mirror of
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974d8120f2
This conversion was done with the script: find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \ egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \ xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \ -e 's/TemporaryRef</already_AddRefed</g' Manual fixups were performed in the following instances: - We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself into already_AddRefed. - The following files had explicit Move() calls added to make up for the lack of a copy constructor on already_AddRefed: dom/base/ImageEncoder.cpp dom/media/MediaTaskQueue.{h,cpp} dom/media/webaudio/PannerNode.cpp - A redundant overload for MediaTaskQueue::Dispatch was deleted. - A few manual fixups were required in mfbt/tests/TestRefPtr.cpp. - Comments, using declarations, and forward declarations relating to TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to already_AddRefed.
487 lines
16 KiB
C++
487 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <new> // Workaround for bug in VS10; see bug 981264.
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#include <cmath>
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#include <utility>
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#include "gfxDrawable.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/RefPtr.h"
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#include "ImageRegion.h"
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#include "Orientation.h"
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#include "SVGImageContext.h"
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#include "ClippedImage.h"
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namespace mozilla {
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using namespace gfx;
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using layers::LayerManager;
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using layers::ImageContainer;
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using std::make_pair;
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using std::modf;
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using std::pair;
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namespace image {
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class ClippedImageCachedSurface
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{
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public:
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ClippedImageCachedSurface(already_AddRefed<SourceSurface> aSurface,
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const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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float aFrame,
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uint32_t aFlags)
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: mSurface(aSurface)
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, mSize(aSize)
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, mFrame(aFrame)
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, mFlags(aFlags)
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{
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MOZ_ASSERT(mSurface, "Must have a valid surface");
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if (aSVGContext) {
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mSVGContext.emplace(*aSVGContext);
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}
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}
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bool Matches(const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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float aFrame,
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uint32_t aFlags)
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{
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return mSize == aSize &&
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mSVGContext == aSVGContext &&
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mFrame == aFrame &&
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mFlags == aFlags;
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}
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already_AddRefed<SourceSurface> Surface() {
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RefPtr<SourceSurface> surf(mSurface);
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return surf.forget();
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}
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private:
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RefPtr<SourceSurface> mSurface;
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const nsIntSize mSize;
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Maybe<SVGImageContext> mSVGContext;
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const float mFrame;
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const uint32_t mFlags;
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};
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class DrawSingleTileCallback : public gfxDrawingCallback
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{
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public:
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DrawSingleTileCallback(ClippedImage* aImage,
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const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aWhichFrame,
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uint32_t aFlags)
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: mImage(aImage)
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, mSize(aSize)
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, mSVGContext(aSVGContext)
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, mWhichFrame(aWhichFrame)
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, mFlags(aFlags)
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{
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MOZ_ASSERT(mImage, "Must have an image to clip");
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}
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virtual bool operator()(gfxContext* aContext,
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const gfxRect& aFillRect,
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const GraphicsFilter& aFilter,
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const gfxMatrix& aTransform)
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{
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MOZ_ASSERT(aTransform.IsIdentity(),
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"Caller is probably CreateSamplingRestrictedDrawable, "
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"which should not happen");
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// Draw the image. |gfxCallbackDrawable| always calls this function with
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// arguments that guarantee we never tile.
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mImage->DrawSingleTile(aContext, mSize, ImageRegion::Create(aFillRect),
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mWhichFrame, aFilter, mSVGContext, mFlags);
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return true;
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}
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private:
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nsRefPtr<ClippedImage> mImage;
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const nsIntSize mSize;
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const Maybe<SVGImageContext>& mSVGContext;
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const uint32_t mWhichFrame;
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const uint32_t mFlags;
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};
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ClippedImage::ClippedImage(Image* aImage,
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nsIntRect aClip)
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: ImageWrapper(aImage)
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, mClip(aClip)
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{
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MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image");
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}
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ClippedImage::~ClippedImage()
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{ }
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bool
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ClippedImage::ShouldClip()
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{
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// We need to evaluate the clipping region against the image's width and
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// height once they're available to determine if it's valid and whether we
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// actually need to do any work. We may fail if the image's width and height
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// aren't available yet, in which case we'll try again later.
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if (mShouldClip.isNothing()) {
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int32_t width, height;
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nsRefPtr<ProgressTracker> progressTracker =
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InnerImage()->GetProgressTracker();
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if (InnerImage()->HasError()) {
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// If there's a problem with the inner image we'll let it handle
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// everything.
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mShouldClip.emplace(false);
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} else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 &&
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NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) {
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// Clamp the clipping region to the size of the underlying image.
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mClip = mClip.Intersect(nsIntRect(0, 0, width, height));
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// If the clipping region is the same size as the underlying image we
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// don't have to do anything.
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mShouldClip.emplace(!mClip.IsEqualInterior(nsIntRect(0, 0, width,
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height)));
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} else if (progressTracker &&
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!(progressTracker->GetProgress() & FLAG_LOAD_COMPLETE)) {
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// The image just hasn't finished loading yet. We don't yet know whether
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// clipping with be needed or not for now. Just return without memorizing
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// anything.
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return false;
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} else {
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// We have a fully loaded image without a clearly defined width and
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// height. This can happen with SVG images.
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mShouldClip.emplace(false);
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}
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}
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MOZ_ASSERT(mShouldClip.isSome(), "Should have computed a result");
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return *mShouldClip;
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}
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NS_IMPL_ISUPPORTS_INHERITED0(ClippedImage, ImageWrapper)
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NS_IMETHODIMP
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ClippedImage::GetWidth(int32_t* aWidth)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetWidth(aWidth);
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}
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*aWidth = mClip.width;
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return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetHeight(int32_t* aHeight)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetHeight(aHeight);
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}
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*aHeight = mClip.height;
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return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetIntrinsicSize(nsSize* aSize)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetIntrinsicSize(aSize);
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}
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*aSize = nsSize(mClip.width, mClip.height);
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return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetIntrinsicRatio(nsSize* aRatio)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetIntrinsicRatio(aRatio);
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}
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*aRatio = nsSize(mClip.width, mClip.height);
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return NS_OK;
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}
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NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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ClippedImage::GetFrame(uint32_t aWhichFrame,
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uint32_t aFlags)
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{
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return GetFrameInternal(mClip.Size(), Nothing(), aWhichFrame, aFlags);
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}
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already_AddRefed<SourceSurface>
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ClippedImage::GetFrameInternal(const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aWhichFrame,
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uint32_t aFlags)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetFrame(aWhichFrame, aFlags);
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}
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float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame);
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if (!mCachedSurface || !mCachedSurface->Matches(aSize,
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aSVGContext,
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frameToDraw,
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aFlags)) {
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// Create a surface to draw into.
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RefPtr<DrawTarget> target = gfxPlatform::GetPlatform()->
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CreateOffscreenContentDrawTarget(IntSize(aSize.width, aSize.height),
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SurfaceFormat::B8G8R8A8);
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if (!target) {
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NS_ERROR("Could not create a DrawTarget");
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return nullptr;
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}
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nsRefPtr<gfxContext> ctx = new gfxContext(target);
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// Create our callback.
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nsRefPtr<gfxDrawingCallback> drawTileCallback =
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new DrawSingleTileCallback(this, aSize, aSVGContext, aWhichFrame, aFlags);
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nsRefPtr<gfxDrawable> drawable =
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new gfxCallbackDrawable(drawTileCallback, aSize);
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// Actually draw. The callback will end up invoking DrawSingleTile.
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gfxUtils::DrawPixelSnapped(ctx, drawable, aSize,
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ImageRegion::Create(aSize),
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SurfaceFormat::B8G8R8A8,
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GraphicsFilter::FILTER_FAST,
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imgIContainer::FLAG_CLAMP);
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// Cache the resulting surface.
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mCachedSurface = new ClippedImageCachedSurface(target->Snapshot(), aSize,
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aSVGContext, frameToDraw,
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aFlags);
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}
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MOZ_ASSERT(mCachedSurface, "Should have a cached surface now");
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return mCachedSurface->Surface();
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}
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NS_IMETHODIMP_(bool)
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ClippedImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags)
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{
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if (!ShouldClip()) {
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return InnerImage()->IsImageContainerAvailable(aManager, aFlags);
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}
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return false;
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}
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NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
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ClippedImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags)
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{
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// XXX(seth): We currently don't have a way of clipping the result of
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// GetImageContainer. We work around this by always returning null, but if it
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// ever turns out that ClippedImage is widely used on codepaths that can
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// actually benefit from GetImageContainer, it would be a good idea to fix
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// that method for performance reasons.
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if (!ShouldClip()) {
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return InnerImage()->GetImageContainer(aManager, aFlags);
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}
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return nullptr;
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}
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static bool
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MustCreateSurface(gfxContext* aContext,
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const nsIntSize& aSize,
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const ImageRegion& aRegion,
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const uint32_t aFlags)
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{
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gfxRect imageRect(0, 0, aSize.width, aSize.height);
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bool willTile = !imageRect.Contains(aRegion.Rect()) &&
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!(aFlags & imgIContainer::FLAG_CLAMP);
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bool willResample = aContext->CurrentMatrix().HasNonIntegerTranslation() &&
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(willTile || !aRegion.RestrictionContains(imageRect));
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return willTile || willResample;
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}
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NS_IMETHODIMP_(DrawResult)
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ClippedImage::Draw(gfxContext* aContext,
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const nsIntSize& aSize,
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const ImageRegion& aRegion,
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uint32_t aWhichFrame,
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GraphicsFilter aFilter,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aFlags)
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{
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if (!ShouldClip()) {
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return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame,
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aFilter, aSVGContext, aFlags);
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}
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// Check for tiling. If we need to tile then we need to create a
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// gfxCallbackDrawable to handle drawing for us.
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if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) {
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// Create a temporary surface containing a single tile of this image.
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// GetFrame will call DrawSingleTile internally.
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RefPtr<SourceSurface> surface =
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GetFrameInternal(aSize, aSVGContext, aWhichFrame, aFlags);
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if (!surface) {
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return DrawResult::TEMPORARY_ERROR;
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}
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// Create a drawable from that surface.
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nsRefPtr<gfxSurfaceDrawable> drawable =
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new gfxSurfaceDrawable(surface, aSize);
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// Draw.
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gfxUtils::DrawPixelSnapped(aContext, drawable, aSize, aRegion,
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SurfaceFormat::B8G8R8A8, aFilter);
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return DrawResult::SUCCESS;
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}
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return DrawSingleTile(aContext, aSize, aRegion, aWhichFrame,
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aFilter, aSVGContext, aFlags);
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}
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static SVGImageContext
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UnclipViewport(const SVGImageContext& aOldContext,
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const pair<nsIntSize, nsIntSize>& aInnerAndClipSize)
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{
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nsIntSize innerSize(aInnerAndClipSize.first);
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nsIntSize clipSize(aInnerAndClipSize.second);
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// Map the viewport to the inner image. (Note that we don't take the aSize
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// parameter of Draw into account, just the clipping region.)
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CSSIntSize vSize(aOldContext.GetViewportSize());
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vSize.width = ceil(vSize.width * double(innerSize.width) / clipSize.width);
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vSize.height =
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ceil(vSize.height * double(innerSize.height) / clipSize.height);
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return SVGImageContext(vSize,
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aOldContext.GetPreserveAspectRatio());
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}
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DrawResult
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ClippedImage::DrawSingleTile(gfxContext* aContext,
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const nsIntSize& aSize,
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const ImageRegion& aRegion,
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uint32_t aWhichFrame,
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GraphicsFilter aFilter,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aFlags)
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{
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MOZ_ASSERT(!MustCreateSurface(aContext, aSize, aRegion, aFlags),
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"Shouldn't need to create a surface");
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gfxRect clip(mClip.x, mClip.y, mClip.width, mClip.height);
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nsIntSize size(aSize), innerSize(aSize);
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if (NS_SUCCEEDED(InnerImage()->GetWidth(&innerSize.width)) &&
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NS_SUCCEEDED(InnerImage()->GetHeight(&innerSize.height))) {
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double scaleX = aSize.width / clip.width;
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double scaleY = aSize.height / clip.height;
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// Map the clip and size to the scale requested by the caller.
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clip.Scale(scaleX, scaleY);
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size = innerSize;
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size.Scale(scaleX, scaleY);
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} else {
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MOZ_ASSERT(false,
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"If ShouldClip() led us to draw then we should never get here");
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}
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// We restrict our drawing to only the clipping region, and translate so that
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// the clipping region is placed at the position the caller expects.
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ImageRegion region(aRegion);
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region.MoveBy(clip.x, clip.y);
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region = region.Intersect(clip);
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gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
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aContext->Multiply(gfxMatrix::Translation(-clip.x, -clip.y));
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return InnerImage()->Draw(aContext, size, region,
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aWhichFrame, aFilter,
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aSVGContext.map(UnclipViewport,
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make_pair(innerSize, mClip.Size())),
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aFlags);
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}
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NS_IMETHODIMP
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ClippedImage::RequestDiscard()
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{
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// We're very aggressive about discarding.
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mCachedSurface = nullptr;
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return InnerImage()->RequestDiscard();
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}
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NS_IMETHODIMP_(Orientation)
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ClippedImage::GetOrientation()
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{
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// XXX(seth): This should not actually be here; this is just to work around a
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// what appears to be a bug in MSVC's linker.
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return InnerImage()->GetOrientation();
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}
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nsIntSize
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ClippedImage::OptimalImageSizeForDest(const gfxSize& aDest,
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uint32_t aWhichFrame,
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GraphicsFilter aFilter, uint32_t aFlags)
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{
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if (!ShouldClip()) {
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return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, aFilter,
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aFlags);
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}
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int32_t imgWidth, imgHeight;
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if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) &&
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NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) {
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// To avoid ugly sampling artifacts, ClippedImage needs the image size to
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// be chosen such that the clipping region lies on pixel boundaries.
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// First, we select a scale that's good for ClippedImage. An integer
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// multiple of the size of the clipping region is always fine.
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nsIntSize scale(ceil(aDest.width / mClip.width),
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ceil(aDest.height / mClip.height));
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// Determine the size we'd prefer to render the inner image at, and ask the
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// inner image what size we should actually use.
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gfxSize desiredSize(imgWidth * scale.width, imgHeight * scale.height);
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nsIntSize innerDesiredSize =
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InnerImage()->OptimalImageSizeForDest(desiredSize, aWhichFrame,
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aFilter, aFlags);
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// To get our final result, we take the inner image's desired size and
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// determine how large the clipped region would be at that scale. (Again, we
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// ensure an integer multiple of the size of the clipping region.)
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nsIntSize finalScale(ceil(double(innerDesiredSize.width) / imgWidth),
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ceil(double(innerDesiredSize.height) / imgHeight));
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return mClip.Size() * finalScale;
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} else {
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MOZ_ASSERT(false,
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"If ShouldClip() led us to draw then we should never get here");
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return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, aFilter,
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aFlags);
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}
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}
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NS_IMETHODIMP_(nsIntRect)
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ClippedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetImageSpaceInvalidationRect(aRect);
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}
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nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
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rect = rect.Intersect(mClip);
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rect.MoveBy(-mClip.x, -mClip.y);
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return rect;
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}
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} // namespace image
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} // namespace mozilla
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