gecko-dev/layout/base/nsRefreshDriver.h
Brian Birtles 880fd89013 Bug 1180125 part 1 - Queue and dispatch CSS animation events as a separate step; r=dbaron
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).

Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.

This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
2015-07-29 10:57:39 +09:00

450 lines
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* Code to notify things that animate before a refresh, at an appropriate
* refresh rate. (Perhaps temporary, until replaced by compositor.)
*/
#ifndef nsRefreshDriver_h_
#define nsRefreshDriver_h_
#include "mozilla/TimeStamp.h"
#include "mozFlushType.h"
#include "nsTObserverArray.h"
#include "nsTArray.h"
#include "nsTHashtable.h"
#include "nsTObserverArray.h"
#include "nsClassHashtable.h"
#include "nsHashKeys.h"
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "GeckoProfiler.h"
#include "mozilla/layers/TransactionIdAllocator.h"
class nsPresContext;
class nsIPresShell;
class nsIDocument;
class imgIRequest;
class nsIDOMEvent;
class nsINode;
namespace mozilla {
class RefreshDriverTimer;
namespace layout {
class VsyncChild;
} // namespace layout
} // namespace mozilla
/**
* An abstract base class to be implemented by callers wanting to be
* notified at refresh times. When nothing needs to be painted, callers
* may not be notified.
*/
class nsARefreshObserver {
public:
// AddRef and Release signatures that match nsISupports. Implementors
// must implement reference counting, and those that do implement
// nsISupports will already have methods with the correct signature.
//
// The refresh driver does NOT hold references to refresh observers
// except while it is notifying them.
NS_IMETHOD_(MozExternalRefCountType) AddRef(void) = 0;
NS_IMETHOD_(MozExternalRefCountType) Release(void) = 0;
virtual void WillRefresh(mozilla::TimeStamp aTime) = 0;
};
/**
* An abstract base class to be implemented by callers wanting to be notified
* that a refresh has occurred. Callers must ensure an observer is removed
* before it is destroyed.
*/
class nsAPostRefreshObserver {
public:
virtual void DidRefresh() = 0;
};
class nsRefreshDriver final : public mozilla::layers::TransactionIdAllocator,
public nsARefreshObserver
{
public:
explicit nsRefreshDriver(nsPresContext *aPresContext);
~nsRefreshDriver();
static void InitializeStatics();
static void Shutdown();
/**
* Methods for testing, exposed via nsIDOMWindowUtils. See
* nsIDOMWindowUtils.advanceTimeAndRefresh for description.
*/
void AdvanceTimeAndRefresh(int64_t aMilliseconds);
void RestoreNormalRefresh();
void DoTick();
bool IsTestControllingRefreshesEnabled() const
{
return mTestControllingRefreshes;
}
/**
* Return the time of the most recent refresh. This is intended to be
* used by callers who want to start an animation now and want to know
* what time to consider the start of the animation. (This helps
* ensure that multiple animations started during the same event off
* the main event loop have the same start time.)
*/
mozilla::TimeStamp MostRecentRefresh() const;
/**
* Same thing, but in microseconds since the epoch.
*/
int64_t MostRecentRefreshEpochTime() const;
/**
* Add / remove refresh observers. Returns whether the operation
* succeeded.
*
* The flush type affects:
* + the order in which the observers are notified (lowest flush
* type to highest, in order registered)
* + (in the future) which observers are suppressed when the display
* doesn't require current position data or isn't currently
* painting, and, correspondingly, which get notified when there
* is a flush during such suppression
* and it must be either Flush_Style, Flush_Layout, or Flush_Display.
*
* The refresh driver does NOT own a reference to these observers;
* they must remove themselves before they are destroyed.
*
* The observer will be called even if there is no other activity.
*/
bool AddRefreshObserver(nsARefreshObserver *aObserver,
mozFlushType aFlushType);
bool RemoveRefreshObserver(nsARefreshObserver *aObserver,
mozFlushType aFlushType);
/**
* Add an observer that will be called after each refresh. The caller
* must remove the observer before it is deleted. This does not trigger
* refresh driver ticks.
*/
void AddPostRefreshObserver(nsAPostRefreshObserver *aObserver);
void RemovePostRefreshObserver(nsAPostRefreshObserver *aObserver);
/**
* Add/Remove imgIRequest versions of observers.
*
* These are used for hooking into the refresh driver for
* controlling animated images.
*
* @note The refresh driver owns a reference to these listeners.
*
* @note Technically, imgIRequest objects are not nsARefreshObservers, but
* for controlling animated image repaint events, we subscribe the
* imgIRequests to the nsRefreshDriver for notification of paint events.
*
* @returns whether the operation succeeded, or void in the case of removal.
*/
bool AddImageRequest(imgIRequest* aRequest);
void RemoveImageRequest(imgIRequest* aRequest);
/**
* Add / remove presshells that we should flush style and layout on
*/
bool AddStyleFlushObserver(nsIPresShell* aShell) {
NS_ASSERTION(!mStyleFlushObservers.Contains(aShell),
"Double-adding style flush observer");
// We only get the cause for the first observer each frame because capturing
// a stack is expensive. This is still useful if (1) you're trying to remove
// all flushes for a particial frame or (2) the costly flush is triggered
// near the call site where the first observer is triggered.
if (!mStyleCause) {
mStyleCause = profiler_get_backtrace();
}
bool appended = mStyleFlushObservers.AppendElement(aShell) != nullptr;
EnsureTimerStarted();
return appended;
}
void RemoveStyleFlushObserver(nsIPresShell* aShell) {
mStyleFlushObservers.RemoveElement(aShell);
}
bool AddLayoutFlushObserver(nsIPresShell* aShell) {
NS_ASSERTION(!IsLayoutFlushObserver(aShell),
"Double-adding layout flush observer");
// We only get the cause for the first observer each frame because capturing
// a stack is expensive. This is still useful if (1) you're trying to remove
// all flushes for a particial frame or (2) the costly flush is triggered
// near the call site where the first observer is triggered.
if (!mReflowCause) {
mReflowCause = profiler_get_backtrace();
}
bool appended = mLayoutFlushObservers.AppendElement(aShell) != nullptr;
EnsureTimerStarted();
return appended;
}
void RemoveLayoutFlushObserver(nsIPresShell* aShell) {
mLayoutFlushObservers.RemoveElement(aShell);
}
bool IsLayoutFlushObserver(nsIPresShell* aShell) {
return mLayoutFlushObservers.Contains(aShell);
}
bool AddPresShellToInvalidateIfHidden(nsIPresShell* aShell) {
NS_ASSERTION(!mPresShellsToInvalidateIfHidden.Contains(aShell),
"Double-adding style flush observer");
bool appended = mPresShellsToInvalidateIfHidden.AppendElement(aShell) != nullptr;
EnsureTimerStarted();
return appended;
}
void RemovePresShellToInvalidateIfHidden(nsIPresShell* aShell) {
mPresShellsToInvalidateIfHidden.RemoveElement(aShell);
}
/**
* Remember whether our presshell's view manager needs a flush
*/
void ScheduleViewManagerFlush();
void RevokeViewManagerFlush() {
mViewManagerFlushIsPending = false;
}
bool ViewManagerFlushIsPending() {
return mViewManagerFlushIsPending;
}
/**
* Add a document for which we have FrameRequestCallbacks
*/
void ScheduleFrameRequestCallbacks(nsIDocument* aDocument);
/**
* Remove a document for which we have FrameRequestCallbacks
*/
void RevokeFrameRequestCallbacks(nsIDocument* aDocument);
/**
* Queue a new event to dispatch in next tick before the style flush
*/
void ScheduleEventDispatch(nsINode* aTarget, nsIDOMEvent* aEvent);
/**
* Cancel all pending events scheduled by ScheduleEventDispatch which
* targets any node in aDocument.
*/
void CancelPendingEvents(nsIDocument* aDocument);
/**
* Tell the refresh driver that it is done driving refreshes and
* should stop its timer and forget about its pres context. This may
* be called from within a refresh.
*/
void Disconnect() {
StopTimer();
mPresContext = nullptr;
}
bool IsFrozen() { return mFreezeCount > 0; }
/**
* Freeze the refresh driver. It should stop delivering future
* refreshes until thawed. Note that the number of calls to Freeze() must
* match the number of calls to Thaw() in order for the refresh driver to
* be un-frozen.
*/
void Freeze();
/**
* Thaw the refresh driver. If the number of calls to Freeze() matches the
* number of calls to this function, the refresh driver should start
* delivering refreshes again.
*/
void Thaw();
/**
* Throttle or unthrottle the refresh driver. This is done if the
* corresponding presshell is hidden or shown.
*/
void SetThrottled(bool aThrottled);
/**
* Return the prescontext we were initialized with
*/
nsPresContext* PresContext() const { return mPresContext; }
/**
* PBackgroundChild actor is created asynchronously in content process.
* We can't create vsync-based timers during PBackground startup. This
* function will be called when PBackgroundChild actor is created. Then we can
* do the pending vsync-based timer creation.
*/
static void PVsyncActorCreated(mozilla::layout::VsyncChild* aVsyncChild);
#ifdef DEBUG
/**
* Check whether the given observer is an observer for the given flush type
*/
bool IsRefreshObserver(nsARefreshObserver *aObserver,
mozFlushType aFlushType);
#endif
/**
* Default interval the refresh driver uses, in ms.
*/
static int32_t DefaultInterval();
bool IsInRefresh() { return mInRefresh; }
// mozilla::layers::TransactionIdAllocator
virtual uint64_t GetTransactionId() override;
void NotifyTransactionCompleted(uint64_t aTransactionId) override;
void RevokeTransactionId(uint64_t aTransactionId) override;
mozilla::TimeStamp GetTransactionStart() override;
bool IsWaitingForPaint(mozilla::TimeStamp aTime);
// nsARefreshObserver
NS_IMETHOD_(MozExternalRefCountType) AddRef(void) override { return TransactionIdAllocator::AddRef(); }
NS_IMETHOD_(MozExternalRefCountType) Release(void) override { return TransactionIdAllocator::Release(); }
virtual void WillRefresh(mozilla::TimeStamp aTime) override;
private:
typedef nsTObserverArray<nsARefreshObserver*> ObserverArray;
typedef nsTHashtable<nsISupportsHashKey> RequestTable;
struct ImageStartData {
ImageStartData()
{
}
mozilla::Maybe<mozilla::TimeStamp> mStartTime;
RequestTable mEntries;
};
typedef nsClassHashtable<nsUint32HashKey, ImageStartData> ImageStartTable;
void DispatchPendingEvents();
void DispatchAnimationEvents();
void RunFrameRequestCallbacks(mozilla::TimeStamp aNowTime);
void Tick(int64_t aNowEpoch, mozilla::TimeStamp aNowTime);
enum EnsureTimerStartedFlags {
eNone = 0,
eAdjustingTimer = 1 << 0,
eAllowTimeToGoBackwards = 1 << 1
};
void EnsureTimerStarted(EnsureTimerStartedFlags aFlags = eNone);
void StopTimer();
uint32_t ObserverCount() const;
uint32_t ImageRequestCount() const;
static PLDHashOperator StartTableRequestCounter(const uint32_t& aKey,
ImageStartData* aEntry,
void* aUserArg);
static PLDHashOperator StartTableRefresh(const uint32_t& aKey,
ImageStartData* aEntry,
void* aUserArg);
ObserverArray& ArrayFor(mozFlushType aFlushType);
// Trigger a refresh immediately, if haven't been disconnected or frozen.
void DoRefresh();
double GetRefreshTimerInterval() const;
double GetRegularTimerInterval(bool *outIsDefault = nullptr) const;
static double GetThrottledTimerInterval();
static mozilla::TimeDuration GetMinRecomputeVisibilityInterval();
bool HaveFrameRequestCallbacks() const {
return mFrameRequestCallbackDocs.Length() != 0;
}
void FinishedWaitingForTransaction();
mozilla::RefreshDriverTimer* ChooseTimer() const;
mozilla::RefreshDriverTimer* mActiveTimer;
ProfilerBacktrace* mReflowCause;
ProfilerBacktrace* mStyleCause;
nsPresContext *mPresContext; // weak; pres context passed in constructor
// and unset in Disconnect
nsRefPtr<nsRefreshDriver> mRootRefresh;
// The most recently allocated transaction id.
uint64_t mPendingTransaction;
// The most recently completed transaction id.
uint64_t mCompletedTransaction;
uint32_t mFreezeCount;
// How long we wait between ticks for throttled (which generally means
// non-visible) documents registered with a non-throttled refresh driver.
const mozilla::TimeDuration mThrottledFrameRequestInterval;
// How long we wait, at a minimum, before recomputing image visibility
// information. This is a minimum because, regardless of this interval, we
// only recompute visibility when we've seen a layout or style flush since the
// last time we did it.
const mozilla::TimeDuration mMinRecomputeVisibilityInterval;
bool mThrottled;
bool mNeedToRecomputeVisibility;
bool mTestControllingRefreshes;
bool mViewManagerFlushIsPending;
bool mRequestedHighPrecision;
bool mInRefresh;
// True if the refresh driver is suspended waiting for transaction
// id's to be returned and shouldn't do any work during Tick().
bool mWaitingForTransaction;
// True if Tick() was skipped because of mWaitingForTransaction and
// we should schedule a new Tick immediately when resumed instead
// of waiting until the next interval.
bool mSkippedPaints;
int64_t mMostRecentRefreshEpochTime;
mozilla::TimeStamp mMostRecentRefresh;
mozilla::TimeStamp mMostRecentTick;
mozilla::TimeStamp mTickStart;
mozilla::TimeStamp mNextThrottledFrameRequestTick;
mozilla::TimeStamp mNextRecomputeVisibilityTick;
// separate arrays for each flush type we support
ObserverArray mObservers[3];
RequestTable mRequests;
ImageStartTable mStartTable;
struct PendingEvent {
nsCOMPtr<nsINode> mTarget;
nsCOMPtr<nsIDOMEvent> mEvent;
};
nsAutoTArray<nsIPresShell*, 16> mStyleFlushObservers;
nsAutoTArray<nsIPresShell*, 16> mLayoutFlushObservers;
nsAutoTArray<nsIPresShell*, 16> mPresShellsToInvalidateIfHidden;
// nsTArray on purpose, because we want to be able to swap.
nsTArray<nsIDocument*> mFrameRequestCallbackDocs;
nsTArray<nsIDocument*> mThrottledFrameRequestCallbackDocs;
nsTObserverArray<nsAPostRefreshObserver*> mPostRefreshObservers;
nsTArray<PendingEvent> mPendingEvents;
// Helper struct for processing image requests
struct ImageRequestParameters {
mozilla::TimeStamp mCurrent;
mozilla::TimeStamp mPrevious;
RequestTable* mRequests;
mozilla::TimeStamp mDesired;
};
static void BeginRefreshingImages(RequestTable& aEntries,
ImageRequestParameters* aParms);
friend class mozilla::RefreshDriverTimer;
// turn on or turn off high precision based on various factors
void ConfigureHighPrecision();
void SetHighPrecisionTimersEnabled(bool aEnable);
};
#endif /* !defined(nsRefreshDriver_h_) */