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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
238 lines
7.7 KiB
C++
238 lines
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxDrawable.h"
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#include "gfxASurface.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "gfx2DGlue.h"
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#ifdef MOZ_X11
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#include "cairo.h"
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#include "gfxXlibSurface.h"
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#endif
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#include "mozilla/gfx/Logging.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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gfxSurfaceDrawable::gfxSurfaceDrawable(SourceSurface* aSurface,
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const IntSize aSize,
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const gfxMatrix aTransform)
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: gfxDrawable(aSize)
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, mSourceSurface(aSurface)
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, mTransform(aTransform)
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{
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if (!mSourceSurface) {
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gfxWarning() << "Creating gfxSurfaceDrawable with null SourceSurface";
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}
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}
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bool
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gfxSurfaceDrawable::DrawWithSamplingRect(gfxContext* aContext,
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const gfxRect& aFillRect,
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const gfxRect& aSamplingRect,
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bool aRepeat,
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const Filter& aFilter,
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gfxFloat aOpacity)
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{
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if (!mSourceSurface) {
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return true;
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}
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// When drawing with CLAMP we can expand the sampling rect to the nearest pixel
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// without changing the result.
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gfxRect samplingRect = aSamplingRect;
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samplingRect.RoundOut();
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IntRect intRect(samplingRect.x, samplingRect.y, samplingRect.width, samplingRect.height);
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IntSize size = mSourceSurface->GetSize();
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if (!IntRect(0, 0, size.width, size.height).Contains(intRect)) {
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return false;
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}
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DrawInternal(aContext, aFillRect, intRect, false, aFilter, aOpacity, gfxMatrix());
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return true;
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}
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bool
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gfxSurfaceDrawable::Draw(gfxContext* aContext,
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const gfxRect& aFillRect,
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bool aRepeat,
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const Filter& aFilter,
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gfxFloat aOpacity,
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const gfxMatrix& aTransform)
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{
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if (!mSourceSurface) {
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return true;
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}
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DrawInternal(aContext, aFillRect, IntRect(), aRepeat, aFilter, aOpacity, aTransform);
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return true;
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}
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void
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gfxSurfaceDrawable::DrawInternal(gfxContext* aContext,
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const gfxRect& aFillRect,
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const IntRect& aSamplingRect,
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bool aRepeat,
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const Filter& aFilter,
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gfxFloat aOpacity,
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const gfxMatrix& aTransform)
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{
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ExtendMode extend = ExtendMode::CLAMP;
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if (aRepeat) {
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extend = ExtendMode::REPEAT;
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}
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Matrix patternTransform = ToMatrix(aTransform * mTransform);
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patternTransform.Invert();
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SurfacePattern pattern(mSourceSurface, extend,
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patternTransform, aFilter, aSamplingRect);
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Rect fillRect = ToRect(aFillRect);
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DrawTarget* dt = aContext->GetDrawTarget();
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if (aContext->CurrentOp() == CompositionOp::OP_SOURCE &&
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aOpacity == 1.0) {
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// Emulate cairo operator source which is bound by mask!
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dt->ClearRect(fillRect);
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dt->FillRect(fillRect, pattern);
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} else {
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dt->FillRect(fillRect, pattern,
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DrawOptions(aOpacity, aContext->CurrentOp(),
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aContext->CurrentAntialiasMode()));
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}
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}
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gfxCallbackDrawable::gfxCallbackDrawable(gfxDrawingCallback* aCallback,
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const IntSize aSize)
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: gfxDrawable(aSize)
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, mCallback(aCallback)
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{
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}
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already_AddRefed<gfxSurfaceDrawable>
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gfxCallbackDrawable::MakeSurfaceDrawable(const Filter aFilter)
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{
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SurfaceFormat format =
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gfxPlatform::GetPlatform()->Optimal2DFormatForContent(gfxContentType::COLOR_ALPHA);
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RefPtr<DrawTarget> dt =
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gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(mSize,
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format);
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if (!dt)
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return nullptr;
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RefPtr<gfxContext> ctx = new gfxContext(dt);
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Draw(ctx, gfxRect(0, 0, mSize.width, mSize.height), false, aFilter);
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RefPtr<SourceSurface> surface = dt->Snapshot();
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if (surface) {
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RefPtr<gfxSurfaceDrawable> drawable = new gfxSurfaceDrawable(surface, mSize);
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return drawable.forget();
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}
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return nullptr;
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}
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bool
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gfxCallbackDrawable::Draw(gfxContext* aContext,
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const gfxRect& aFillRect,
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bool aRepeat,
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const Filter& aFilter,
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gfxFloat aOpacity,
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const gfxMatrix& aTransform)
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{
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if ((aRepeat || aOpacity != 1.0) && !mSurfaceDrawable) {
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mSurfaceDrawable = MakeSurfaceDrawable(aFilter);
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}
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if (mSurfaceDrawable)
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return mSurfaceDrawable->Draw(aContext, aFillRect, aRepeat, aFilter,
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aOpacity, aTransform);
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if (mCallback)
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return (*mCallback)(aContext, aFillRect, aFilter, aTransform);
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return false;
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}
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gfxPatternDrawable::gfxPatternDrawable(gfxPattern* aPattern,
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const IntSize aSize)
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: gfxDrawable(aSize)
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, mPattern(aPattern)
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{
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}
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gfxPatternDrawable::~gfxPatternDrawable()
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{
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}
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class DrawingCallbackFromDrawable : public gfxDrawingCallback {
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public:
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explicit DrawingCallbackFromDrawable(gfxDrawable* aDrawable)
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: mDrawable(aDrawable) {
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NS_ASSERTION(aDrawable, "aDrawable is null!");
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}
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virtual ~DrawingCallbackFromDrawable() {}
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virtual bool operator()(gfxContext* aContext,
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const gfxRect& aFillRect,
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const Filter& aFilter,
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const gfxMatrix& aTransform = gfxMatrix())
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{
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return mDrawable->Draw(aContext, aFillRect, false, aFilter, 1.0,
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aTransform);
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}
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private:
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RefPtr<gfxDrawable> mDrawable;
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};
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already_AddRefed<gfxCallbackDrawable>
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gfxPatternDrawable::MakeCallbackDrawable()
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{
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RefPtr<gfxDrawingCallback> callback =
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new DrawingCallbackFromDrawable(this);
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RefPtr<gfxCallbackDrawable> callbackDrawable =
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new gfxCallbackDrawable(callback, mSize);
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return callbackDrawable.forget();
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}
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bool
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gfxPatternDrawable::Draw(gfxContext* aContext,
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const gfxRect& aFillRect,
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bool aRepeat,
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const Filter& aFilter,
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gfxFloat aOpacity,
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const gfxMatrix& aTransform)
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{
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DrawTarget& aDrawTarget = *aContext->GetDrawTarget();
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if (!mPattern)
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return false;
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if (aRepeat) {
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// We can't use mPattern directly: We want our repeated tiles to have
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// the size mSize, which might not be the case in mPattern.
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// So we need to draw mPattern into a surface of size mSize, create
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// a pattern from the surface and draw that pattern.
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// gfxCallbackDrawable and gfxSurfaceDrawable already know how to do
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// those things, so we use them here. Drawing mPattern into the surface
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// will happen through this Draw() method with aRepeat = false.
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RefPtr<gfxCallbackDrawable> callbackDrawable = MakeCallbackDrawable();
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return callbackDrawable->Draw(aContext, aFillRect, true, aFilter,
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aOpacity, aTransform);
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}
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gfxMatrix oldMatrix = mPattern->GetMatrix();
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mPattern->SetMatrix(aTransform * oldMatrix);
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DrawOptions drawOptions(aOpacity);
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aDrawTarget.FillRect(ToRect(aFillRect),
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*mPattern->GetPattern(&aDrawTarget), drawOptions);
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mPattern->SetMatrix(oldMatrix);
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return true;
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}
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