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- Using a separate ID3DDeviceContextState ensures that the WebVR context does not stomp over the mirrored state used by the MLGPU "Advanced" Layers rendering. MozReview-Commit-ID: 99mfdsjFrMI --HG-- extra : rebase_source : 599df3b1344ca1489cbb13169313dff8e767c399 |
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