mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-10-27 20:25:44 +00:00
1350fb4f8f
MozReview-Commit-ID: Lvu0AOBi5Ti --HG-- extra : rebase_source : f8458e7eb5d4d356642918c83de5d08f7d76039e
28 lines
1.3 KiB
Plaintext
28 lines
1.3 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
[Pref="dom.gamepad.extensions.enabled"]
|
|
interface GamepadPose
|
|
{
|
|
readonly attribute boolean hasOrientation;
|
|
readonly attribute boolean hasPosition;
|
|
|
|
/**
|
|
* position, linearVelocity, and linearAcceleration are 3-component vectors.
|
|
* position is relative to a sitting space. Transforming this point with
|
|
* VRStageParameters.sittingToStandingTransform converts this to standing space.
|
|
*/
|
|
[Constant, Throws] readonly attribute Float32Array? position;
|
|
[Constant, Throws] readonly attribute Float32Array? linearVelocity;
|
|
[Constant, Throws] readonly attribute Float32Array? linearAcceleration;
|
|
|
|
/* orientation is a 4-entry array representing the components of a quaternion. */
|
|
[Constant, Throws] readonly attribute Float32Array? orientation;
|
|
/* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
|
|
[Constant, Throws] readonly attribute Float32Array? angularVelocity;
|
|
[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
|
|
};
|