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The image decoders produce surfaces row by row, so a variant to get a function pointer to perform swizzle/premultiply operations makes more ergonomic sense. Differential Revision: https://phabricator.services.mozilla.com/D46444 --HG-- extra : moz-landing-system : lando
377 lines
15 KiB
C++
377 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Swizzle.h"
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#include <emmintrin.h>
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namespace mozilla {
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namespace gfx {
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// Load 1-3 pixels into a 4 pixel vector.
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static MOZ_ALWAYS_INLINE __m128i LoadRemainder_SSE2(const uint8_t* aSrc,
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size_t aLength) {
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__m128i px;
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if (aLength >= 2) {
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// Load first 2 pixels
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px = _mm_loadl_epi64(reinterpret_cast<const __m128i*>(aSrc));
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// Load third pixel
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if (aLength >= 3) {
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px = _mm_unpacklo_epi64(
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px,
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_mm_cvtsi32_si128(*reinterpret_cast<const uint32_t*>(aSrc + 2 * 4)));
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}
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} else {
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// Load single pixel
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px = _mm_cvtsi32_si128(*reinterpret_cast<const uint32_t*>(aSrc));
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}
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return px;
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}
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// Store 1-3 pixels from a vector into memory without overwriting.
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static MOZ_ALWAYS_INLINE void StoreRemainder_SSE2(uint8_t* aDst, size_t aLength,
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const __m128i& aSrc) {
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if (aLength >= 2) {
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// Store first 2 pixels
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_mm_storel_epi64(reinterpret_cast<__m128i*>(aDst), aSrc);
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// Store third pixel
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if (aLength >= 3) {
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*reinterpret_cast<uint32_t*>(aDst + 2 * 4) =
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_mm_cvtsi128_si32(_mm_srli_si128(aSrc, 2 * 4));
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}
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} else {
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// Store single pixel
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*reinterpret_cast<uint32_t*>(aDst) = _mm_cvtsi128_si32(aSrc);
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}
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}
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// Premultiply vector of 4 pixels using splayed math.
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template <bool aSwapRB, bool aOpaqueAlpha>
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static MOZ_ALWAYS_INLINE __m128i PremultiplyVector_SSE2(const __m128i& aSrc) {
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// Isolate R and B with mask.
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const __m128i mask = _mm_set1_epi32(0x00FF00FF);
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__m128i rb = _mm_and_si128(mask, aSrc);
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// Swap R and B if necessary.
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if (aSwapRB) {
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rb = _mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1));
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rb = _mm_shufflehi_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1));
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}
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// Isolate G and A by shifting down to bottom of word.
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__m128i ga = _mm_srli_epi16(aSrc, 8);
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// Duplicate alphas to get vector of A1 A1 A2 A2 A3 A3 A4 A4
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__m128i alphas = _mm_shufflelo_epi16(ga, _MM_SHUFFLE(3, 3, 1, 1));
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alphas = _mm_shufflehi_epi16(alphas, _MM_SHUFFLE(3, 3, 1, 1));
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// rb = rb*a + 255; rb += rb >> 8;
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rb = _mm_add_epi16(_mm_mullo_epi16(rb, alphas), mask);
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rb = _mm_add_epi16(rb, _mm_srli_epi16(rb, 8));
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// If format is not opaque, force A to 255 so that A*alpha/255 = alpha
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if (!aOpaqueAlpha) {
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ga = _mm_or_si128(ga, _mm_set1_epi32(0x00FF0000));
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}
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// ga = ga*a + 255; ga += ga >> 8;
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ga = _mm_add_epi16(_mm_mullo_epi16(ga, alphas), mask);
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ga = _mm_add_epi16(ga, _mm_srli_epi16(ga, 8));
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// If format is opaque, force output A to be 255.
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if (aOpaqueAlpha) {
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ga = _mm_or_si128(ga, _mm_set1_epi32(0xFF000000));
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}
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// Combine back to final pixel with (rb >> 8) | (ga & 0xFF00FF00)
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rb = _mm_srli_epi16(rb, 8);
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ga = _mm_andnot_si128(mask, ga);
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return _mm_or_si128(rb, ga);
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}
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// Premultiply vector of aAlignedRow + aRemainder pixels.
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template <bool aSwapRB, bool aOpaqueAlpha>
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static MOZ_ALWAYS_INLINE void PremultiplyChunk_SSE2(const uint8_t*& aSrc,
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uint8_t*& aDst,
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int32_t aAlignedRow,
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int32_t aRemainder) {
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// Process all 4-pixel chunks as one vector.
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for (const uint8_t* end = aSrc + aAlignedRow; aSrc < end;) {
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__m128i px = _mm_loadu_si128(reinterpret_cast<const __m128i*>(aSrc));
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px = PremultiplyVector_SSE2<aSwapRB, aOpaqueAlpha>(px);
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_mm_storeu_si128(reinterpret_cast<__m128i*>(aDst), px);
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aSrc += 4 * 4;
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aDst += 4 * 4;
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}
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// Handle any 1-3 remaining pixels.
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if (aRemainder) {
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__m128i px = LoadRemainder_SSE2(aSrc, aRemainder);
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px = PremultiplyVector_SSE2<aSwapRB, aOpaqueAlpha>(px);
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StoreRemainder_SSE2(aDst, aRemainder, px);
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}
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}
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// Premultiply vector of aLength pixels.
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template <bool aSwapRB, bool aOpaqueAlpha>
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void PremultiplyRow_SSE2(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength) {
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int32_t alignedRow = 4 * (aLength & ~3);
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int32_t remainder = aLength & 3;
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PremultiplyChunk_SSE2<aSwapRB, aOpaqueAlpha>(aSrc, aDst, alignedRow,
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remainder);
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}
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template <bool aSwapRB, bool aOpaqueAlpha>
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void Premultiply_SSE2(const uint8_t* aSrc, int32_t aSrcGap, uint8_t* aDst,
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int32_t aDstGap, IntSize aSize) {
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int32_t alignedRow = 4 * (aSize.width & ~3);
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int32_t remainder = aSize.width & 3;
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// Fold remainder into stride gap.
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aSrcGap += 4 * remainder;
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aDstGap += 4 * remainder;
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for (int32_t height = aSize.height; height > 0; height--) {
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PremultiplyChunk_SSE2<aSwapRB, aOpaqueAlpha>(aSrc, aDst, alignedRow,
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remainder);
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aSrc += aSrcGap;
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aDst += aDstGap;
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}
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}
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// Force instantiation of premultiply variants here.
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template void PremultiplyRow_SSE2<false, false>(const uint8_t*, uint8_t*,
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int32_t);
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template void PremultiplyRow_SSE2<false, true>(const uint8_t*, uint8_t*,
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int32_t);
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template void PremultiplyRow_SSE2<true, false>(const uint8_t*, uint8_t*,
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int32_t);
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template void PremultiplyRow_SSE2<true, true>(const uint8_t*, uint8_t*,
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int32_t);
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template void Premultiply_SSE2<false, false>(const uint8_t*, int32_t, uint8_t*,
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int32_t, IntSize);
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template void Premultiply_SSE2<false, true>(const uint8_t*, int32_t, uint8_t*,
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int32_t, IntSize);
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template void Premultiply_SSE2<true, false>(const uint8_t*, int32_t, uint8_t*,
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int32_t, IntSize);
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template void Premultiply_SSE2<true, true>(const uint8_t*, int32_t, uint8_t*,
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int32_t, IntSize);
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// This generates a table of fixed-point reciprocals representing 1/alpha
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// similar to the fallback implementation. However, the reciprocal must fit
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// in 16 bits to multiply cheaply. Observe that reciprocals of smaller alphas
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// require more bits than for larger alphas. We take advantage of this by
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// shifting the reciprocal down by either 3 or 8 bits depending on whether
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// the alpha value is less than 0x20. This is easy to then undo by multiplying
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// the color component to be unpremultiplying by either 8 or 0x100,
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// respectively. The 16 bit reciprocal is duplicated into both words of a
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// uint32_t here to reduce unpacking overhead.
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#define UNPREMULQ_SSE2(x) \
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(0x10001U * (0xFF0220U / ((x) * ((x) < 0x20 ? 0x100 : 8))))
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#define UNPREMULQ_SSE2_2(x) UNPREMULQ_SSE2(x), UNPREMULQ_SSE2((x) + 1)
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#define UNPREMULQ_SSE2_4(x) UNPREMULQ_SSE2_2(x), UNPREMULQ_SSE2_2((x) + 2)
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#define UNPREMULQ_SSE2_8(x) UNPREMULQ_SSE2_4(x), UNPREMULQ_SSE2_4((x) + 4)
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#define UNPREMULQ_SSE2_16(x) UNPREMULQ_SSE2_8(x), UNPREMULQ_SSE2_8((x) + 8)
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#define UNPREMULQ_SSE2_32(x) UNPREMULQ_SSE2_16(x), UNPREMULQ_SSE2_16((x) + 16)
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static const uint32_t sUnpremultiplyTable_SSE2[256] = {0,
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UNPREMULQ_SSE2(1),
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UNPREMULQ_SSE2_2(2),
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UNPREMULQ_SSE2_4(4),
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UNPREMULQ_SSE2_8(8),
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UNPREMULQ_SSE2_16(16),
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UNPREMULQ_SSE2_32(32),
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UNPREMULQ_SSE2_32(64),
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UNPREMULQ_SSE2_32(96),
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UNPREMULQ_SSE2_32(128),
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UNPREMULQ_SSE2_32(160),
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UNPREMULQ_SSE2_32(192),
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UNPREMULQ_SSE2_32(224)};
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// Unpremultiply a vector of 4 pixels using splayed math and a reciprocal table
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// that avoids doing any actual division.
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template <bool aSwapRB>
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static MOZ_ALWAYS_INLINE __m128i UnpremultiplyVector_SSE2(const __m128i& aSrc) {
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// Isolate R and B with mask.
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__m128i rb = _mm_and_si128(aSrc, _mm_set1_epi32(0x00FF00FF));
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// Swap R and B if necessary.
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if (aSwapRB) {
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rb = _mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1));
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rb = _mm_shufflehi_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1));
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}
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// Isolate G and A by shifting down to bottom of word.
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__m128i ga = _mm_srli_epi16(aSrc, 8);
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// Extract the alphas for the 4 pixels from the now isolated words.
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int a1 = _mm_extract_epi16(ga, 1);
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int a2 = _mm_extract_epi16(ga, 3);
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int a3 = _mm_extract_epi16(ga, 5);
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int a4 = _mm_extract_epi16(ga, 7);
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// Load the 16 bit reciprocals from the table for each alpha.
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// The reciprocals are doubled in each uint32_t entry.
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// Unpack them to a final vector of duplicated reciprocals of
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// the form Q1 Q1 Q2 Q2 Q3 Q3 Q4 Q4.
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__m128i q12 =
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_mm_unpacklo_epi32(_mm_cvtsi32_si128(sUnpremultiplyTable_SSE2[a1]),
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_mm_cvtsi32_si128(sUnpremultiplyTable_SSE2[a2]));
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__m128i q34 =
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_mm_unpacklo_epi32(_mm_cvtsi32_si128(sUnpremultiplyTable_SSE2[a3]),
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_mm_cvtsi32_si128(sUnpremultiplyTable_SSE2[a4]));
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__m128i q1234 = _mm_unpacklo_epi64(q12, q34);
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// Check if the alphas are less than 0x20, so that we can undo
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// scaling of the reciprocals as appropriate.
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__m128i scale = _mm_cmplt_epi32(ga, _mm_set1_epi32(0x00200000));
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// Produce scale factors by ((a < 0x20) ^ 8) & 0x108,
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// such that scale is 0x100 if < 0x20, and 8 otherwise.
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scale = _mm_xor_si128(scale, _mm_set1_epi16(8));
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scale = _mm_and_si128(scale, _mm_set1_epi16(0x108));
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// Isolate G now so that we don't accidentally unpremultiply A.
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ga = _mm_and_si128(ga, _mm_set1_epi32(0x000000FF));
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// Scale R, B, and G as required depending on reciprocal precision.
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rb = _mm_mullo_epi16(rb, scale);
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ga = _mm_mullo_epi16(ga, scale);
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// Multiply R, B, and G by the reciprocal, only taking the high word
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// too effectively shift right by 16.
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rb = _mm_mulhi_epu16(rb, q1234);
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ga = _mm_mulhi_epu16(ga, q1234);
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// Combine back to final pixel with rb | (ga << 8) | (aSrc & 0xFF000000),
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// which will add back on the original alpha value unchanged.
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ga = _mm_slli_si128(ga, 1);
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ga = _mm_or_si128(ga, _mm_and_si128(aSrc, _mm_set1_epi32(0xFF000000)));
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return _mm_or_si128(rb, ga);
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}
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template <bool aSwapRB>
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void Unpremultiply_SSE2(const uint8_t* aSrc, int32_t aSrcGap, uint8_t* aDst,
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int32_t aDstGap, IntSize aSize) {
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int32_t alignedRow = 4 * (aSize.width & ~3);
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int32_t remainder = aSize.width & 3;
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// Fold remainder into stride gap.
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aSrcGap += 4 * remainder;
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aDstGap += 4 * remainder;
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for (int32_t height = aSize.height; height > 0; height--) {
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// Process all 4-pixel chunks as one vector.
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for (const uint8_t* end = aSrc + alignedRow; aSrc < end;) {
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__m128i px = _mm_loadu_si128(reinterpret_cast<const __m128i*>(aSrc));
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px = UnpremultiplyVector_SSE2<aSwapRB>(px);
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_mm_storeu_si128(reinterpret_cast<__m128i*>(aDst), px);
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aSrc += 4 * 4;
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aDst += 4 * 4;
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}
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// Handle any 1-3 remaining pixels.
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if (remainder) {
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__m128i px = LoadRemainder_SSE2(aSrc, remainder);
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px = UnpremultiplyVector_SSE2<aSwapRB>(px);
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StoreRemainder_SSE2(aDst, remainder, px);
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}
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aSrc += aSrcGap;
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aDst += aDstGap;
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}
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}
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// Force instantiation of unpremultiply variants here.
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template void Unpremultiply_SSE2<false>(const uint8_t*, int32_t, uint8_t*,
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int32_t, IntSize);
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template void Unpremultiply_SSE2<true>(const uint8_t*, int32_t, uint8_t*,
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int32_t, IntSize);
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// Swizzle a vector of 4 pixels providing swaps and opaquifying.
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template <bool aSwapRB, bool aOpaqueAlpha>
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static MOZ_ALWAYS_INLINE __m128i SwizzleVector_SSE2(const __m128i& aSrc) {
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// Isolate R and B.
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__m128i rb = _mm_and_si128(aSrc, _mm_set1_epi32(0x00FF00FF));
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// Swap R and B.
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rb = _mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1));
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rb = _mm_shufflehi_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1));
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// Isolate G and A.
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__m128i ga = _mm_and_si128(aSrc, _mm_set1_epi32(0xFF00FF00));
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// Force alpha to 255 if necessary.
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if (aOpaqueAlpha) {
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ga = _mm_or_si128(ga, _mm_set1_epi32(0xFF000000));
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}
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// Combine everything back together.
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return _mm_or_si128(rb, ga);
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}
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#if 0
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// These specializations currently do not profile faster than the generic versions,
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// so disable them for now.
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// Optimized implementations for when there is no R and B swap.
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template<>
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MOZ_ALWAYS_INLINE __m128i
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SwizzleVector_SSE2<false, true>(const __m128i& aSrc)
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{
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// Force alpha to 255.
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return _mm_or_si128(aSrc, _mm_set1_epi32(0xFF000000));
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}
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template<>
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MOZ_ALWAYS_INLINE __m128i
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SwizzleVector_SSE2<false, false>(const __m128i& aSrc)
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{
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return aSrc;
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}
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#endif
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template <bool aSwapRB, bool aOpaqueAlpha>
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static MOZ_ALWAYS_INLINE void SwizzleChunk_SSE2(const uint8_t*& aSrc,
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uint8_t*& aDst,
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int32_t aAlignedRow,
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int32_t aRemainder) {
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// Process all 4-pixel chunks as one vector.
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for (const uint8_t* end = aSrc + aAlignedRow; aSrc < end;) {
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__m128i px = _mm_loadu_si128(reinterpret_cast<const __m128i*>(aSrc));
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px = SwizzleVector_SSE2<aSwapRB, aOpaqueAlpha>(px);
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_mm_storeu_si128(reinterpret_cast<__m128i*>(aDst), px);
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aSrc += 4 * 4;
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aDst += 4 * 4;
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}
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// Handle any 1-3 remaining pixels.
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if (aRemainder) {
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__m128i px = LoadRemainder_SSE2(aSrc, aRemainder);
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px = SwizzleVector_SSE2<aSwapRB, aOpaqueAlpha>(px);
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StoreRemainder_SSE2(aDst, aRemainder, px);
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}
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}
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template <bool aSwapRB, bool aOpaqueAlpha>
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void SwizzleRow_SSE2(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength) {
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int32_t alignedRow = 4 * (aLength & ~3);
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int32_t remainder = aLength & 3;
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SwizzleChunk_SSE2<aSwapRB, aOpaqueAlpha>(aSrc, aDst, alignedRow, remainder);
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}
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template <bool aSwapRB, bool aOpaqueAlpha>
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void Swizzle_SSE2(const uint8_t* aSrc, int32_t aSrcGap, uint8_t* aDst,
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int32_t aDstGap, IntSize aSize) {
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int32_t alignedRow = 4 * (aSize.width & ~3);
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int32_t remainder = aSize.width & 3;
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// Fold remainder into stride gap.
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aSrcGap += 4 * remainder;
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aDstGap += 4 * remainder;
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for (int32_t height = aSize.height; height > 0; height--) {
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SwizzleChunk_SSE2<aSwapRB, aOpaqueAlpha>(aSrc, aDst, alignedRow, remainder);
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aSrc += aSrcGap;
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aDst += aDstGap;
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}
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}
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// Force instantiation of swizzle variants here.
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template void SwizzleRow_SSE2<true, false>(const uint8_t*, uint8_t*, int32_t);
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template void SwizzleRow_SSE2<true, true>(const uint8_t*, uint8_t*, int32_t);
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template void Swizzle_SSE2<true, false>(const uint8_t*, int32_t, uint8_t*,
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int32_t, IntSize);
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template void Swizzle_SSE2<true, true>(const uint8_t*, int32_t, uint8_t*,
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int32_t, IntSize);
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} // namespace gfx
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} // namespace mozilla
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