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For review purposes, the important changes are in dom/bindings/Configuration.py and dom/bindings/parser. The changes to the IDL files were done by running these in dom/webidl and dom/bindings/test: perl -pi -e 's/^interface ([A-Za-z0-9_]+)($| [:{])/[Exposed=Window]\ninterface \1\2/' *.webidl perl -pi -e 'BEGIN { $/ = undef; } s/\[HTMLConstructor\]\n\[Exposed=Window\]/[HTMLConstructor,\n Exposed=Window]/g' *.webidl perl -pi -e 'BEGIN { $/ = undef; } s/\[NoInterfaceObject\]\n\[Exposed=Window\]/[NoInterfaceObject,\n Exposed=Window]/g' *.webidl perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\n\[Exposed=Window\]/[ChromeOnly,\n Exposed=Window]/g' *.webidl And running this in dom/chrome-webidl: perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\ninterface/[ChromeOnly, Exposed=Window]\ninterface/g' *.webidl and then fixing all the resulting parser failures. I then verified that the generated code is the same as before this change. Differential Revision: https://phabricator.services.mozilla.com/D46697 --HG-- extra : moz-landing-system : lando
32 lines
1.4 KiB
Plaintext
32 lines
1.4 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface
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*/
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[Pref="dom.gamepad.extensions.enabled",
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Exposed=Window]
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interface GamepadPose
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{
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readonly attribute boolean hasOrientation;
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readonly attribute boolean hasPosition;
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/**
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* position, linearVelocity, and linearAcceleration are 3-component vectors.
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* position is relative to a sitting space. Transforming this point with
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* VRStageParameters.sittingToStandingTransform converts this to standing space.
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*/
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[Constant, Throws] readonly attribute Float32Array? position;
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[Constant, Throws] readonly attribute Float32Array? linearVelocity;
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[Constant, Throws] readonly attribute Float32Array? linearAcceleration;
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/* orientation is a 4-entry array representing the components of a quaternion. */
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[Constant, Throws] readonly attribute Float32Array? orientation;
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/* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
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[Constant, Throws] readonly attribute Float32Array? angularVelocity;
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[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
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};
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