOut, uint16_t streamIn,
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uint16_t state,
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const nsACString& label,
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uint16_t policy, uint32_t value,
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uint32_t flags,
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DataChannelListener *aListener,
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nsISupports *aContext)
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: mListener(aListener)
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, mConnection(connection)
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, mLabel(label)
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, mState(state)
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, mReady(false)
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, mStreamOut(streamOut)
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, mStreamIn(streamIn)
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, mPrPolicy(policy)
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, mPrValue(value)
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, mFlags(0)
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, mContext(aContext)
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{
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NS_ASSERTION(mConnection,"NULL connection");
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}
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~DataChannel()
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{
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Close();
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}
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// Close this DataChannel. Can be called multiple times.
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void Close();
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// Set the listener (especially for channels created from the other side)
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// Note: The Listener and Context should only be set once
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void SetListener(DataChannelListener *aListener, nsISupports *aContext);
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// Send a string
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bool SendMsg(const nsACString &aMsg)
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{
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if (mStreamOut != INVALID_STREAM)
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return (mConnection->SendMsg(mStreamOut, aMsg) > 0);
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else
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return false;
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}
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// Send a binary message (TypedArray)
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bool SendBinaryMsg(const nsACString &aMsg)
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{
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if (mStreamOut != INVALID_STREAM)
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return (mConnection->SendBinaryMsg(mStreamOut, aMsg) > 0);
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else
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return false;
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}
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// Send a binary blob
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bool SendBinaryStream(nsIInputStream *aBlob, uint32_t msgLen)
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{
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if (mStreamOut != INVALID_STREAM)
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return (mConnection->SendBlob(mStreamOut, aBlob) > 0);
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else
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return false;
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}
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uint16_t GetType() { return mPrPolicy; }
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bool GetOrdered() { return !(mFlags & DATA_CHANNEL_FLAG_OUT_OF_ORDER_ALLOWED); }
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// Amount of data buffered to send
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uint32_t GetBufferedAmount();
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// Find out state
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uint16_t GetReadyState()
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{
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if (mState == WAITING_TO_OPEN)
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return CONNECTING;
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return mState;
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}
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void SetReadyState(uint16_t aState) { mState = aState; }
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void GetLabel(nsAString& aLabel) { CopyUTF8toUTF16(mLabel, aLabel); }
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void AppReady();
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protected:
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DataChannelListener *mListener;
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private:
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friend class DataChannelOnMessageAvailable;
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friend class DataChannelConnection;
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nsresult AddDataToBinaryMsg(const char *data, uint32_t size);
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nsRefPtr<DataChannelConnection> mConnection;
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nsCString mLabel;
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uint16_t mState;
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bool mReady;
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uint16_t mStreamOut;
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uint16_t mStreamIn;
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uint16_t mPrPolicy;
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uint32_t mPrValue;
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uint32_t mFlags;
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uint32_t mId;
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nsCOMPtr<nsISupports> mContext;
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nsCString mBinaryBuffer;
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nsTArray<nsAutoPtr<BufferedMsg> > mBufferedData;
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nsTArray<nsCOMPtr<nsIRunnable> > mQueuedMessages;
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};
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// used to dispatch notifications of incoming data to the main thread
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// Patterned on CallOnMessageAvailable in WebSockets
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// Also used to proxy other items to MainThread
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class DataChannelOnMessageAvailable : public nsRunnable
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{
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public:
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enum {
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ON_CONNECTION,
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ON_DISCONNECTED,
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ON_CHANNEL_CREATED,
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ON_CHANNEL_OPEN,
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ON_CHANNEL_CLOSED,
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ON_DATA,
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START_DEFER,
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}; /* types */
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DataChannelOnMessageAvailable(int32_t aType,
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DataChannelConnection *aConnection,
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DataChannel *aChannel,
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nsCString &aData, // XXX this causes inefficiency
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int32_t aLen)
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: mType(aType),
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mChannel(aChannel),
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mConnection(aConnection),
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mData(aData),
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mLen(aLen) {}
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DataChannelOnMessageAvailable(int32_t aType,
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DataChannel *aChannel)
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: mType(aType),
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mChannel(aChannel) {}
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// XXX is it safe to leave mData/mLen uninitialized? This should only be
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// used for notifications that don't use them, but I'd like more
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// bulletproof compile-time checking.
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DataChannelOnMessageAvailable(int32_t aType,
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DataChannelConnection *aConnection,
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DataChannel *aChannel)
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: mType(aType),
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mChannel(aChannel),
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mConnection(aConnection) {}
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NS_IMETHOD Run()
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{
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switch (mType) {
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case ON_DATA:
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case ON_CHANNEL_OPEN:
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case ON_CHANNEL_CLOSED:
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if (!mChannel->mListener)
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return NS_OK;
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break;
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case ON_CHANNEL_CREATED:
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case ON_CONNECTION:
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case ON_DISCONNECTED:
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if (!mConnection->mListener)
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return NS_OK;
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break;
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case START_DEFER:
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break;
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}
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switch (mType) {
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case ON_DATA:
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if (mLen < 0) {
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mChannel->mListener->OnMessageAvailable(mChannel->mContext, mData);
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} else {
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mChannel->mListener->OnBinaryMessageAvailable(mChannel->mContext, mData);
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}
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break;
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case ON_CHANNEL_OPEN:
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mChannel->mListener->OnChannelConnected(mChannel->mContext);
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break;
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case ON_CHANNEL_CLOSED:
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mChannel->mListener->OnChannelClosed(mChannel->mContext);
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break;
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case ON_CHANNEL_CREATED:
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mConnection->mListener->NotifyDataChannel(mChannel);
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break;
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case ON_CONNECTION:
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mConnection->mListener->NotifyConnection();
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break;
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case ON_DISCONNECTED:
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mConnection->mListener->NotifyClosedConnection();
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break;
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case START_DEFER:
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mConnection->StartDefer();
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break;
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}
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return NS_OK;
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}
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private:
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~DataChannelOnMessageAvailable() {}
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int32_t mType;
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// XXX should use union
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DataChannel *mChannel; // XXX careful of ownership!
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nsRefPtr<DataChannelConnection> mConnection;
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nsCString mData;
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int32_t mLen;
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};
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}
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#endif // NETWERK_SCTP_DATACHANNEL_DATACHANNEL_H_
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