gecko-dev/ipc/mscom/SpinEvent.h
James Teh fe6f1b3bf1 Bug 1429665: ipc::mscom::SpinEvent: Only spin for a short time, falling back to an event thereafter. r=aklotz
We want to spin for faster response, but we only want to spin for a very short time.
If we're waiting for a while, we don't want to be burning CPU for the entire time.
Therefore, only spin for 30 ms, then fall back to waiting on an event.

MozReview-Commit-ID: ErAIwpsIqYz

--HG--
extra : rebase_source : b6ac024adb7853456fd06c4385cf32184c8aeca2
2018-01-15 14:51:19 +10:00

42 lines
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_mscom_SpinEvent_h
#define mozilla_mscom_SpinEvent_h
#include "mozilla/Atomics.h"
#include "mozilla/Attributes.h"
#include "nsWindowsHelpers.h"
namespace mozilla {
namespace mscom {
class MOZ_NON_TEMPORARY_CLASS SpinEvent final
{
public:
SpinEvent();
~SpinEvent() = default;
bool Wait(HANDLE aTargetThread);
void Signal();
SpinEvent(const SpinEvent&) = delete;
SpinEvent(SpinEvent&&) = delete;
SpinEvent& operator=(SpinEvent&&) = delete;
SpinEvent& operator=(const SpinEvent&) = delete;
private:
Atomic<bool, ReleaseAcquire> mDone;
nsAutoHandle mDoneEvent;
static bool InitStatics();
static bool sIsMulticore;
};
} // namespace mscom
} // namespace mozilla
#endif // mozilla_mscom_SpinEvent_h